Trial Outcomes & Findings for Virtual Reality Therapy for Chronic Low Back Pain (NCT NCT04409353)

NCT ID: NCT04409353

Last Updated: 2025-10-31

Results Overview

The primary outcome for this study will be self-reported pain interference using Patient-Reported Outcomes Measurement Information System (PROMIS) Pain Interference (PI) version 8a. The pain interference scale measures the consequences of pain on relevant aspects of one's life. This includes the extent to which pain hinders engagement with social, cognitive, emotional, physical, and recreational activities. Items are rated on a 5-point Likert scale from "not at all" (1) to "very much" (5) with a raw score calculated by a sum of the 8 items ranging from 8 to 40. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate worse pain interference. The difference from baseline is reported as Day 30 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced pain interference).

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

413 participants

Primary outcome timeframe

From baseline to day 30

Results posted on

2025-10-31

Participant Flow

Participants were recruited from Cedars-Sinai physician partners at outpatient pain clinic, spine center, rheumatology, community partners such as the ACPA and Saban Clinic, and/or pulled directly from the medical record database between September 2020 and October 2023. All enrollment activities were conducted remotely, by telephone and electronic survey. Recruitment spanned from 10/21/2020 to 10/17/2023. 385 total participants were recruited, producing a final analyzable sample N=360.

Of 1,213 screened participants, 413 met inclusion criteria and signed an eConsent form. Of these, only 385 successfully completed the minimum required 4 of 7 screening week surveys and were randomized to treatment.

Participant milestones

Participant milestones
Measure
Distraction-Based VR
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Overall Study
STARTED
127
127
131
Overall Study
Follow-Up Complete
107
111
111
Overall Study
COMPLETED
103
100
105
Overall Study
NOT COMPLETED
24
27
26

Reasons for withdrawal

Reasons for withdrawal
Measure
Distraction-Based VR
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Overall Study
Discontinued intervention prior to end of follow-up
4
11
6
Overall Study
Lost to Follow-up
6
8
7
Overall Study
Major surgery during participation window
4
3
3
Overall Study
Life event occurred during participation window
3
2
4
Overall Study
Lack of Efficacy
4
1
3
Overall Study
Adverse Event
2
1
1
Overall Study
Disease burden - unable to participate
0
1
1
Overall Study
Intervention too complicated
1
0
1

