Semi-inmersive Virtual Reality on Upper Limb in Multiple Sclerosis

NCT ID: NCT04171908

Last Updated: 2023-06-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

30 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-11-12

Study Completion Date

2023-04-11

Brief Summary

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Video games based on VR technology are emerging as valid tools used in neurorehabilitation for patients with neurological disorders, and as a low cost and easily accepted adjunct to traditional therapy. Standard games such as the Nintendo Wii, Playstation Move and Kinect plus XBOX 360 have been used in EM rehabilitation. However, often these are either too difficult for patients or the games progress too quickly, failing to provide impairment-focused training or specifically address patients' needs \[10\]. Therefore, it is necessary to develop specific serious games for EM patients. Serious games are defined as games designed for a primary purpose other than that of pure entertainment, and which promote learning and behavior changes for EM patients. In this context, gesture caption devices (such as MYO, LEAP or Joy Con´s Nintendo Switch), which uses a sensor that captures the movement of the patient's forearms and hands are really interesting in rehabilitation contexts. This generates a virtual image of the upper limbs on a computer screen and the patient is prompted to perform movements according to the functional task proposed. This system presents important advantages namely thanks to its portability, ease of use, commercial availability, low cost and non-invasive nature. However, evidence is lacking that supports the therapeutic use of semi-inmersive VR technology in the treatment of upper limb (UL) motor disorders in EM.

Detailed Description

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Conditions

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Multiple Sclerosis Treatment Adherence Upper Extremity Paresis

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Investigators Outcome Assessors

Study Groups

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Conventional therapy

Conventional Physical therapy for the upper limb

Group Type ACTIVE_COMPARATOR

Conventional therapy

Intervention Type OTHER

Conventional Physical therapy for the upper limb

semi-inmersive VR technology plus conventional therapy

Conventional Physical therapy for the upper limb plus semi-inmersive VR technology

Group Type EXPERIMENTAL

semi-inversive tech

Intervention Type OTHER

Conventional Physical therapy for the upper limb plus Semi-inversive tech

Interventions

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Conventional therapy

Conventional Physical therapy for the upper limb

Intervention Type OTHER

semi-inversive tech

Conventional Physical therapy for the upper limb plus Semi-inversive tech

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Diagnosis of MS according to McDonald's criteria.
* Assessment on the Kurtzke Scale of the State of Multiple Sclerosis Disability (EDSS) with a score between 1.0 and 7.5.
* Stable medical treatment for at least six months prior to the intervention.
* Muscle tone in the upper extremities not greater than 2 points (moderate hypertonia, increased muscle tone during most of the arc of movement, but the affected part can easily be moved passively) on the modified Ashworth Scale.
* Score less than or equal to 4 points in the section ¨Piramidal Function¨ of the functional scale of the EDSS.
* Absence of cognitive impairment, with the ability to understand the instructions and obtain a score equal to or greater than 24 in the Minimental Test.
* Score equal to or less than 2 points in the section ¨Functions Mental¨ of the EDSS.

Exclusion Criteria

* Diagnosis of another neurological disease or musculoskeletal disorder other than MS.
* Diagnosis of any cardiovascular, respiratory or metabolic disease.
* Other conditions that may interfere with this study, having suffered an exacerbation or hospitalization in the last 3 months before starting the protocol of assessment, or during the therapeutic intervention process.
* Having received a steroid cycle, intravenously or orally, 6 months before the start of the assessment protocol and within the intervention period of study duration.
* Having received treatment with botulinum toxin in the six months prior to the start of the study.
* Presence of uncorrected visual disturbances through eye devices.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Universidad Rey Juan Carlos

OTHER

Sponsor Role lead

Responsible Party

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Josue Fernandez Carnero

Full proffesor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Roberto Cano de la Cuerda

Alcorcón, Madrid, Spain

Site Status

Countries

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Spain

References

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Marcos-Anton S, Jardon-Huete A, Ona-Simbana ED, Blazquez-Fernandez A, Martinez-Rolando L, Cano-de-la-Cuerda R. sEMG-controlled forearm bracelet and serious game-based rehabilitation for training manual dexterity in people with multiple sclerosis: a randomised controlled trial. J Neuroeng Rehabil. 2023 Aug 19;20(1):110. doi: 10.1186/s12984-023-01233-5.

Reference Type DERIVED
PMID: 37598176 (View on PubMed)

Cuesta-Gomez A, Martin-Diaz P, Sanchez-Herrera Baeza P, Martinez-Medina A, Ortiz-Comino C, Cano-de-la-Cuerda R. Nintendo Switch Joy-Cons' Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial. J Clin Med. 2022 Jun 7;11(12):3261. doi: 10.3390/jcm11123261.

Reference Type DERIVED
PMID: 35743333 (View on PubMed)

Cuesta-Gomez A, Sanchez-Herrera-Baeza P, Ona-Simbana ED, Martinez-Medina A, Ortiz-Comino C, Balaguer-Bernaldo-de-Quiros C, Jardon-Huete A, Cano-de-la-Cuerda R. Effects of virtual reality associated with serious games for upper limb rehabilitation inpatients with multiple sclerosis: randomized controlled trial. J Neuroeng Rehabil. 2020 Jul 13;17(1):90. doi: 10.1186/s12984-020-00718-x.

Reference Type DERIVED
PMID: 32660604 (View on PubMed)

Other Identifiers

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Virtual Arms-EM

Identifier Type: -

Identifier Source: org_study_id

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