Trial Outcomes & Findings for Virtual Environments for Vestibular Rehabilitation (NCT NCT04268745)

NCT ID: NCT04268745

Last Updated: 2023-12-15

Results Overview

The Visual Vertigo Analogue Scale (VVAS) is a self-reported questionnaire where a participant rates their visual vertigo on a 10 cm line in 9 different visually challenging environments. A score of 0 indicates no dizziness. Maximal score is 100 (calculated as the measurement on each item X 9 divided by 10). A higher score indicates worse outcome.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

30 participants

Primary outcome timeframe

baseline and 8 weeks

Results posted on

2023-12-15

Participant Flow

Participant milestones

Participant milestones
Measure
Virtual Reality
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Overall Study
STARTED
15
15
Overall Study
COMPLETED
8
10
Overall Study
NOT COMPLETED
7
5

Reasons for withdrawal

Reasons for withdrawal
Measure
Virtual Reality
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Overall Study
Lost to Follow-up
2
3
Overall Study
Withdrawal by Subject
4
2
Overall Study
Death in the family
1
0

Baseline Characteristics

Virtual Environments for Vestibular Rehabilitation

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality
n=15 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=15 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Total
n=30 Participants
Total of all reporting groups
Age, Continuous
45.33 years
STANDARD_DEVIATION 15.35 • n=5 Participants
50.43 years
STANDARD_DEVIATION 18.79 • n=7 Participants
47.79 years
STANDARD_DEVIATION 16.98 • n=5 Participants
Sex: Female, Male
Female
9 Participants
n=5 Participants
9 Participants
n=7 Participants
18 Participants
n=5 Participants
Sex: Female, Male
Male
6 Participants
n=5 Participants
6 Participants
n=7 Participants
12 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
2 Participants
n=5 Participants
0 Participants
n=7 Participants
2 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
1 Participants
n=5 Participants
4 Participants
n=7 Participants
5 Participants
n=5 Participants
Race (NIH/OMB)
White
7 Participants
n=5 Participants
8 Participants
n=7 Participants
15 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
4 Participants
n=5 Participants
1 Participants
n=7 Participants
5 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
2 Participants
n=7 Participants
2 Participants
n=5 Participants
Region of Enrollment
United States
15 participants
n=5 Participants
15 participants
n=7 Participants
30 participants
n=5 Participants
Dizziness Handicap Inventory
53.07 units on a scale
STANDARD_DEVIATION 16.42 • n=5 Participants
50.43 units on a scale
STANDARD_DEVIATION 18.79 • n=7 Participants
51.93 units on a scale
STANDARD_DEVIATION 17.99 • n=5 Participants
Diagnoses
Peripheral Hypofunction
13 Participants
n=5 Participants
11 Participants
n=7 Participants
24 Participants
n=5 Participants
Diagnoses
Post Concussion
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Diagnoses
Vestibular Migraine
0 Participants
n=5 Participants
2 Participants
n=7 Participants
2 Participants
n=5 Participants
Diagnoses
Acoustic Neuroma
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Head Thrust
Abnormal
6 Participants
n=5 Participants
6 Participants
n=7 Participants
12 Participants
n=5 Participants
Head Thrust
Normal
6 Participants
n=5 Participants
9 Participants
n=7 Participants
15 Participants
n=5 Participants
Head Thrust
NA
3 Participants
n=5 Participants
0 Participants
n=7 Participants
3 Participants
n=5 Participants
Head Shaking
Abnormal
6 Participants
n=5 Participants
5 Participants
n=7 Participants
11 Participants
n=5 Participants
Head Shaking
Normal
7 Participants
n=5 Participants
10 Participants
n=7 Participants
17 Participants
n=5 Participants
Head Shaking
NA
2 Participants
n=5 Participants
0 Participants
n=7 Participants
2 Participants
n=5 Participants
Gaze evoked nystagmus without fixation
Abnormal
7 Participants
n=5 Participants
1 Participants
n=7 Participants
8 Participants
n=5 Participants
Gaze evoked nystagmus without fixation
Normal
7 Participants
n=5 Participants
14 Participants
n=7 Participants
21 Participants
n=5 Participants
Gaze evoked nystagmus without fixation
NA
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Calorics via VNG Videonystagmography
Normal
1 Participants
n=5 Participants
2 Participants
n=7 Participants
3 Participants
n=5 Participants
Calorics via VNG Videonystagmography
Weakness
9 Participants
n=5 Participants
7 Participants
n=7 Participants
16 Participants
n=5 Participants
Calorics via VNG Videonystagmography
NA
5 Participants
n=5 Participants
6 Participants
n=7 Participants
11 Participants
n=5 Participants
Onset in Years
2.53 years
STANDARD_DEVIATION 3.98 • n=5 Participants
0.9 years
STANDARD_DEVIATION 0.76 • n=7 Participants
1.74 years
STANDARD_DEVIATION 2.98 • n=5 Participants

