Trial Outcomes & Findings for Feasibility and Acceptability Off The Equus Effect (NCT NCT04159506)
NCT ID: NCT04159506
Last Updated: 2024-09-26
Results Overview
SAS-SR details social functioning in a range of role areas (e.g., work, social and leisure, family); the overall SAS-SR score is 1 (no impairment), to 5 (highest impairment).
COMPLETED
NA
31 participants
Baseline, 4-weeks post-randomization, 16-weeks post-randomization
2024-09-26
Participant Flow
Between June 2022 and February 2023 veterans were recruited through direct-to-participant advertising involving posting VA Connecticut IRB approved flyers in clinical spaces and research recruitment boards at outpatient mental health clinics, intensive outpatient/rehabilitation programs, and a community care center. Initial phone or in-person contact with potential participants offered study information and invitation to complete a preliminary screener to determine potential study eligibility.
After the preliminary screener, veterans completed a secondary screening that included completing the Mini-International Neuropsychiatric Interview (MINI) to rule out a psychotic disorder, as well as the Social Adjustment Scale-Self Report (SAS-SR); Inventory of Interpersonal Problems-32 (IIP-32); and Difficulties in Emotion Regulation Scale (DERS) to further determine inclusion and exclusion criteria and ensure minimal threshold levels of social dysfunction and emotion dysregulation.
Participant milestones
| Measure |
The Equus Effect (TEE)
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Overall Study
STARTED
|
16
|
15
|
|
Overall Study
COMPLETED
|
14
|
10
|
|
Overall Study
NOT COMPLETED
|
2
|
5
|
Reasons for withdrawal
| Measure |
The Equus Effect (TEE)
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Overall Study
Lost to Follow-up
|
2
|
5
|
Baseline Characteristics
Feasibility and Acceptability Off The Equus Effect
Baseline characteristics by cohort
| Measure |
The Equus Effect (TEE)
n=16 Participants
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses.
|
Attention Control (AC)
n=15 Participants
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through team-building activities.
|
Total
n=31 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
11 Participants
n=5 Participants
|
12 Participants
n=7 Participants
|
23 Participants
n=5 Participants
|
|
Age, Categorical
>=65 years
|
5 Participants
n=5 Participants
|
3 Participants
n=7 Participants
|
8 Participants
n=5 Participants
|
|
Age, Continuous
|
49.81 years
STANDARD_DEVIATION 16.73 • n=5 Participants
|
49.47 years
STANDARD_DEVIATION 13.65 • n=7 Participants
|
49.65 years
STANDARD_DEVIATION 15.06 • n=5 Participants
|
|
Sex/Gender, Customized
Male
|
14 Participants
n=5 Participants
|
11 Participants
n=7 Participants
|
25 Participants
n=5 Participants
|
|
Sex/Gender, Customized
Female
|
1 Participants
n=5 Participants
|
4 Participants
n=7 Participants
|
5 Participants
n=5 Participants
|
|
Sex/Gender, Customized
Nonbinary
|
1 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=5 Participants
|
5 Participants
n=7 Participants
|
5 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
16 Participants
n=5 Participants
|
10 Participants
n=7 Participants
|
26 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
3 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
|
0 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
|
16 Participants
n=5 Participants
|
7 Participants
n=7 Participants
|
23 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Region of Enrollment
United States
|
16 participants
n=5 Participants
|
15 participants
n=7 Participants
|
31 participants
n=5 Participants
|
PRIMARY outcome
Timeframe: Baseline, 4-weeks post-randomization, 16-weeks post-randomizationPopulation: Full sample of 31 participants was used in baseline analyses. 26 participants had complete data for 4-week post-randomization. 24 participants had complete data for 16-week post-randomization.
SAS-SR details social functioning in a range of role areas (e.g., work, social and leisure, family); the overall SAS-SR score is 1 (no impairment), to 5 (highest impairment).
Outcome measures
| Measure |
The Equus Effect (TEE)
n=16 Participants
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
n=15 Participants
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Social Adjustment Scale-Self Report (SAS-SR)
Baseline
|
2.92 score on a scale
Interval 2.3 to 3.46
|
2.92 score on a scale
Interval 2.12 to 4.46
|
|
Social Adjustment Scale-Self Report (SAS-SR)
4-week post-randomization
|
2.30 score on a scale
Interval 1.46 to 3.4
|
2.32 score on a scale
Interval 1.26 to 3.5
|
|
Social Adjustment Scale-Self Report (SAS-SR)
16-week post-randomization
|
2.56 score on a scale
Interval 1.34 to 2.83
|
2.57 score on a scale
Interval 1.58 to 3.8
|
PRIMARY outcome
Timeframe: Baseline, 4-weeks post-randomization, 16-weeks post-randomizationPopulation: Full sample of 31 participants was used in baseline analyses. 26 participants had complete data for 4-week post-randomization. 24 participants had complete data for 16-week post-randomization.
