Stationary Bike Use During Ice Bath and Virtual Reality
NCT ID: NCT05297838
Last Updated: 2023-12-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
151 participants
INTERVENTIONAL
2022-07-25
2023-01-26
Brief Summary
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Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
NONE
Study Groups
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Ice Bath then VR and Bike During Ice Bath (Ice Bath vs VR Bike)
Participants will immerse hand in ice bath and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
After a washout period of 5 minutes, patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
Stationary Bike
Stationary Bike while hand is submerged in ice bath
Virtual Reality (VR) Headset
VR headset containing gameplay
Ice Bath
Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting
VR with Ice Bath then Bike with VR During Ice Bath (VR vs VR Bike)
Patients will immerse hand in ice bath keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset.Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
After a washout period of 5 minutes, Participants will immerse hand in ice bath while utilizing stationary bike and keep hand submerged as long as they can withstand the cold or until 4 minutes have elapsed, whichever comes first, while utilizing a VR headset. Participants will not be told of the specifics of the time limit, to avoid competitiveness and expectations and will be asked for pain scores every 30 seconds.
This occurred for both dominant and non-dominant hand. Randomization of dominant and non-dominant hands to the study conditions occurred prior to initiating the intervention.
Stationary Bike
Stationary Bike while hand is submerged in ice bath
Virtual Reality (VR) Headset
VR headset containing gameplay
Ice Bath
Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting
Interventions
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Stationary Bike
Stationary Bike while hand is submerged in ice bath
Virtual Reality (VR) Headset
VR headset containing gameplay
Ice Bath
Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting
Eligibility Criteria
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Inclusion Criteria
* English speaking
* Hearing intact
Exclusion Criteria
* Are currently taking beta blockers or other chronotropic heart medication(s)
* Have a history of severe motion sickness
* Currently have nausea
* Currently experiencing seizures
* Are clinically unstable
18 Years
ALL
Yes
Sponsors
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Stanford University
OTHER
Responsible Party
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Samuel Rodriguez
Clinical Associate Professor
Locations
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Lucile Packard Children's Hospital Stanford
Palo Alto, California, United States
Countries
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Other Identifiers
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64860
Identifier Type: -
Identifier Source: org_study_id