Trial Outcomes & Findings for Pragmatic Comparative Effectiveness Trial of Evidence-based, On-demand, Digital Behavioral Treatments for Chronic Pain (NCT NCT04933474)
NCT ID: NCT04933474
Last Updated: 2026-01-21
Results Overview
\[Alternative Title: Proportion of Participants with \>=2 Change in Average of 7 Daily Pain Intensity Questionnaires\] The change from study baseline to week 8 in daily pain intensity was measured using the standard 11-point numeric rating scale (NRS) with a 24-hour recall. Daily pain NRS was measured for 7-days during baseline and again during the final week of the study (week 8). This outcome is the baseline vs. week 8 difference-in-difference in 7-day average NRS pain intensity scores, dichotomized into if the minimally clinically importance difference (MCID) of 2 is achieved. NRS is positively scored, where higher scores indicate worse pain intensity. The difference from baseline is reported as Baseline - Week 8, therefore a higher difference corresponds to improvement of symptoms (reduced pain intensity). The difference-in-difference is dichotomized into if the MCID of 2 is achieved, reported as the proportion of participants by arm.
COMPLETED
NA
330 participants
From baseline to end of treatment at Week 8
2026-01-21
Participant Flow
Participants were recruited from four clinical sites: Cedars-Sinai Medical Center (CA), Ochsner Health System (LA), University of Alabama at Birmingham (AL), and Bendcare (FL). Patient cohort search engines identified individuals with chronic pain, and their zip codes were matched with 2010 USDA RUCA data. Enrollment activities were conducted remotely, by telephone and electronic surveys. Recruitment spanned from 3/29/2022 to 2/28/2024 with final analyzable sample N=330 (N=300+30 replacements).
Of 2,804 participants screened, 367 underwent the informed eConsent process and enrolled in the Screening Week. Of the 367 participants, 330 successfully met inclusion criteria and were randomized to one of two treatment arms.
Participant milestones
| Measure |
painTRAINER (2D mHealth Intervention)
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management. Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR Therapy (3D VR Intervention)
Participants will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward chronic pain management. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
Skills-based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use.
https://www.pico-interactive.com/us/G2\_4K.html
|
|---|---|---|
|
Overall Study
STARTED
|
161
|
169
|
|
Overall Study
Follow-Up Complete
|
129
|
153
|
|
Overall Study
COMPLETED
|
127
|
152
|
|
Overall Study
NOT COMPLETED
|
34
|
17
|
Reasons for withdrawal
| Measure |
painTRAINER (2D mHealth Intervention)
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management. Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR Therapy (3D VR Intervention)
Participants will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward chronic pain management. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
Skills-based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use.
https://www.pico-interactive.com/us/G2\_4K.html
|
|---|---|---|
|
Overall Study
Discontinued Intervention Prior to End of Follow-up
|
2
|
1
|
|
Overall Study
Lost to Follow-up
|
19
|
9
|
|
Overall Study
Life Burden - unable to participate
|
6
|
2
|
|
Overall Study
Disease Burden - unable to participate
|
4
|
1
|
|
Overall Study
Surgery/Hospitalization
|
1
|
2
|
|
Overall Study
Dissatisfied with Intervention
|
1
|
1
|
|
Overall Study
Withdrew interest in participation
|
1
|
0
|
|
Overall Study
Had previously enrolled in the study
|
0
|
1
|
Baseline Characteristics
Pragmatic Comparative Effectiveness Trial of Evidence-based, On-demand, Digital Behavioral Treatments for Chronic Pain
Baseline characteristics by cohort
| Measure |
painTRAINER (2D mHealth Intervention)
n=161 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=169 Participants
Participants will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed.VR experiences last between 2-16 minutes.
