Trial Outcomes & Findings for Efficacy of Virtual Reality Exposure Therapy Scripts for Social Phobia (NCT NCT04850989)

NCT ID: NCT04850989

Last Updated: 2025-05-13

Results Overview

The 25-item Diagnostic and Statistical Manual-Fourth Edition-Text Revised (DSM-IV-TR)-aligned Social Phobia Diagnostic Questionnaire (SPDQ; Newman, Kachin, Zuellig, Constantino, \& Cashman-McGrath, 2003) is a self-report instrument designed to assess the degree of fear and avoidance associated with various social situations. Each item evaluates the severity of fear and the frequency of avoidance on a 5-point Likert scale, where 0 indicates "no fear" or "never avoid," and 4 signifies "very severe fear" or "always avoid" . The total score is derived by summing the responses across all items, yielding a range from 0 to 27, with higher scores reflecting greater social anxiety symptoms . In clinical trials, change scores are calculated by subtracting post-treatment scores from baseline scores, resulting in a possible range from -27 to 27; higher (less negative) change scores indicate better outcomes, signifying a reduction in social anxiety symptoms.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

44 participants

Primary outcome timeframe

Baseline and post-treatment, on average 2 weeks

Results posted on

2025-05-13

Participant Flow

Participant milestones

Participant milestones
Measure
Virtual Reality Exposure Therapy (VRE)
We collaborated with a VR company, Limbix (https://www.limbix.com; now associated with BehaVR), that develops and provides VR-based mental health treatments (Paul, Bullock, \& Bailenson, 2020; Summers, Schwartzberg, \& Wilhelm, 2021). Specifically, we worked with Limbix to script the VR actors' verbal and non-verbal behaviors, virtual therapist's instructions, task prompts, and treatment rationale content in all scenes shown on a Pico Goblin VR headset. Two exposure therapy themes were created (informal dinner party or formal job interview) based on CBT principles and the literature. The headset displayed a 5.5-inch diagonal screen size (depth: 139.7 mm; height: 122mm; width: 68mm) with 2560 x 1440-pixel resolution, 3 degrees of freedom, 92° field of view, a refresh rate of 70Hz, and 54-71mm interpupillary distance (Kyoto, 2017). The VRE also contained cutting-edge 360° stereoscopic views allowing for an omnidirectional range of visual perspective as participants could look in all directions within the virtual environment. It also contained dynamic video technology driven by machine learning optimization algorithms, biometrics, and programming rules (Lindner et al., 2019b; Lister et al., 2010). With respect to biometrics, it had the ability to detect voice output (e.g., a person not speaking served as a precondition to virtual therapist prompts to speak with the avatar).
Waitlist
Participants on the waitlist received the VRE treatment 4 weeks after the initial study visit.
Overall Study
STARTED
26
18
Overall Study
COMPLETED
21
14
Overall Study
NOT COMPLETED
5
4

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Efficacy of Virtual Reality Exposure Therapy Scripts for Social Phobia

