Trial Outcomes & Findings for A Digital Intervention for HIV Prevention in Black Adolescent Girls (NCT NCT04108988)

NCT ID: NCT04108988

Last Updated: 2023-11-08

Results Overview

Feasibility of this intervention is assessed by the percent of total questionnaires returned out of all distributed at each time point to assess retention rates. Rates \>80% indicate high retention.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

117 participants

Primary outcome timeframe

Baseline, 1 month and 4 months

Results posted on

2023-11-08

Participant Flow

Participant milestones

Participant milestones
Measure
InvestiDate Intervention
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Overall Study
STARTED
61
56
Overall Study
Consent and Baseline
40
39
Overall Study
Completed Post Gameplay Survey
40
38
Overall Study
Completed One Month Follow-up
40
39
Overall Study
Completed Four Month Follow-up
38
39
Overall Study
COMPLETED
40
39
Overall Study
NOT COMPLETED
21
17

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

A Digital Intervention for HIV Prevention in Black Adolescent Girls

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Total
n=79 Participants
Total of all reporting groups
Age, Customized
14
3 Participants
n=5 Participants
4 Participants
n=7 Participants
7 Participants
n=5 Participants
Age, Customized
15
7 Participants
n=5 Participants
3 Participants
n=7 Participants
10 Participants
n=5 Participants
Age, Customized
16
11 Participants
n=5 Participants
14 Participants
n=7 Participants
25 Participants
n=5 Participants
Age, Customized
17
14 Participants
n=5 Participants
6 Participants
n=7 Participants
20 Participants
n=5 Participants
Age, Customized
18
4 Participants
n=5 Participants
12 Participants
n=7 Participants
16 Participants
n=5 Participants
Age, Customized
19
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Sex: Female, Male
Female
40 Participants
n=5 Participants
39 Participants
n=7 Participants
79 Participants
n=5 Participants
Sex: Female, Male
Male
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race/Ethnicity, Customized
Black or African American
37 Participants
n=5 Participants
35 Participants
n=7 Participants
72 Participants
n=5 Participants
Race/Ethnicity, Customized
Multi-Racial
3 Participants
n=5 Participants
4 Participants
n=7 Participants
7 Participants
n=5 Participants
Race/Ethnicity, Customized
Hispanic or Latino
3 Participants
n=5 Participants
3 Participants
n=7 Participants
6 Participants
n=5 Participants
Race/Ethnicity, Customized
Not Hispanic or Latino
37 Participants
n=5 Participants
36 Participants
n=7 Participants
73 Participants
n=5 Participants
Region of Enrollment
United States
40 participants
n=5 Participants
39 participants
n=7 Participants
79 participants
n=5 Participants
Sexual Orientation
Straight or heterosexual
19 Participants
n=5 Participants
25 Participants
n=7 Participants
44 Participants
n=5 Participants
Sexual Orientation
Bisexual
14 Participants
n=5 Participants
11 Participants
n=7 Participants
25 Participants
n=5 Participants
Sexual Orientation
Questioning or unsure
5 Participants
n=5 Participants
3 Participants
n=7 Participants
8 Participants
n=5 Participants
Sexual Orientation
Queer
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Sexual Orientation
Asexual
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants

PRIMARY outcome

Timeframe: Baseline, 1 month and 4 months

Feasibility of this intervention is assessed by the percent of total questionnaires returned out of all distributed at each time point to assess retention rates. Rates \>80% indicate high retention.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Feasibility Assessed Using Change in Retention Rates
Baseline
97.5 percentage of questionnaires returned
97.4 percentage of questionnaires returned
Feasibility Assessed Using Change in Retention Rates
1 month
97.5 percentage of questionnaires returned
100 percentage of questionnaires returned
Feasibility Assessed Using Change in Retention Rates
4 months
92.5 percentage of questionnaires returned
100 percentage of questionnaires returned

