Trial Outcomes & Findings for VR System for Cross-modal Rehabilitation of Hemianopia (NCT NCT04230486)

NCT ID: NCT04230486

Last Updated: 2022-11-30

Results Overview

The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

6 participants

Primary outcome timeframe

Baseline

Results posted on

2022-11-30

Participant Flow

Six subjects signed consent. One screen failed.

Participant milestones

Participant milestones
Measure
Experimental Group Virtual Reality (VR) Treatment
Visual Auditory Virtual Reality rehabilitation for visual hemianopia Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
Overall Study
STARTED
6
Overall Study
COMPLETED
5
Overall Study
NOT COMPLETED
1

Reasons for withdrawal

Reasons for withdrawal
Measure
Experimental Group Virtual Reality (VR) Treatment
Visual Auditory Virtual Reality rehabilitation for visual hemianopia Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
Overall Study
Screen Failure
1

Baseline Characteristics

VR System for Cross-modal Rehabilitation of Hemianopia

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Experimental Group Virtual Reality (VR) Treatment
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia Cross-model Visual Auditory Rehabilitation: Subjects will put on a virtual reality rehabilitation system which will present sights and sounds.
Age, Continuous
62.6 years
STANDARD_DEVIATION 13.667 • n=113 Participants
Sex: Female, Male
Female
4 Participants
n=113 Participants
Sex: Female, Male
Male
1 Participants
n=113 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
n=113 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
5 Participants
n=113 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=113 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=113 Participants
Race (NIH/OMB)
Asian
0 Participants
n=113 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=113 Participants
Race (NIH/OMB)
Black or African American
0 Participants
n=113 Participants
Race (NIH/OMB)
White
5 Participants
n=113 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=113 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=113 Participants
Region of Enrollment
United States
5 participants
n=113 Participants

PRIMARY outcome

Timeframe: Baseline

Population: Analysis only includes subjects who completed study.

The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Humphrey Visual Field Perimetry
108 visual angle degrees^2
Standard Deviation 198.49
1272 visual angle degrees^2
Standard Deviation 117.58

PRIMARY outcome

Timeframe: up to 2 Months

Population: Analysis only includes subjects who completed study.

The area of the subject's visual field measured by 30-2 Humphrey visual field (HVF) perimetry. Both left and right sides will be tested. The deficit side includes is the hemianopic side. The intact side is the non-hemianopic side. During the HVF test, light is projected into a white bowl with a standardized background light intensity to form a circular stimulus, around 30 cm away from the patient's eye. The overall field mapping technique used is a form of static perimetry, where a stimulus appears in various areas of the field of vision. The patient indicates when they can see the stimulus and the perimetrist then records the point where the stimulus was seen. These data points are used to determine the patient's visual field.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Humphrey Visual Field Perimetry
594 visual angle degrees^2
Standard Deviation 542.99
1356 visual angle degrees^2
Standard Deviation 18.59

PRIMARY outcome

Timeframe: Day 1

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality (VR) Visual Field Test--Mean Percent Correct
15 Degrees
0 percentage of correct trials
Standard Deviation 0
91.667 percentage of correct trials
Standard Deviation 11.785
Virtual Reality (VR) Visual Field Test--Mean Percent Correct
30 Degrees
8.33 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 2

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
16.667 percentage of correct trials
Standard Deviation 23.57
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 3

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 4

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 5

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 6

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 7

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
58.333 percentage of correct trials
Standard Deviation 35.355
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 8

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 8, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 9

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 10

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 11

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 11, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 12

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.33 percentage of correct trials
Standard Deviation 11.785
91.667 percentage of correct trials
Standard Deviation 11.785

PRIMARY outcome

Timeframe: Day 13

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
41.667 percentage of correct trials
Standard Deviation 58.926
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 14

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
58.333 percentage of correct trials
Standard Deviation 58.926
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 15

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
91.667 percentage of correct trials
Standard Deviation 11.785
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 16

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 17

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 18

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 19

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
0 percentage of correct trials
Standard Deviation 0
91.667 percentage of correct trials
Standard Deviation 11.785

PRIMARY outcome

Timeframe: Day 20

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
8.333 percentage of correct trials
Standard Deviation 11.785
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 21

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 21, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 22

