Trial Outcomes & Findings for Home-Based Intervention for Chronic Pain in Adults With Sickle Cell Disease (NCT NCT04906707)
NCT ID: NCT04906707
Last Updated: 2025-04-20
Results Overview
For daily measures, self-reported pain ratings will be assessed with the Numerical Pain Rating Scale (NPRS). On the NPRS, pain intensity levels range from 0 to 10 (0 = no pain and 10 = worst pain). Lower pain ratings correlate with better outcome. Daily Pain Diary responses were intermittent and can only be aggregated during time period 1 (days 1-28) and time period 2 (days 29-56). Diaries were not administered at day 0.
COMPLETED
NA
44 participants
Baseline, up to week 4 or time period 1 (day 1-28), from week 4 to 8 or time period 2 (days 29-56)
2025-04-20
Participant Flow
Participant milestones
| Measure |
EaseVRx Group
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Overall Study
STARTED
|
19
|
25
|
|
Overall Study
COMPLETED
|
16
|
24
|
|
Overall Study
NOT COMPLETED
|
3
|
1
|
Reasons for withdrawal
| Measure |
EaseVRx Group
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
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|---|---|---|
|
Overall Study
Withdrawal by Subject
|
2
|
0
|
|
Overall Study
Withdrawal due to PI decision
|
1
|
0
|
|
Overall Study
Lost to Follow-up
|
0
|
1
|
Baseline Characteristics
Home-Based Intervention for Chronic Pain in Adults With Sickle Cell Disease
Baseline characteristics by cohort
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
Total
n=44 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Continuous
|
36.37 years
STANDARD_DEVIATION 6.67 • n=93 Participants
|
31.72 years
STANDARD_DEVIATION 7.61 • n=4 Participants
|
33.73 years
STANDARD_DEVIATION 7.50 • n=27 Participants
|
|
Sex/Gender, Customized
Female
|
12 Participants
n=93 Participants
|
15 Participants
n=4 Participants
|
27 Participants
n=27 Participants
|
|
Sex/Gender, Customized
Male
|
7 Participants
n=93 Participants
|
9 Participants
n=4 Participants
|
16 Participants
n=27 Participants
|
|
Sex/Gender, Customized
Transgender Male
|
0 Participants
n=93 Participants
|
1 Participants
n=4 Participants
|
1 Participants
n=27 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=93 Participants
|
2 Participants
n=4 Participants
|
2 Participants
n=27 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
19 Participants
n=93 Participants
|
23 Participants
n=4 Participants
|
42 Participants
n=27 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
American Indian or Alaska Native
|
2 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
2 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
Asian
|
0 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
Black or African American
|
17 Participants
n=93 Participants
|
24 Participants
n=4 Participants
|
41 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
White
|
0 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
More than one race
|
0 Participants
n=93 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=27 Participants
|
|
Race/Ethnicity, Customized
Other
|
0 Participants
n=93 Participants
|
1 Participants
n=4 Participants
|
1 Participants
n=27 Participants
|
|
Region of Enrollment
United States
|
19 participants
n=93 Participants
|
25 participants
n=4 Participants
|
44 participants
n=27 Participants
|
PRIMARY outcome
Timeframe: Baseline, up to week 4 or time period 1 (day 1-28), from week 4 to 8 or time period 2 (days 29-56)Population: Participants who completed the corresponding survey for this outcome are included per timepoint
For daily measures, self-reported pain ratings will be assessed with the Numerical Pain Rating Scale (NPRS). On the NPRS, pain intensity levels range from 0 to 10 (0 = no pain and 10 = worst pain). Lower pain ratings correlate with better outcome. Daily Pain Diary responses were intermittent and can only be aggregated during time period 1 (days 1-28) and time period 2 (days 29-56). Diaries were not administered at day 0.
