Trial Outcomes & Findings for Summative Assessment of the BurntOut 3D Simulation With Medical Students (NCT NCT04494633)

NCT ID: NCT04494633

Last Updated: 2023-12-15

Results Overview

Burnout was measured using the Maslach Burnout Inventory (modified). This scale uses items to assess emotional exhaustion, and depersonalization, and measure the sense of personal accomplishment. Selected items were used to make it relevant to medical students experience. It was modified so that for all questions, higher scores indicate higher, and thus more problematic, levels of burnout. A decrease means an improvement; lower values mean more improvement. A positive change means worsening; higher values mean more worsening. Range: Minimum total value 0, Maximum total value 96. The Outcome Measure is the amount of Burnout Change from baseline (evaluation point #1) to evaluation point #2. Burnout Change is calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control) . See Baseline for more details.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

73 participants

Primary outcome timeframe

1 months

Results posted on

2023-12-15

Participant Flow

Recruitment was from lists of medical student emails at multiple US medical schools. Recruitment and the study started on the same date and continued until sufficient students had started plus allowance for expected dropout rate.

Participant milestones

Participant milestones
Measure
Wait Group
Participants will complete the pre-assessments, wait 2-4 weeks, and complete the assessments again. They were then given the option to use the intervention.
Intervention
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment a 2nd time.
Overall Study
STARTED
35
38
Overall Study
COMPLETED
29
34
Overall Study
NOT COMPLETED
6
4

Reasons for withdrawal

Reasons for withdrawal
Measure
Wait Group
Participants will complete the pre-assessments, wait 2-4 weeks, and complete the assessments again. They were then given the option to use the intervention.
Intervention
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment a 2nd time.
Overall Study
Lost to Follow-up
5
3
Overall Study
Protocol Violation
1
1

Baseline Characteristics

Summative Assessment of the BurntOut 3D Simulation With Medical Students

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, complete the assessments, wait 2-4 weeks, and complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Total
n=63 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
29 Participants
n=5 Participants
34 Participants
n=7 Participants
63 Participants
n=5 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Sex: Female, Male
Female
11 Participants
n=5 Participants
26 Participants
n=7 Participants
37 Participants
n=5 Participants
Sex: Female, Male
Male
18 Participants
n=5 Participants
8 Participants
n=7 Participants
26 Participants
n=5 Participants
Race/Ethnicity, Customized
American Indian
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race/Ethnicity, Customized
Asian/PI
12 Participants
n=5 Participants
9 Participants
n=7 Participants
21 Participants
n=5 Participants
Race/Ethnicity, Customized
Black or African American
1 Participants
n=5 Participants
3 Participants
n=7 Participants
4 Participants
n=5 Participants
Race/Ethnicity, Customized
More than One Race
4 Participants
n=5 Participants
3 Participants
n=7 Participants
7 Participants
n=5 Participants
Race/Ethnicity, Customized
Other
1 Participants
n=5 Participants
2 Participants
n=7 Participants
3 Participants
n=5 Participants
Race/Ethnicity, Customized
Prefer Not To Answer
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Race/Ethnicity, Customized
Caucasian/White
10 Participants
n=5 Participants
17 Participants
n=7 Participants
27 Participants
n=5 Participants
Region of Enrollment
United States
29 participants
n=5 Participants
34 participants
n=7 Participants
63 participants
n=5 Participants
Maslach Burnout Inventory (MBI) (modified)
41.34 units on a scale
STANDARD_DEVIATION 16.09 • n=5 Participants
41.44 units on a scale
STANDARD_DEVIATION 15.22 • n=7 Participants
41.40 units on a scale
STANDARD_DEVIATION 15.5 • n=5 Participants
Alcohol Use Disorders Identification Test - Concise (AUDIT-C)
3.07 units on a scale
STANDARD_DEVIATION 1.79 • n=5 Participants
2.71 units on a scale
STANDARD_DEVIATION 1.49 • n=7 Participants
2.87 units on a scale
STANDARD_DEVIATION 1.63 • n=5 Participants
Patient Health Questionnaire (PHQ) - modified
4.55 units on a scale
STANDARD_DEVIATION 3.86 • n=5 Participants
3.85 units on a scale
STANDARD_DEVIATION 3.43 • n=7 Participants
4.17 units on a scale
STANDARD_DEVIATION 3.62 • n=5 Participants
Connor-Davidson Resilience Scale (CD-RISC)
5.83 units on a scale
STANDARD_DEVIATION 1.47 • n=5 Participants
6.27 units on a scale
STANDARD_DEVIATION 1.56 • n=7 Participants
6.06 units on a scale
STANDARD_DEVIATION 1.52 • n=5 Participants
National Institute on Drug Abuse (NIDA) Quick Screen
2.28 units on a scale
STANDARD_DEVIATION 0.88 • n=5 Participants
2.12 units on a scale
STANDARD_DEVIATION 0.73 • n=7 Participants
2.19 units on a scale
STANDARD_DEVIATION 0.80 • n=5 Participants
Medical Student Quality of Life
15.07 units on a scale
STANDARD_DEVIATION 3.29 • n=5 Participants
15.32 units on a scale
STANDARD_DEVIATION 2.68 • n=7 Participants
15.21 units on a scale
STANDARD_DEVIATION 2.96 • n=5 Participants

PRIMARY outcome

Timeframe: 1 months

Population: Medical students in the US

Burnout was measured using the Maslach Burnout Inventory (modified). This scale uses items to assess emotional exhaustion, and depersonalization, and measure the sense of personal accomplishment. Selected items were used to make it relevant to medical students experience. It was modified so that for all questions, higher scores indicate higher, and thus more problematic, levels of burnout. A decrease means an improvement; lower values mean more improvement. A positive change means worsening; higher values mean more worsening. Range: Minimum total value 0, Maximum total value 96. The Outcome Measure is the amount of Burnout Change from baseline (evaluation point #1) to evaluation point #2. Burnout Change is calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control) . See Baseline for more details.