Baseline Characteristics

Virtual Reality Therapy for Chronic Low Back Pain

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Distraction-Based VR
n=127 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=127 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=131 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Total
n=385 Participants
Total of all reporting groups
Education
High School diploma or equivalent (GED)
8 Participants
n=5 Participants
6 Participants
n=7 Participants
7 Participants
n=5 Participants
21 Participants
n=4 Participants
Education
Some College/Certificate
30 Participants
n=5 Participants
28 Participants
n=7 Participants
35 Participants
n=5 Participants
93 Participants
n=4 Participants
Age, Continuous
54.9 years
STANDARD_DEVIATION 14.6 • n=5 Participants
52.4 years
STANDARD_DEVIATION 16.5 • n=7 Participants
54.8 years
STANDARD_DEVIATION 15.7 • n=5 Participants
54.1 years
STANDARD_DEVIATION 15.6 • n=4 Participants
Sex: Female, Male
Female
74 Participants
n=5 Participants
81 Participants
n=7 Participants
86 Participants
n=5 Participants
241 Participants
n=4 Participants
Sex: Female, Male
Male
53 Participants
n=5 Participants
46 Participants
n=7 Participants
45 Participants
n=5 Participants
144 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
32 Participants
n=5 Participants
30 Participants
n=7 Participants
31 Participants
n=5 Participants
93 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
93 Participants
n=5 Participants
93 Participants
n=7 Participants
95 Participants
n=5 Participants
281 Participants
n=4 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
2 Participants
n=5 Participants
4 Participants
n=7 Participants
5 Participants
n=5 Participants
11 Participants
n=4 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
3 Participants
n=7 Participants
1 Participants
n=5 Participants
4 Participants
n=4 Participants
Race (NIH/OMB)
Asian
8 Participants
n=5 Participants
7 Participants
n=7 Participants
3 Participants
n=5 Participants
18 Participants
n=4 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
1 Participants
n=4 Participants
Race (NIH/OMB)
Black or African American
25 Participants
n=5 Participants
29 Participants
n=7 Participants
21 Participants
n=5 Participants
75 Participants
n=4 Participants
Race (NIH/OMB)
White
85 Participants
n=5 Participants
77 Participants
n=7 Participants
89 Participants
n=5 Participants
251 Participants
n=4 Participants
Race (NIH/OMB)
More than one race
2 Participants
n=5 Participants
3 Participants
n=7 Participants
6 Participants
n=5 Participants
11 Participants
n=4 Participants
Race (NIH/OMB)
Unknown or Not Reported
7 Participants
n=5 Participants
8 Participants
n=7 Participants
10 Participants
n=5 Participants
25 Participants
n=4 Participants
Education
Upper Secondary (High School)
2 Participants
n=5 Participants
2 Participants
n=7 Participants
3 Participants
n=5 Participants
7 Participants
n=4 Participants
Education
Vocational/Trade School
10 Participants
n=5 Participants
9 Participants
n=7 Participants
9 Participants
n=5 Participants
28 Participants
n=4 Participants
Education
Bachelor's Degree
37 Participants
n=5 Participants
36 Participants
n=7 Participants
31 Participants
n=5 Participants
104 Participants
n=4 Participants
Education
Some Graduate School or Professional School
8 Participants
n=5 Participants
9 Participants
n=7 Participants
11 Participants
n=5 Participants
28 Participants
n=4 Participants
Education
Graduate or Professional School diploma
32 Participants
n=5 Participants
37 Participants
n=7 Participants
35 Participants
n=5 Participants
104 Participants
n=4 Participants
Employment
Full-time employment
41 Participants
n=5 Participants
53 Participants
n=7 Participants
38 Participants
n=5 Participants
132 Participants
n=4 Participants
Employment
Not employed
25 Participants
n=5 Participants
20 Participants
n=7 Participants
36 Participants
n=5 Participants
81 Participants
n=4 Participants
Employment
Part-time employment
18 Participants
n=5 Participants
17 Participants
n=7 Participants
16 Participants
n=5 Participants
51 Participants
n=4 Participants
Employment
Retired
43 Participants
n=5 Participants
37 Participants
n=7 Participants
41 Participants
n=5 Participants
121 Participants
n=4 Participants
Marital Status
Divorced
19 Participants
n=5 Participants
19 Participants
n=7 Participants
17 Participants
n=5 Participants
55 Participants
n=4 Participants
Marital Status
Married
46 Participants
n=5 Participants
59 Participants
n=7 Participants
57 Participants
n=5 Participants
162 Participants
n=4 Participants
Marital Status
Never married
40 Participants
n=5 Participants
34 Participants
n=7 Participants
43 Participants
n=5 Participants
117 Participants
n=4 Participants
Marital Status
Separated
