Trial Outcomes & Findings for VR System for Cross-modal Rehabilitation of Hemianopia (NCT NCT04230486)
NCT ID: NCT04230486
Last Updated: 2022-11-30
Results Overview
The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.
COMPLETED
NA
6 participants
Baseline
2022-11-30
Participant Flow
Six subjects signed consent. One screen failed.
Participant milestones
| Measure |
Experimental Group Virtual Reality (VR) Treatment
Visual Auditory Virtual Reality rehabilitation for visual hemianopia
Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
|
|---|---|
|
Overall Study
STARTED
|
6
|
|
Overall Study
COMPLETED
|
5
|
|
Overall Study
NOT COMPLETED
|
1
|
Reasons for withdrawal
| Measure |
Experimental Group Virtual Reality (VR) Treatment
Visual Auditory Virtual Reality rehabilitation for visual hemianopia
Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
|
|---|---|
|
Overall Study
Screen Failure
|
1
|
Baseline Characteristics
VR System for Cross-modal Rehabilitation of Hemianopia
Baseline characteristics by cohort
| Measure |
Experimental Group Virtual Reality (VR) Treatment
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia
Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
|
|---|---|
|
Age, Continuous
|
62.6 years
STANDARD_DEVIATION 13.667 • n=113 Participants
|
|
Sex: Female, Male
Female
|
4 Participants
n=113 Participants
|
|
Sex: Female, Male
Male
|
1 Participants
n=113 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=113 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
5 Participants
n=113 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
Black or African American
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
White
|
5 Participants
n=113 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=113 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=113 Participants
|
|
Region of Enrollment
United States
|
5 participants
n=113 Participants
|
PRIMARY outcome
Timeframe: BaselinePopulation: Analysis only includes subjects who completed study.
The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Humphrey Visual Field Perimetry
|
108 visual angle degrees^2
Standard Deviation 198.49
|
1272 visual angle degrees^2
Standard Deviation 117.58
|
PRIMARY outcome
Timeframe: up to 2 MonthsPopulation: Analysis only includes subjects who completed study.
The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Humphrey Visual Field Perimetry
|
594 visual angle degrees^2
Standard Deviation 542.99
|
1356 visual angle degrees^2
Standard Deviation 18.59
|
PRIMARY outcome
Timeframe: Day 1Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality (VR) Visual Field Test--Mean Percent Correct
15 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
91.667 percentage of correct trials
Standard Deviation 11.785
|
|
Virtual Reality (VR) Visual Field Test--Mean Percent Correct
30 Degrees
|
8.33 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 2Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
16.667 percentage of correct trials
Standard Deviation 23.57
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 3Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 4Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 5Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 6Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 7Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
58.333 percentage of correct trials
Standard Deviation 35.355
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 8Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 8, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 9Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 10Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 11Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 11, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 12Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.33 percentage of correct trials
Standard Deviation 11.785
|
91.667 percentage of correct trials
Standard Deviation 11.785
|
PRIMARY outcome
Timeframe: Day 13Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
41.667 percentage of correct trials
Standard Deviation 58.926
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 14Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
58.333 percentage of correct trials
Standard Deviation 58.926
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 15Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
91.667 percentage of correct trials
Standard Deviation 11.785
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 16Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 17Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 18Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 19Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
0 percentage of correct trials
Standard Deviation 0
|
91.667 percentage of correct trials
Standard Deviation 11.785
|
PRIMARY outcome
Timeframe: Day 20Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
8.333 percentage of correct trials
Standard Deviation 11.785
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 21Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 21, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 22Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 47.14
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
41.667 percentage of correct trials
Standard Deviation 58.926
|
91.667 percentage of correct trials
Standard Deviation 11.785
|
PRIMARY outcome
Timeframe: Day 23Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 23, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 24Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 24, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 25Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
66.667 percentage of correct trials
Standard Deviation 47.14
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
58.333 percentage of correct trials
Standard Deviation 58.926
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 26Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: Day 27Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 27, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 28Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 28, so no data was collected for any subjects for this day.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
Outcome data not reported
PRIMARY outcome
Timeframe: Day 29Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.
Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
|
66.667 percentage of correct trials
Standard Deviation 47.14
|
100 percentage of correct trials
Standard Deviation 0
|
|
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
|
50 percentage of correct trials
Standard Deviation 70.711
|
100 percentage of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: BaselineThe number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Peripheral Visual Field Frame Test
15 Degrees
|
20 Percent of correct trials
Standard Deviation 44.7214
|
80 Percent of correct trials
Standard Deviation 44.7214
|
|
Peripheral Visual Field Frame Test
60 Degrees
|
20 Percent of correct trials
Standard Deviation 44.7214
|
72 Percent of correct trials
Standard Deviation 43.8178
|
|
Peripheral Visual Field Frame Test
30 Degrees
|
20 Percent of correct trials
Standard Deviation 44.7214
|
80 Percent of correct trials
Standard Deviation 44.7214
|
|
Peripheral Visual Field Frame Test
45 Degrees
|
20 Percent of correct trials
Standard Deviation 44.7214
|
80 Percent of correct trials
Standard Deviation 44.7214
|
|
Peripheral Visual Field Frame Test
75 Degrees
|
0 Percent of correct trials
Standard Deviation 0
|
76 Percent of correct trials
Standard Deviation 43.359
|
PRIMARY outcome
Timeframe: up to 2 MonthsThe number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Peripheral Visual Field Frame Test
75 Degrees
|
60 Percent of correct trials
Standard Deviation 54.7723
|
92 Percent of correct trials
Standard Deviation 17.8885
|
|
Peripheral Visual Field Frame Test
15 Degrees
|
100 Percent of correct trials
Standard Deviation 0
|
80 Percent of correct trials
Standard Deviation 44.7214
|
|
Peripheral Visual Field Frame Test
30 Degrees
|
96 Percent of correct trials
Standard Deviation 8.9443
|
96 Percent of correct trials
Standard Deviation 8.9443
|
|
Peripheral Visual Field Frame Test
45 Degrees
|
92 Percent of correct trials
Standard Deviation 17.8885
|
100 Percent of correct trials
Standard Deviation 0
|
|
Peripheral Visual Field Frame Test
60 Degrees
|
80 Percent of correct trials
Standard Deviation 44.7214
|
100 Percent of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: 3 MonthsThe number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Peripheral Visual Field Frame Test
15 Degrees
|
95 Percent of correct trials
Standard Deviation 10
|
90 Percent of correct trials
Standard Deviation 20
|
|
Peripheral Visual Field Frame Test
30 Degrees
|
90 Percent of correct trials
Standard Deviation 20
|
90 Percent of correct trials
Standard Deviation 20
|
|
Peripheral Visual Field Frame Test
45 Degrees
|
80 Percent of correct trials
Standard Deviation 40
|
100 Percent of correct trials
Standard Deviation 0
|
|
Peripheral Visual Field Frame Test
60 Degrees
|
75 Percent of correct trials
Standard Deviation 50
|
100 Percent of correct trials
Standard Deviation 0
|
|
Peripheral Visual Field Frame Test
75 Degrees
|
65 Percent of correct trials
Standard Deviation 47.2582
|
100 Percent of correct trials
Standard Deviation 0
|
PRIMARY outcome
Timeframe: 6 MonthsPopulation: Due to study timeline constraints, only one subject completed the 6 month follow-up test.
The number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
n=1 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Peripheral Visual Field Frame Test
15 Degrees
|
100 Percent of correct trials
|
100 Percent of correct trials
|
|
Peripheral Visual Field Frame Test
30 Degrees
|
100 Percent of correct trials
|
100 Percent of correct trials
|
|
Peripheral Visual Field Frame Test
75 Degrees
|
100 Percent of correct trials
|
100 Percent of correct trials
|
|
Peripheral Visual Field Frame Test
45 Degrees
|
100 Percent of correct trials
|
100 Percent of correct trials
|
|
Peripheral Visual Field Frame Test
60 Degrees
|
100 Percent of correct trials
|
100 Percent of correct trials
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. This score is calculated from the average of all subscale scores in the NEI VFQ-25 excluding the general health score. The score ranges from 0 to 100. A higher score denotes better vision-related quality of life.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
Baseline
|
60.793 score on a scale
Standard Deviation 19.498
|
—
|
|
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
2 months
|
68.621 score on a scale
Standard Deviation 21.932
|
—
|
|
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
3 months
|
69.893 score on a scale
Standard Deviation 29.418
|
—
|
SECONDARY outcome
Timeframe: 6 monthPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. This score is calculated from the average of all subscale scores in the NEI VFQ-25 excluding the general health score. The score ranges from 0 to 100. A higher score denotes better vision-related quality of life.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Composite Score
|
85.87 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Health Score is a subscale that measures the participant's self-report of their overall health. The score ranges from 0 to 100. A higher score denotes better perception of overall health.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--General Health Score Subscale
Baseline
|
68.75 score on a scale
Standard Deviation 37.5
|
—
|
|
NEI-VFQ-25--General Health Score Subscale
2 months
|
68.75 score on a scale
Standard Deviation 31.458
|
—
|
|
NEI-VFQ-25--General Health Score Subscale
3 months
|
62.5 score on a scale
Standard Deviation 17.678
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Health Score is a subscale that measures the participant's self-report of their overall health. The score ranges from 0 to 100. A higher score denotes better perception of overall health.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--General Health Score Subscale
|
50 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Vision Score measures the participant's reported quality of vision. The score ranges from 0 to 100. A higher score denotes a better perception of vision
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--General Vision Score Subscale
3 months
|
70 score on a scale
Standard Deviation 14.142
|
—
|
|
NEI-VFQ-25--General Vision Score Subscale
Baseline
|
65 score on a scale
Standard Deviation 19.149
|
—
|
|
NEI-VFQ-25--General Vision Score Subscale