Participants will use the Pico G24K VR audio and visual head-mounted device, loaded with EaseVRx+. It does not require a smartphone or personal computer to operate and comes with an orientation-tracked controller. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
|
Total
n=330 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Continuous
|
54.4 years
STANDARD_DEVIATION 12.0 • n=37 Participants
|
55.4 years
STANDARD_DEVIATION 12.9 • n=44 Participants
|
54.9 years
STANDARD_DEVIATION 12.5 • n=40 Participants
|
|
Sex: Female, Male
Female
|
112 Participants
n=37 Participants
|
122 Participants
n=44 Participants
|
234 Participants
n=40 Participants
|
|
Sex: Female, Male
Male
|
49 Participants
n=37 Participants
|
47 Participants
n=44 Participants
|
96 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
14 Participants
n=37 Participants
|
10 Participants
n=44 Participants
|
24 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
142 Participants
n=37 Participants
|
156 Participants
n=44 Participants
|
298 Participants
n=40 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
5 Participants
n=37 Participants
|
3 Participants
n=44 Participants
|
8 Participants
n=40 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
2 Participants
n=37 Participants
|
3 Participants
n=44 Participants
|
5 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=37 Participants
|
4 Participants
n=44 Participants
|
4 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=37 Participants
|
0 Participants
n=44 Participants
|
0 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Black or African American
|
17 Participants
n=37 Participants
|
25 Participants
n=44 Participants
|
42 Participants
n=40 Participants
|
|
Race (NIH/OMB)
White
|
129 Participants
n=37 Participants
|
134 Participants
n=44 Participants
|
263 Participants
n=40 Participants
|
|
Race (NIH/OMB)
More than one race
|
13 Participants
n=37 Participants
|
2 Participants
n=44 Participants
|
15 Participants
n=40 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=37 Participants
|
1 Participants
n=44 Participants
|
1 Participants
n=40 Participants
|
|
Education
Did not complete Secondary School or Less than High School
|
5 Participants
n=37 Participants
|
2 Participants
n=44 Participants
|
7 Participants
n=40 Participants
|
|
Education
Some Secondary School or High School Education
|
20 Participants
n=37 Participants
|
23 Participants
n=44 Participants
|
43 Participants
n=40 Participants
|
|
Education
High School or Secondary School Degree Complete
|
50 Participants
n=37 Participants
|
65 Participants
n=44 Participants
|
115 Participants
n=40 Participants
|
|
Education
Associate's or Technical Degree Complete
|
38 Participants
n=37 Participants
|
40 Participants
n=44 Participants
|
78 Participants
n=40 Participants
|
|
Education
College or Baccalaureate Degree Complete
|
34 Participants
n=37 Participants
|
25 Participants
n=44 Participants
|
59 Participants
n=40 Participants
|
|
Education
Doctoral or Postgraduate Education
|
14 Participants
n=37 Participants
|
14 Participants
n=44 Participants
|
28 Participants
n=40 Participants
|
|
Employment
Not employed
|
98 Participants
n=37 Participants
|
102 Participants
n=44 Participants
|
200 Participants
n=40 Participants
|
|
Employment
Part-time employment
|
12 Participants
n=37 Participants
|
17 Participants
n=44 Participants
|
29 Participants
n=40 Participants
|
|
Employment
Full-time employment
|
51 Participants
n=37 Participants
|
50 Participants
n=44 Participants
|
101 Participants
n=40 Participants
|
|
Household Income
Less than $10,000
|
13 Participants
n=37 Participants
|
8 Participants
n=44 Participants
|
21 Participants
n=40 Participants
|
|
Household Income
$10,000-$24,999
|
22 Participants
n=37 Participants
|
30 Participants
n=44 Participants
|
52 Participants
n=40 Participants
|
|
Household Income
$25,000-$34,999
|
18 Participants
n=37 Participants
|
15 Participants
n=44 Participants
|
33 Participants
n=40 Participants
|
|
Household Income
$35,000-$49,999
|
20 Participants
n=37 Participants
|
32 Participants
n=44 Participants
|
52 Participants
n=40 Participants
|
|
Household Income
$50,000-$74,999
|
24 Participants
n=37 Participants
|
20 Participants
n=44 Participants
|
44 Participants
n=40 Participants
|
|
Household Income
$75,000-$99,999
|
19 Participants
n=37 Participants
|
24 Participants
n=44 Participants
|
43 Participants
n=40 Participants
|
|
Household Income
$100,000-$149,999
|
21 Participants
n=37 Participants
|
13 Participants
n=44 Participants
|
34 Participants
n=40 Participants
|