Outcome measures
| Measure |
EaseVRx Group
n=12 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=23 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Pain Rating Using Numerical Pain Rating Scale (NPRS)
NPRS daily score at up to week 4 or time period 1 (day 1-28)
|
3.79 score on a scale
Standard Deviation 2.93
|
3.17 score on a scale
Standard Deviation 2.79
|
|
Pain Rating Using Numerical Pain Rating Scale (NPRS)
NPRS daily score from week 4 to 8, or time period 2 (days 29-56)
|
2.37 score on a scale
Standard Deviation 2.77
|
2.63 score on a scale
Standard Deviation 2.78
|
PRIMARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
For baseline and monthly measurements, self-reported pain ratings were assessed with the Pain Intensity subscale of the Chronic Pain Grade Questionnaire. On the Chronic Pain Grade Questionnaire, pain intensity levels range from 0-100. Lower pain ratings correlate with better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Pain Intensity Subscale of the Chronic Pain Grade Questionnaire
Pain Intensity score at Baseline
|
66.84 score on a scale
Standard Deviation 12.64
|
63.07 score on a scale
Standard Deviation 15.84
|
|
Pain Intensity Subscale of the Chronic Pain Grade Questionnaire
Pain Intensity score at 4 weeks
|
60.28 score on a scale
Standard Deviation 13.06
|
54.06 score on a scale
Standard Deviation 16.24
|
|
Pain Intensity Subscale of the Chronic Pain Grade Questionnaire
Pain Intensity score at 8 weeks
|
56.33 score on a scale
Standard Deviation 13.65
|
48.84 score on a scale
Standard Deviation 17.68
|
|
Pain Intensity Subscale of the Chronic Pain Grade Questionnaire
Pain Intensity score at 12 weeks
|
60.00 score on a scale
Standard Deviation 14.05
|
45.96 score on a scale
Standard Deviation 20.54
|
PRIMARY outcome
Timeframe: up to week 4 or time period 1 (day 1-28), from week 4 to 8 or time period 2 (days 29-56)Population: Participants who completed the corresponding survey for this outcome are included per timepoint
Minutes of daily program use may range from 2 minutes to 48 minutes or more. The investigator hypothesizes that higher usage will correlate with a better outcome. Because of intermittent usage patterns, self-reported program use was aggregated during time period 1 (days 1-28) and time period 2 (days 29-56).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=24 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Participant Engagement: Minutes of Program Use Per Day
Time period 1 (days 1-28)
|
170.5 Minutes of Program Use Per Day
Interval 18.75 to 314.0
|
128.5 Minutes of Program Use Per Day
Interval 56.25 to 197.44
|
|
Participant Engagement: Minutes of Program Use Per Day
Time period 2 (days 29-56)
|
243.0 Minutes of Program Use Per Day
Interval 18.75 to 477.5
|
163.25 Minutes of Program Use Per Day
Interval 66.25 to 315.85
|
PRIMARY outcome
Timeframe: Baseline, daily during treatment (4 weeks or time period 1, day 1-28), daily during treatment (8 weeks or time period 2, days 29-56)Population: Lack of granularity in the VR device usage data (data provided monthly, not daily) limits the ability to identify specific usage patterns for reporting regarding duration in minutes each week. However, usage duration was self-reported by the VR group and the audio group. Participants who completed the corresponding survey for this outcome are included per timepoint.
Throughout the 8-week treatment period, device usage duration may range from 0 to 7 days each week. The investigator hypothesizes that higher usage will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=18 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=23 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Participant Engagement: Duration in Days
Time period 1 (days 1-28)
|
1.38 days
Interval 0.25 to 3.33
|
2.75 days
Interval 1.5 to 5.3
|
|
Participant Engagement: Duration in Days
Time period 2 (days 29-56)
|
1.63 days
Interval 0.2 to 4.2
|
2.13 days
Interval 0.95 to 4.13
|
PRIMARY outcome
Timeframe: Daily during treatment (8 weeks)Population: Lack of granularity in the VR usage data limits the ability to identify specific usage patterns. Therefore, the average number of features utilized can only be reported across the 8 weeks of treatment. Participants who completed the corresponding survey for this outcome are included per timepoint. This outcome was not applicable to the Audio group.