PRIMARY outcome

Timeframe: 1 month

Acceptability of the intervention condition is assessed via self-reported survey at the post gameplay time point using the game experience and satisfaction questionnaire, which is a 10-item scale with 4-point Likert-type responses ranging from 1 (strongly disagree) to 4 (strongly agree). Total score range 10-40. Data were collected from participants in the experimental group only. Higher scores indicate stronger agreement with the statement.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Acceptability Assessed Via Self-reported Survey
I would play this game again
3.64 score on a scale
Standard Deviation 0.54
โ€”
Acceptability Assessed Via Self-reported Survey
I was frustrated with this game
1.54 score on a scale
Standard Deviation 0.56
โ€”
Acceptability Assessed Via Self-reported Survey
I would make decisions in real life like I made them in the game
3.44 score on a scale
Standard Deviation 0.75
โ€”
Acceptability Assessed Via Self-reported Survey
I liked the way the game looked
3.51 score on a scale
Standard Deviation 0.68
โ€”
Acceptability Assessed Via Self-reported Survey
I felt connected to the characters in the game
3.03 score on a scale
Standard Deviation 0.67
โ€”
Acceptability Assessed Via Self-reported Survey
I felt responsible for the choices I made in the game
3.54 score on a scale
Standard Deviation 0.51
โ€”
Acceptability Assessed Via Self-reported Survey
I liked talking with other players about what was happening in the game
3.51 score on a scale
Standard Deviation 0.56
โ€”
Acceptability Assessed Via Self-reported Survey
I enjoyed playing the game agree
3.75 score on a scale
Standard Deviation 0.44
โ€”
Acceptability Assessed Via Self-reported Survey
The game was challenging
1.97 score on a scale
Standard Deviation 0.81
โ€”
Acceptability Assessed Via Self-reported Survey
I would tell my friends to play this game
3.44 score on a scale
Standard Deviation 0.64
โ€”

PRIMARY outcome

Timeframe: Month 4

Participants were asked to indicate (from a list) their favorite activity in the game. The data presented here indicates the total number of participants in the experimental group that selected each activity as their favorite.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=39 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Acceptability Assessed by Favorite Investidate Activities
Investigate a guy
21 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Trivia
11 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Presentation
3 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Chat with a guy
3 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Chat with a doctor
0 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Chat with a friend
0 Participants
โ€”
Acceptability Assessed by Favorite Investidate Activities
Videos with advice from Chelsea and Brandon
1 Participants
โ€”

PRIMARY outcome

Timeframe: Month 4

The mean total time spent playing the videogame

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Total Time Playing
105.56 minutes
Standard Deviation 12.92
โ€”

PRIMARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: The data represented shows the number of participants that reported testing of the total number of participants in each group that responded to the question.

HIV/STI Testing- self will be used to determine if individuals who play InvestiDate will report more HIV/STI testing and partner testing in comparison to the control condition. Investigators will conduct a longitudinal analysis using a hierarchical linear mixed models approach to compare participants in the intervention group to participants in the control group on reported participant and partner HIV/STI testing from baseline across all follow-up assessments. Data presented here shows the number of participants who said YES they had been tested out of the total number of participants in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change From Baseline at 4 Months: HIV/STI Testing- Self
Baseline
4 Participants
8 Participants
Change From Baseline at 4 Months: HIV/STI Testing- Self
1 month
2 Participants
9 Participants
Change From Baseline at 4 Months: HIV/STI Testing- Self
4 months
4 Participants
8 Participants

PRIMARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: The data represented shows the number of participants that reported testing of the total number of participants in each group that responded to the question.

HIV/STI Testing- partner will be used to test the hypothesis that individuals who play InvestiDate will report more HIV/STI testing and partner testing in comparison to the control condition. The investigators will conduct a longitudinal analysis using a hierarchical linear mixed models approach to compare participants in the intervention group to participants in the control group on reported participant and partner HIV/STI testing from baseline across all follow-up assessments.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change From Baseline at 4 Months: HIV/STI Testing- Partner
Baseline
8 Participants
10 Participants
Change From Baseline at 4 Months: HIV/STI Testing- Partner
1 month
8 Participants
11 Participants
Change From Baseline at 4 Months: HIV/STI Testing- Partner
4 months
4 Participants
8 Participants

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: Not all participants responded to the question at each time point.

