Trial Outcomes & Findings for Can Virtual Reality Reduce Pain and Anxiety During Blood Draw (NCT NCT04449341)

NCT ID: NCT04449341

Last Updated: 2021-07-13

Results Overview

Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

59 participants

Primary outcome timeframe

2 months

Results posted on

2021-07-13

Participant Flow

Participant milestones

Participant milestones
Measure
Virtual Reality
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description
Control
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Overall Study
STARTED
31
28
Overall Study
COMPLETED
30
28
Overall Study
NOT COMPLETED
1
0

Reasons for withdrawal

Reasons for withdrawal
Measure
Virtual Reality
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description
Control
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Overall Study
Protocol Violation
1
0

Baseline Characteristics

Race and Ethnicity were not collected from any participant.

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Standard Care Venipuncture With Additional of Virtual Reality
n=30 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Total
n=58 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=30 Participants
0 Participants
n=28 Participants
0 Participants
n=58 Participants
Age, Categorical
Between 18 and 65 years
30 Participants
n=30 Participants
28 Participants
n=28 Participants
58 Participants
n=58 Participants
Age, Categorical
>=65 years
0 Participants
n=30 Participants
0 Participants
n=28 Participants
0 Participants
n=58 Participants
Sex/Gender, Customized
Unknown
30 participants
n=30 Participants
28 participants
n=28 Participants
58 participants
n=58 Participants
Race and Ethnicity Not Collected
0 Participants
Race and Ethnicity were not collected from any participant.

PRIMARY outcome

Timeframe: 2 months

Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain

Outcome measures

Outcome measures
Measure
Standard Care Venipuncture With Additional of Virtual Reality
n=30 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Procedural Pain
6.50 score on a scale
Interval 0.25 to 30.75
5.00 score on a scale
Interval 1.0 to 24.25

SECONDARY outcome

Timeframe: 2 months

Determine if use of Oculus Go headset reduces procedural anxiety utilizing the visual analog scale, which measures anxiety on a linear scale from 0 to 100 millimeters, with 0 being no anxiety and 100 being maximum anxiety

Outcome measures

Outcome measures
Measure
Standard Care Venipuncture With Additional of Virtual Reality
n=31 Participants
Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description
Standard Care Venipuncture Without Addition of Virtual Reality
n=28 Participants
Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Procedural Anxiety
5 score on a scale
Interval 1.0 to 24.25
6.5 score on a scale
Interval 0.25 to 30.75

Adverse Events

Standard Care Venipuncture With Additional of Virtual Reality

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Standard Care Venipuncture Without Addition of Virtual Reality

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Matthew Perdue

Carl R Darnall Army Medical Center

Phone: (254) 553-4653

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place