Investigating the Effect of a Smartphone-based Serious Game on Depressive Symptoms.
NCT ID: NCT04988529
Last Updated: 2022-05-25
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
40 participants
INTERVENTIONAL
2023-01-31
2024-06-30
Brief Summary
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Detailed Description
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Although there are effective treatments for depression, more than half of those affected worldwide (and more than 90% in many countries) do not receive these treatments. The dominant model of treatment delivery (individual face-to-face therapy) will not be enough to reach the majority of people who need treatment. Hence, one of the most important challenges within this scope is the design of new forms of treatment delivery to maximize the efficacy and dissemination of psychological treatment.
The use of the Information and Communication Technologies (ICTs) has allowed a new effective ways of treatment, endorsed by several studies; and the use of serious video games as a partial or complete form of treatment, whose own characteristics make them potentially effective for the treatment of mental health, has opened the possibility of a still very new field of study. The arrival of smartphones has increased the possibilities of designing online therapies for mental health and facilitated the use of games as therapy.
Therefore, the objective of the present project is to study the effect of a smartphone-based serious game intervention for depressive symptoms through a two armed pilot randomized control trial. A minimum of 40 participants diagnosed with mild to moderate depression symptoms will be randomly assigned to one of the two experimental conditions: a smartphone-based serious game condition, and a waiting list control condition. The researchers' hypothesis is that the smartphone-based serious game intervention will produce a significant improvement in depressive, anxious symptomatology and improved well-being after treatment compared to the waiting list control group.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Smartphone-based supported serious game intervention
Group that receives the smartphone-based serious game intervention and receives technical support
Smartphone-based serious game intervention
Smartphone-based serious game intervention consists in the use of a serious game designed specifically to improve depressive symptoms. The psychological content consists of CBT intervention with the following psychotherapeutic components: Motivation for change, Psychoeducation, Cognitive Flexibility, Behavioural Activation, and positive psychotherapeutic strategies. To encourage physical activity, the serious game incorporates a mixed reality through physical activities such as taking a walk in real life affects aspects inside the game.
Waiting list control
Group that does not receive any treatment
No interventions assigned to this group
Interventions
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Smartphone-based serious game intervention
Smartphone-based serious game intervention consists in the use of a serious game designed specifically to improve depressive symptoms. The psychological content consists of CBT intervention with the following psychotherapeutic components: Motivation for change, Psychoeducation, Cognitive Flexibility, Behavioural Activation, and positive psychotherapeutic strategies. To encourage physical activity, the serious game incorporates a mixed reality through physical activities such as taking a walk in real life affects aspects inside the game.
Eligibility Criteria
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Inclusion Criteria
* Being able to read and understand Spanish
* Being able to use a smartphone
* Having an Android smartphone with internet connection
* Suffering from mild to moderate depressive symptoms (from 14 to 28 on the Beck Depression Inventory-II \[BDI-II\]
Exclusion Criteria
* Having a high suicide risk (ideation or plan assessed by the MINI and item 9 of the BDI-II)
* Receiving another psychological treatment while the study is still ongoing.
18 Years
65 Years
ALL
No
Sponsors
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Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital.
UNKNOWN
Universitat Jaume I
OTHER
Responsible Party
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Locations
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University Jaume I
Castellon, Castelló, Spain
Countries
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Central Contacts
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Facility Contacts
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Related Links
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Information about GEOTEC, the technical research group of the University Jaume I
Information about the Laboratory of Psychology and Technology of the University Jaume I
Other Identifiers
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SERGAMIN/278
Identifier Type: -
Identifier Source: org_study_id
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