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 47.14
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
41.667 percentage of correct trials
Standard Deviation 58.926
91.667 percentage of correct trials
Standard Deviation 11.785

PRIMARY outcome

Timeframe: Day 23

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 23, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 24

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 24, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 25

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
66.667 percentage of correct trials
Standard Deviation 47.14
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
58.333 percentage of correct trials
Standard Deviation 58.926
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 26

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Day 27

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 27, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 28

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19. Data was not collected for 3 subjects due to logistical issues during COVID-19. One subject did not complete the test day 28, so no data was collected for any subjects for this day.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome data not reported

PRIMARY outcome

Timeframe: Day 29

Population: Data was not collected for 3 subjects due to logistical issues during COVID-19.

Percent of correct trials in each location tested. Location at 15 degrees and 30 degrees on the horizontal meridian on both the left and right side were tested. Virtual Reality Visual Field test is a brief 5-minute test using the VR system to track rehabilitation progress. The test consists of 30 trials with visual stimulus presented either 15° or 30° in either the hemianopia field or the intact field at random time intervals.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=2 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Virtual Reality Visual Field Test--Mean Percent Correct
15 Degrees
66.667 percentage of correct trials
Standard Deviation 47.14
100 percentage of correct trials
Standard Deviation 0
Virtual Reality Visual Field Test--Mean Percent Correct
30 Degrees
50 percentage of correct trials
Standard Deviation 70.711
100 percentage of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: Baseline

The number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Peripheral Visual Field Frame Test
15 Degrees
20 Percent of correct trials
Standard Deviation 44.7214
80 Percent of correct trials
Standard Deviation 44.7214
Peripheral Visual Field Frame Test
60 Degrees
20 Percent of correct trials
Standard Deviation 44.7214
72 Percent of correct trials
Standard Deviation 43.8178
Peripheral Visual Field Frame Test
30 Degrees
20 Percent of correct trials
Standard Deviation 44.7214
80 Percent of correct trials
Standard Deviation 44.7214
Peripheral Visual Field Frame Test
45 Degrees
20 Percent of correct trials
Standard Deviation 44.7214
80 Percent of correct trials
Standard Deviation 44.7214
Peripheral Visual Field Frame Test
75 Degrees
0 Percent of correct trials
Standard Deviation 0
76 Percent of correct trials
Standard Deviation 43.359

PRIMARY outcome

Timeframe: up to 2 Months

The number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Peripheral Visual Field Frame Test
75 Degrees
60 Percent of correct trials
Standard Deviation 54.7723
92 Percent of correct trials
Standard Deviation 17.8885
Peripheral Visual Field Frame Test
15 Degrees
100 Percent of correct trials
Standard Deviation 0
80 Percent of correct trials
Standard Deviation 44.7214
Peripheral Visual Field Frame Test
30 Degrees
96 Percent of correct trials
Standard Deviation 8.9443
96 Percent of correct trials
Standard Deviation 8.9443
Peripheral Visual Field Frame Test
45 Degrees
92 Percent of correct trials
Standard Deviation 17.8885
100 Percent of correct trials
Standard Deviation 0
Peripheral Visual Field Frame Test
60 Degrees
80 Percent of correct trials
Standard Deviation 44.7214
100 Percent of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: 3 Months

The number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=5 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Peripheral Visual Field Frame Test
15 Degrees
95 Percent of correct trials
Standard Deviation 10
90 Percent of correct trials
Standard Deviation 20
Peripheral Visual Field Frame Test
30 Degrees
90 Percent of correct trials
Standard Deviation 20
90 Percent of correct trials
Standard Deviation 20
Peripheral Visual Field Frame Test
45 Degrees
80 Percent of correct trials
Standard Deviation 40
100 Percent of correct trials
Standard Deviation 0
Peripheral Visual Field Frame Test
60 Degrees
75 Percent of correct trials
Standard Deviation 50
100 Percent of correct trials
Standard Deviation 0
Peripheral Visual Field Frame Test
75 Degrees
65 Percent of correct trials
Standard Deviation 47.2582
100 Percent of correct trials
Standard Deviation 0

PRIMARY outcome

Timeframe: 6 Months

Population: Due to study timeline constraints, only one subject completed the 6 month follow-up test.

