Trial Outcomes & Findings for Wayfinding Intervention in High-Fidelity Long-Term Memory (NCT NCT04253587)

NCT ID: NCT04253587

Last Updated: 2023-02-27

Results Overview

Mnemonic discrimination task testing recognition memory for common objects, as reported in scores on a scale of the Lure Discrimination Index ranging from 0.00 to 1.00 where higher values show better performance.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

50 participants

Primary outcome timeframe

baseline immediately before and post-assessment immediately after training regimen is completed

Results posted on

2023-02-27

Participant Flow

Participant milestones

Participant milestones
Measure
LabyrinthVR Trackers
Multi-session cognitive intervention with head-mounted display virtual reality computer game that presents an adaptive spatial wayfinding challenge. Game movement via participant ambulation wearing leg-position trackers. LabyrinthVR: Head-mounted display virtual reality game designed to induce environmental enrichment in an adaptive, immersive regimen of wayfinding in novel urban and village neighborhoods.
Placebo Controls
Multi-session cognitive intervention with handheld tablet or wireless virtual reality headset presentation of commercially available, narrative computer games. Placebo Games: Commercially-available, narrative computer games marketed as cognitively enriching.
Overall Study
STARTED
25
25
Overall Study
Baseline T1
24
21
Overall Study
Post Training T2
21
21
Overall Study
COMPLETED
21
21
Overall Study
NOT COMPLETED
4
4

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Wayfinding Intervention in High-Fidelity Long-Term Memory

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
LabyrinthVR Trackers
n=24 Participants
Participants who completed the intervention active training game using head-mounted display virtual reality headset.
Placebo Controls
n=21 Participants
Participants who completed the intervention control games using a tablet computer.
Total
n=45 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Age, Categorical
>=65 years
23 Participants
n=5 Participants
20 Participants
n=7 Participants
43 Participants
n=5 Participants
Age, Continuous
69.1 years
n=5 Participants
68.3 years
n=7 Participants
68.7 years
n=5 Participants
Sex: Female, Male
Female
10 Participants
n=5 Participants
10 Participants
n=7 Participants
20 Participants
n=5 Participants
Sex: Female, Male
Male
14 Participants
n=5 Participants
11 Participants
n=7 Participants
25 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
n=5 Participants
1 Participants
n=7 Participants
3 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
16 Participants
n=5 Participants
12 Participants
n=7 Participants
28 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
6 Participants
n=5 Participants
8 Participants
n=7 Participants
14 Participants
n=5 Participants
Region of Enrollment
United States
24 Participants
n=5 Participants
21 Participants
n=7 Participants
45 Participants
n=5 Participants

PRIMARY outcome

Timeframe: baseline immediately before and post-assessment immediately after training regimen is completed

Mnemonic discrimination task testing recognition memory for common objects, as reported in scores on a scale of the Lure Discrimination Index ranging from 0.00 to 1.00 where higher values show better performance.

Outcome measures

Outcome measures
Measure
LabyrinthVR Trackers
n=21 Participants
Participants who completed the intervention active training game using head-mounted display virtual reality headset.
Placebo Controls
n=21 Participants
Participants who completed the intervention control games using a tablet computer.
MDT Change in Mnemonic Discrimination
0.09 LDI score on a scale
Standard Error 0.03
0.01 LDI score on a scale
Standard Error 0.03

PRIMARY outcome

Timeframe: baseline immediately before and post-assessment immediately after training regimen is completed

Encoding and test of recent autobiographical long-term memory, as reported in scores on a scale of Percentage of Items Recalled ranging from 0.00 to 1.00 where higher values show better performance.

Outcome measures

Outcome measures
Measure
LabyrinthVR Trackers
n=21 Participants
Participants who completed the intervention active training game using head-mounted display virtual reality headset.
Placebo Controls
n=21 Participants
Participants who completed the intervention control games using a tablet computer.
WALK Change in Recall
0.03 Items Recalled score on a scale
Standard Error 0.02
0.00 Items Recalled score on a scale
Standard Error 0.02

PRIMARY outcome

Timeframe: during collection of Outcome 1, baseline immediately before and post-assessment immediately after training regimen is completed

Population: THESE DATA WERE NOT COLLECTED OR ANALYZED DUE TO FUNDING CONSTRAINTS

Structural MRI T1 data will be analyzed in terms of volumetric-based morphometry and compared between treatment arms and timepoints.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: during collection of Outcome 1, baseline immediately before and post-assessment immediately after training regimen is completed

Population: THESE DATA WERE NOT COLLECTED OR ANALYZED DUE TO FUNDING CONSTRAINTS

functional MRI data will be analyzed in terms of beta-series correlations between co-active cortical regions of interest and compared between treatment arms and timepoints.

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: baseline immediately before and post-assessment immediately after training regimen is completed

Population: THESE DATA WERE NOT COLLECTED OR ANALYZED DUE TO FUNDING CONSTRAINTS

A tablet application using a speech-to-text interface to administer neuropsychological tests comparable to CVLT-II verbal memory, verbal fluency, digit span and Trail Making Test-B. Raw scores from the tasks will be transformed to z-scores, relative to population normative values, and a participant's z-scores will be the uniform measures of their performance across RCM tasks. THESE DATA WERE NOT COLLECTED OR ANALYZED DUE TO FUNDING CONSTRAINTS

Outcome measures

Outcome data not reported

SECONDARY outcome

Timeframe: baseline immediately before and post-assessment immediately after training regimen is completed

Population: THESE DATA WERE NOT COLLECTED OR ANALYZED DUE TO FUNDING CONSTRAINTS

test of speed and accuracy of visual attention and impulsivity

Outcome measures

Outcome data not reported

Adverse Events

LabyrinthVR Trackers

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Placebo Controls

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Peter Wais, Principal Investigator

UCSF Dept of Neurology

Phone: 415-502-1212

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place