PRIMARY outcome

Timeframe: baseline and 8 weeks

The Visual Vertigo Analogue Scale (VVAS) is a self-reported questionnaire where a participant rates their visual vertigo on a 10 cm line in 9 different visually challenging environments. A score of 0 indicates no dizziness. Maximal score is 100 (calculated as the measurement on each item X 9 divided by 10). A higher score indicates worse outcome.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Visual Vertigo Analog Scale (VVAS)
Pre - Intervention
43.05 score on a scale
Interval 30.93 to 55.17
36.84 score on a scale
Interval 24.72 to 48.97
Visual Vertigo Analog Scale (VVAS)
Post - Intervention
31.28 score on a scale
Interval 14.59 to 47.97
21.41 score on a scale
Interval 6.51 to 36.31

PRIMARY outcome

Timeframe: baseline and 8 weeks

A functional test designed to assess individual's ability to perform various motor tasks, such as: walking with eyes closed, walking backwards, climbing stairs. There are 10 items, each is scored by a therapist on a scale of 0 (severe impairment) to 3 (normal). Maximal score is 30. Higher is better.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Functional Gait Analysis (FGA)
Pre - Intervention
20.43 score on a scale
Interval 18.43 to 22.52
21.07 score on a scale
Interval 19.05 to 23.08
Functional Gait Analysis (FGA)
Post - Intervention
26.35 score on a scale
Interval 23.61 to 29.1
27.95 score on a scale
Interval 25.5 to 30.41

PRIMARY outcome

Timeframe: baseline and 8 weeks

The DHI has 25 items and each item is scored as 'no', 'sometimes' or 'yes' to evaluate self-perceived disability imposed by dizziness. The minimum score is 0 and the maximum score is 100, a higher score indicates increased perceived disability. The scale is no = 0, sometimes = 2, and yes = 4.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
The Dizziness Handicap Inventory (DHI)
53.07 score on a scale
Interval 43.47 to 62.76
50.8 score on a scale
Interval 41.1 to 60.49

SECONDARY outcome

Timeframe: baseline and 8 weeks

A 16 item subjective measure of confidence in performing activities without falling. Each item is scored from 0% (no confidence in one's balance) to 100% (full confidence in one's balance). Total score is taken by dividing total by 16. A higher score indicates better balance confidence.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
The Activities Balance Confidence Scale
Post Intervention
82.89 score on a scale
Interval 70.46 to 95.31
79.78 score on a scale
Interval 68.41 to 91.14
The Activities Balance Confidence Scale
Pre Intervention
71.34 score on a scale
Interval 61.52 to 81.16
74.21 score on a scale
Interval 64.39 to 84.03

SECONDARY outcome

Timeframe: baseline and 8 weeks

Patients are asked to rise up from a chair, walk at their comfortable speed 10 feet, turn around a cone, walk back and sit down. The faster performance out of two trials was recorded.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
Timed-Up and Go
Pre - Intervention
7.97 seconds
Interval 7.02 to 8.92
7.77 seconds
Interval 6.87 to 8.67
Timed-Up and Go
Post - Intervention
7.93 seconds
Interval 6.88 to 8.98
8.03 seconds
Interval 7.08 to 8.98

SECONDARY outcome

Timeframe: baseline and 8 weeks

A multidirectional stepping test of dynamic balance and coordination. Participants are asked to step over 4 canes on the floor in a clockwise and then counterclockwise direction while being timed. Patients did one practice trial and then we recorded the faster performance out of two trials.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=8 Participants
Progressive immersive training with the virtual reality app Scenes: start from most salient to the patient, eventually do all Duration: start at 60 seconds, increase over time up to 3 minutes per scene Complexity: start minimal, gradually increase up to most complex Tasks: standing with diverse base of support (BOS), head turns (progress with speed, planes); stepping, turning 8 weeks, 1 visit per week, 30 minutes long In home: Gait and balance exercises, No exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Balance training: Progressive balance training within virtual environments
Traditional Vestibular Rehabilitation
n=10 Participants
Progressive gait, gaze stability and balance exercises Gait: walking with head turns, progress with range, speed and planes of head movement; change of walking BOS: wide, normal, tandem Gaze: focus on a target while moving head side to side / up down. Progress with speed, duration, busier background, standing to walking. Balance: standing balance tasks, progress with BOS (wide to narrow to tandem), support surface, eyes closed, duration, head turns. 8 weeks, 1 visit per week, 30 minutes long In home: Gait, gaze stability and balance exercises, including exercises with eyes closed, 8 weeks, 6 times per week, twice per day, 10 minutes long Traditional Vestibular Rehabilitation: Progressive balance training and gaze stability exercises
The Four-Step Square Test
Pre- Intervention
11.49 seconds
Interval 9.43 to 13.55
9.48 seconds
Interval 7.52 to 11.44
The Four-Step Square Test
Post- Intervention
10.29 seconds
Interval 7.96 to 12.63
9.65 seconds
Interval 7.54 to 11.75

Adverse Events

Virtual Reality

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Traditional Vestibular Rehabilitation

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Anat Lubetzky

New York University

Phone: 2129989195

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place