Trial Outcomes & Findings for Serious Game-based Interventions in Patients With Mild Cognitive Impairment Outside the Clinic (NCT NCT04920123)
NCT ID: NCT04920123
Last Updated: 2025-08-07
Results Overview
MoCA scores range between 0 and 30. Higher scores indicate better cognitive function. The change in MoCA scores was measured from baseline to 12 weeks
COMPLETED
NA
19 participants
12 weeks
2025-08-07
Participant Flow
Participants were recruited remotely across the United States and Canada through email, phone, and social media. Of the 155 individuals contacted, 41 were screened for eligibility via videoconference. Fifteen met inclusion criteria and were enrolled in the study. Three participants later discontinued participation.
Fifteen participants were enrolled and randomized into two groups. Three participants discontinued participation during the study. No significant events such as washout or run-in periods occurred prior to group assignment. Four caregivers were enrolled to assist with technical arrangements and help manage study logistics. Two caregivers discontinued participation during the study after the participants they were assisting withdrew.
Participant milestones
| Measure |
Group A: Intervention, Then Non-intervention
Group A will self-administer Neuro-World cognitive training games for 30 minutes per day, twice a week, for 12 weeks in a home setting (intervention period). This will be followed by 12 weeks without any therapist-supervised cognitive therapies (non-intervention period).
|
Group B: Non-intervention, Then Intervention
Group B will first complete a 12-week non-intervention period without therapist-supervised cognitive therapies. This will be followed by 12 weeks of self-administered Neuro-World cognitive training games for 30 minutes per day, twice a week, in a home setting (intervention period).
|
Caregivers
Caregivers are optionally enrolled to assist with technical arrangements and help manage study logistics. No interventions are administered to the caregiver group.
|
|---|---|---|---|
|
First Intervention (12 Weeks)
STARTED
|
8
|
7
|
4
|
|
First Intervention (12 Weeks)
COMPLETED
|
6
|
6
|
2
|
|
First Intervention (12 Weeks)
NOT COMPLETED
|
2
|
1
|
2
|
|
Second Intervention (12 Weeks)
STARTED
|
6
|
6
|
2
|
|
Second Intervention (12 Weeks)
COMPLETED
|
6
|
6
|
2
|
|
Second Intervention (12 Weeks)
NOT COMPLETED
|
0
|
0
|
0
|
Reasons for withdrawal
| Measure |
Group A: Intervention, Then Non-intervention
Group A will self-administer Neuro-World cognitive training games for 30 minutes per day, twice a week, for 12 weeks in a home setting (intervention period). This will be followed by 12 weeks without any therapist-supervised cognitive therapies (non-intervention period).
|
Group B: Non-intervention, Then Intervention
Group B will first complete a 12-week non-intervention period without therapist-supervised cognitive therapies. This will be followed by 12 weeks of self-administered Neuro-World cognitive training games for 30 minutes per day, twice a week, in a home setting (intervention period).
|
Caregivers
Caregivers are optionally enrolled to assist with technical arrangements and help manage study logistics. No interventions are administered to the caregiver group.
|
|---|---|---|---|
|
First Intervention (12 Weeks)
Withdrawal by Subject
|
2
|
1
|
2
|
Baseline Characteristics
Serious Game-based Interventions in Patients With Mild Cognitive Impairment Outside the Clinic
Baseline characteristics by cohort
| Measure |
Group A: Intervention, Then Non-intervention
n=8 Participants
Group A will self-administer Neuro-World cognitive training games for 30 minutes per day, twice a week, for 12 weeks in a home setting (intervention period). This will be followed by 12 weeks without any therapist-supervised cognitive therapies (non-intervention period).
|
Group B: Non-intervention, Then Intervention
n=7 Participants
Group B will first complete a 12-week non-intervention period without therapist-supervised cognitive therapies. This will be followed by 12 weeks of self-administered Neuro-World cognitive training games for 30 minutes per day, twice a week, in a home setting (intervention period).
|
Caregivers
n=4 Participants
Caregivers are optionally enrolled to assist with technical arrangements and help manage study logistics. No interventions are administered to the caregiver group.
