Trial Outcomes & Findings for EaseVRx-8w+ for the Treatment of Chronic Lower Back Pain (NCT NCT05263037)

NCT ID: NCT05263037

Last Updated: 2025-01-29

Results Overview

The BPI pain intensity questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The range of scores are from 0-10 with higher values implying greater pain intensity. The BPI pain intensity measure contains a single item related to pain intensity

Recruitment status

ACTIVE_NOT_RECRUITING

Study phase

NA

Target enrollment

1093 participants

Primary outcome timeframe

Day 56 (end of treatment)

Results posted on

2025-01-29

Participant Flow

Participant milestones

Participant milestones
Measure
56-day Skills-based VR Program
participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx EaseVRx: VR software with interactive content
56-day Skills-based VR Program Followed by an Extended 56-day On-demand Period
participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment EaseVRx: VR software with interactive content
56-day Control (Sham VR)
participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training Sham VR: VR with neutral non-interactive content
• 56-day Control (Sham VR Plus 8w Extended On-demand)
participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. Sham VR: VR with neutral non-interactive content
Overall Study
STARTED
275
272
273
273
Overall Study
COMPLETED
269
267
266
265
Overall Study
NOT COMPLETED
6
5
7
8

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

EaseVRx-8w+ for the Treatment of Chronic Lower Back Pain

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
56-day Skills-based VR Program
n=269 Participants
participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx EaseVRx: VR software with interactive content
56-day Skills-based VR Program Followed by an Extended 56-day On-demand Period
n=267 Participants
participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment EaseVRx: VR software with interactive content
56-day Control (Sham VR)
n=266 Participants
participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training Sham VR: VR with neutral non-interactive content
• 56-day Control (Sham VR Plus 8w Extended On-demand)
n=265 Participants
participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. Sham VR: VR with neutral non-interactive content
Total
n=1067 Participants
Total of all reporting groups
Age, Continuous
51 years
STANDARD_DEVIATION 13.4 • n=5 Participants
50 years
STANDARD_DEVIATION 13.5 • n=7 Participants
52 years
STANDARD_DEVIATION 12.9 • n=5 Participants
51 years
STANDARD_DEVIATION 12.7 • n=4 Participants
51 years
STANDARD_DEVIATION 13.2 • n=21 Participants
Sex: Female, Male
Female
210 Participants
n=5 Participants
201 Participants
n=7 Participants
188 Participants
n=5 Participants
178 Participants
n=4 Participants
777 Participants
n=21 Participants
Sex: Female, Male
Male
59 Participants
n=5 Participants
66 Participants
n=7 Participants
78 Participants
n=5 Participants
87 Participants
n=4 Participants
290 Participants
n=21 Participants
Race (NIH/OMB)
American Indian or Alaska Native
1 Participants
n=5 Participants
3 Participants
n=7 Participants
3 Participants
n=5 Participants
2 Participants
n=4 Participants
9 Participants
n=21 Participants
Race (NIH/OMB)
Asian
6 Participants
n=5 Participants
3 Participants
n=7 Participants
10 Participants
n=5 Participants
3 Participants
n=4 Participants
22 Participants
n=21 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
2 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
1 Participants
n=4 Participants
6 Participants
n=21 Participants
Race (NIH/OMB)
Black or African American
45 Participants
n=5 Participants
40 Participants
n=7 Participants
42 Participants
n=5 Participants
51 Participants
n=4 Participants
178 Participants
n=21 Participants
Race (NIH/OMB)
White
188 Participants
n=5 Participants
186 Participants
n=7 Participants
180 Participants
n=5 Participants
175 Participants
n=4 Participants
729 Participants
n=21 Participants
Race (NIH/OMB)
More than one race
25 Participants
n=5 Participants
29 Participants
n=7 Participants
26 Participants
n=5 Participants
31 Participants
n=4 Participants
111 Participants
n=21 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants
n=5 Participants
5 Participants
n=7 Participants
3 Participants
n=5 Participants
2 Participants
n=4 Participants
12 Participants
n=21 Participants
Brief Pain Inventory - Pain intensity
6.56 units on a scale
STANDARD_DEVIATION 1.48 • n=5 Participants
6.71 units on a scale
STANDARD_DEVIATION 1.47 • n=7 Participants
6.67 units on a scale
STANDARD_DEVIATION 1.44 • n=5 Participants
6.77 units on a scale
STANDARD_DEVIATION 1.54 • n=4 Participants
6.68 units on a scale
STANDARD_DEVIATION 1.48 • n=21 Participants