2 Participants
n=5 Participants
1 Participants
n=7 Participants
1 Participants
n=5 Participants
4 Participants
n=4 Participants
Marital Status
Widowed
11 Participants
n=5 Participants
6 Participants
n=7 Participants
6 Participants
n=5 Participants
23 Participants
n=4 Participants
Marital Status
Domestic Partner
9 Participants
n=5 Participants
8 Participants
n=7 Participants
7 Participants
n=5 Participants
24 Participants
n=4 Participants
Income
Less than $10,000
6 Participants
n=5 Participants
7 Participants
n=7 Participants
9 Participants
n=5 Participants
22 Participants
n=4 Participants
Income
$10,000-$24,999
17 Participants
n=5 Participants
10 Participants
n=7 Participants
20 Participants
n=5 Participants
47 Participants
n=4 Participants
Income
$25,000-$34,999
13 Participants
n=5 Participants
5 Participants
n=7 Participants
3 Participants
n=5 Participants
21 Participants
n=4 Participants
Income
$35,000-$49,999
11 Participants
n=5 Participants
9 Participants
n=7 Participants
14 Participants
n=5 Participants
34 Participants
n=4 Participants
Income
$50,000-$74,999
16 Participants
n=5 Participants
18 Participants
n=7 Participants
15 Participants
n=5 Participants
49 Participants
n=4 Participants
Income
$75,000-$99,999
16 Participants
n=5 Participants
16 Participants
n=7 Participants
14 Participants
n=5 Participants
46 Participants
n=4 Participants
Income
$100,000-$149,999
14 Participants
n=5 Participants
21 Participants
n=7 Participants
18 Participants
n=5 Participants
53 Participants
n=4 Participants
Income
$150,000-$199,999
9 Participants
n=5 Participants
8 Participants
n=7 Participants
8 Participants
n=5 Participants
25 Participants
n=4 Participants
Income
$200,000 or more
12 Participants
n=5 Participants
16 Participants
n=7 Participants
10 Participants
n=5 Participants
38 Participants
n=4 Participants
Income
Prefer not to answer
13 Participants
n=5 Participants
17 Participants
n=7 Participants
20 Participants
n=5 Participants
50 Participants
n=4 Participants
Average of daily back pain assessments
6.0 units on a scale
STANDARD_DEVIATION 1.9 • n=5 Participants
6.0 units on a scale
STANDARD_DEVIATION 1.9 • n=7 Participants
6.3 units on a scale
STANDARD_DEVIATION 1.9 • n=5 Participants
6.1 units on a scale
STANDARD_DEVIATION 1.9 • n=4 Participants
Average low-back pain in past 7 days
5.8 units on a scale
STANDARD_DEVIATION 1.9 • n=5 Participants
5.8 units on a scale
STANDARD_DEVIATION 1.8 • n=7 Participants
5.9 units on a scale
STANDARD_DEVIATION 2.0 • n=5 Participants
5.8 units on a scale
STANDARD_DEVIATION 1.9 • n=4 Participants
Opioid Use
Yes
41 Participants
n=5 Participants
36 Participants
n=7 Participants
40 Participants
n=5 Participants
117 Participants
n=4 Participants
Opioid Use
No
84 Participants
n=5 Participants
90 Participants
n=7 Participants
89 Participants
n=5 Participants
263 Participants
n=4 Participants
Opioid Use
Not sure
2 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
5 Participants
n=4 Participants
Back Pain Severity
Yes
92 Participants
n=5 Participants
94 Participants
n=7 Participants
96 Participants
n=5 Participants
282 Participants
n=4 Participants
Back Pain Severity
No
20 Participants
n=5 Participants
21 Participants
n=7 Participants
20 Participants
n=5 Participants
61 Participants
n=4 Participants
Back Pain Severity
Not sure
15 Participants
n=5 Participants
12 Participants
n=7 Participants
15 Participants
n=5 Participants
42 Participants
n=4 Participants
Back Pain Operation
Yes, one
20 Participants
n=5 Participants
29 Participants
n=7 Participants
20 Participants
n=5 Participants
69 Participants
n=4 Participants
Back Pain Operation
Yes, more than one
15 Participants
n=5 Participants
14 Participants
n=7 Participants
23 Participants
n=5 Participants
52 Participants
n=4 Participants
Back Pain Operation
No
92 Participants
n=5 Participants
84 Participants
n=7 Participants
88 Participants
n=5 Participants
264 Participants
n=4 Participants
Chronic Pain
3.0 units on a scale
STANDARD_DEVIATION 2.0 • n=5 Participants
2.9 units on a scale
STANDARD_DEVIATION 1.9 • n=7 Participants
2.9 units on a scale
STANDARD_DEVIATION 1.9 • n=5 Participants
2.9 units on a scale
STANDARD_DEVIATION 1.9 • n=4 Participants
ITQ score
99.9 units on a scale
STANDARD_DEVIATION 18.1 • n=5 Participants
102.2 units on a scale
STANDARD_DEVIATION 17.7 • n=7 Participants
99.6 units on a scale
STANDARD_DEVIATION 17.7 • n=5 Participants
100.6 units on a scale
STANDARD_DEVIATION 17.7 • n=4 Participants
Patient Health Questionnaire-2 (PHQ-2)
1.9 units on a scale
STANDARD_DEVIATION 1.7 • n=5 Participants
1.9 units on a scale
STANDARD_DEVIATION 1.8 • n=7 Participants
1.7 units on a scale
STANDARD_DEVIATION 1.7 • n=5 Participants
1.8 units on a scale
STANDARD_DEVIATION 1.7 • n=4 Participants