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Burnout Change
0.06 change in score on a scale
Standard Deviation 0.24
0.05 change in score on a scale
Standard Deviation 0.51

SECONDARY outcome

Timeframe: 1 months

Population: Medical student participants

Alcohol use was measured using the Alcohol Use Disorders Identification Test - Concise, (AUDIT-C). This instrument is a screening tool to identify users who are hazardous drinkers or who have active alcohol use disorder. Higher scores= greater frequency or amount of alcohol use or misuse Range: Minimum value: 0, Maximum value 12. High scores indicate worse outcomes. A score of over 4 for men, and over 3 for women is considered a positive screen for alcohol misuse. Higher scores suggest a higher likelihood that alcohol use is negatively impacting the person's health and safety. The Outcome Measure is the amount of Alcohol Use Change from baseline (evaluation point #1) to evaluation point #2. Alcohol Use Change was calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control) .

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Alcohol Use Change
-0.03 change in score on a scale
Standard Deviation 0.78
0 change in score on a scale
Standard Deviation .95

SECONDARY outcome

Timeframe: 1 months

Population: Medical student participants

Depression was measured using the Patient Health Questionaire, PHQ-9 (modified to 6 questions). The PHQ is a screen where respondents indicate how often the respondent has experienced depressed mood and anhedonia over the prior two weeks. Selected questions (6) were used. Range: Minimum score: 0, Maximum score18. High scores indicate worse outcomes. The Outcome Measure is the amount of Depression Change from baseline (evaluation point #1) to evaluation point #2. Depression Change is calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control). See Baseline for more details

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Depression Change
-0.28 change in score on a scale
Standard Deviation 1.96
-0.53 change in score on a scale
Standard Deviation 2.57

SECONDARY outcome

Timeframe: 1 months

Population: Medical student participants

Resilience was measured via the Connor-Davidson Resilience Scale - modified to use 2 questions from the scale. Range: Minimum score: 0, Maximum score: 8. An increase means an improvement and higher scores mean better outcomes. A decrease means worsening; and lower values mean worse outcomes. The Outcome Measure is the amount of Resilience Change from baseline (evaluation point #1) to evaluation point #2. Resilience Change was calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control). See Baseline for more details.

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Resilience Change
0.1 Change in score on a scale
Standard Deviation 1.21
6.26 Change in score on a scale
Standard Deviation 1.38

SECONDARY outcome

Timeframe: 1 months

Population: Medical students

Drug use in the recent past was measured via the National Institute for Drug Abuse-Modified Alcohol, Smoking and Substance Involvement Screening Test (modified to use 2 questions from this scale). Range: Minimum 0, Maximum score 10. High scores indicate more drug use and an increase means worse outcomes. Low scores mean less drug use and a decrease means better outcomes. The Outcome Measure is the amount of Drug Use Change from baseline (evaluation point #1) to evaluation point #2. Drug Use Change is calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control). See Baseline for more details.

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Drug Use Change
-0.07 change in score on a scale
Standard Deviation 0.88
-.09 change in score on a scale
Standard Deviation 0.38

SECONDARY outcome

Timeframe: 2 weeks- 1 month

Population: medical students

Happiness and Exhaustion (Quality of Life) were measured using the Medical Student Quality of Life Questionnaire with Nine Items (MSQoL9). The MSQoL is a linear self-assessment analog scale. It was modified to use only 5 of the questions from the scale that are on the domains of exhaustion and general happiness. Range for total score on the 5 questions: 1-25 Greater increase in scores means improvement; High scores indicate better outcomes. The analysis was modified so that high scores indicate a better quality of life for all questions. The Outcome Measure is the amount of Happiness and Exhaustion (Quality of Life) Change from baseline (evaluation point #1) to evaluation point #2. Happiness and Exhaustion (Quality of Life) Change was calculated for the intervention group pre intervention and 2 weeks post intervention (case) and pre intervention and after a 2 week waiting period for the Wait Group (Control).

Outcome measures

Outcome measures
Measure
Wait Group
n=29 Participants
Participants will complete the pre-assessments, wait 2-4 weeks, complete the assessments, use the intervention, complete the assessment a 3/final time. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Intervention
n=34 Participants
Participants will complete the pre-assessments, use the intervention, wait 2-4 weeks, and complete the assessment again. Clinical Encounters Medical School VR Simulation: A VR simulation related to coping with the stresses of medical school and burnout.
Happiness and Exhaustion (Quality of Life)
-0.52 change in score on a scale
Standard Deviation 2.25
-0.47 change in score on a scale
Standard Deviation 2.34

Adverse Events

Intervention

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Wait Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Mary Metcalf, PhD, MPH

Clinical Tools, Inc.

Phone: (919) 960-8118

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place