IIP-32 taps people's interpersonal difficulties across role areas; the IIP-32 total score is 0 (no difficulties), to 4 (extreme difficulties).
Outcome measures
| Measure |
The Equus Effect (TEE)
n=16 Participants
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
n=15 Participants
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Inventory of Interpersonal Problems-32 (IIP-32)
Baseline
|
2.06 score on a scale
Interval 1.43 to 3.37
|
1.62 score on a scale
Interval 0.5 to 2.81
|
|
Inventory of Interpersonal Problems-32 (IIP-32)
4-week post-randomization
|
1.59 score on a scale
Interval 1.21 to 2.37
|
1.76 score on a scale
Interval 0.34 to 2.59
|
|
Inventory of Interpersonal Problems-32 (IIP-32)
16-week post-randomization
|
1.48 score on a scale
Interval 0.34 to 2.4
|
1.18 score on a scale
Interval 0.43 to 2.93
|
SECONDARY outcome
Timeframe: Baseline, 4-weeks post-randomization, 16-weeks post-randomizationPopulation: Full sample of 31 participants was used in baseline analyses. 26 participants had complete data for 4-week post-randomization. 24 participants had complete data for 16-week post-randomization.
DERS scores range from 36-180, with higher scores indicating more emotion dysregulation.
Outcome measures
| Measure |
The Equus Effect (TEE)
n=16 Participants
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
n=15 Participants
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Difficulties in Emotion Regulation Scale (DERS)
Baseline
|
119.00 score on a scale
Interval 95.0 to 170.0
|
113.00 score on a scale
Interval 95.0 to 149.0
|
|
Difficulties in Emotion Regulation Scale (DERS)
4-week post-randomization
|
117.00 score on a scale
Interval 48.0 to 154.0
|
107 score on a scale
Interval 61.0 to 150.0
|
|
Difficulties in Emotion Regulation Scale (DERS)
16-week post-randomization
|
114.00 score on a scale
Interval 68.0 to 130.0
|
107.50 score on a scale
Interval 43.0 to 151.0
|
Adverse Events
The Equus Effect (TEE)
Attention Control (AC)
Serious adverse events
| Measure |
The Equus Effect (TEE)
n=16 participants at risk
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
n=15 participants at risk
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Psychiatric disorders
Hospitalization
|
0.00%
0/16 • Adverse event information was collected from June 2022 through July 2023, the period of time when all screening, baseline and 4-week and 16-week post-randomization assessments occurred.
clinicaltrials.gov definitions were used.
|
6.7%
1/15 • Number of events 1 • Adverse event information was collected from June 2022 through July 2023, the period of time when all screening, baseline and 4-week and 16-week post-randomization assessments occurred.
clinicaltrials.gov definitions were used.
|
Other adverse events
| Measure |
The Equus Effect (TEE)
n=16 participants at risk
TEE is a 4-session intervention. Each session is 4 hours and includes: 1) mindfulness-based activities; 2) didactics about emotion regulation and interpersonal skills; and 3) experiential learning activities with horses that provide opportunities to practice emotion regulation and interpersonal skills. At the end of each session, Veterans debrief about what they learned and identify how they might apply this knowledge to manage their mental health concerns and function better socially.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
Attention Control (AC)
n=15 participants at risk
AC will exclude equine-related activities or discussions but maintain mindfulness-based activities, emotion regulation and interpersonal skills didactics, and experiential learning activities with between-session application. Instead of experiential equine activities, AC will rely on team-building activities, which aim to enhance social relations by involving participants in collaborative tasks and providing opportunities for emotion regulation and interpersonal skills practice.
mindfulness, emotion didactics, interpersonal skills, experiential learning: mindfulness interventions involve body scanning, deep breathing, and muscle relaxation. Emotion didactics focus on emotion recognition and regulation. Interpersonal skill development looks at how to use emotion regulation to improve social functioning. Experiential learning means learning either through interactions with horses or via team-building activities.
|
|---|---|---|
|
Psychiatric disorders
suicide ideation
|
0.00%
0/16 • Adverse event information was collected from June 2022 through July 2023, the period of time when all screening, baseline and 4-week and 16-week post-randomization assessments occurred.
clinicaltrials.gov definitions were used.
|
6.7%
1/15 • Number of events 1 • Adverse event information was collected from June 2022 through July 2023, the period of time when all screening, baseline and 4-week and 16-week post-randomization assessments occurred.
clinicaltrials.gov definitions were used.
|
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place