PRIMARY outcome

Timeframe: From baseline to day 30

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The primary outcome for this study will be self-reported pain interference using Patient-Reported Outcomes Measurement Information System (PROMIS) Pain Interference (PI) version 8a. The pain interference scale measures the consequences of pain on relevant aspects of one's life. This includes the extent to which pain hinders engagement with social, cognitive, emotional, physical, and recreational activities. Items are rated on a 5-point Likert scale from "not at all" (1) to "very much" (5) with a raw score calculated by a sum of the 8 items ranging from 8 to 40. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate worse pain interference. The difference from baseline is reported as Day 30 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced pain interference).

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=108 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=110 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=114 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) at Day 30
-1.15 units on a scale
Standard Deviation 6.63
-1.86 units on a scale
Standard Deviation 5.06
-1.67 units on a scale
Standard Deviation 5.93

SECONDARY outcome

Timeframe: From baseline to day 60, from baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

One of the secondary outcomes for this study will be self-reported pain interference (PI) using Patient-Reported Outcomes Measurement Information System (PROMIS) Pain Interference (PI) version 8a. The pain interference scale measures the consequences of pain on relevant aspects of one's life. This includes the extent to which pain hinders engagement with social, cognitive, emotional, physical, and recreational activities. Items are rated on a 5-point Likert scale from "not at all" (1) to "very much" (5), with a raw score calculated by a sum of the 8 items ranging from 8 to 40. Results are linked to a T-Score to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate worse pain interference. The difference from baseline is reported as Day 60 - baseline and Day 90 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced PI)

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=127 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=127 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=131 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) at Day 60 and Day 90
Day 60 - baseline
-1.32 units on a scale
Standard Deviation 6.71
-2.41 units on a scale
Standard Deviation 6.18
-2.79 units on a scale
Standard Deviation 7.73
Change From Baseline in Patient-Reported Outcomes Measurement Information System Pain Interference (PROMIS-PI) at Day 60 and Day 90
Day 90 - baseline
-1.45 units on a scale
Standard Deviation 6.43
-2.79 units on a scale
Standard Deviation 5.23
-3.51 units on a scale
Standard Deviation 7.15

SECONDARY outcome

Timeframe: From baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants. Missing data was accounted for in the overall number of participants analyzed.

The outcome for this study will be self-reported pain catastrophizing using the Pain Catastrophizing Survey Short Form 6 (PCS SF-6). Pain catastrophizing is a negative mental set regarding actual or anticipated pain, and includes aspects of rumination, magnification, and sense of helplessness. PCS is a 6-item short form survey that measures rates of high catastrophizing as defined by a score of ≥7. Items are rated on a 5-point Likert scale from "not at all" (0) to "all the time" (4) with a raw score calculated by a sum of the 6 items ranging from 0 to 24. The scale is positively scored, where higher scores indicate greater levels of pain catastrophizing. The difference from baseline is reported as Day 90 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced pain catastrophizing).

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=103 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=106 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=108 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Pain Catastrophizing Survey Short Form 6 (PCS SF-6) at Day 90.
-1.38 units on a scale
Standard Deviation 4.69
-3.04 units on a scale
Standard Deviation 4.59
-3.27 units on a scale
Standard Deviation 4.84

SECONDARY outcome

Timeframe: From baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The primary outcome for this study will be self-reported anxiety using Patient-Reported Outcomes Measurement Information System (PROMIS) Anxiety version 4. This scale assesses self-reported perceptions of fear, anxious misery (worry, dread), hyperarousal, and somatic symptoms related to arousal. Items are rated Items are rated on a 5-point Likert scale from "never" (1) to "always" (5), with a raw score calculated by a sum of the 4 items ranging from 4 to 20. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-Anxiety is positively scored, where higher scores indicate worse anxiety. The difference from baseline is reported as Day 90 - baseline, therefore a negative difference corresponds to improvement of symptoms (reduced anxiety).

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=102 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=106 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=109 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Anxiety at Day 90
-1.89 units on a scale
Standard Deviation 9.14
-2.88 units on a scale
Standard Deviation 9.03
-1.97 units on a scale
Standard Deviation 6.95

SECONDARY outcome

Timeframe: From baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The secondary outcome for this study will be self-reported Sleep Disturbance using Patient-Reported Outcomes Measurement Information System (PROMIS) Sleep Disturbance version 6a. This scale assesses self-reported perceptions of sleep quality, sleep depth, and restoration associated with sleep. This includes perceived difficulties and concerns with getting to sleep or staying asleep, as well as perceptions of the adequacy of and satisfaction with sleep. Items are rated on a 5-point Likert scale from "not at all" (1) and "very much" (5), with a raw score calculated by a sum of the 6 items ranging from 6 to 30. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-Sleep Disturbance is positively scored, where higher scores indicate worse sleep disturbance. The negative difference from baseline corresponds to improvement of symptoms (reduced sleep disturbance).