At each time point, participants responded to the item "Did you use a condom the last time you had sex?" Response options were "yes", "no", and "I have never had sex". Data presented here shows the number of participants who answered YES out of the number of people in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=39 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Use of Condoms
4 months
4 Participants
7 Participants
Change in Use of Condoms
Baseline
11 Participants
9 Participants
Change in Use of Condoms
1 month
7 Participants
8 Participants

SECONDARY outcome

Timeframe: Baseline, 1 month, 4 months

The CUSES is a 28 item self-report questionnaire which elicits responses using a five-point Likert scale format, ranging from 'strongly disagree' to 'strongly agree'. 10 of the 28 items were administered and scores were summed for each item for each participant. Each of the responses is scored as follows: 'strongly disagree' = 0, 'disagree' = 1, 'undecided' = 2, 'agree' = 3 and 'strongly agree' = 4. The possible range of scores is 0-40, with higher scores indicating greater self-efficacy.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Self-Efficacy to Use Condoms (SECU) Using the Condom Use Self-Efficacy Scale (CUSES)
Baseline
24.5 score on a scale
Standard Deviation 6.35
27.52 score on a scale
Standard Deviation 5.7
Change in Self-Efficacy to Use Condoms (SECU) Using the Condom Use Self-Efficacy Scale (CUSES)
1 month
29.3 score on a scale
Standard Deviation 5.46
26.61 score on a scale
Standard Deviation 5.56
Change in Self-Efficacy to Use Condoms (SECU) Using the Condom Use Self-Efficacy Scale (CUSES)
4 months
28.3 score on a scale
Standard Deviation 6.07
28.09 score on a scale
Standard Deviation 6.64

SECONDARY outcome

Timeframe: Baseline, 1 month, 4 months

The SRBBS measure includes 3 items (e.g., "How sure ate you that you could use a condom correctly or explain to your partner how to use a condom correctly?") measured on a scale from 1 (not sure at all) to 5 (extremely sure). For each participant a mean of the 3 items was calculated. Scores range from 1-5 with higher scores indicating higher levels of self-efficacy.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in SECU Using Sexual Risk Behavior Beliefs and Self-efficacy (SRBBS)
4 months
3.62 score on a scale
Standard Deviation 1.06
3.57 score on a scale
Standard Deviation 0.74
Change in SECU Using Sexual Risk Behavior Beliefs and Self-efficacy (SRBBS)
Baseline
2.87 score on a scale
Standard Deviation 0.99
3.02 score on a scale
Standard Deviation 1.07
Change in SECU Using Sexual Risk Behavior Beliefs and Self-efficacy (SRBBS)
1 month
3.71 score on a scale
Standard Deviation 1.13
3.33 score on a scale
Standard Deviation 1.09

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

This subscale includes three items (e.g., "Imagine that you met someone at a party. He or she wants to have sex with you. Even though you are very attracted to each other, you're not ready to have sex. How sure are you that you could keep from having sex") rated on a scale ranging from 1 (not sure at all) to 5 (extremely sure). A mean score for the three items was calculated for each participant with score ranging from 1-5. Higher scores indicating higher levels of self-efficacy for refusing sex.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Self-efficacy in Refusing Sex (SER) Using the SER Subscale of the SRBBS
Baseline
4.03 score on a scale
Standard Deviation 0.81
3.98 score on a scale
Standard Deviation 0.87
Change in Self-efficacy in Refusing Sex (SER) Using the SER Subscale of the SRBBS
1 month
4.4 score on a scale
Standard Deviation 0.75
3.88 score on a scale
Standard Deviation 0.94
Change in Self-efficacy in Refusing Sex (SER) Using the SER Subscale of the SRBBS
4 months
4.4 score on a scale
Standard Deviation 0.83
4.07 score on a scale
Standard Deviation 0.88

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Self-efficacy for communication was assessed using the SECM subscale of the SRBBS. This subscale includes three items (e.g., "Imagine that you and your partner have been having sex but have not used condoms. You really want to start using condoms. How sure are you that you could tell that person that you want to use condoms") rated on a scale ranging from 1 (not sure at all) to 5 (extremely sure). A mean score for the three items was calculated for each participant with score ranging from 1-5. Higher scores indicating higher levels of communication.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Self-efficacy in Communication Using the Self-efficacy for Communication (SECM) Subscale of the SRBBS
Baseline
4.14 score on a scale
Standard Deviation 0.67
4.13 score on a scale
Standard Deviation 0.77
Change in Self-efficacy in Communication Using the Self-efficacy for Communication (SECM) Subscale of the SRBBS
1 month
4.45 score on a scale
Standard Deviation 0.62
4.06 score on a scale
Standard Deviation 0.87
Change in Self-efficacy in Communication Using the Self-efficacy for Communication (SECM) Subscale of the SRBBS
4 months
4.37 score on a scale
Standard Deviation 0.74
4.05 score on a scale
Standard Deviation 0.87

