Feasibility of An Active Video Gaming Intervention

NCT ID: NCT05310279

Last Updated: 2025-04-13

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

6 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-10-12

Study Completion Date

2025-03-11

Brief Summary

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Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.

Detailed Description

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Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. A growing body of literature indicates that increases in energy expenditure can be achieved during AVG play in people with physical disabilities, including those with mobility impairments such as cerebral palsy (CP), spinal cord injury, stroke, and other neurological conditions. AVGs are particularly important for people with disabilities given the higher rate of inaccessible features in the built environment and the difficulty in finding activities they enjoy. Since AVG devices are relatively affordable, they also hold promise as a scalable product for promoting higher levels of physical activity and fitness among people with disabilities.

There continues to be a pressing need to make gaming controllers accessible to people who are unable to stand for long periods, cannot stand on a small platform due to poor balance or extreme obesity, or who are unable to stand and are full-time wheelchair users. The GAIMplank controller, was developed and tested for usability among people with mobility impairments. During usability testing, a sample of 21 adults were able to successfully access and play a series of standard PC video games using trunk/body movements to produce game play action. Using validated survey tools, participant usability scores and qualitative feedback indicated above average usability for the GAIMplank system. In addition, participants enjoyed the activity and reported game play as light to moderate intensity activity.

This project will examine the feasibility of an AVG intervention using the GAIMplank.

Conditions

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Physical Disability

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Active video gaming

Participants will engage in 6 weeks of active video gaming (AVG), 2x/week

Group Type EXPERIMENTAL

GAIMplank

Intervention Type OTHER

The GAIMplank video game controller will be used to play active video games.

Interventions

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GAIMplank

The GAIMplank video game controller will be used to play active video games.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* 18+ years of age
* Self-reported physical disability that limits their mobility
* Communicate in English

Exclusion Criteria

* Significant impairment in visual acuity that prevents seeing a 52" TV screen to follow exercise
* Body weight \>400 lbs
* Cognitive or linguistic problems with understanding instructions or filling in self-administered outcome measures in English as determined by a score of \<17 on the telephone-version of the Mini-Mental State Exam
* Any other conditions that would limit ability to play video games
* Cardiovascular disease event within the past 6 months
* Severe pulmonary disease or renal failure
* Currently pregnant
* Ongoing exacerbation of a health condition
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Alabama at Birmingham

OTHER

Sponsor Role lead

Responsible Party

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Laurie A Malone, PhD

Researcher

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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WHARF

Homewood, Alabama, United States

Site Status

Countries

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United States

Other Identifiers

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90REGE000

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

IRB-300009049

Identifier Type: -

Identifier Source: org_study_id

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