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=102 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=103 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=109 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Sleep Disturbance to Day 90
-2.08 units on a scale
Standard Deviation 7.27
-2.44 units on a scale
Standard Deviation 7.14
-2.76 units on a scale
Standard Deviation 7.36

SECONDARY outcome

Timeframe: From baseline to end of treatment at day 90

Population: Responses marked as "Not sure" or missing were excluded from the number analyzed.

The secondary outcome for the this study is the change from study baseline to Day 90 in the frequency of self-reported daily opioid use. Participants were asked at baseline and Day 90 "Are you currently taking an opioid pain medication on a daily basis? Yes, No, or Not sure" The number of "Yes" responses and the total number of responses is reported.

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=127 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=127 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=131 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline to Day 90 in Weekly Average Opioid Usage
Baseline
41 Participants
36 Participants
40 Participants
Change From Baseline to Day 90 in Weekly Average Opioid Usage
Day 90
26 Participants
26 Participants
30 Participants

OTHER_PRE_SPECIFIED outcome

Timeframe: From baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The exploratory outcome for this study will be self-reported physical function using Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Function 6b. The 6-item PROMIS Physical Function scale measures measures self-reported functioning of one's upper extremities (dexterity), lower extremities (walking or mobility), and central regions (neck, back), as well as instrumental activities of daily living. Items are rated on a 5-point Likert scale from "Cannot do" (1) to "Not at all" (5), with a raw score calculated by a sum of the 6 items ranging from 6 to 30.Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-Physical Function is positively scored, where higher T-scores indicate better physical function. The difference from baseline is reported as Day 90 - baseline, with positive differences indicating better physical function.

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=103 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=106 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=108 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Physical Function 6b at Day 90
0.74 units on a scale
Standard Deviation 4.14
1.56 units on a scale
Standard Deviation 4.56
1.65 units on a scale
Standard Deviation 5.16

OTHER_PRE_SPECIFIED outcome

Timeframe: From baseline to end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The exploratory outcome for this study will be self-reported depression using Patient-Reported Outcomes Measurement Information System (PROMIS) Depression 4 scale. The 4-item PROMIS Depression scale measures self-reported negative mood (sadness, guilt), views of self (self-criticism, worthlessness), and social cognition (loneliness, interpersonal alienation), as well as decreased positive affect and engagement (loss of interest, meaning, and purpose). Items are rated on a 5-point Likert scale from "never" (1) to "always" (5), with a raw score calculated by a sum of the 4 items ranging from 4 to 20. Results are linked to a T-Score (healthmeasures.net) to standardize the results across a general population (a mean T-score of 50 and a standard deviation of 10). PROMIS-PI is positively scored, where higher scores indicate more severe depression. The negative difference from baseline corresponds to improvement of symptoms (reduced depression symptoms).

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=101 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=106 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=108 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change From Baseline in Patient-Reported Outcomes Measurement Information System (PROMIS) Depression 4 at Day 90
-2.02 units on a scale
Standard Deviation 7.23
-2.14 units on a scale
Standard Deviation 7.37
-1.60 units on a scale
Standard Deviation 7.68

OTHER_PRE_SPECIFIED outcome

Timeframe: From day 1 to end of treatment at day 90

The change in average daily steps, as measured by FitBit, is an exploratory endpoint to measure the change in daily physical activity of study participants throughout the duration of study participation. For example, higher number of steps across individuals may indicate greater physical activity, and increasing number of steps throughout the study may indicate improving physical activity. Data from Fitbit devices were aggregated by Fitabase during a designated window of enrollment. Daily steps were averaged over 7-day periods account for variation in Fitbit adherence, i.e. wearing the device. The average of daily steps taken over the first week of study participation is used as the baseline measurement because Fitbit devices were provisioned to participants after baseline measurements were recorded (e.g. start of treatment). Similarly, an average of daily steps recorded over the final seven days of treatment (to day 90) were measured.

