Trial Outcomes & Findings for Cognitive-based Prosthetics to Improve Grasp and Reaching After SCI (NCT NCT04577573)

NCT ID: NCT04577573

Last Updated: 2025-04-25

Results Overview

Percent change in time (seconds) to achieve secure grasp. Lower time is better.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

13 participants

Primary outcome timeframe

Baseline and Following the 6 hour lab session, assessed while performing the task

Results posted on

2025-04-25

Participant Flow

Participant milestones

Participant milestones
Measure
Cognition Glove
Participants wear an instrumented glove on one hand while performing reaching and grasping tasks.
Sensory Brace
Participants wear an instrumented brace on one shoulder/upper arm while performing reaching and grasping tasks.
Participated in Both Cognition Glove and Sensory Brace
Participated in both Cognition Glove and Sensory Brace experiments
Overall Study
STARTED
4
7
2
Overall Study
No Feedback
4
7
2
Overall Study
Glove Feedback
4
0
2
Overall Study
Glove + Virtual Reality (VR) Feedback
4
0
2
Overall Study
Brace + Visual Feedback
0
7
0
Overall Study
Brace + Visual + Haptic Feedback
0
7
0
Overall Study
COMPLETED
4
5
2
Overall Study
NOT COMPLETED
0
2
0

Reasons for withdrawal

Reasons for withdrawal
Measure
Cognition Glove
Participants wear an instrumented glove on one hand while performing reaching and grasping tasks.
Sensory Brace
Participants wear an instrumented brace on one shoulder/upper arm while performing reaching and grasping tasks.
Participated in Both Cognition Glove and Sensory Brace
Participated in both Cognition Glove and Sensory Brace experiments
Overall Study
Technical - invalid protocol
0
2
0

Baseline Characteristics

Cognitive-based Prosthetics to Improve Grasp and Reaching After SCI

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Cognition Glove
n=4 Participants
Participants wear an instrumented glove on one hand while performing reaching and grasping tasks.
Sensory Brace
n=7 Participants
Participants wear an instrumented brace on one shoulder/upper arm while performing reaching and grasping tasks.
Participated in Both Cognition Glove and Sensory Brace
n=2 Participants
Participated in both Cognition Glove and Sensory Brace experiments
Total
n=13 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Age, Categorical
Between 18 and 65 years
4 Participants
n=5 Participants
7 Participants
n=7 Participants
2 Participants
n=5 Participants
13 Participants
n=4 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Sex: Female, Male
Female
2 Participants
n=5 Participants
1 Participants
n=7 Participants
0 Participants
n=5 Participants
3 Participants
n=4 Participants
Sex: Female, Male
Male
2 Participants
n=5 Participants
6 Participants
n=7 Participants
2 Participants
n=5 Participants
10 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
1 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
1 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
3 Participants
n=5 Participants
7 Participants
n=7 Participants
2 Participants
n=5 Participants
12 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Race (NIH/OMB)
Asian
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
1 Participants
n=7 Participants
0 Participants
n=5 Participants
1 Participants
n=4 Participants
Race (NIH/OMB)
Black or African American
0 Participants
n=5 Participants
1 Participants
n=7 Participants
0 Participants
n=5 Participants
1 Participants
n=4 Participants
Race (NIH/OMB)
White
4 Participants
n=5 Participants
5 Participants
n=7 Participants
2 Participants
n=5 Participants
11 Participants
n=4 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
0 Participants
n=4 Participants

PRIMARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Population: Data invalid for one participant in No cognitive feedback, 2 participants in Intermediate feedback, and 1 participant in Enhanced feedback

Percent change in time (seconds) to achieve secure grasp. Lower time is better.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=5 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=4 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
n=5 Participants
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Percent Change in Time to Achieve Secure Grasp (Cognition Glove Only)
39.9 % change in time to secure grasp
Standard Deviation 65.5
-14.6 % change in time to secure grasp
Standard Deviation 11.9
10.1 % change in time to secure grasp
Standard Deviation 54.9

PRIMARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Percent change in time (seconds) to pick up and re-place object. Lower time is better.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=6 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=6 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
n=6 Participants
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Percent Change in Time to Complete Pick-up and Placement of Object-Cognition Glove
20.2 % change in time to pick-up/placement
Standard Deviation 19.7
7.9 % change in time to pick-up/placement
Standard Deviation 25.8
-24.4 % change in time to pick-up/placement
Standard Deviation 24.3

PRIMARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Population: Data invalid for two participants in each condition.