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Self-Efficacy for using PrEP was assessed with a 4 item survey. Each item was measured on a scale ranging from 1 (strongly disagree) to 5 (strongly agree). A mean score for the three items was calculated for each participant with score ranging from 1-5. Higher scores indicating higher levels of self-efficacy.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Self-efficacy for PrEP
Baseline
4.16 score on a scale
Standard Deviation 0.78
4.13 score on a scale
Standard Deviation 0.75
Change in Self-efficacy for PrEP
1 month
4.51 score on a scale
Standard Deviation 0.57
4.16 score on a scale
Standard Deviation 0.71
Change in Self-efficacy for PrEP
4 months
4.42 score on a scale
Standard Deviation 0.82
4.32 score on a scale
Standard Deviation 0.69

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Attitudes about condom use were assessed using the ACU subscale of the SRBBS. This subscale includes three items scored from -2 (strongly disagree) to +2 (strongly agree). A mean score was calculated for each participant with negative mean scores indicating negative (unhealthy) attitudes about condom use and positive scores indicating positive (healthy) attitudes about condom use.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Attitudes About Condom Use (ACU) Assessed Using the ACU Subscale of the SRBBS
Baseline
1.64 score on a scale
Standard Deviation 0.54
1.57 score on a scale
Standard Deviation 0.75
Change in Attitudes About Condom Use (ACU) Assessed Using the ACU Subscale of the SRBBS
1 month
1.72 score on a scale
Standard Deviation 0.56
1.54 score on a scale
Standard Deviation 0.71
Change in Attitudes About Condom Use (ACU) Assessed Using the ACU Subscale of the SRBBS
4 months
1.56 score on a scale
Standard Deviation 0.67
1.61 score on a scale
Standard Deviation 0.61

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Attitudes about sexual intercourse were assessed using the ASI subscale of the SRBBS. This subscale includes three items scored from -2 (strongly disagree) to +2 (strongly agree). A mean score was calculated for each participant with negative mean scores indicating negative (unhealthy) attitudes about condom use and positive scores indicating positive (healthy) attitudes about sexual intercourse.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Attitudes About Sexual Intercourse (ASI) Were Assessed Using the ASI Subscale of the SRBBS
Baseline
-0.05 score on a scale
Standard Deviation 0.43
-0.06 score on a scale
Standard Deviation 0.57
Change in Attitudes About Sexual Intercourse (ASI) Were Assessed Using the ASI Subscale of the SRBBS
1 month
0.09 score on a scale
Standard Deviation 0.50
0.08 score on a scale
Standard Deviation 0.58
Change in Attitudes About Sexual Intercourse (ASI) Were Assessed Using the ASI Subscale of the SRBBS
4 months
-0.05 score on a scale
Standard Deviation 0.51
0.11 score on a scale
Standard Deviation 0.51

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

Intentions were measured with one item ("I intend to find a clinic in my community where I can speak to a doctor or health care provider about PrEP"). A mean score for the three items was calculated for each participant with score ranging from 1-5. Higher scores indicating stronger intentions.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Intentions to Find a Clinic to Speak to a Doctor About PrEP
Baseline
2.58 score on a scale
Standard Deviation 0.81
2.58 score on a scale
Standard Deviation 0.89
Change in Intentions to Find a Clinic to Speak to a Doctor About PrEP
1 month
3.22 score on a scale
Standard Deviation 1.15
3.08 score on a scale
Standard Deviation 1.19
Change in Intentions to Find a Clinic to Speak to a Doctor About PrEP
4 months
3.06 score on a scale
Standard Deviation 1.29
3.34 score on a scale
Standard Deviation 1.05

