Trial Outcomes & Findings for Can Virtual Reality Reduce Pain and Anxiety During Blood Draw (NCT NCT04449341)
NCT ID: NCT04449341
Last Updated: 2021-07-13
Results Overview
Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain
COMPLETED
NA
59 participants
2 months
2021-07-13
Participant Flow
Participant milestones
| Measure |
Virtual Reality
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Oculus Go headset with Ocean Rift application: Information already included in arm description
|
Control
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
|
|---|---|---|
|
Overall Study
STARTED
|
31
|
28
|
|
Overall Study
COMPLETED
|
30
|
28
|
|
Overall Study
NOT COMPLETED
|
1
|
0
|
Reasons for withdrawal
| Measure |
Virtual Reality
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Oculus Go headset with Ocean Rift application: Information already included in arm description
|
Control
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
|
|---|---|---|
|
Overall Study
Protocol Violation
|
1
|
0
|
Baseline Characteristics
Race and Ethnicity were not collected from any participant.
Baseline characteristics by cohort
| Measure |
Standard Care Venipuncture With Additional of Virtual Reality
n=30 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Oculus Go headset with Ocean Rift application: Information already included in arm description
|
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
|
Total
n=58 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=30 Participants
|
0 Participants
n=28 Participants
|
0 Participants
n=58 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
30 Participants
n=30 Participants
|
28 Participants
n=28 Participants
|
58 Participants
n=58 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=30 Participants
|
0 Participants
n=28 Participants
|
0 Participants
n=58 Participants
|
|
Sex/Gender, Customized
Unknown
|
30 participants
n=30 Participants
|
28 participants
n=28 Participants
|
58 participants
n=58 Participants
|
|
Race and Ethnicity Not Collected
|
—
|
—
|
0 Participants
Race and Ethnicity were not collected from any participant.
|
PRIMARY outcome
Timeframe: 2 monthsDetermine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain
Outcome measures
| Measure |
Standard Care Venipuncture With Additional of Virtual Reality
n=30 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Oculus Go headset with Ocean Rift application: Information already included in arm description
|
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
|
|---|---|---|
|
Procedural Pain
|
6.50 score on a scale
Interval 0.25 to 30.75
|
5.00 score on a scale
Interval 1.0 to 24.25
|
SECONDARY outcome
Timeframe: 2 monthsDetermine if use of Oculus Go headset reduces procedural anxiety utilizing the visual analog scale, which measures anxiety on a linear scale from 0 to 100 millimeters, with 0 being no anxiety and 100 being maximum anxiety
Outcome measures
| Measure |
Standard Care Venipuncture With Additional of Virtual Reality
n=31 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset
Oculus Go headset with Ocean Rift application: Information already included in arm description
|
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
|
|---|---|---|
|
Procedural Anxiety
|
5 score on a scale
Interval 1.0 to 24.25
|
6.5 score on a scale
Interval 0.25 to 30.75
|
Adverse Events
Standard Care Venipuncture With Additional of Virtual Reality
Standard Care Venipuncture Without Addition of Virtual Reality
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place