The Effects of Video Based Training and Aerobic Exercise Training in Individuals With Internet Gaming Disorder

NCT ID: NCT04226677

Last Updated: 2021-10-28

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

45 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-05-10

Study Completion Date

2020-11-05

Brief Summary

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In this study, video-based training, aerobic training and both training will be applied to individuals with internet gaming disorder. Addiction levels and functional performance will be evaluated before and after treatment.

Detailed Description

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The aim of this study is to investigate the effect of game-based training and aerobic exercise training on game addiction level, functional performance and exercise capacity in individuals with internet play disorder. In addition, the investigators think that facilitate the transition to exercise by using game-based training in order to gain exercise habit and reduce sedentary behaviours in individuals with internet gaming disorder.

Conditions

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Gaming Disorder Sedentary Behavior

Keywords

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gaming disorder aerobic exercise exergame

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

FACTORIAL

participants are grouped randomly, the first group is the aerobic exercise group, the second group is the video based exercise group and the third group is the combination of these.
Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Participants Investigators

Study Groups

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aerobic exercise group

Aerobic exercise group is received treadmill training.

Group Type EXPERIMENTAL

aerobic exercise

Intervention Type OTHER

Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.

Video based exercise group

Video based exercise group is received exergame training.

Group Type EXPERIMENTAL

Video based exercise

Intervention Type OTHER

Exergame training include virtual reality games by xbox kinect.

Control group

Control group

Group Type EXPERIMENTAL

Control group

Intervention Type OTHER

first and last evaluations will be made

Interventions

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aerobic exercise

Treadmill training is include warming, cooling and training phase according to rating of perceived exertion for participants.

Intervention Type OTHER

Video based exercise

Exergame training include virtual reality games by xbox kinect.

Intervention Type OTHER

Control group

first and last evaluations will be made

Intervention Type OTHER

Other Intervention Names

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Treadmill training exergame no intervention

Eligibility Criteria

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Inclusion Criteria

* DSM V (Diagnostic and Statistical Manual of Mental Disorders, revision 5) Internet Gaming Impairment (IOOB) Diagnostic criteria: approval of five to nine items
* No communication barrier
* Playing game (smart phone,Play Station 4, Xbox, Personal Computer) at least 2 hours a day in the last year

Exclusion Criteria

* Cigarette use over 10 packsXyear
* be using any medicine
* Be actively involved in any sport.
* Having chronic disease
* Having physical disability
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Cagtay Maden

OTHER

Sponsor Role lead

Responsible Party

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Cagtay Maden

research assistant,physiotherapist

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Çağtay maden, MSc, Pt

Role: PRINCIPAL_INVESTIGATOR

Hasan Kalyoncu University

Locations

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Hasan Kalyoncu Universty

Gaziantep, Şahinbey, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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2019/111

Identifier Type: -

Identifier Source: org_study_id