PRIMARY outcome

Timeframe: Day 56 (end of treatment)

The BPI pain intensity questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The range of scores are from 0-10 with higher values implying greater pain intensity. The BPI pain intensity measure contains a single item related to pain intensity

Outcome measures

Outcome measures
Measure
56-day Skills-based VR Program
n=269 Participants
participants in the EaseVRx-8w arm will participate in an 8-week interventional program and continue to be followed for 24 months following completion of tx EaseVRx: VR software with interactive content
56-day Skills-based VR Program Followed by an Extended 56-day On-demand Period
n=267 Participants
participants in the EaseVRx-8w plus extended on-demand arm will enroll in an 8-week interventional program and be offered an extended 8-week ondemand period, and continue to be followed for 24 months after the completion of treatment EaseVRx: VR software with interactive content
56-day Control (Sham VR)
n=266 Participants
participants in the first control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and continue to be followed for 24 months after the completion of treatment. participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. The experience of Sham VR is similar to watching a large-screen TV, but it is not interactive. The advantage of Sham VR is that it controls for the novelty and immersion of the hardware and isolates the effect of VR skill-based training Sham VR: VR with neutral non-interactive content
• 56-day Control (Sham VR Plus 8w Extended On-demand)
n=265 Participants
participants in the second control arm will receive 2D Sham VR virtual reality content during the 8-week interventional program and be offered an extended 8-week on-demand period, after which they will continue to be followed for 24 months after the completion of treatment.Participants in the Sham VR group will receive the same Pico G2 4K headset as participants in the immersive VR groups, but rather than view 360-degree, 3D, interactive content specially selected for efficacy, they will only have access to 2D nature footage with neutral music layered on top that is selected to be neither overly relaxing nor distracting. Sham VR: VR with neutral non-interactive content
Brief Pain Inventory (BPI) Pain Intensity Questionnaire
4.51 units on a scale
Standard Deviation 2.22
4.83 units on a scale
Standard Deviation 2.11
5.25 units on a scale
Standard Deviation 2.15
5.17 units on a scale
Standard Deviation 2.35

SECONDARY outcome

Timeframe: The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment. Anticipated reporting date June 2027

The ODI questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The metric includes 10 items that are summed with a score ranging from 0 - 100%. The higher the score the greater the impact of chronic pain on the participant.

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

The PROMIS Sleep disturbance questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The metric includes 8 items that are summed with a raw score range from 0 - 40. The higher the score the worse sleep.

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

The PROMIS Depression questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The metric includes 8 items that are summed with a raw score range from 0 - 40. The higher the score the worse depression.

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: The outcome measure is administered at baseline, day 56 (end of treatment), and 1, 2, 3, 6, 12, 18, 24 months post treatment

The PROMIS Anxiety questionnaire is a validated instrument with good content validity, construct validity, and reliability in participants with chronic pain. The metric includes 7 items that are summed with a raw score range from 0 - 35. The higher the score the worse anxiety.

Outcome measures

Outcome data not reported

Adverse Events

56-day Skills-based VR Program

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

56-day Skills-based VR Program Followed by an Extended 56-day On-demand Period

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

56-day Control (Sham VR)

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

• 56-day Control (Sham VR Plus 8w Extended On-demand)

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Vice President of Research

AppliedVR

Phone: 13108901584

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place