The number of points subjects can detect in each location of the visual field along the horizontal meridian. Percent of correct trials in each location tested in the deficit and intact side. Locations at 15°, 30°, 45°, 60°, and 75° on the horizontal meridian on the left and right side were tested.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
n=1 eyes
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Peripheral Visual Field Frame Test
15 Degrees
100 Percent of correct trials
100 Percent of correct trials
Peripheral Visual Field Frame Test
30 Degrees
100 Percent of correct trials
100 Percent of correct trials
Peripheral Visual Field Frame Test
75 Degrees
100 Percent of correct trials
100 Percent of correct trials
Peripheral Visual Field Frame Test
45 Degrees
100 Percent of correct trials
100 Percent of correct trials
Peripheral Visual Field Frame Test
60 Degrees
100 Percent of correct trials
100 Percent of correct trials

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. This score is calculated from the average of all subscale scores in the NEI VFQ-25 excluding the general health score. The score ranges from 0 to 100. A higher score denotes better vision-related quality of life.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
Baseline
60.793 score on a scale
Standard Deviation 19.498
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
2 months
68.621 score on a scale
Standard Deviation 21.932
National Eye Institute Visual Function Questionnaire (NEI-VFQ-25)--Composite Score
3 months
69.893 score on a scale
Standard Deviation 29.418

SECONDARY outcome

Timeframe: 6 month

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. This score is calculated from the average of all subscale scores in the NEI VFQ-25 excluding the general health score. The score ranges from 0 to 100. A higher score denotes better vision-related quality of life.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Composite Score
85.87 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Health Score is a subscale that measures the participant's self-report of their overall health. The score ranges from 0 to 100. A higher score denotes better perception of overall health.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--General Health Score Subscale
Baseline
68.75 score on a scale
Standard Deviation 37.5
NEI-VFQ-25--General Health Score Subscale
2 months
68.75 score on a scale
Standard Deviation 31.458
NEI-VFQ-25--General Health Score Subscale
3 months
62.5 score on a scale
Standard Deviation 17.678

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Health Score is a subscale that measures the participant's self-report of their overall health. The score ranges from 0 to 100. A higher score denotes better perception of overall health.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--General Health Score Subscale
50 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Vision Score measures the participant's reported quality of vision. The score ranges from 0 to 100. A higher score denotes a better perception of vision

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--General Vision Score Subscale
3 months
70 score on a scale
Standard Deviation 14.142
NEI-VFQ-25--General Vision Score Subscale
Baseline
65 score on a scale
Standard Deviation 19.149
NEI-VFQ-25--General Vision Score Subscale
2 months
60 score on a scale
Standard Deviation 28.284

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The General Vision Score measures the participant's reported quality of vision. The score ranges from 0 to 100. A higher score denotes a better perception of vision

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--General Vision Score Subscale
80 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Ocular Pain Score Subscale measures reported pain or discomfort in and around the eyes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to ocular pain.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Ocular Pain Score Subscale
Baseline
90.625 score on a scale
Standard Deviation 6.25
NEI-VFQ-25--Ocular Pain Score Subscale
2 months
90.625 score on a scale
Standard Deviation 11.968
NEI-VFQ-25--Ocular Pain Score Subscale
3 months
81.25 score on a scale
Standard Deviation 26.517

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Ocular Pain Score Subscale measures reported pain or discomfort in and around the eyes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to ocular pain.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Ocular Pain Score Subscale
100 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Near Activities Score Subscale measures difficulty with performing near activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to near activities.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Near Activities Score Subscale
Baseline
56.25 score on a scale
Standard Deviation 22.948
NEI-VFQ-25--Near Activities Score Subscale
2 months
60.417 score on a scale
Standard Deviation 31.458
NEI-VFQ-25--Near Activities Score Subscale
3 months
75 score on a scale
Standard Deviation 11.785

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Near Activities Score Subscale measures difficulty with performing near activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to near activities.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Near Activities Score Subscale
75 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Distance Activities Score Subscale measures difficulty with performing distance activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to distance activities.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Distance Activities Score Subscale
Baseline
48.333 score on a scale
Standard Deviation 18.609
NEI-VFQ-25--Distance Activities Score Subscale
2 months
76.25 score on a scale
Standard Deviation 19.167
NEI-VFQ-25--Distance Activities Score Subscale
3 months
77.5 score on a scale
Standard Deviation 20.035