Assessed by the number of features utilized when using the VRdevice. The number of features utilized may be 1 or 2 . The investigator hypothesizes that use of a higher number of features will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=17 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Participant Engagement: Features Utilized
Number of participants with 1 feature utilized
|
6 Participants
|
—
|
|
Participant Engagement: Features Utilized
Number of participants with 2 features utilized
|
11 Participants
|
—
|
PRIMARY outcome
Timeframe: Daily average during treatment (up to 8 weeks)Population: Because of intermittent usage patterns, the average number of modules completed weekly could not be assessed for the Audio group (Active control group). Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by completion rates: the number of modules completed weekly. Rates may range from 0 to 7 modules completed each week. The investigator hypothesizes that completion of a higher number of modules weekly will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=16 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Participant Engagement: Completion Rates
|
2.38 modules/week
Interval 0.44 to 5.01
|
—
|
PRIMARY outcome
Timeframe: Baseline, 4 weeks, 8 weeks and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by participant completion of survey measures at repeated timepoints (baseline, week 4, week 8, and week 12). The investigator hypothesizes that higher study retention will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Study Retention: Surveys
4 weeks
|
12 surveys completed
|
23 surveys completed
|
|
Study Retention: Surveys
8 weeks
|
10 surveys completed
|
23 surveys completed
|
|
Study Retention: Surveys
Baseline
|
19 surveys completed
|
25 surveys completed
|
|
Study Retention: Surveys
4 weeks post-intervention (week 12)
|
10 surveys completed
|
19 surveys completed
|
PRIMARY outcome
Timeframe: Up to 8 weeksPopulation: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by participant completion of daily diaries across 8 weeks of treatment (days 1-56). The investigator hypothesizes that higher study retention will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=18 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=24 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Study Retention: Daily Diaries
|
28 daily diaries
|
32 daily diaries
|
PRIMARY outcome
Timeframe: Post-treatment (up to 6 weeks post-treatment)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed, once at the end of the program, via individual qualitative interviews or focus group sessions. Participants will be asked to evaluate the program by responding to the four items listed below, using a Likert scale (strongly agree, somewhat agree, somewhat disagree, strongly disagree with possible score range 1-4) for the first three items and 1-10 (with 10 being definitely would recommend) for the fourth item.• The VR program was easy to use.• I enjoyed using the VR program.• The content in the VR program helped me cope with my pain.• On a scale of 1-10, how likely are you to recommend the VR program to someone else at this time? The investigator hypothesizes that responses of strongly agree and higher scores will correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=8 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=16 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Participant Satisfaction
The program was easy to use (Scale of 1-4)
|
4.0 score on a scale
Interval 3.0 to 4.0
|
4.0 score on a scale
Interval 3.0 to 4.0
|
|
Participant Satisfaction
I enjoyed using the program (Scale of 1-4)
|
4.0 score on a scale
Interval 3.0 to 4.0
|
4.0 score on a scale
Interval 3.0 to 4.0
|
|
Participant Satisfaction
The content in the program helped me cope with my pain (Scale of 1-4)
|
4.0 score on a scale
Interval 3.0 to 4.0
|
4.0 score on a scale
Interval 3.0 to 4.0
|
|
Participant Satisfaction
On a scale of 1-10, how likely are you to recommend the program to someone else at this time?
|
10.0 score on a scale
Interval 7.0 to 10.0
|
10.0 score on a scale
Interval 8.0 to 10.0
|
PRIMARY outcome
Timeframe: Post-treatment (up to 6 weeks post-treatment)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed once at the end of the program, via individual qualitative interviews or focus group sessions. Participants choosing the highest score for each of the four items listed will be counted. Higher number correlates with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=8 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=16 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Frequency of Highest Satisfaction Scores
Participants with highest score for "The program was easy to use"
|
7 Participants
|
14 Participants
|
|
Frequency of Highest Satisfaction Scores
Participants with highest score for "I enjoyed using the program"
|
6 Participants
|
13 Participants
|
|
Frequency of Highest Satisfaction Scores
Participants with highest score for "The content in the program helped me cope with my pain"
|
6 Participants
|
12 Participants
|
|
Frequency of Highest Satisfaction Scores
Participants with highest score for "how likely you to recommend the program to someone else?"