|
Household Income
$150,000-$199,999
|
8 Participants
n=37 Participants
|
7 Participants
n=44 Participants
|
15 Participants
n=40 Participants
|
|
Household Income
$200,000 or more
|
4 Participants
n=37 Participants
|
5 Participants
n=44 Participants
|
9 Participants
n=40 Participants
|
|
Household Income
Prefer not to answer
|
12 Participants
n=37 Participants
|
15 Participants
n=44 Participants
|
27 Participants
n=40 Participants
|
|
Participant Enrollment by Site
Cedars-Sinai Health System
|
30 Participants
n=37 Participants
|
33 Participants
n=44 Participants
|
63 Participants
n=40 Participants
|
|
Participant Enrollment by Site
Ochsner Health
|
54 Participants
n=37 Participants
|
56 Participants
n=44 Participants
|
110 Participants
n=40 Participants
|
|
Participant Enrollment by Site
University of Alabama at Birmingham (UAB)
|
29 Participants
n=37 Participants
|
32 Participants
n=44 Participants
|
61 Participants
n=40 Participants
|
|
Participant Enrollment by Site
Bendcare
|
46 Participants
n=37 Participants
|
47 Participants
n=44 Participants
|
93 Participants
n=40 Participants
|
|
Participant Enrollment by Site
Other
|
2 Participants
n=37 Participants
|
1 Participants
n=44 Participants
|
3 Participants
n=40 Participants
|
PRIMARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: All analyses were performed by study arm using an Intent-to-treat (ITT) population defined as all randomized participants across each treatment arm. Participants that provided at least 4 out of 7 possibly daily responses at Week 8 were included in the analysis.
\[Alternative Title: Proportion of Participants with \>=2 Change in Average of 7 Daily Pain Intensity Questionnaires\] The change from study baseline to week 8 in daily pain intensity was measured using the standard 11-point numeric rating scale (NRS) with a 24-hour recall. Daily pain NRS was measured for 7-days during baseline and again during the final week of the study (week 8). This outcome is the baseline vs. week 8 difference-in-difference in 7-day average NRS pain intensity scores, dichotomized into if the minimally clinically importance difference (MCID) of 2 is achieved. NRS is positively scored, where higher scores indicate worse pain intensity. The difference from baseline is reported as Baseline - Week 8, therefore a higher difference corresponds to improvement of symptoms (reduced pain intensity). The difference-in-difference is dichotomized into if the MCID of 2 is achieved, reported as the proportion of participants by arm.
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=125 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=153 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change From Baseline to Week 8 in Daily Pain Intensity
Difference is greater than or equal to 2
|
40 Participants
|
35 Participants
|
|
Change From Baseline to Week 8 in Daily Pain Intensity
Difference is less than 2
|
85 Participants
|
118 Participants
|
SECONDARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: All analyses were performed by study arm using an Intent-to-Treat (ITT) population, defined as all randomized participants. Participants who completed the PROMIS-PI instrument at Week 8 were included in the analysis.
The Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) scale, version 4a, measures the consequences of pain on relevant aspects of one's life. This includes the extent to which pain hinders engagement with social, cognitive, emotional, physical, and recreational activities. Items are rated on a 5-point Likert scale from "not at all" (1) to "very much" (5), with a raw score calculated by a sum of the 4 items ranging from 4 to 20. Results are linked to a T-Score to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate worse pain interference. The difference from baseline is reported as Week 8 - Baseline, therefore a negative difference corresponds to improvement of symptoms (reduced PI).
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=127 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=153 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change in Patient-Reported Outcomes Measurement Information System Pain Interference 4a (PROMIS-PI) T-score
|
-4.5 T-score
Standard Deviation 6.3
|
-3.2 T-score
Standard Deviation 6.0
|
SECONDARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: All analyses were performed by study arm using an Intent-to-Treat (ITT) population, defined as all randomized participants. Participants who completed the PROMIS Anxiety instrument at Week 8 were included in the analysis.