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Distance Activities Score Subscale measures difficulty with performing distance activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to distance activities.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Distance Activities Score Subscale
75 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Social Functioning Score Subscale measures how vision difficulties affect social functioning. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to social functioning.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Social Functioning Score Subscale
Baseline
55 score on a scale
Standard Deviation 24.495
NEI-VFQ-25--Social Functioning Score Subscale
2 months
70.625 score on a scale
Standard Deviation 35.259
NEI-VFQ-25--Social Functioning Score Subscale
3 months
87.5 score on a scale
Standard Deviation 17.678

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Social Functioning Score Subscale measures how vision difficulties affect social functioning. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to social functioning.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Social Functioning Score Subscale
87.5 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Mental Health Score Subscale measures how much patients feel vision affects their mental health. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to mental health.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Mental Health Score Subscale
Baseline
51.563 score on a scale
Standard Deviation 32.022
NEI-VFQ-25--Mental Health Score Subscale
2 months
48.4375 score on a scale
Standard Deviation 35.858
NEI-VFQ-25--Mental Health Score Subscale
3 months
56.25 score on a scale
Standard Deviation 61.872

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Mental Health Score Subscale measures how much patients feel vision affects their mental health. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to mental health.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Mental Health Score Subscale
98.73 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Role Difficulties Score Subscale measures how limited by their vision patients feel they are. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to role difficulties.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Role Difficulties Score Subscale
3 months
50 score on a scale
Standard Deviation 70.711
NEI-VFQ-25--Role Difficulties Score Subscale
Baseline
62.5 score on a scale
Standard Deviation 32.275
NEI-VFQ-25--Role Difficulties Score Subscale
2 months
65.625 score on a scale
Standard Deviation 11.968

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Role Difficulties Score Subscale measures how limited by their vision patients feel they are. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life relating to role difficulties.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Role Difficulties Score Subscale
100 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Dependency Score Subscale measures how much patients are dependent on other people due to their vision. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to dependency.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Dependency Score Subscale
Baseline
41.667 score on a scale
Standard Deviation 35.355
NEI-VFQ-25--Dependency Score Subscale
2 months
50 score on a scale
Standard Deviation 41.388
NEI-VFQ-25--Dependency Score Subscale
3 months
62.5 score on a scale
Standard Deviation 53.033

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Dependency Score Subscale measures how much patients are dependent on other people due to their vision. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to dependency.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Dependency Score Subscale
100 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

Population: Driving Score Mean and Standard deviation could not be calculated because only one subject was driving and only for the 3 month follow up.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Driving Score Subscale measures patients' reported difficulty with driving. The score ranges from 0 to 100. Patients who do not drive are not given a driving score. A higher score denotes better vision-specific quality of life related to driving.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Driving Score Subscale
3 months
83.333 score on a scale

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Driving Score Subscale measures patients' reported difficulty with driving. The score ranges from 0 to 100. Patients who do not drive are not given a driving score. A higher score denotes better vision-specific quality of life related to driving.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Driving Score Subscale
58.33 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Color Vision Score Subscale measures how much difficulty patients have with using color vision to complete daily activities such as picking out clothes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to color vision.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Color Vision Score Subscale
2 months
87.5 score on a scale
Standard Deviation 14.434
NEI-VFQ-25--Color Vision Score Subscale
3 months
87.5 score on a scale
Standard Deviation 17.678
NEI-VFQ-25--Color Vision Score Subscale
Baseline
75 score on a scale
Standard Deviation 20.412

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Color Vision Score Subscale measures how much difficulty patients have with using color vision to complete daily activities such as picking out clothes. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to color vision.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Color Vision Score Subscale
100 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months, 3 months

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Peripheral Vision Score Subscale measures how much difficulty patients have with their peripheral vision to complete daily activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to peripheral vision.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Peripheral Vision Score Subscale
Baseline
50 score on a scale
Standard Deviation 35.3554
NEI-VFQ-25--Peripheral Vision Score Subscale
2 months
81.25 score on a scale
Standard Deviation 37.5
NEI-VFQ-25--Peripheral Vision Score Subscale
3 months
62.5 score on a scale
Standard Deviation 17.678