2 months
|
60 score on a scale
Standard Deviation 28.284
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Vision Score measures the participant's reported quality of vision. The score ranges from 0 to 100. A higher score denotes a better perception of vision
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--General Vision Score Subscale
|
80 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Ocular Pain Score Subscale measures reported pain or discomfort in and around the eyes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to ocular pain.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Ocular Pain Score Subscale
Baseline
|
90.625 score on a scale
Standard Deviation 6.25
|
—
|
|
NEI-VFQ-25--Ocular Pain Score Subscale
2 months
|
90.625 score on a scale
Standard Deviation 11.968
|
—
|
|
NEI-VFQ-25--Ocular Pain Score Subscale
3 months
|
81.25 score on a scale
Standard Deviation 26.517
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Ocular Pain Score Subscale measures reported pain or discomfort in and around the eyes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to ocular pain.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Ocular Pain Score Subscale
|
100 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Near Activities Score Subscale measures difficulty with performing near activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to near activities.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Near Activities Score Subscale
Baseline
|
56.25 score on a scale
Standard Deviation 22.948
|
—
|
|
NEI-VFQ-25--Near Activities Score Subscale
2 months
|
60.417 score on a scale
Standard Deviation 31.458
|
—
|
|
NEI-VFQ-25--Near Activities Score Subscale
3 months
|
75 score on a scale
Standard Deviation 11.785
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Near Activities Score Subscale measures difficulty with performing near activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to near activities.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Near Activities Score Subscale
|
75 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Distance Activities Score Subscale measures difficulty with performing distance activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to distance activities.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Distance Activities Score Subscale
Baseline
|
48.333 score on a scale
Standard Deviation 18.609
|
—
|
|
NEI-VFQ-25--Distance Activities Score Subscale
2 months
|
76.25 score on a scale
Standard Deviation 19.167
|
—
|
|
NEI-VFQ-25--Distance Activities Score Subscale
3 months
|
77.5 score on a scale
Standard Deviation 20.035
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Distance Activities Score Subscale measures difficulty with performing distance activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to distance activities.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Distance Activities Score Subscale
|
75 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Social Functioning Score Subscale measures how vision difficulties affect social functioning. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to social functioning.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Social Functioning Score Subscale
Baseline
|
55 score on a scale
Standard Deviation 24.495
|
—
|
|
NEI-VFQ-25--Social Functioning Score Subscale
2 months
|
70.625 score on a scale
Standard Deviation 35.259
|
—
|
|
NEI-VFQ-25--Social Functioning Score Subscale
3 months
|
87.5 score on a scale
Standard Deviation 17.678
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Social Functioning Score Subscale measures how vision difficulties affect social functioning. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to social functioning.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Social Functioning Score Subscale
|
87.5 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Mental Health Score Subscale measures how much patients feel vision affects their mental health. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to mental health.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Mental Health Score Subscale
Baseline
|
51.563 score on a scale
Standard Deviation 32.022
|
—
|
|
NEI-VFQ-25--Mental Health Score Subscale
2 months
|
48.4375 score on a scale
Standard Deviation 35.858
|
—
|
|
NEI-VFQ-25--Mental Health Score Subscale
3 months
|
56.25 score on a scale
Standard Deviation 61.872
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Mental Health Score Subscale measures how much patients feel vision affects their mental health. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to mental health.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Mental Health Score Subscale
|
98.73 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Role Difficulties Score Subscale measures how limited by their vision patients feel they are. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to role difficulties.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Role Difficulties Score Subscale
3 months
|
50 score on a scale
Standard Deviation 70.711
|
—
|
|
NEI-VFQ-25--Role Difficulties Score Subscale
Baseline
|
62.5 score on a scale
Standard Deviation 32.275
|
—
|
|
NEI-VFQ-25--Role Difficulties Score Subscale
2 months
|
65.625 score on a scale
Standard Deviation 11.968
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Role Difficulties Score Subscale measures how limited by their vision patients feel they are. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to role difficulties.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Role Difficulties Score Subscale
|
100 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Dependency Score Subscale measures how much patients are dependent on other people due to their vision. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to dependency.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Dependency Score Subscale
Baseline
|
41.667 score on a scale
Standard Deviation 35.355
|
—
|
|
NEI-VFQ-25--Dependency Score Subscale
2 months
|
50 score on a scale
Standard Deviation 41.388
|
—
|
|
NEI-VFQ-25--Dependency Score Subscale
3 months
|
62.5 score on a scale
Standard Deviation 53.033