|
5 Participants
|
9 Participants
|
PRIMARY outcome
Timeframe: 4 weeks, 8 weeks, up to 6 weeks post-treatmentPopulation: This outcome was only assessed in the EaseVRx Group because it was not applicable to the Audio group .Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by monitoring participants for the number of adverse events. Fewer adverse events correlate with a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=16 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Safety: Number of Adverse Events
Number of Adverse events at 4 weeks
|
2 adverse events
|
—
|
|
Safety: Number of Adverse Events
Number of Adverse events at 8 weeks
|
0 adverse events
|
—
|
|
Safety: Number of Adverse Events
Number of adverse events at up to 6 weeks post-treatment
|
0 adverse events
|
—
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by the Chronic Pain Acceptance Questionnaire (CPAQ-8) which measures acceptance of chronic pain. Items are scored on a scale from 0 to 6 (never true to always true), and higher scores (total possible scores range from 0 to 48) indicate higher levels of acceptance (better outcome).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Chronic Pain Acceptance Score
Baseline
|
24.00 score on a scale
Standard Deviation 7.83
|
21.40 score on a scale
Standard Deviation 5.97
|
|
Chronic Pain Acceptance Score
Week 4
|
26.45 score on a scale
Standard Deviation 6.99
|
23.43 score on a scale
Standard Deviation 4.80
|
|
Chronic Pain Acceptance Score
Week 8
|
28.20 score on a scale
Standard Deviation 5.90
|
23.65 score on a scale
Standard Deviation 6.73
|
|
Chronic Pain Acceptance Score
Week 12
|
28.30 score on a scale
Standard Deviation 5.02
|
25.26 score on a scale
Standard Deviation 3.45
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (Week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Chronic Pain Self-Efficacy Scale (CPSES), which measures efficacy expectations for coping with the consequences of chronic pain. Items are scored on a 10-point Likert-type scale from 1 (very uncertain) to 10 (very certain), with a minimum total score of 22 and a maximum total score of 220. Higher scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Chronic Pain Self-Efficacy
Baseline
|
154.68 score on a scale
Standard Deviation 27.70
|
155.92 score on a scale
Standard Deviation 32.60
|
|
Chronic Pain Self-Efficacy
Week 4
|
155.82 score on a scale
Standard Deviation 42.36
|
151.52 score on a scale
Standard Deviation 35.25
|
|
Chronic Pain Self-Efficacy
Week 8
|
166.40 score on a scale
Standard Deviation 31.01
|
148.13 score on a scale
Standard Deviation 42.82
|
|
Chronic Pain Self-Efficacy
Week 12
|
162.60 score on a scale
Standard Deviation 24.93
|
160.89 score on a scale
Standard Deviation 39.33
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (12 weeks)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Social Support Questionnaire (SSQ), which measures perceptions of the desirability, availability, use, and usefulness of social support. Items are scored on a scale from 1 (not at all) to 5 (very much, constantly), with a minimum total score of 32 and a maximum total score of 160. Higher scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Social Support
Baseline SSQ score
|
111.95 score on a scale
Standard Deviation 23.81
|
123.48 score on a scale
Standard Deviation 24.57
|
|
Social Support
Week 4 SSQ score
|
116.55 score on a scale
Standard Deviation 27.26
|
129.48 score on a scale
Standard Deviation 18.78
|
|
Social Support
Week 8 SSQ score
|
115.50 score on a scale
Standard Deviation 33.37
|
121.52 score on a scale
Standard Deviation 22.78
|
|
Social Support
Week 12 SSQ score
|
121.90 score on a scale
Standard Deviation 19.94
|
131.89 score on a scale
Standard Deviation 23.02
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Pain Catastrophizing Scale (PCS-13) which measures thoughts and feelings when pain is experienced. Items are scored on a scale from 0 to 4 (not at all to all the time), and higher scores (scores range from 0 to 52) indicate a higher degree of catastrophizing (worse outcome).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Pain Catastrophizing Score
Baseline
|
22.74 score on a scale
Standard Deviation 14.80
|
25.48 score on a scale
Standard Deviation 10.78
|
|
Pain Catastrophizing Score
Week 4
|
18.82 score on a scale
Standard Deviation 8.20
|
21.91 score on a scale
Standard Deviation 11.80
|
|
Pain Catastrophizing Score
Week 8
