Trial Outcomes & Findings for EaseVRx for the Reduction of Chronic Pain and Opioid Use (NCT NCT04139564)

NCT ID: NCT04139564

Last Updated: 2024-03-27

Results Overview

Numerical Pain Rating Scale; scale from 0 to 10 with higher numbers implying greater pain The outcome values presented below are the difference between baseline pain and pain at 12 weeks. Specifically, baseline pain score minus 12 week pain score A positive difference implies that pain was reduced

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

108 participants

Primary outcome timeframe

12 weeks

Results posted on

2024-03-27

Participant Flow

Participant milestones

Participant milestones
Measure
EaseVRx Group
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Overall Study
STARTED
52
55
Overall Study
COMPLETED
52
55
Overall Study
NOT COMPLETED
0
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

EaseVRx for the Reduction of Chronic Pain and Opioid Use

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
EaseVRx Group
n=52 Participants
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
n=55 Participants
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Total
n=107 Participants
Total of all reporting groups
Age, Categorical
<=18 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
52 Participants
n=5 Participants
55 Participants
n=7 Participants
107 Participants
n=5 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Continuous
51.5 years
STANDARD_DEVIATION 13.5 • n=5 Participants
51.4 years
STANDARD_DEVIATION 12.9 • n=7 Participants
51.4 years
STANDARD_DEVIATION 13.1 • n=5 Participants
Sex: Female, Male
Female
38 Participants
n=5 Participants
40 Participants
n=7 Participants
78 Participants
n=5 Participants
Sex: Female, Male
Male
14 Participants
n=5 Participants
15 Participants
n=7 Participants
29 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
1 Participants
n=5 Participants
2 Participants
n=7 Participants
3 Participants
n=5 Participants
Race (NIH/OMB)
White
50 Participants
n=5 Participants
52 Participants
n=7 Participants
102 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Numerical Pain Rating Scale
6.0 units on a scale from 0 to 10
STANDARD_DEVIATION 1.9 • n=5 Participants
5.9 units on a scale from 0 to 10
STANDARD_DEVIATION 1.5 • n=7 Participants
5.9 units on a scale from 0 to 10
STANDARD_DEVIATION 1.7 • n=5 Participants

PRIMARY outcome

Timeframe: 12 weeks

Numerical Pain Rating Scale; scale from 0 to 10 with higher numbers implying greater pain The outcome values presented below are the difference between baseline pain and pain at 12 weeks. Specifically, baseline pain score minus 12 week pain score A positive difference implies that pain was reduced

Outcome measures

Outcome measures
Measure
EaseVRx Group
n=52 Participants
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
n=55 Participants
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Pain: Numerical Pain Rating Scale
0.6 units on a scale
Standard Deviation 1.67
1.3 units on a scale
Standard Deviation 1.49

SECONDARY outcome

Timeframe: 12 weeks

Thirty four assessments were attempted. This measure notes the total number of assessments completed by each participant

Outcome measures

Outcome measures
Measure
EaseVRx Group
n=51 Participants
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
n=53 Participants
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Number of Outcome Assessments Completed by Participant
30 total number of assessments completed
Standard Error 14.3
28 total number of assessments completed
Standard Error 15.7

SECONDARY outcome

Timeframe: 8 weeks

number of VR modules completed. For the EaseVRx group this would be the number of EaseVRx modules completed with worst 0 - 56 best. For the Active control VR Sham group this would be the number of ShamVR modules completed with worst 0 - 56 best.

Outcome measures

Outcome measures
Measure
EaseVRx Group
n=50 Participants
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
n=48 Participants
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Patient Compliance
37 modules
Standard Deviation 18.4
40 modules
Standard Deviation 19.3

SECONDARY outcome

Timeframe: 12 weeks

Morphine Milligram Equivalents (MME)

Outcome measures

Outcome measures
Measure
EaseVRx Group
n=45 Participants
Each subject will be asked to complete a 56-day program using the EaseVRx virtual reality headset with assigned modules each week. Each week, subjects will be asked to complete 7 modules (one per day), each approximately 5 minutes in duration, for a total of 56 modules across the program. EaseVRx headset: EaseVRx is a virtual reality therapy intended to treat chronic pain
Active Control Group VR Sham
n=50 Participants
Each subject will be asked to complete a program accessible via VR that includes 2d visual wildlife scenes similar to some EaseVRx content Active control VR sham program: VR, 2d visual wildlife scenes similar to some EaseVRx content
Opioid Consumption
6.75 Morphine Milligram Equivalents(MME)
Standard Error 3.37
5.67 Morphine Milligram Equivalents(MME)
Standard Error 2.56

Adverse Events

EaseVRx Group

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Active Control Group VR Sham

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Vice President of Research

AppliedVR

Phone: 13108901584

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place