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Self-Guided Virtual Reality Exposure Therapy
Waitlist Control
n=18 Participants
Participants received the Virtual Reality Exposure Therapy after 2 weeks from the initial study visit.
Total
n=44 Participants
Total of all reporting groups
Age, Continuous
23.35 years
STANDARD_DEVIATION 8.63 • n=5 Participants
23.22 years
STANDARD_DEVIATION 10.51 • n=7 Participants
23.30 years
STANDARD_DEVIATION 9.32 • n=5 Participants
Sex: Female, Male
Female
19 Participants
n=5 Participants
15 Participants
n=7 Participants
34 Participants
n=5 Participants
Sex: Female, Male
Male
7 Participants
n=5 Participants
3 Participants
n=7 Participants
10 Participants
n=5 Participants
Race/Ethnicity, Customized
Race · Non-White
13 Participants
n=5 Participants
8 Participants
n=7 Participants
21 Participants
n=5 Participants
Race/Ethnicity, Customized
Race · White Caucasian
13 Participants
n=5 Participants
10 Participants
n=7 Participants
23 Participants
n=5 Participants
Social Phobia Diagnostic Questionnaire (SPDQ)
19.12 units on a scale
STANDARD_DEVIATION 3.50 • n=5 Participants
16.99 units on a scale
STANDARD_DEVIATION 4.42 • n=7 Participants
18.06 units on a scale
STANDARD_DEVIATION 3.96 • n=5 Participants
Social Interaction Anxiety Scale (SIAS)
53.48 units on a scale
STANDARD_DEVIATION 9.53 • n=5 Participants
46.45 units on a scale
STANDARD_DEVIATION 14.54 • n=7 Participants
49.97 units on a scale
STANDARD_DEVIATION 12.04 • n=5 Participants
Measure of Anxiety in Selection Interviews (MASI)
74.87 units on a scale
STANDARD_DEVIATION 15.80 • n=5 Participants
70.46 units on a scale
STANDARD_DEVIATION 16.27 • n=7 Participants
72.67 units on a scale
STANDARD_DEVIATION 16.04 • n=5 Participants
Penn State Worry Questionnaire (PSWQ)
67.60 units on a scale
STANDARD_DEVIATION 6.92 • n=5 Participants
60.19 units on a scale
STANDARD_DEVIATION 7.81 • n=7 Participants
63.90 units on a scale
STANDARD_DEVIATION 7.37 • n=5 Participants
Patient Health Questionnaire (PHQ-9)
13.20 units on a scale
STANDARD_DEVIATION 5.80 • n=5 Participants
11.20 units on a scale
STANDARD_DEVIATION 6.01 • n=7 Participants
12.20 units on a scale
STANDARD_DEVIATION 5.91 • n=5 Participants

PRIMARY outcome

Timeframe: Baseline and post-treatment, on average 2 weeks

Population: Intention-to-treat analysis

The 25-item Diagnostic and Statistical Manual-Fourth Edition-Text Revised (DSM-IV-TR)-aligned Social Phobia Diagnostic Questionnaire (SPDQ; Newman, Kachin, Zuellig, Constantino, \& Cashman-McGrath, 2003) is a self-report instrument designed to assess the degree of fear and avoidance associated with various social situations. Each item evaluates the severity of fear and the frequency of avoidance on a 5-point Likert scale, where 0 indicates "no fear" or "never avoid," and 4 signifies "very severe fear" or "always avoid" . The total score is derived by summing the responses across all items, yielding a range from 0 to 27, with higher scores reflecting greater social anxiety symptoms . In clinical trials, change scores are calculated by subtracting post-treatment scores from baseline scores, resulting in a possible range from -27 to 27; higher (less negative) change scores indicate better outcomes, signifying a reduction in social anxiety symptoms.

Outcome measures

Outcome measures
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Participants engaged with the virtual reality exposure therapy designed to last four sessions or more.
Waitlist Control
n=18 Participants
Participants on the waitlist received the virtual reality exposure therapy four weeks post-randomization.
Change From Baseline in the Social Phobia Diagnostic Questionnaire (SPDQ) at Post-treatment
-9.60 score on a scale
Standard Deviation 0.01
-4.46 score on a scale
Standard Deviation 0.50

PRIMARY outcome

Timeframe: Baseline and post-treatment, on average 2 weeks

Population: Intention-to-treat analysis

The 20-item Social Interaction Anxiety Scale (SIAS; Mattick \& Clarke, 1998) is a self-report instrument designed to assess the severity of social anxiety disorder (SAD) symptoms, particularly focusing on distress experienced during social interactions. Each item is rated on a 5-point Likert scale ranging from 0 ("not at all characteristic or true of me") to 4 ("extremely characteristic or true of me"), yielding a total score between 0 and 80. Notably, items 5, 9, and 11 are reverse-scored. Higher total scores indicate greater levels of social interaction anxiety. Clinically, a total score of 36 or above suggests probable social anxiety disorder, while a score of 43 or higher indicates SAD. Change scores are calculated by subtracting the post-treatment score from the pre-treatment score, resulting in a possible range from -80 to 80. Negative change scores (i.e., a decrease in total SIAS score) reflect a reduction in social anxiety symptoms, thus indicating better outcomes.

