Trial Outcomes & Findings for Immersive Virtual Reality Bicycling for Persons With Parkinson's Disease (NCT NCT05160025)

NCT ID: NCT05160025

Last Updated: 2023-12-22

Results Overview

Bicycling cadence collected continuously (1 value per second, 1 Hz)

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

22 participants

Primary outcome timeframe

Session 1 - During the 8-minute feedback bout

Results posted on

2023-12-22

Participant Flow

Recruitment start date: October 21, 2022 First participant enrolled and completed study: October 27, 2022 Recruitment end date: February 13, 2023 Final participant enrolled and completed study: February 17, 2023

Participant milestones

Participant milestones
Measure
Virtual Reality Bicycling
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Overall Study
STARTED
22
Overall Study
COMPLETED
22
Overall Study
NOT COMPLETED
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Immersive Virtual Reality Bicycling for Persons With Parkinson's Disease

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Age, Continuous
65.9 years
STANDARD_DEVIATION 6.9 • n=5 Participants
Sex: Female, Male
Female
8 Participants
n=5 Participants
Sex: Female, Male
Male
13 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
2 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
0 Participants
n=5 Participants
Race (NIH/OMB)
White
19 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Region of Enrollment
United States
21 participants
n=5 Participants
Competitiveness (Multidimensional Competitive Orientation Inventory)
Self-Developmental Competitive Subscale
4.3 units on a scale
STANDARD_DEVIATION 1.4 • n=5 Participants
Competitiveness (Multidimensional Competitive Orientation Inventory)
Hyper-Competitive Subscale
2.0 units on a scale
STANDARD_DEVIATION 0.9 • n=5 Participants
Competitiveness (Multidimensional Competitive Orientation Inventory)
Anxious Subscale
2.3 units on a scale
STANDARD_DEVIATION 1.1 • n=5 Participants
Competitiveness (Multidimensional Competitive Orientation Inventory)
Lack of Interest Subscale
2.4 units on a scale
STANDARD_DEVIATION 1.2 • n=5 Participants
UPDRS-III Subscale
40.43 units on a scale
STANDARD_DEVIATION 13.7 • n=5 Participants
Physical Activity Scale for the Elderly
102.27 units on a scale
STANDARD_DEVIATION 57.03 • n=5 Participants
Geriatric Depression Scale (short form)
1.29 units on a scale
STANDARD_DEVIATION 1.7 • n=5 Participants

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute feedback bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Feedback
85.44 revolutions per minute (rpm)
Standard Deviation 13.7

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute self-competition bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Self-Competition
92.97 revolutions per minute (rpm)
Standard Deviation 16.3

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute other-competition bout

Bicycling cadence collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Neuromuscular Intensity (Bicycling Cadence, Revolutions Per Minute) - Other-Competition
93.83 revolutions per minute (rpm)
Standard Deviation 17.1

PRIMARY outcome

Timeframe: Session 1 - Immediately after completing the 8-minute feedback bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Motivation (Intrinsic Motivation Inventory) - Feedback
6.06 score on a scale
Interval 5.4 to 6.5

PRIMARY outcome

Timeframe: Session 1 - Immediately after completing the 8-minute self-competition bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Motivation (Intrinsic Motivation Inventory) - Self-Competition
6.13 score on a scale
Standard Deviation 0.6

PRIMARY outcome

Timeframe: Session 1 - Immediately after completing the 8-minute other-competition bout

Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Motivation (Intrinsic Motivation Inventory) - Other-Competition
6.11 score on a scale
Standard Deviation 0.6

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute feedback bout

Heart rate collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=20 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Feedback
109.26 beats per minute (bpm)
Standard Deviation 9.9

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute self-competition bout

Heart rate collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=20 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Self-Competition
115.41 beats per minute (bpm)
Standard Deviation 12.6

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute other-competition bout

Heart rate collected continuously (1 value per second, 1 Hz)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=20 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Cardiovascular Intensity (Heart Rate, Beats Per Minute) - Other-Competition
114.42 beats per minute (bpm)
Standard Deviation 12.4

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute feedback bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Feedback
76.70 percentage of total valid gazes
Interval 64.9 to 86.3

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute self-competition bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Self-Competition
79.20 percentage of total valid gazes
Standard Deviation 8.8

PRIMARY outcome

Timeframe: Session 1 - During the 8-minute other-competition bout

3D gaze positions are measured continuously (40 values per second, 40 Hz) and valid gaze datapoints are extracted. The percentage of total valid gaze datapoints that are directed to the task are calculated as a metric of visual attention. A higher percentage reflects higher task focus, meaning that the higher percentage the higher degree of focus on the task. The reported value is measured as a percentage (%).

