The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder
NCT ID: NCT04226677
Last Updated: 2021-10-28
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
45 participants
INTERVENTIONAL
2020-05-10
2020-11-05
Brief Summary
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Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
FACTORIAL
TREATMENT
DOUBLE
Study Groups
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aerobic exercise group
Aerobic exercise group is received treadmill training.
aerobic exercise
Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.
Video based exercise group
Video based exercise group is received exergame training.
Video based exercise
Exergame training include virtual reality games by xbox kinect.
Control group
Control group
Control group
first and last evaluations will be made
Interventions
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aerobic exercise
Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.
Video based exercise
Exergame training include virtual reality games by xbox kinect.
Control group
first and last evaluations will be made
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* No communication barrier
* Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year
Exclusion Criteria
* be using any medicine
* Be actively involved in any sport.
* Having chronic disease
* Having physical disability
18 Years
ALL
Yes
Sponsors
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Cagtay Maden
OTHER
Responsible Party
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Cagtay Maden
research assistant,physiotherapist
Principal Investigators
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Çağtay maden, MSc, Pt
Role: PRINCIPAL_INVESTIGATOR
Hasan Kalyoncu University
Locations
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Hasan Kalyoncu Universty
Gaziantep, Şahinbey, Turkey (Türkiye)
Countries
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Other Identifiers
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2019/111
Identifier Type: -
Identifier Source: org_study_id