Outcome measures

Outcome measures
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Participants engaged with the virtual reality exposure therapy designed to last four sessions or more.
Waitlist Control
n=18 Participants
Participants on the waitlist received the virtual reality exposure therapy four weeks post-randomization.
Change From Baseline in the Social Interaction Anxiety Scale (SIAS) at Post-treatment
-28.19 score on a scale
Standard Deviation 0.03
-16.65 score on a scale
Standard Deviation 1.26

SECONDARY outcome

Timeframe: Baseline and post-treatment, on average 2 weeks

Population: Intention-to-treat analysis

The 30-item Measure of Anxiety in Selection Interviews (MASI; McCarthy \& Goffin, 2004) is a self-report designed to assess the severity of job interview anxiety across five dimensions: communication anxiety, appearance anxiety, social anxiety, performance anxiety, and behavioral anxiety. Each item is rated on a 5-point Likert scale ranging from 1 ("strongly disagree") to 5 ("strongly agree"), resulting in a total score range from 30 to 150, with higher scores indicating greater levels of interview anxiety. Change scores are calculated by subtracting the post-treatment score from the pre-treatment score, yielding a possible range from -120 to 120; larger negative change scores reflect a reduction in interview anxiety symptoms, thus indicating better outcomes.

Outcome measures

Outcome measures
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Participants engaged with the virtual reality exposure therapy designed to last four sessions or more.
Waitlist Control
n=18 Participants
Participants on the waitlist received the virtual reality exposure therapy four weeks post-randomization.
Change From Baseline in the Measure of Anxiety in Selection Interviews (MASI) at Post-treatment
-36.52 score on a scale
Standard Deviation 1.08
-22.57 score on a scale
Standard Deviation 6.21

SECONDARY outcome

Timeframe: Baseline and post-treatment, on average 2 weeks

Population: Intention-to-treat analysis

The 16-item Penn State Worry Questionnaire (PSWQ; Meyer, Miller, Metzger, \& Borkovec, 1990) is a self-report instrument designed to assess the trait of pathological worry, a core feature of generalized anxiety disorder (GAD). Each item is rated on a 5-point Likert scale ranging from 1 ("not at all typical of me") to 5 ("very typical of me"), yielding total scores between 16 and 80. Higher scores indicate greater severity of worry. The PSWQ includes 11 items that directly assess worry and 5 reverse-scored items that measure the absence of worry, which must be recoded before computing the total score . In clinical trials, change scores are calculated by subtracting the post-treatment score from the pre-treatment score, resulting in a possible range from -64 to 64; larger negative change scores reflect a reduction in worry symptoms, thus indicating better outcomes.

Outcome measures

Outcome measures
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Participants engaged with the virtual reality exposure therapy designed to last four sessions or more.
Waitlist Control
n=18 Participants
Participants on the waitlist received the virtual reality exposure therapy four weeks post-randomization.
Change From Baseline in the Penn State Worry Questionnaire (PSWQ) at Post-treatment
-21.18 score on a scale
Standard Deviation 1.81
-13.10 score on a scale
Standard Deviation 0.10

SECONDARY outcome

Timeframe: Baseline and post-treatment, on average 2 weeks

Population: Intention-to-treat analysis

The 9-item Patient Health Questionnaire (PHQ-9; Kroenke, Spitzer, \& Williams, 2001) is a self-administered instrument designed to assess the severity of depressive symptoms over the past two weeks, based on the diagnostic criteria outlined in the DSM-IV. Each item is rated on a 4-point Likert scale ranging from 0 ("Not at all") to 3 ("Nearly every day"), resulting in a total score that can range from 0 to 27. Higher scores correspond to more severe depressive symptoms, with established cutpoints indicating depression severity as follows: 0-4 (none or minimal), 5-9 (mild), 10-14 (moderate), 15-19 (moderately severe), and 20-27 (severe) . In clinical trials, change scores are calculated by subtracting the post-treatment score from the pre-treatment score, yielding a possible range from -27 to 27; positive change scores reflect a reduction in depressive symptoms, indicating better outcomes.

Outcome measures

Outcome measures
Measure
Virtual Reality Exposure Therapy
n=26 Participants
Participants engaged with the virtual reality exposure therapy designed to last four sessions or more.
Waitlist Control
n=18 Participants
Participants on the waitlist received the virtual reality exposure therapy four weeks post-randomization.
Change From Baseline in the Patient Health Questionnaire (PHQ-9) at Post-treatment
-6.74 score on a scale
Standard Deviation 2.69
-3.26 score on a scale
Standard Deviation 2.41

Adverse Events

Virtual Reality Exposure Therapy

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Waiting List

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Nur Hani Zainal

National University of Singapore

Phone: +65 6516 3749

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place