Cognitive Interference Task on Alcohol Craving and Consumption

NCT ID: NCT04924283

Last Updated: 2024-04-25

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

40 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-06-25

Study Completion Date

2022-12-30

Brief Summary

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The purpose of this study is to test a brief task of playing the game Tetris to reduce alcohol cravings and alcohol use. Women who are seen at primary care and recruited through the community will be asked to rate alcohol craving and use for a 1-week baseline period. Then they will be randomly assigned to play the Tetris game on their phones daily or to a control condition for a 2-week period. Participants will also complete a cue-reactivity task, that involves viewing pictures of alcohol and rating cravings.

Detailed Description

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Conditions

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Alcohol Drinking Craving

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

NONE

Study Groups

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Cognitive Interference Task

Participants in this arm will complete random assessments of alcohol use and cravings on their phone, and be prompted to play Tetris on their phone after reporting cravings for alcohol.

Group Type EXPERIMENTAL

Tetris and Assessments

Intervention Type BEHAVIORAL

Participants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task.

Assessment Only

Participants in this arm will complete random assessments of alcohol use and cravings on their phone.

Group Type ACTIVE_COMPARATOR

Assessment Only

Intervention Type OTHER

Participants will complete assessments on their phone to rate cravings for alcohol.

Interventions

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Tetris and Assessments

Participants will complete assessments on their phone to rate cravings for alcohol. Participants will complete a visual cognitive interference task (i.e., play Tetris on their phone) after endorsing a alcohol craving, and then re-rate craving after the task.

Intervention Type BEHAVIORAL

Assessment Only

Participants will complete assessments on their phone to rate cravings for alcohol.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

1. Female, any race or ethnicity, age 21 to 65 years old.
2. Able to comprehend English.
3. At least one heavy drinking per week (i.e., consuming at least four or more drinks in one day) for the last two weeks
4. Internet access and reliable electronic device

Exclusion Criteria

1. More than four heavy drinking days per week.
2. Currently engaged in treatment for Alcohol Use Disorder (AUD).
3. Current clinically significant bipolar affective disorder, schizophrenia, or psychotic disorder.
4. Pregnant.
5. Imminently suicidal or homicidal.
6. Participants taking psychoactive medications that may affect alcohol craving or consumption.
7. A score of 10 or higher on the Clinical Institute of Alcohol Withdrawal Revised (CIWA-R).24
Minimum Eligible Age

21 Years

Maximum Eligible Age

65 Years

Eligible Sex

FEMALE

Accepts Healthy Volunteers

No

Sponsors

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National Institute on Alcohol Abuse and Alcoholism (NIAAA)

NIH

Sponsor Role collaborator

Medical University of South Carolina

OTHER

Sponsor Role lead

Responsible Party

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Christine Hahn

Research Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Medical University of South Carolina

Charleston, South Carolina, United States

Site Status

Countries

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United States

Provided Documents

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Document Type: Study Protocol and Statistical Analysis Plan

View Document

Document Type: Informed Consent Form

View Document

Other Identifiers

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00102351

Identifier Type: -

Identifier Source: org_study_id

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