|
14.30 score on a scale
Standard Deviation 7.10
|
19.26 score on a scale
Standard Deviation 9.63
|
|
Pain Catastrophizing Score
Week 12
|
14.50 score on a scale
Standard Deviation 5.80
|
18.00 score on a scale
Standard Deviation 11.35
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (Week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the BRIEF Health Literacy Screening Tool which measures the amount of help needed in healthcare situations. Items are scored on a scale from 1 to 5 (always to never and not at all to extremely), and higher total scores (scores range from 4 to 20) indicate greater health literacy (better outcome).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
BRIEF Health Literacy Score
Baseline
|
19.05 score on a scale
Standard Deviation 1.39
|
18.24 score on a scale
Standard Deviation 2.33
|
|
BRIEF Health Literacy Score
Week 4
|
19.00 score on a scale
Standard Deviation 1.79
|
17.65 score on a scale
Standard Deviation 3.01
|
|
BRIEF Health Literacy Score
Week 8
|
18.60 score on a scale
Standard Deviation 2.37
|
17.04 score on a scale
Standard Deviation 3.01
|
|
BRIEF Health Literacy Score
Week 12
|
19.00 score on a scale
Standard Deviation 1.89
|
17.84 score on a scale
Standard Deviation 2.99
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Behavior Rating Inventory of Executive Function (BRIEF-A) which measures adult executive functioning/self-regulation. Items are scored on a scale from 1 to 7 (never a problem to always a problem) and higher total scores (scores range from 34 to 238) indicate more symptoms of executive dysfunction (worse outcome).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Executive Function
BRIEF-A score at Week 8
|
79.00 score on a scale
Standard Deviation 25.83
|
92.43 score on a scale
Standard Deviation 28.80
|
|
Executive Function
Baseline BRIEF-A score
|
78.53 score on a scale
Standard Deviation 24.02
|
98.12 score on a scale
Standard Deviation 28.50
|
|
Executive Function
BRIEF-A score at Week 4
|
76.27 score on a scale
Standard Deviation 26.41
|
83.00 score on a scale
Standard Deviation 25.71
|
|
Executive Function
BRIEF-A score at Week 12
|
75.90 score on a scale
Standard Deviation 17.65
|
79.74 score on a scale
Standard Deviation 28.17
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using PROMIS Emotional Distress - Anxiety (Anxiety 8a - Adult v1.0), which measures self-reported fear, anxious misery, hyperarousal, and somatic symptoms related to arousal. Items are scored on a 5-point Likert scale ranging from 1 (never) to 5 (always) and the total raw score (minimum total score of 8 and maximum total score of 40) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 37.1 and a maximum total score of 83.1, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Anxiety Levels
Baseline
|
53.19 T-score
Standard Deviation 9.33
|
57.38 T-score
Standard Deviation 8.43
|
|
Anxiety Levels
Week 4
|
52.65 T-score
Standard Deviation 10.21
|
56.74 T-score
Standard Deviation 9.70
|
|
Anxiety Levels
Week 8
|
47.72 T-score
Standard Deviation 8.45
|
54.65 T-score
Standard Deviation 8.85
|
|
Anxiety Levels
Week 12
|
50.03 T-score
Standard Deviation 11.14
|
52.56 T-score
Standard Deviation 10.83
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using PROMIS Emotional Distress - Depression (Depression 8a - Adult v1.0), which measures self-reported negative mood, views of self, social cognition, and decreased positive affect and engagement. Items are scored on a 5-point Likert scale ranging from 1 (never) to 5 (always) and the total raw score (minimum total score of 8 and maximum total score of 40) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 38.2 and a maximum total score of 81.3, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Depression Levels
Baseline
|
48.96 T-score
Standard Deviation 8.66
|
55.60 T-score
Standard Deviation 10.03
|
|
Depression Levels
Week 4
|
48.59 T-score
Standard Deviation 7.78
|
53.50 T-score
Standard Deviation 9.97
|
|
Depression Levels
Week 8
|
45.99 T-score
Standard Deviation 9.71
|
52.94 T-score
Standard Deviation 8.81
|
|
Depression Levels
Week 12
|
45.05 T-score
Standard Deviation 8.71
|
49.15 T-score
Standard Deviation 9.56
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Sleep Impact Short Form, which measures sleep disturbances. 5 items are assessed using a scale that ranges from 1 (never or always) to 5 (never or always) and the total raw score (minimum total score of 5 and maximum total score of 25) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 27.9 and a maximum total score of 69.1, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Sleep Impact Short Form Score