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

STI/HIV knowledge was assessed using 12 questions for which participants could answer "true", "false", or "not sure". The answers were recoded as correct or incorrect, with "not sure" being coded as incorrect, and a sum was calculated for each participant. Scores range from 0 - 12 with higher scores indicating more STI-HIV knowledge.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Sexually Transmitted Infections (STI)/HIV Knowledge
Baseline
7.76 score on a scale
Standard Deviation 2.36
8.41 score on a scale
Standard Deviation 2.05
Change in Sexually Transmitted Infections (STI)/HIV Knowledge
1 month
9.06 score on a scale
Standard Deviation 1.59
8.73 score on a scale
Standard Deviation 1.59
Change in Sexually Transmitted Infections (STI)/HIV Knowledge
4 months
9.06 score on a scale
Standard Deviation 1.5
8.43 score on a scale
Standard Deviation 1.92

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

Norms about condom use were assessed using the NCU subscale of the SRBBS. This subscale includes three items scored from -2 (strongly disagree) to +2 (strongly agree). A mean score was calculated for each participant with negative mean scores indicating negative (unhealthy) perceived about condom use and positive scores indicating positive (healthy) perceived norms about sexual intercourse.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Norms About Condom Use (NCU) Assessed Using the NCU Subscale of the SRBBS
Baseline
0.93 score on a scale
Standard Deviation 1.07
0.98 score on a scale
Standard Deviation 0.88
Change in Norms About Condom Use (NCU) Assessed Using the NCU Subscale of the SRBBS
1 month
1.29 score on a scale
Standard Deviation 0.99
1.03 score on a scale
Standard Deviation 0.98
Change in Norms About Condom Use (NCU) Assessed Using the NCU Subscale of the SRBBS
4 months
1.17 score on a scale
Standard Deviation 0.96
1.05 score on a scale
Standard Deviation 0.91

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

Norms about sexual intercourse were assessed using the NSI subscale of the SRBBS. This subscale includes three items scored from -2 (strongly disagree) to +2 (strongly agree). A mean score was calculated for each participant with negative mean scores indicating negative (unhealthy) perceived about condom use and positive scores indicating positive (healthy) perceived norms about sexual intercourse.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Norms About Intercourse (NSI) Assessed Using the NSI Subscale of the SRBBS
Baseline
0.05 score on a scale
Standard Deviation 0.54
0.01 score on a scale
Standard Deviation 0.47
Change in Norms About Intercourse (NSI) Assessed Using the NSI Subscale of the SRBBS
1 month
0.19 score on a scale
Standard Deviation 0.54
0.22 score on a scale
Standard Deviation 0.73
Change in Norms About Intercourse (NSI) Assessed Using the NSI Subscale of the SRBBS
4 months
-0.04 score on a scale
Standard Deviation 0.54
0.25 score on a scale
Standard Deviation 0.53

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

Perceived norms about the use of PrEP were assessed using a 2 item survey. Both items were rated from 1 (not at all) to 4 (a lot). A mean of the two items was calculated for each participant with score ranging from 1-4. Higher scores indicate more positive perceived norms about the use of PrEP.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Perceived Norms About PrEP
Baseline
3.21 score on a scale
Standard Deviation 0.68
3.08 score on a scale
Standard Deviation 0.82
Change in Perceived Norms About PrEP
1 month
3.33 score on a scale
Standard Deviation 0.71
3.51 score on a scale
Standard Deviation 0.54
Change in Perceived Norms About PrEP
4 months
3.33 score on a scale
Standard Deviation 0.64
3.42 score on a scale
Standard Deviation 0.56

SECONDARY outcome

Timeframe: Baseline, 1 months and 4 months

The BCU subscale includes six items assessed on a scale ranging from 1 (strongly disagree) to 5 (strongly agree). A mean score was calculated for each participant with score ranging from 1-5. Higher scores indicating more perceived barriers to condom use.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Barriers to Condom Use (BCU) Assessed Using the BCU Subscale of the SRBBS
1 month
2.32 score on a scale
Standard Deviation 0.87
2.49 score on a scale
Standard Deviation 0.84
Change in Barriers to Condom Use (BCU) Assessed Using the BCU Subscale of the SRBBS
4 months
2.33 score on a scale
Standard Deviation 0.74
2.37 score on a scale
Standard Deviation 0.77
Change in Barriers to Condom Use (BCU) Assessed Using the BCU Subscale of the SRBBS
Baseline
2.53 score on a scale
Standard Deviation 0.77
2.59 score on a scale
Standard Deviation 0.86

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: Data was analyzed from all participants that responded to the question at each time point.