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=44 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=52 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=46 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Biometric Data From Fitbit Charge 4 - Change in Average Daily Steps
204.59 steps per day
Standard Deviation 2980.20
-810.86 steps per day
Standard Deviation 3810.49
156.66 steps per day
Standard Deviation 2370.43

OTHER_PRE_SPECIFIED outcome

Timeframe: From day 1 to end of treatment at day 90

The change in average sleep score, as measured by FitBit, is an exploratory endpoint to measure the change of sleep quality throughout the duration of study participation. A higher change in sleep score may indicate improvement in the quality of sleep. Fitbit calculates sleep score using an algorithm which takes into account heart rate, total time asleep, and stages of sleep. Sleep scores range from 0-100, with the following categories: Excellent: 90-100 Good: 80-89 Fair: 60-79 Poor: Less than 60 The average score ranges from 72 to 83. Data from Fitbit devices were aggregated by Fitabase during a designated window of enrollment. Sleep scores were averaged over 7-day periods account for variation in Fitbit adherence, i.e. wearing the device. The average of sleep scores recorded over the first week of study participation is used as the baseline. Similarly, an average of sleep scores recorded over the final seven days of treatment (to day 90) was measured.

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=30 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=41 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=31 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Biometric Data From Fitbit Charge 4 - Change in Average Sleep Score
0.34 units on a scale
Standard Deviation 2.94
-1.17 units on a scale
Standard Deviation 7.69
-0.61 units on a scale
Standard Deviation 3.40

OTHER_PRE_SPECIFIED outcome

Timeframe: Measured at end of treatment at day 90

Population: All analyses will be performed by study arm using an Intent-to-Treat (ITT) population defined as all randomized participants across all three arms. Missing data was accounted for in the overall number of participants analyzed.

The overall effect of the treatment from study baseline to Day 90, measured by the Patients' Global Impression of Change (PGIC) is an exploratory endpoint to assess the efficacy of Skills-based and Distraction VR. This scale measures self-reported belief regarding efficacy of treatment. At Day 90, participants are asked "Since the start of the study, my overall pain is..." with responses on a 7-point Likert scale from "Very much improved" (1) to "Very much worse" (7). Based on the PGIC assessment, a dichotomous scale of "Yes" or "No" was derived. A favorable response of 1-4 on the PGIC indicates "Yes, significant improvement occurred over the course of the study". An unfavorable response of 5-7 indicates "No, significant improvement did not occur over the course of the study". Number of participants who scored between 1-4, therefore indicating a significant improvement in their pain levels over the course of the study ("Number of participants with "Yes"), are reported below.

Outcome measures

Outcome measures
Measure
Distraction-Based VR
n=103 Participants
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=106 Participants
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=109 Participants
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Change in Overall Effect of Treatment From Baseline to Day 90 Measured by Patient's Global Impression of Change (PGIC)
53 Participants
59 Participants
68 Participants

Adverse Events

Distraction-Based VR

Serious events: 3 serious events
Other events: 25 other events
Deaths: 0 deaths

Sham VR

Serious events: 1 serious events
Other events: 19 other events
Deaths: 0 deaths

Skills-Based VR

Serious events: 3 serious events
Other events: 35 other events
Deaths: 0 deaths

Serious adverse events

Serious adverse events
Measure
Distraction-Based VR
n=127 participants at risk
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=127 participants at risk
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=131 participants at risk
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Hepatobiliary disorders
Cholelithiasis
0.79%
1/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Cardiac disorders
Cardiac Arrest and Sepsis
0.79%
1/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Infections and infestations
Unexpected fall and fever
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Skin and subcutaneous tissue disorders
Hand Infection
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Musculoskeletal and connective tissue disorders
Acute-on-chronic Low Back Pain
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Psychiatric disorders
Confusion
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Surgical and medical procedures
Cervical fusion
0.79%
1/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.