Baseline
|
49.03 T-score
Standard Deviation 7.04
|
49.92 T-score
Standard Deviation 5.48
|
|
Sleep Impact Short Form Score
Week 4
|
49.75 T-score
Standard Deviation 7.56
|
50.65 T-score
Standard Deviation 6.20
|
|
Sleep Impact Short Form Score
Week 8
|
52.91 T-score
Standard Deviation 5.68
|
51.64 T-score
Standard Deviation 5.91
|
|
Sleep Impact Short Form Score
Week 12
|
55.37 T-score
Standard Deviation 6.15
|
51.88 T-score
Standard Deviation 7.17
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8 and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Pain Impact Short Form, which measures the effects of sickle cell pain on activities of daily living. 5 items are assessed using a scale that ranges from 1 (always) to 5 (never) and the total raw score (minimum total score of 5 and maximum total score of 25) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 24.8 and a maximum total score of 63.8, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Functional Activities of Daily Living
Baseline
|
49.65 T-score
Standard Deviation 6.39
|
47.81 T-score
Standard Deviation 6.68
|
|
Functional Activities of Daily Living
Week 4
|
51.77 T-score
Standard Deviation 7.07
|
47.30 T-score
Standard Deviation 6.66
|
|
Functional Activities of Daily Living
Week 8
|
51.54 T-score
Standard Deviation 6.86
|
48.06 T-score
Standard Deviation 8.43
|
|
Functional Activities of Daily Living
Week 12
|
52.59 T-score
Standard Deviation 8.62
|
49.44 T-score
Standard Deviation 9.78
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by the Chronic Pain Grade Questionnaire (CPGQ) which classifies individuals into one of four categories according to pain severity or interference. Items are scored on a scale from 0 to 10, with total scores for chronic pain intensity and chronic pain disability ranging from 0 to 100. Higher total scores indicate a higher level of disability that is severely limiting (worse outcome).
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Chronic Pain Disability Score
Baseline
|
56.14 score on a scale
Standard Deviation 26.42
|
54.67 score on a scale
Standard Deviation 24.29
|
|
Chronic Pain Disability Score
Week 4
|
48.06 score on a scale
Standard Deviation 21.67
|
51.01 score on a scale
Standard Deviation 20.68
|
|
Chronic Pain Disability Score
Week 8
|
39.33 score on a scale
Standard Deviation 17.90
|
44.20 score on a scale
Standard Deviation 17.06
|
|
Chronic Pain Disability Score
Week 12
|
43.00 score on a scale
Standard Deviation 14.61
|
42.81 score on a scale
Standard Deviation 27.45
|
SECONDARY outcome
Timeframe: BaselinePopulation: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by healthcare utilization for pain in the previous 12 months as reflected by self-reported number of healthcare visits. The number of healthcare visits may range from 0 to 20 or more. A higher number of visits is correlated with worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=22 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Average Healthcare Utilization
|
2.5 healthcare visits
Interval 0.0 to 5.0
|
2.0 healthcare visits
Interval 1.0 to 5.5
|
SECONDARY outcome
Timeframe: Time period 1 (days 1-28) and time period 2 (days 29-56)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by self-reported number of over-the-counter analgesics used per day via the Daily Pain Diary. Results will be reported during time period 1 (days 1-28) and time period 2 (days 29-56). A higher number of pain medications correlates with a worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Number of Analgesics
Time period 1 (days 1-28)
|
4.88 analgesics/day
Standard Deviation 3.35
|
3.80 analgesics/day
Standard Deviation 3.01
|
|
Number of Analgesics
Time period 2 (days 29-56)
|
4.86 analgesics/day
Standard Deviation 2.18
|
4.69 analgesics/day
Standard Deviation 3.64
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Pain Episodes Short Form, which measures the frequency and severity of sickle cell pain episodes. 2 items are assessed using a scale that varies across the items, with values ranging from 0-4 or 0-7, and the total raw score (minimum total score of 0 and maximum total score of 11) is rescaled into a standardized T-score. The standardized T-score has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Quality of Life: Frequency of Sickle Cell Pain Episodes