Participants reported on whether they had purchased condoms ever (baseline) or since they first played the videogame over zoom as part of this research study (1 month, 4 months). The response options were "yes" or "no". Data presented here shows the number of participants who answered YES out of the number of people in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=50 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Behavior of Purchasing Condoms
Baseline
5 Participants
5 Participants
Change in Behavior of Purchasing Condoms
1 month
7 Participants
6 Participants
Change in Behavior of Purchasing Condoms
4 months
2 Participants
7 Participants

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: Data was analyzed from all participants that responded to the question at each time point.

Participants reported on whether they had looked up a place to get HIV or STI testing ever (baseline) or since they first played the videogame over zoom as part of this research study (1 month, 4 months). The response options were "yes" or "no". Data presented here shows the number of participants who answered YES out of the number of people in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Behavior of Having Looked up a Place to Get HIV or STI Testing
Baseline
8 Participants
16 Participants
Change in Behavior of Having Looked up a Place to Get HIV or STI Testing
1 month
16 Participants
21 Participants
Change in Behavior of Having Looked up a Place to Get HIV or STI Testing
4 months
9 Participants
12 Participants

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: Data was analyzed from all participants that responded to the question at each time point.

Participants reported on whether they had talked with a partner about getting tested for HIV or STIs ever (baseline) or since they first played the videogame over zoom as part of this research study (1 month, 4 months). The response options were "yes" or "no". Data presented here shows the number of participants who answered YES out of the number of people in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Behavior of Having Talked With Partner About Getting Tested for HIV or STI
Baseline
8 Participants
10 Participants
Change in Behavior of Having Talked With Partner About Getting Tested for HIV or STI
1 month
8 Participants
11 Participants
Change in Behavior of Having Talked With Partner About Getting Tested for HIV or STI
4 months
4 Participants
8 Participants

SECONDARY outcome

Timeframe: Baseline, 1 month and 4 months

Population: Data was analyzed from all participants that responded to the question at each time point.

Participants were asked to indicate if they used birth control last time they had sex. The response options were "yes", "no", and "I have never had sex". Data presented here shows the number of participants who answered YES out of the number of people in each group that responded to the question.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=39 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Birth Control Use
1 month
4 Participants
3 Participants
Change in Birth Control Use
4 months
5 Participants
5 Participants
Change in Birth Control Use
Baseline
9 Participants
5 Participants

SECONDARY outcome

Timeframe: 1 month and 4 months

Population: Data was analyzed from all participants that responded to the question at each time point.

At 1 month and 4 months, participants were asked if they had refused to have sex with a partner because he would not use a condom in the time since they first played the videogame over zoom as part of this research study. The response options were "yes" or "no".

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=38 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Change in Behavior Regarding Refusal to Have Sex
1 month ยท yes
11 Participants
9 Participants
Change in Behavior Regarding Refusal to Have Sex
1 month ยท no
27 Participants
30 Participants
Change in Behavior Regarding Refusal to Have Sex
4 months ยท yes
7 Participants
3 Participants
Change in Behavior Regarding Refusal to Have Sex
4 months ยท no
30 Participants
36 Participants

SECONDARY outcome

Timeframe: Baseline

Population: Data was analyzed from all participants that responded to the question at each time point.

At baseline participants were asked to indicate if they had refused to have sex with a partner because he would not use a condom ever. Response options were "always", "most of the time", "about half the time", "sometimes", and "never".

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=38 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=38 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Participants Refusal to Have Sex
Always
6 Participants
9 Participants
Number of Participants Refusal to Have Sex
Most of the time
1 Participants
3 Participants
Number of Participants Refusal to Have Sex
Sometimes
5 Participants
5 Participants
Number of Participants Refusal to Have Sex
Never
26 Participants
21 Participants

SECONDARY outcome

Timeframe: Baseline

Population: Data was analyzed from all participants that responded to the question at each time point.