The Patient-Reported Outcomes Measurement Information System (PROMIS) Anxiety scale, version 4, assesses self-reported perceptions of fear, anxious misery (worry, dread), hyperarousal, and somatic symptoms related to arousal. Items are rated Items are rated on a 5-point Likert scale from "never" (1) to "always" (5), with a raw score calculated by a sum of the 4 items ranging from 4 to 20. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-Anxiety is positively scored, where higher scores indicate worse anxiety. The difference from baseline is reported as Week 8 - Baseline, therefore a negative difference corresponds to improvement of symptoms (reduced anxiety).
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=127 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=153 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change in Patient-Reported Outcomes Measurement Information System (PROMIS) Anxiety T-score
|
-0.3 T-score
Standard Deviation 7.6
|
-0.6 T-score
Standard Deviation 7.6
|
SECONDARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: All analyses were performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants. Participants that completed PSEQ-2 at Week 8 were included in the analysis.
The Pain Self-Efficacy Questionnaire (PSEQ-2) is a two-item instrument designed to assess the extent to which people in pain believe they are presently able to work and live a normal life, despite pain. "Work" includes housework and paid and unpaid work. Items are rated on a 7-point Likert scale from "not confident at all" (0) to "completely confident" (6), with a raw score calculated by a sum of the 2 items ranging from 0 to 12. PSEQ-2 is positively scored, where higher scores indicate greater self-efficacy. The difference from baseline is reported as Week 8 - Baseline, therefore a positive difference corresponds to improvement of symptoms (greater self-efficacy).
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=127 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=153 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change in 2-item Pain Self-Efficacy Questionnaire (PSEQ-2)
|
1.5 units on a scale
Standard Deviation 2.7
|
0.6 units on a scale
Standard Deviation 2.8
|
SECONDARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants. Participants who completed the briefPCS instrument at Week 8 were included in the analysis.
Self-reported pain catastrophizing was measured using the 4-item Pain Catastrophizing Scale (briefPCS) questionnaire. Pain catastrophizing is a negative mental state regarding actual or anticipated pain, and includes aspects of rumination, magnification, and sense of helplessness. Pain catastrophizing is a highly potent prognostic indicator for acute analgesic use, and acute and chronic pain outcomes, yet is also highly modifiable with behavioral treatment that enhances pain self-regulation via evidence-based skills. Items are rated on a 5-point Likert scale from "not at all" (0) to "all the time" (4), with a raw score calculated by a sum of the 4 items, ranging from 0 to 16. briefPCS is positively scored, where higher scores indicate greater levels of pain catastrophizing. The difference from baseline is reported as Week 8 - Baseline, therefore a negative difference corresponds to improvement of symptoms (reduced pain catastrophizing).
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=127 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=153 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change in 4-item Pain Catastrophizing Scale (briefPCS)
|
-1.8 units on a scale
Standard Deviation 3.5
|
-1.7 units on a scale
Standard Deviation 3.2
|
SECONDARY outcome
Timeframe: From baseline to end of treatment at Week 8Population: Participants that responded to the medication use questionnaire in at least 4 out of 7 days administered during Baseline and during Week 8 were included in the each respective analysis.
Opioid medications are commonly prescribed for pain analgesia. Participants self-reported their prescription and over-the-counter pain medications, daily for 7 days, at baseline (days -6 to 0) and during Week 8 of the study (days 50-56). The questionnaire contains lists of opioids and non-opioids. Responses were categorized based on whether or not an individual reported the use of an opioid medication on at least one of the daily surveys during baseline and during week 8; responses are reported as the proportion of individuals who reported the use of an opioid and who completed at least 4 daily questionnaires during the specified time period, divided by the total number of individuals who completed at least 4 daily questionnaires during the time interval, by arm. A smaller proportion at week 8 corresponds to a decrease in the frequency of opioid use in the observed sample.