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Dependency Score Subscale measures how much patients are dependent on other people due to their vision. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to dependency.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Dependency Score Subscale
|
100 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsPopulation: Driving Score Mean and Standard deviation could not be calculated because only one subject was driving and only for the 3 month follow up.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Driving Score Subscale measures patients' reported difficulty with driving. The score ranges from 0 to 100. Patients who do not drive are not given a driving score. A higher score denotes better vision-specific quality of life related to driving.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Driving Score Subscale
3 months
|
83.333 score on a scale
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Driving Score Subscale measures patients' reported difficulty with driving. The score ranges from 0 to 100. Patients who do not drive are not given a driving score. A higher score denotes better vision-specific quality of life related to driving.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Driving Score Subscale
|
58.33 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Color Vision Score Subscale measures how much difficulty patients have with using color vision to complete daily activities such as picking out clothes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to color vision.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Color Vision Score Subscale
2 months
|
87.5 score on a scale
Standard Deviation 14.434
|
—
|
|
NEI-VFQ-25--Color Vision Score Subscale
3 months
|
87.5 score on a scale
Standard Deviation 17.678
|
—
|
|
NEI-VFQ-25--Color Vision Score Subscale
Baseline
|
75 score on a scale
Standard Deviation 20.412
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Color Vision Score Subscale measures how much difficulty patients have with using color vision to complete daily activities such as picking out clothes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to color vision.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Color Vision Score Subscale
|
100 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 months, 3 monthsThe NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Peripheral Vision Score Subscale measures how much difficulty patients have with their peripheral vision to complete daily activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to peripheral vision.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Peripheral Vision Score Subscale
Baseline
|
50 score on a scale
Standard Deviation 35.3554
|
—
|
|
NEI-VFQ-25--Peripheral Vision Score Subscale
2 months
|
81.25 score on a scale
Standard Deviation 37.5
|
—
|
|
NEI-VFQ-25--Peripheral Vision Score Subscale
3 months
|
62.5 score on a scale
Standard Deviation 17.678
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Peripheral Vision Score Subscale measures how much difficulty patients have with their peripheral vision to complete daily activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to peripheral vision.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
NEI-VFQ-25--Peripheral Vision Score Subscale
|
75 score on a scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 monthsThe VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
Veterans Affairs Low Vision Visual Function Questionnaire-48 (VA LV VFQ-48)--Item Score
2 Months
|
1.704 Score on a Scale
Standard Deviation 0.948
|
—
|
|
Veterans Affairs Low Vision Visual Function Questionnaire-48 (VA LV VFQ-48)--Item Score
Baseline
|
1.248 Score on a Scale
Standard Deviation 0.898
|
—
|
SECONDARY outcome
Timeframe: 3 monthsPopulation: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.
The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Item Score
|
2.063 Score on a Scale
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Item Score
|
1.955 Score on a Scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 monthsThe VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Composite Score
Baseline
|
-1.607 Score on a Scale
Standard Deviation 1.923
|
—
|
|
VA LV VFQ-48--Composite Score
2 Months
|
-2.481 Score on a Scale
Standard Deviation 1.834
|
—
|
SECONDARY outcome
Timeframe: 3 monthsPopulation: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.
he VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Composite Score
|
-2.415 Score on a Scale
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
he VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Composite Score
|
-2.095 Score on a Scale
|
—
|
SECONDARY outcome
Timeframe: Baseline, 2 monthsThe VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Reading Domain Score
Baseline
|
1.839 Score on a Scale
Standard Deviation 1.050
|
—
|
|
VA LV VFQ-48--Reading Domain Score
2 Months
|
2.230 Score on a Scale
Standard Deviation 0.982
|
—
|
SECONDARY outcome
Timeframe: 3 monthsPopulation: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.
The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Reading Domain Score
|
2.673 Score on a Scale
|
—
|
SECONDARY outcome
Timeframe: 6 monthsPopulation: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.
The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).
Outcome measures
| Measure |
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
|
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
|
|---|---|---|
|
VA LV VFQ-48--Reading Domain Score
|
2.549 Score on a Scale
|
—
|
OTHER_PRE_SPECIFIED outcome
Timeframe: First visit after the completion of rehabilitation (1 or 2 months)Change in the percentage of correctly identified trials.
Outcome measures
Outcome data not reported
OTHER_PRE_SPECIFIED outcome
Timeframe: First visit after the completion of rehabilitation (1 or 2 months)Change in the percentage of correctly identified trials for each color.
Outcome measures
Outcome data not reported
OTHER_PRE_SPECIFIED outcome
Timeframe: First visit after the completion of rehabilitation (1 or 2 months)Change in the percentage of correctly identified trials.
Outcome measures
Outcome data not reported
Adverse Events
Experimental Group Virtual Reality (VR) Treatment
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place