At baseline participants were asked how often they ask their sexual partners whether or not they have used a condom in previous sexual encounters? Response options were "always", "most of the time", "about half the time", "sometimes", and "never".

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=38 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=37 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Participants That Asked Partner About Previous Condom Use
Always
9 Participants
7 Participants
Number of Participants That Asked Partner About Previous Condom Use
Most of the time
3 Participants
3 Participants
Number of Participants That Asked Partner About Previous Condom Use
Sometimes
4 Participants
3 Participants
Number of Participants That Asked Partner About Previous Condom Use
Never
22 Participants
24 Participants

SECONDARY outcome

Timeframe: 1 month and 4 months

At 1 month and 4 months, participants were asked how many times they discussed condom use with a sexual partner since first playing the videogame on zoom as part of this research study.

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Times Participants Asked Partner About Previous Condom Use
1 month
1.29 number of times asked partner
Standard Deviation 2.75
0.59 number of times asked partner
Standard Deviation 1.25
Number of Times Participants Asked Partner About Previous Condom Use
4 months
0.92 number of times asked partner
Standard Deviation 2.43
1.13 number of times asked partner
Standard Deviation 2.90

SECONDARY outcome

Timeframe: baseline, 1 month and 4 months

Participants were asked how many times they had talked with their family or other adults about HIV ever (baseline) or since they played the videogame on zoom as part of this research study (1 month, 4 months).

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Times Participants Talked to Family or Adults About HIV
baseline
1.60 number of times talked to family/adults
Standard Deviation 2.62
6.64 number of times talked to family/adults
Standard Deviation 22.08
Number of Times Participants Talked to Family or Adults About HIV
1 month
3.68 number of times talked to family/adults
Standard Deviation 16.12
1.82 number of times talked to family/adults
Standard Deviation 3.00
Number of Times Participants Talked to Family or Adults About HIV
4 months
1.3 number of times talked to family/adults
Standard Deviation 6.60
259.95 number of times talked to family/adults
Standard Deviation 1600.78

SECONDARY outcome

Timeframe: baseline, 1 month and 4 months

Participants were asked how many times they had engaged in sexual intercourse ever (baseline, post-intervention) or since playing the videogame on zoom as part of this research study (1 month, 4 months).

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Times Participants Engaged in Sexual Intercourse
baseline
14.78 number of times had sex
Standard Deviation 79.26
6.64 number of times had sex
Standard Deviation 8.77
Number of Times Participants Engaged in Sexual Intercourse
1 month
1.58 number of times had sex
Standard Deviation 6.48
0.50 number of times had sex
Standard Deviation 0.98
Number of Times Participants Engaged in Sexual Intercourse
4 months
3.24 number of times had sex
Standard Deviation 16.41
1.26 number of times had sex
Standard Deviation 3.01

SECONDARY outcome

Timeframe: baseline, 1 month and 4 months

Participants were asked how many times they had engaged in anal sex ever (baseline) or since playing the videogame on zoom as part of this research study (1 month, 4 months).

Outcome measures

Outcome measures
Measure
InvestiDate Intervention
n=40 Participants
One Night Stan will be adapted as a multiplayer videogame called InvestiDate based on the card game prototype with a focus on a slightly younger age group. InvestiDate: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Non-Health Related Game
n=39 Participants
Participants in the non-health related game group will play a multiplayer game unrelated to the content of InvestiDate. Non-Health Related Video Game: Participants will be randomly assigned to play either InvestiDate (n=40), or the non-health related attention and time control condition multiplayer videogame (n=40).
Number of Times Participants Engaged in Anal Sex
baseline
0.28 number of times had sex
Standard Deviation 1.59
0.08 number of times had sex
Standard Deviation 0.27
Number of Times Participants Engaged in Anal Sex
1 month
0.55 number of times had sex
Standard Deviation 3.24
0.03 number of times had sex
Standard Deviation 0.16
Number of Times Participants Engaged in Anal Sex
4 months
0.03 number of times had sex
Standard Deviation 0.16
0.18 number of times had sex
Standard Deviation 0.60

Adverse Events

InvestiDate Intervention

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Non-Health Related Game

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Kimberly Hieftje

Yale School of Medicine

Phone: (203) 737-3301

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place