STEP Together: An Effectiveness-Implementation Study of Social Incentives and Physical Activity

NCT ID: NCT04942535

Last Updated: 2025-11-06

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

779 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-09-21

Study Completion Date

2025-10-11

Brief Summary

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Higher levels of physical activity have been demonstrated to improve health across a wide range of contexts and reduce cognitive decline as adults become older, but more than half of all adults in the United States do not meet their physical activity goals. One type of physical activity that is broadly applicable to people of all ages is walking. This study will use a Hybrid Type 1 effectiveness-implementation design to adapt and test the effectiveness of two successful social incentive-based interventions, a gamification strategy and financial incentives donated to charity on the participants behalf, to increase physical activity among low-income, mostly minority families in community settings.

Detailed Description

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Conditions

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Physical Activity

Keywords

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Physical Activity Older Adults Gamification Social Incentives Charity Family

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Social Incentive Gamification

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal.

Participants in this arm receive the Social Incentive Gamification intervention during the 12 month intervention and Daily Performance Feedback during the 6 month follow up.

Group Type EXPERIMENTAL

Daily Performance Feedback

Intervention Type BEHAVIORAL

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Social Incentive Gamification

Intervention Type BEHAVIORAL

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Each participant signs a pre-commitment contract. Participants are entered into a game with their family members. Each family receives 70 points weekly. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family keeps its points; if not, they lose 10 points. The participant is notified the following day if they were the family rep.

At the end of the week, if the family has 40 points or more, they advance 1 level. If they have less than 40 points, the family drops down 1 level. Each family team starts in the middle of 5 levels.

At the end of the intervention, families in the top 2 levels receive a small gift.

In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Social Goals through Incentives to Charity

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal.

Participants in this arm receive the Social Goals through Incentives to Charity intervention during the 12 month intervention and Daily Performance Feedback during the 6 month follow up.

Group Type EXPERIMENTAL

Daily Performance Feedback

Intervention Type BEHAVIORAL

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Social Goals through Incentives to Charity

Intervention Type BEHAVIORAL

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Families select a charity at the beginning of the intervention. They are informed that $20 is available each week to be donated to a charity of their choice. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family gets credit for meeting their goal; if not, the entire family does not get credit. The participant is notified the following day if they were the family rep.

If the family achieves their goal on at least 4 of 7 days in a week, $20 is donated to charity.

In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Control

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal.

Participants in this arm receive Daily Performance Feedback during the 12 month intervention and 6 month follow up.

Group Type ACTIVE_COMPARATOR

Daily Performance Feedback

Intervention Type BEHAVIORAL

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Interventions

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Daily Performance Feedback

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Intervention Type BEHAVIORAL

Social Goals through Incentives to Charity

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Families select a charity at the beginning of the intervention. They are informed that $20 is available each week to be donated to a charity of their choice. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family gets credit for meeting their goal; if not, the entire family does not get credit. The participant is notified the following day if they were the family rep.

If the family achieves their goal on at least 4 of 7 days in a week, $20 is donated to charity.

In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Intervention Type BEHAVIORAL

Social Incentive Gamification

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count.

Each participant signs a pre-commitment contract. Participants are entered into a game with their family members. Each family receives 70 points weekly. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family keeps its points; if not, they lose 10 points. The participant is notified the following day if they were the family rep.

At the end of the week, if the family has 40 points or more, they advance 1 level. If they have less than 40 points, the family drops down 1 level. Each family team starts in the middle of 5 levels.

At the end of the intervention, families in the top 2 levels receive a small gift.

In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Able to read and speak English;
* Has a smartphone or tablet;
* Lives in the Philadelphia area;
* Age 14 or older;
* Able to provide informed consent;
* Enrolled as a member of a 2 to 10 member family team with least one member 60 years or older.

Exclusion Criteria

* Already participating in another physical activity study;
* An 18-month physical activity program is infeasible (e.g., metastatic cancer, unable to ambulate or provide informed consent) or unsafe (currently pregnant or told by a physician not to exercise);
* Do not have sufficient eyesight or dexterity to operate device;
* Average step count greater than 7,500 steps/day during the run-in period.
Minimum Eligible Age

14 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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National Heart, Lung, and Blood Institute (NHLBI)

NIH

Sponsor Role collaborator

Abramson Cancer Center at Penn Medicine

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Karen Glanz, PhD, MPH

Role: PRINCIPAL_INVESTIGATOR

University of Pennsylvania

Locations

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University of Pennsylvania

Philadelphia, Pennsylvania, United States

Site Status

Countries

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United States

References

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Scheffey K, Aronson J, Goncalves Y, Greysen SR, Iwu A, Kwong PL, Nezir F, Small D, Glanz K. Design and baseline characteristics of an implementation study to increase activity with social incentives: The STEP together trial. Contemp Clin Trials. 2025 Jun;153:107909. doi: 10.1016/j.cct.2025.107909. Epub 2025 Apr 10.

Reference Type DERIVED
PMID: 40216076 (View on PubMed)

Other Identifiers

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1R01HL152430

Identifier Type: NIH

Identifier Source: secondary_id

View Link

842677

Identifier Type: OTHER

Identifier Source: secondary_id

02022

Identifier Type: -

Identifier Source: org_study_id