Efficacy Trial of Life Simulation Game to Routinize Adolescent HIV Testing

NCT ID: NCT04917575

Last Updated: 2025-08-13

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

300 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-06-24

Study Completion Date

2024-10-31

Brief Summary

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This study will aim to assess the acceptability, usability and efficacy of using state-of-the-art video game technology to increase HIV testing among adolescents and young adults (AYA) ages 13-24. AYA often lack awareness of their personal risk of contracting HIV and where to go for testing and care. This lack of awareness has contributed to poor uptake of HIV testing among AYA despite engagement in high risk behaviors. The goal of this project is to harness this strong motivation to play games to increase HIV testing. Previous games for behavior change have yielded early success for increasing target behaviors among their sample populations, yet research on increasing HIV testing among AYA through gaming has been limited. This intervention builds on prior formative work and is designed to offer AYA personally-tailored risk messages and supports their accessibility to HIV testing and prevention services through an innovative gaming approach that is sharable over social media with in-game rewards for sharing the game with peers. The specific aim of this study is to determine the efficacy of a life-simulation game in changing HIV testing, knowledge, and risk behaviors among AYA at risk for HIV.

Detailed Description

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Conditions

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Hiv

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

SCREENING

Blinding Strategy

NONE

Study Groups

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Mobile Game

An enhanced life-simulation prototype of a playable interactive game to increase HIV testing, risk assessment tool, and HIV and pre-exposure prophylaxis (PrEP) locators embedded within the game.

Group Type EXPERIMENTAL

Mobile Game

Intervention Type OTHER

An enhanced life-simulation prototype of a playable interactive game to increase HIV testing.

Mobile Application

A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Group Type ACTIVE_COMPARATOR

Mobile Application

Intervention Type OTHER

A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information, and information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Interventions

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Mobile Game

An enhanced life-simulation prototype of a playable interactive game to increase HIV testing.

Intervention Type OTHER

Mobile Application

A mobile application that will include basic information on HIV basics (e.g., routes of transmission, data on the epidemiology of HIV among youth), prevention information, and information on HIV testing and PrEP, as well as a link to the HIV risk estimator, and HIV testing and PrEP locators.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* age 13-24
* self-reported HIV negative or unknown status
* self-reported ever sexually active
* resident of the DC metropolitan region which includes the District of Columbia, Maryland and Virginia for at least the next 6 months
* Is able to provide informed consent or assent
* able to complete all study procedures in English
* has own mobile phones and be willing to use them for the study.
Minimum Eligible Age

13 Years

Maximum Eligible Age

24 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Media Rez

UNKNOWN

Sponsor Role collaborator

George Washington University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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George Washington University Milken School of Public Health

Washington D.C., District of Columbia, United States

Site Status

Countries

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United States

References

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Castel AD, Wilbourn B, Trexler C, D'Angelo LD, Greenberg D. A Digital Gaming Intervention to Improve HIV Testing for Adolescents and Young Adults: Protocol for Development and a Pilot Randomized Controlled Trial. JMIR Res Protoc. 2021 Jun 24;10(6):e29792. doi: 10.2196/29792.

Reference Type BACKGROUND
PMID: 34185022 (View on PubMed)

Other Identifiers

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NCR191708

Identifier Type: -

Identifier Source: org_study_id

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