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The NEI-VFQ-25 is a 25-item questionnaire regarding the quality of vision, social functioning, visual dependency, near vision, and color vision. The Peripheral Vision Score Subscale measures how much difficulty patients have with their peripheral vision to complete daily activities. The score ranges from 0 to 100. A higher score denotes better vision-specific quality of life related to peripheral vision.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
NEI-VFQ-25--Peripheral Vision Score Subscale
75 score on a scale

SECONDARY outcome

Timeframe: Baseline, 2 months

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
Veterans Affairs Low Vision Visual Function Questionnaire-48 (VA LV VFQ-48)--Item Score
2 Months
1.704 Score on a Scale
Standard Deviation 0.948
Veterans Affairs Low Vision Visual Function Questionnaire-48 (VA LV VFQ-48)--Item Score
Baseline
1.248 Score on a Scale
Standard Deviation 0.898

SECONDARY outcome

Timeframe: 3 months

Population: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Item Score
2.063 Score on a Scale

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 (most difficult) and \>=-2.22 (least difficult). Scores out of this range indicate something other than visual impairment is governing the patient's responses. The Item Score is the average functional reserve of all the items in the questionnaire excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons). Functional reserve is the difference between a patient's visual ability and the visual ability needed to perform an activity.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Item Score
1.955 Score on a Scale

SECONDARY outcome

Timeframe: Baseline, 2 months

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Composite Score
Baseline
-1.607 Score on a Scale
Standard Deviation 1.923
VA LV VFQ-48--Composite Score
2 Months
-2.481 Score on a Scale
Standard Deviation 1.834

SECONDARY outcome

Timeframe: 3 months

Population: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.

he VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Composite Score
-2.415 Score on a Scale

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

he VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The acceptable range for the average item score is \<= 2.34 and \>=-2.22. Scores out of this range indicate something other than visual impairment is governing the patient's responses. The reading domain score is calculated by calculating the average score of reading items. The composite score approximates a person's visual ability. The score is calculated using Massof's algorithm using the inverse hyperbolic tangent equation. For the composite score, a lower score is better.

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Composite Score
-2.095 Score on a Scale

SECONDARY outcome

Timeframe: Baseline, 2 months

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=5 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Reading Domain Score
Baseline
1.839 Score on a Scale
Standard Deviation 1.050
VA LV VFQ-48--Reading Domain Score
2 Months
2.230 Score on a Scale
Standard Deviation 0.982

SECONDARY outcome

Timeframe: 3 months

Population: Only one subject completed this outcome measure during the 3 month follow-up due to study timeline constraints.

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Reading Domain Score
2.673 Score on a Scale

SECONDARY outcome

Timeframe: 6 months

Population: The study's start was delayed due to COVID so only 1 participant was able to complete the 6 month follow-up within the grant time frame.

The VA LV VFQ-48 is a self-report instrument designed to measure difficulty visually impaired persons have performing daily activities. The reading domain score is calculated by calculating the average score of reading items. Scores range from 0 to 3.5 logits, with higher scores denoting better ability to perform activities. The Reading Domain Score is the average functional reserve of the items measuring the reading functional domain, excluding items which were rated Unscored (Difficult / don't do for Non-Visual Reasons).

Outcome measures

Outcome measures
Measure
Virtual Reality (VR) Treatment--Deficit Eye
n=1 Participants
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--deficit eye. Deficit eye is the hemianopic side.
Virtual Reality (VR) Treatment-Intact
Visual Auditory Virtual Reality rehabilitation for visual hemianopia group--intact eye. Intact eye is non-hemianopic side.
VA LV VFQ-48--Reading Domain Score
2.549 Score on a Scale

OTHER_PRE_SPECIFIED outcome

Timeframe: First visit after the completion of rehabilitation (1 or 2 months)

Change in the percentage of correctly identified trials.

Outcome measures

Outcome data not reported

OTHER_PRE_SPECIFIED outcome

Timeframe: First visit after the completion of rehabilitation (1 or 2 months)

Change in the percentage of correctly identified trials for each color.

Outcome measures

Outcome data not reported

OTHER_PRE_SPECIFIED outcome

Timeframe: First visit after the completion of rehabilitation (1 or 2 months)

Change in the percentage of correctly identified trials.

Outcome measures

Outcome data not reported

Adverse Events

Experimental Group Virtual Reality (VR) Treatment

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Huai Jiang, PhD

Wake Forest School of Medicine

Phone: 336-695-6460

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place