Baseline
|
51.85 T-score
Standard Deviation 8.39
|
47.65 T-score
Standard Deviation 8.97
|
|
Quality of Life: Frequency of Sickle Cell Pain Episodes
Week 4
|
50.08 T-score
Standard Deviation 8.22
|
46.27 T-score
Standard Deviation 11.88
|
|
Quality of Life: Frequency of Sickle Cell Pain Episodes
Week 8
|
48.74 T-score
Standard Deviation 10.81
|
45.93 T-score
Standard Deviation 12.83
|
|
Quality of Life: Frequency of Sickle Cell Pain Episodes
Week 12
|
47.96 T-score
Standard Deviation 9.69
|
42.23 T-score
Standard Deviation 12.58
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Pain Episodes Short Form, which measures the frequency and severity of sickle cell pain episodes. 3 items are assessed using a scale that varies across the items, with values ranging from 0-7, 0-5, or 0-10, and the total raw score (minimum total score of 0 and maximum total score of 22) is rescaled into a standardized T-score. The standardized T-score has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a worse outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Quality of Life: Severity of Sickle Cell Pain Episodes
Baseline
|
52.79 T-score
Standard Deviation 7.66
|
45.84 T-score
Standard Deviation 7.99
|
|
Quality of Life: Severity of Sickle Cell Pain Episodes
Week 4
|
49.32 T-score
Standard Deviation 10.36
|
46.19 T-score
Standard Deviation 9.72
|
|
Quality of Life: Severity of Sickle Cell Pain Episodes
Week 8
|
50.42 T-score
Standard Deviation 9.01
|
44.87 T-score
Standard Deviation 10.94
|
|
Quality of Life: Severity of Sickle Cell Pain Episodes
Week 12
|
48.55 T-score
Standard Deviation 6.06
|
44.54 T-score
Standard Deviation 8.51
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Emotional Impact Short Form, which measures the effects of sickle cell on emotional well-being. 5 items are assessed using a scale that ranges from 1 (always or very much) to 5 (never or not at all) and the total raw score (minimum total score of 5 and maximum total score of 25) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 26.8 and a maximum total score of 65.6, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Quality of Life: Emotional Impact
Baseline
|
51.70 T-score
Standard Deviation 7.80
|
49.21 T-score
Standard Deviation 6.45
|
|
Quality of Life: Emotional Impact
Week 4
|
54.56 T-score
Standard Deviation 8.54
|
52.57 T-score
Standard Deviation 8.57
|
|
Quality of Life: Emotional Impact
Week 8
|
55.13 T-score
Standard Deviation 8.66
|
51.53 T-score
Standard Deviation 8.98
|
|
Quality of Life: Emotional Impact
Week 12
|
54.06 T-score
Standard Deviation 6.92
|
52.84 T-score
Standard Deviation 8.66
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Social Functioning Short Form, which measures the influence of health on social functioning. 5 items are assessed using a scale that ranges from 1 (very much or always) to 5 (not at all or never) and the total raw score (minimum total score of 5 and maximum total score of 25) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 26 and a maximum total score of 69.8, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Quality of Life: Social Functioning
Baseline
|
49.48 T-score
Standard Deviation 10.52
|
51.43 T-score
Standard Deviation 8.11
|
|
Quality of Life: Social Functioning
Week 4
|
56.04 T-score
Standard Deviation 4.56
|
50.33 T-score
Standard Deviation 8.08
|
|
Quality of Life: Social Functioning
Week 8
|
53.50 T-score
Standard Deviation 8.34
|
51.92 T-score
Standard Deviation 8.94
|
|
Quality of Life: Social Functioning
Week 12
|
57.82 T-score
Standard Deviation 5.97
|
53.97 T-score
Standard Deviation 10.58
|
SECONDARY outcome
Timeframe: Baseline, week 4, week 8, and 4 weeks post-intervention (week 12)Population: Participants who completed the corresponding survey for this outcome are included per timepoint.
Assessed by using the Adult Sickle Cell Quality of Life Measurement Information System (ASCQ-Me) Stiffness Impact Short Form, which measures joint/body stiffness. 5 items are assessed using a scale that ranges from 1 (always) to 5 (never) and the total raw score (minimum total score of 5 and maximum total score of 25) is rescaled into a standardized T-score. The standardized T-score, with a minimum total score of 24.9 and a maximum total score of 65.4, has a mean of 50 and a standard deviation of 10. Higher T-scores indicate a better outcome.