|
Total
n=19 Participants
Total of all reporting groups
|
|---|---|---|---|---|
|
Age, Continuous
|
63.3 Years
STANDARD_DEVIATION 13.2 • n=5 Participants
|
57.8 Years
STANDARD_DEVIATION 10.1 • n=7 Participants
|
48.0 Years
STANDARD_DEVIATION 19.6 • n=5 Participants
|
62.4 Years
STANDARD_DEVIATION 11.7 • n=4 Participants
|
|
Sex: Female, Male
Female
|
5 Participants
n=5 Participants
|
5 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
10 Participants
n=4 Participants
|
|
Sex: Female, Male
Male
|
3 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
4 Participants
n=5 Participants
|
9 Participants
n=4 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
1 Participants
n=4 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
6 Participants
n=5 Participants
|
6 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
15 Participants
n=4 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
2 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
3 Participants
n=4 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
|
Race (NIH/OMB)
Black or African American
|
2 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
5 Participants
n=4 Participants
|
|
Race (NIH/OMB)
White
|
5 Participants
n=5 Participants
|
5 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
13 Participants
n=4 Participants
|
|
Race (NIH/OMB)
More than one race
|
1 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
1 Participants
n=4 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
|
Region of Enrollment
United States
|
8 Participants
n=5 Participants
|
7 Participants
n=7 Participants
|
4 Participants
n=5 Participants
|
19 Participants
n=4 Participants
|
PRIMARY outcome
Timeframe: 12 weeksMoCA scores range between 0 and 30. Higher scores indicate better cognitive function. The change in MoCA scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Montreal Cognitive Assessment (MoCA)
|
-2.0 score on a scale
Standard Deviation 3.24
|
2.8 score on a scale
Standard Deviation 1.88
|
SECONDARY outcome
Timeframe: 12 weeksMMSE scores range between 0 and 30. Higher scores indicate better cognitive function. The change in MMSE scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Mini-Mental State Examination (MMSE)
|
0.5 score on a scale
Standard Deviation 2.14
|
0.5 score on a scale
Standard Deviation 1.85
|
SECONDARY outcome
Timeframe: 12 weeksDFS scores range between 0 and 14. Higher scores indicate better cognitive function. The change in DFS scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Digit Forward Span (DFS)
|
-0.2 score on a scale
Standard Deviation 1.74
|
0.8 score on a scale
Standard Deviation 1.96
|
SECONDARY outcome
Timeframe: 12 weeksDBS scores range between 0 and 14. Higher scores indicate better cognitive function. The change in DBS scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Digit Backward Span (DBS)
|
-1.1 score on a scale
Standard Deviation 1.55
|
1.4 score on a scale
Standard Deviation 1.50
|
SECONDARY outcome
Timeframe: 12 weeksGDS scores range between 0 and 15. Higher scores indicate more severe depression. The change in GDS scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Geriatric Depression Scale (GDS)
|
-0.8 score on a scale
Standard Deviation 1.77
|
0.2 score on a scale
Standard Deviation 0.69
|
SECONDARY outcome
Timeframe: 12 weeksSF-36 consists of eight health domains, each scored from 0 to 100, with higher scores indicating more favorable health states. In this study, we report the Mental Component Summary (MCS) score, a norm-based composite score derived from relevant mental health domains. The MCS is standardized to a mean of 50 (SD = 10) in the general U.S. population, where higher scores reflect better mental well-being. The change in SF-36 MCS scores was measured from baseline to 12 weeks.
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Short Form 36 (SF-36) Mental Component Summary Score
|
-0.3 score on a scale
Standard Deviation 5.68
|
0.3 score on a scale
Standard Deviation 9.18
|
SECONDARY outcome
Timeframe: 12 weeksIADL scores range between 0 and 8. Higher scores indicate greater levels of performance in activities of daily living. The change in IADL scores was measured from baseline to 12 weeks
Outcome measures
| Measure |
Game Intervention
n=12 Participants
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
|
No Intervention
n=12 Participants
Study participants do not engage in any cognitive training.
|
|---|---|---|
|
Change in Lawton-Brody Instrumental Activities of Daily Living Scale (IADL)
|
-0.5 score on a scale
Standard Deviation 1.66
|
-0.1 score on a scale
Standard Deviation 1.04
|
Adverse Events
Game Intervention
No Intervention
Caregivers
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place