Percent change in time (seconds) to complete target reaching trials in VR environment. Lower time is better.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=5 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=5 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Percent Change in Time to Complete Trial-Sensory Brace
18.6 % change in time to complete trial
Standard Deviation 9.1
3.3 % change in time to complete trial
Standard Deviation 12.5

SECONDARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Percent change in pathlength during reaching/grasping/moving. Shorter is better.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=6 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=6 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
n=6 Participants
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Percent Change in Motion Pathlength in Moving Object-Cognition Glove
39.1 % change in motion pathlength
Standard Deviation 13.1
21.9 % change in motion pathlength
Standard Deviation 31.2
-12.4 % change in motion pathlength
Standard Deviation 19.1

SECONDARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Population: Data invalid for two participants in each condition.

Percent change in pathlength during reaching virtual targets. Shorter is better.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=5 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=5 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Percent Change in Motion Pathlength Toward Virtual Targets-Sensory Brace
17.7 % change in motion pathlength
Standard Deviation 10.6
1.4 % change in motion pathlength
Standard Deviation 6.5

SECONDARY outcome

Timeframe: Baseline and Following the 6 hour lab session, assessed while performing the task

Population: After initiating the study, it was quickly determined that this outcome measure was irrelevant. All participants are able to complete the task. Outcome measures 1 and 2 capture the impact of difficulty grasping and moving the object without requiring a separate subjective measure of 'error'.

Error in completing placement of object onto target.

Outcome measures

Outcome measures
Measure
No Cognitive Feedback
n=6 Participants
Perform task without cognitive feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Intermediate Feedback.
n=6 Participants
Perform task with intermediate feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Enhanced Feedback
n=6 Participants
Perform task with virtual reality and/or haptic feedback. Cognition glove: The investigators have developed and tested a functional prototype of an instrumented glove to alert the user about secure grasp of objects. Onboard force and flex sensors provide inputs to a machine learning algorithm (artificial neural network, ANN) to estimate secure grasp based on previously collected training data. The glove enhances agency by alerting the user to secure grasp through sensory feedback modules (visual - LED, audio - beeper, tactile - vibrator). Sensory brace: A a size- and position-adjustable arm brace with weight-support capability and housing for vibration motors and EMG sensors. Position adjustment allows for physical therapists to find and recommend arm postures that are clinically relevant to each person. The participant can then isometrically push/resist against the brace to strengthen target muscles while performing VR reach-to-touch. The person will receive visual feedback from the virtual environment to train movement performance and vibrotactile feedback at tendons to subconsciously adjust their muscle activation patterns
Error in Placing Object Onto Target (Cognition Glove Only)
0 Error in placing object onto target.
Standard Deviation 0
0 Error in placing object onto target.
Standard Deviation 0
0 Error in placing object onto target.
Standard Deviation 0

Adverse Events

Cognition Glove

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Sensory Brace

Serious events: 0 serious events
Other events: 1 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Other adverse events
Measure
Cognition Glove
n=6 participants at risk
Participants wear an instrumented glove on one hand while performing reaching and grasping tasks. Note, the 3 different feedback conditions all occur during the same session and involve wearing the same sensors, so it's not possible to distinguish condition-specific AEs, especially because no AEs occurred in this group.
Sensory Brace
n=7 participants at risk
Participants wear an instrumented brace on one shoulder/upper arm while performing reaching and grasping tasks. Note, the 2 different brace feedback conditions all occur during the same session and involve wearing the same sensors, so it's not possible to distinguish the EEG cap-related discomfort according to feedback condition.
Skin and subcutaneous tissue disorders
Discomfort from EEG gel in hair
0.00%
0/6 • 24 hours.
Participants were asked a standardized set of questions to review potential symptoms and adverse events.
14.3%
1/7 • Number of events 1 • 24 hours.
Participants were asked a standardized set of questions to review potential symptoms and adverse events.

Additional Information

Noam Y. Harel, MD, PhD

James J. Peters VA Medical Center

Phone: 718-584-9000

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place