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Visual Attention (Infrared Eye-tracking Data Representing Gaze Positions in a 3D Coordinate Plane to be Used in Calculating Dwell Time in Regions of Interest in the Virtual Simulation) - Other-Competition
77.89 percentage of total valid gazes
Standard Deviation 9.2

SECONDARY outcome

Timeframe: Session 1 - Immediately at the start (0-minute mark) of the 8-minute feedback bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Feedback (Start)
8.43 score on a scale
Standard Deviation 2.0

SECONDARY outcome

Timeframe: Session 1 - At the midpoint (4-minute mark) of the 8-minute feedback bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Feedback (Middle)
12.62 score on a scale
Standard Deviation 2.3

SECONDARY outcome

Timeframe: Session 1 - At the endpoint (8-minute mark) of the 8-minute feedback bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Feedback (End)
14.0 score on a scale
Interval 12.5 to 15.0

SECONDARY outcome

Timeframe: Session 1 - Immediately at the start (0-minute mark) of the 8-minute self-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Self-Competition (Start)
8.67 score on a scale
Standard Deviation 2.2

SECONDARY outcome

Timeframe: Session 1 - At the midpoint (4-minute mark) of the 8-minute self-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Self-Competition (Middle)
13.81 score on a scale
Standard Deviation 1.7

SECONDARY outcome

Timeframe: Session 1 - At the end (8-minute mark) of the 8-minute self-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Self-Competition (End)
15.57 score on a scale
Standard Deviation 2.0

SECONDARY outcome

Timeframe: Session 1 - Immediately at the start (0-minute mark) of the 8-minute other-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Other-Competition (Start)
9.0 score on a scale
Standard Deviation 2.2

SECONDARY outcome

Timeframe: Session 1 - At the midpoint (4-minute mark) of the 8-minute other-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Other-Competition (Middle)
13.57 score on a scale
Standard Deviation 2.5

SECONDARY outcome

Timeframe: Session 1 - At the end (8-minute mark) of the 8-minute other-competition bout

Borg scale measures a self-report of effort collected at multiple time points to compare the 3 exercise bouts. The score ranges from 6-20 with higher scores representing higher perceived exertion.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Rating of Perceived Exertion - Other-Competition (End)
15.0 score on a scale
Interval 14.0 to 17.5

SECONDARY outcome

Timeframe: Measured once before exercise bouts begin (after clinical assessments) (Repeat of Baseline Outcome Measure)

Measured once using the Multidimensional Competitive Orientation Inventory consisting of 12 items from 4 subscales (hyper competitive, self-developmental, anxious, lack of interest) For each subscale, mean scores range from 1-6 with higher scores representing higher levels of that subscale metric.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Competitiveness (Multidimensional Competitive Orientation Inventory)
Lack of Interest Subscale
2.4 score on a scale
Standard Deviation 1.2
Competitiveness (Multidimensional Competitive Orientation Inventory)
Anxious Subscale
2.3 score on a scale
Standard Deviation 1.1
Competitiveness (Multidimensional Competitive Orientation Inventory)
Hyper-Competitive Subscale
2.0 score on a scale
Standard Deviation 0.9
Competitiveness (Multidimensional Competitive Orientation Inventory)
Self-Developmental Competitive Subscale
4.3 score on a scale
Standard Deviation 1.4

SECONDARY outcome

Timeframe: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

Once, after completing all 3 bicycling conditions, participants will be asked in which of the 3 bicycling conditions they felt they worked the hardest. They will rank the 3 conditions with a score from 1-3, with a 1 indicating the condition in which they felt they worked the hardest and a 3 indicating the condition in which they felt they worked the least hard.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Ranking of Perceived Effort
Reported Competition against Self Condition as Most Effortful
11 Participants
Ranking of Perceived Effort
Reported Competition against Others Condition as Most Effortful
8 Participants
Ranking of Perceived Effort
Reported Feedback Condition as Most Effortful
2 Participants

SECONDARY outcome

Timeframe: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

Once, after completing all 3 bicycling conditions, participants will be asked which of the 3 bicycling conditions they liked the best. They will rank the 3 conditions with a score from 1-3, with a 1 indicating the condition they liked the best and a 3 indicating the condition they liked the least.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Ranking of Enjoyment
Liked the Competition against Self Condition the Best
8 Participants
Ranking of Enjoyment
Liked the Competition against Others Condition the Best
7 Participants
Ranking of Enjoyment
Liked the Feedback Condition the Best
6 Participants

SECONDARY outcome

Timeframe: Session 1 - once at the end of the session. Collected upon study completion, immediately after finishing the final bicycling condition

Once, after completing all 3 bicycling conditions, participants will be asked about their exercise experience. Quantitative and qualitative analysis of recordings were not conducted. However, sample quotes representing constructs of the Intrinsic Motivation Inventory will be included in future publications.

Outcome measures

Outcome data not reported

OTHER_PRE_SPECIFIED outcome

Timeframe: Collected once at start of the session (Repeat of Baseline Outcome Measure)

Description of Motor Performance Scored from 0-108 a lower score is better outcome

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
UPDRS-III Subscale
40.43 score on a scale
Standard Deviation 13.7

OTHER_PRE_SPECIFIED outcome

Timeframe: Collected once at start of the session (Repeat of Baseline Outcome Measure)

Exercise Inventory Questionnaire to measure levels of physical activity. Scores range from 0-793, and higher scores represent higher levels of physical activity over the past 7 days.

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Physical Activity Scale for the Elderly
102.27 score on a scale
Standard Deviation 57.0

OTHER_PRE_SPECIFIED outcome

Timeframe: Collected once during screening (Repeat of Baseline Outcome Measure)

15 item inventory to rate depression (scored from 0-15 with a lower score being better)

Outcome measures

Outcome measures
Measure
Virtual Reality Bicycling
n=21 Participants
This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each. Virtual reality bicycling: This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 8 minutes each.
Geriatric Depression Scale (Short Form)
1.29 score on a scale
Standard Deviation 1.7

Adverse Events

Virtual Reality Bicycling

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. John Palmieri, Study Coordinator

Rutgers University

Phone: 9733562378

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place