Other adverse events

Other adverse events
Measure
Distraction-Based VR
n=127 participants at risk
EaseVRx-Distraction has the same number of experiences, the same approximate duration of experiences, and the identical user interface as EaseVRx, with a linear prescribed sequence of experiences. The key difference is that instead of offering a variety of VR experiences including education, games, and breath biofeedback, EaseVRx Distraction only includes 360-degree videos - which are also present in EaseVRx. This is intended to remove the effect of education and skills-based training, while preserving the immersive experience of 360- degree VR. Distraction-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Distraction software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Sham VR
n=127 participants at risk
EaseVRx-Sham software includes 2D nature footage accompanied by neutral music that is selected to be neither relaxing nor distracting, rather than 360-degree, 3D, interactive content specially selected for efficacy. The experience of using EaseVRx-Sham is similar to watching a large-screen TV, but it is not interactive or immersive. EaseVRx Sham has the same number and duration of experiences as EaseVRx, and the functionality of the user interface used to access the experiences is the same. Modifications were made to the appearance of the user interface in order to remove aspects that were added for therapeutic benefit. Sham VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx-Sham software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Skills-Based VR
n=131 participants at risk
EaseVRx+ incorporates the evidence-based principles of CBT, mindful meditation, and physiologic biofeedback therapy using embedded biometric sensors. It combines psychoeducation, pain education, breathing training, relaxation exercises, and executive functioning games to provide a mind-body approach toward living better with chronic pain. The standardized, prescriptive, and reproducible 56-day program delivers a combination of skills training and CBT-related treatments through scheduled daily virtual experiences. EaseVRx+ also features an on-demand library, allowing users to access any of the unique video sessions as needed. Skills-Based VR: Participants will use the Pico G2 4K VR audio and visual head-mounted device, loaded with the EaseVRx+ software. The Pico G2 4K is a standalone VR headset that comes with an orientation-tracked controller. It does not require a smartphone or personal computer to operate. The device supports 3 degrees of freedom (3DOF) head tracking, has best-in-class optics, and a wide field-of-view. The headset battery requires recharging after approximately 2.5 hours of use. https://www.pico-interactive.com/us/G2\_4K.html Activity Tracker: Participants among all arms were given the option to passively wear a Fitbit Charge 4 throughout their 90-day study enrollment period. The Fitbit collected biometric data such as daily steps, heart rate, hours of sleep, stages of sleep, and sleep efficiency.
Injury, poisoning and procedural complications
Facial Injury Aggravation
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Skin and subcutaneous tissue disorders
Skin Allergic Reaction
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
1.6%
2/127 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Psychiatric disorders
Anxiety
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
1.5%
2/131 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Eye disorders
Blurry Vision
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Eye disorders
Corneal Irritation
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Product Issues
Cybersickness
0.79%
1/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
6.1%
8/131 • Number of events 8 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Musculoskeletal and connective tissue disorders
Neck Pain
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
2.4%
3/127 • Number of events 3 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
6.1%
8/131 • Number of events 13 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Product Issues
Discomfort
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Ear and labyrinth disorders
Dizziness
3.1%
4/127 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
3.1%
4/131 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Eye disorders
Eye Hemorrhage
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Eye disorders
Eye Strain
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
2.4%
3/127 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
3.1%
4/131 • Number of events 5 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Difficulty Focusing
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Face Pain
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Headache
1.6%
2/127 • Number of events 3 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
3.1%
4/131 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Gastrointestinal disorders
Nausea
3.1%
4/127 • Number of events 5 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
2.4%
3/127 • Number of events 4 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
3.8%
5/131 • Number of events 6 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Cardiac disorders
Heart Palpitations
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Infections and infestations
Flu
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Insomnia
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Ear and labyrinth disorders
Lightheadedness
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Migraines
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 6 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Ear and labyrinth disorders
Motion Sickness
1.6%
2/127 • Number of events 7 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Musculoskeletal and connective tissue disorders
Upper back pain
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Musculoskeletal and connective tissue disorders
Back pain
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
General disorders
Bacterial Infection
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Skin and subcutaneous tissue disorders
Skin irritation
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Nervous system disorders
Vertigo
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
1.6%
2/127 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.76%
1/131 • Number of events 2 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
Musculoskeletal and connective tissue disorders
Knee Injury
0.79%
1/127 • Number of events 1 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/127 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.
0.00%
0/131 • Adverse event data were collected during participants' 12-week follow-up period.
Adverse events were collected primarily by a weekly adverse event assessment questionnaire, and events were also reported if participants indicated an adverse event during communications with study team and via other study free-text responses. Adverse events were considered moderate if medical intervention, such as use of a medication or an outpatient visit to a medical professional, occurred. Events were considered severe if visits with medical professionals involved an overnight stay.

Additional Information

Samuel Eberlein

Cedars-Sinai Medical Center

Phone: 310-423-6721

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place