Prevalence of Internet Gaming Addiction in Adolescent

NCT ID: NCT04960254

Last Updated: 2021-12-10

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Total Enrollment

140 participants

Study Classification

OBSERVATIONAL

Study Start Date

2021-12-06

Study Completion Date

2022-10-01

Brief Summary

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Excessive problematic use of the internet has been a topic of discussion in the academic literature for many years and has gained more attention recently. The majority of those at risk are in early adulthood. Pathological internet use (PIU) is also termed internet addiction disorder (IAD), with both terms used to link internet use with addiction terminology.

Consistent with other psychiatric conditions such as depression symptoms, PIU prevalence rates among adolescents vary widely from as low as 0.3% to 38%. Likewise, PIU prevalence among college students (young adults) showed a wide variation ranging from 3% to 34%, worldwide. Nowadays, internet gaming addiction became a problematic issue in adolescent.

This is a case -control study, aimed to evaluate the prevalence and risk factors of internet gaming addiction among adolescents and its relationship with emotion regulation and comorbid psychiatric disorders.

Detailed Description

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Conditions

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Addictive Behavior Adolescent Behavior

Study Design

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Observational Model Type

ECOLOGIC_OR_COMMUNITY

Study Time Perspective

CROSS_SECTIONAL

Interventions

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internet gaming addiction

The Strengths and Difficulties Questionnaire (SDQ) parent : to asses behavioural change Socioeconomic Scale:It contains four main variables:1-The educational level of the father and mother.2-The occupation of the father and mother. 3-Total family income. 4-life style of the family.

Emotional Avoidance Strategy Inventory for Adolescents (EASI):The EASIA is a 17-item (Kennedy \& Ehrenreich-May 2017) measure assessing the use of emotionally avoidant strategies in adolescents.

The internet gaming addiction scale : t is used to evaluate internet gaming addiction.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

1. Both males and females were included.
2. Age ranges from 10- 18 years.
3. Willing of the parents or the caregivers to participate in the study.

Exclusion Criteria

* Children with intelligence quotient below 70.
* Children with history of substance use or psychiatric disorders.
* Children with medical or other neurological conditions.
Minimum Eligible Age

10 Years

Maximum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Assiut University

OTHER

Sponsor Role lead

Responsible Party

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Gellan Karamalllah Ramadan Ahmed

lecturer, resarcher OF Neurology and Psychiatry department

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Assiut University Hospital

Asyut, , Egypt

Site Status

Countries

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Egypt

Central Contacts

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gellan Ahmed

Role: CONTACT

Phone: +201093663928

Email: [email protected]

Facility Contacts

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gellan ahmed

Role: primary

References

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Abdel-Salam DM, Alrowaili HI, Albedaiwi HK, Alessa AI, Alfayyadh HA. Prevalence of Internet addiction and its associated factors among female students at Jouf University, Saudi Arabia. J Egypt Public Health Assoc. 2019 Feb 26;94(1):12. doi: 10.1186/s42506-019-0009-6.

Reference Type RESULT
PMID: 32813134 (View on PubMed)

Ahmer Z, Tanzil S. Internet addiction among social networking sites users: Emerging mental health concern among medical undergraduates of Karachi. Pak J Med Sci. 2018 Nov-Dec;34(6):1473-1477. doi: 10.12669/pjms.346.15809.

Reference Type RESULT
PMID: 30559806 (View on PubMed)

Other Identifiers

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internet gaming addiction

Identifier Type: -

Identifier Source: org_study_id