Outcome measures
| Measure |
EaseVRx Group
n=19 Participants
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 Participants
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Quality of Life: Stiffness Impact
Baseline
|
47.73 T-score
Standard Deviation 6.62
|
45.78 T-score
Standard Deviation 7.63
|
|
Quality of Life: Stiffness Impact
Week 4
|
52.20 T-score
Standard Deviation 7.21
|
46.58 T-score
Standard Deviation 6.13
|
|
Quality of Life: Stiffness Impact
Week 8
|
52.02 T-score
Standard Deviation 7.76
|
47.06 T-score
Standard Deviation 6.94
|
|
Quality of Life: Stiffness Impact
Week 12
|
54.78 T-score
Standard Deviation 9.23
|
50.48 T-score
Standard Deviation 7.56
|
Adverse Events
EaseVRx Group
Active Control Group
Serious adverse events
Adverse event data not reported
Other adverse events
| Measure |
EaseVRx Group
n=19 participants at risk
Participants will be asked to complete the 8-week program with assigned modules each week. Each week, participants will be asked to complete 7 modules, averaging 5 minutes in duration and ranging from 2 to 16 minutes in duration, for a total of 56 modules across the program. Participants will be instructed not to use the device while ambulating, and that they should use the headset a maximum of 3 times per 24-hour period (morning, noon, and evening) for not more than 30 minutes consecutively.
EaseVRx: EaseVRx is a commercially available pain management program. It is a multi-modal, skills-based, 8-week, VR, mind-body approach to daily management of chronic pain that is designed for home use to be worn over the eyes. The program contains five types of modules that are as follows: Interoception, Education, 360-degree relaxation videos, Games, and Dynamic breathing. All program content is mapped to a therapeutically designed curriculum with weekly themes. The following core themes are infused into the curriculum: Acceptance, Attention shifting, Awareness, Rehabilitation, Self-compassion, Healthy Movement, Deep relaxation, Visualization, Knowledge of pain, Distraction, and Immersive enjoyment.
|
Active Control Group
n=25 participants at risk
Participants in the control group will be asked to use the audio-only version of EaseVRx that excludes references to visual content. They will receive an electronic link to the audio recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer. Each week, participants will be asked to complete 7 audio sessions.
Audio-only version of EaseVRx: Participants in the control group will be asked to use the audio-only version of EaseVRx, which excludes references to visual content, to complete 7 sessions weekly. They will receive an electronic link to the recordings on SoundCloud (a music streaming platform) where they can choose to stream or download the audio recordings on their smartphone, laptop, or desktop computer.
|
|---|---|---|
|
Gastrointestinal disorders
Nausea
|
5.3%
1/19 • Number of events 1 • 12 weeks
The study involved a low-risk behavioral intervention for adults with SCD. An adverse event (AE) was considered as any event meeting the following definition: "Any untoward or unfavorable medical occurrence in a human subject, including any abnormal sign (for example, abnormal physical exam or laboratory finding), symptom, or disease, temporally associated with the subject's participation in the research, whether or not considered related to the subject's participation in the research."
|
0.00%
0/25 • 12 weeks
The study involved a low-risk behavioral intervention for adults with SCD. An adverse event (AE) was considered as any event meeting the following definition: "Any untoward or unfavorable medical occurrence in a human subject, including any abnormal sign (for example, abnormal physical exam or laboratory finding), symptom, or disease, temporally associated with the subject's participation in the research, whether or not considered related to the subject's participation in the research."
|
|
Nervous system disorders
Dizziness
|
5.3%
1/19 • Number of events 1 • 12 weeks
The study involved a low-risk behavioral intervention for adults with SCD. An adverse event (AE) was considered as any event meeting the following definition: "Any untoward or unfavorable medical occurrence in a human subject, including any abnormal sign (for example, abnormal physical exam or laboratory finding), symptom, or disease, temporally associated with the subject's participation in the research, whether or not considered related to the subject's participation in the research."
|
0.00%
0/25 • 12 weeks
The study involved a low-risk behavioral intervention for adults with SCD. An adverse event (AE) was considered as any event meeting the following definition: "Any untoward or unfavorable medical occurrence in a human subject, including any abnormal sign (for example, abnormal physical exam or laboratory finding), symptom, or disease, temporally associated with the subject's participation in the research, whether or not considered related to the subject's participation in the research."
|
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place