Outcome measures
| Measure |
painTRAINER (2D mHealth Intervention)
n=161 Participants
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=169 Participants
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Change in Weekly Opioid Use (Use or No Use)
Baseline:Used Opioid in Past 7 Days
|
67 Participants
|
67 Participants
|
|
Change in Weekly Opioid Use (Use or No Use)
Week 8: Used Opioid in Past 7 Days
|
44 Participants
|
45 Participants
|
Adverse Events
painTRAINER (2D mHealth Intervention)
Skills-based VR (3D VR Intervention)
Serious adverse events
| Measure |
painTRAINER (2D mHealth Intervention)
n=161 participants at risk
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=169 participants at risk
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Hepatobiliary disorders
Kidney Stones
|
0.62%
1/161 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Surgical and medical procedures
Hysterectomy
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Hepatobiliary disorders
Kidney Infection
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Nervous system disorders
Hospitalization for pain
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Cardiac disorders
Heart transplant
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Musculoskeletal and connective tissue disorders
Lumbar Sprain
|
0.62%
1/161 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Blood and lymphatic system disorders
Leg Swelling
|
0.62%
1/161 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
Other adverse events
| Measure |
painTRAINER (2D mHealth Intervention)
n=161 participants at risk
Participants will use one of the most widely-validated mHealth interventions for pain management called painTRAINER®, which is a standardized, 56-day program delivering skills training and Cognitive behavioral therapy (CBT)-related treatments through daily virtual experiences.
painTRAINER®: PainTRAINER is among the most widely-validated mHealth interventions for pain management.18-25 Originally developed by members of our team at Duke and Northwestern University under NIH funding, the app teaches evidence-based pain coping skills using a self-administered, home-based software program. The system delivers eight sessions via any web-connected platform, including Android or iOS smartphones, tablets, or personal computers. The digital curriculum covers progressive muscle relaxation, activity/rest cycling, pleasant activity scheduling, recognizing negative automatic thoughts, pleasant imagery/distraction, problem solving, and monitoring for maintenance. Patients complete one session per week in a pre-determined order. The program can be completed in a flexible manner to accommodate life and medical events.
|
Skills-based VR (3D VR Intervention)
n=169 participants at risk
Participants will use the Pico G2 4K VR audio and visual head-mounted device. It is a standalone VR headset that comes with an orientation-tracked controller and does not require a smartphone or personal computer to operate. It supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view.
Patients will use a skills-based, self management VR program called EaseVRx+. Developed by AppliedVR (Los Angeles, CA) in partnership with Stanford pain psychologist Dr. Beth Darnall, the program teaches and trains users on evidence-based strategies and biofeedback exercises. EaseVRx+ combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward pain management. The standardized, reproducible, 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. It also features an on-demand library, allowing users to access any of the unique video sessions as needed. VR experiences last between 2-16 minutes.
|
|---|---|---|
|
Nervous system disorders
Cybersickness
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
20.7%
35/169 • Number of events 52 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Psychiatric disorders
Video Game Anxiety
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
4.7%
8/169 • Number of events 13 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Infections and infestations
COVID-19
|
1.9%
3/161 • Number of events 3 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Musculoskeletal and connective tissue disorders
Pain flare-up/Spasms
|
2.5%
4/161 • Number of events 4 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Infections and infestations
Flu/Head cold
|
2.5%
4/161 • Number of events 4 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Musculoskeletal and connective tissue disorders
Neck pain
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
7.1%
12/169 • Number of events 18 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Musculoskeletal and connective tissue disorders
Muscle soreness and stiffness
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Infections and infestations
Strep Throat
|
0.62%
1/161 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Musculoskeletal and connective tissue disorders
Hip Swelling
|
0.62%
1/161 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.00%
0/169 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
|
Infections and infestations
Shingles
|
0.00%
0/161 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
0.59%
1/169 • Number of events 1 • Adverse event data were collected during participants' 8-week follow-up period.
Adverse events (AEs) were collected via weekly questionnaires, participant communications, and free-text responses. This low-risk trial focused on chronic pain, with most AEs involving initial VR side effects and intermittent pain flare-ups. For side-effects reported in the SSQ survey, only side-effects reported at moderate or above were logged. Mild AEs requiring treatment were upgraded to moderate, and ER visits/hospitalizations were reported as severe/serious.
|
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place