Impact of A Mobile Game on Pediatric Nutrition and Physical Activity

NCT ID: NCT04082195

Last Updated: 2019-09-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

PHASE1

Total Enrollment

104 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-06-14

Study Completion Date

2016-12-09

Brief Summary

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Overweight and obesity in children is on the rise globally and is rapidly growing in urban India. Studies have revealed that obesity is on the rise among children in India with many of them suffering from the problem even before they reach adolescence.

As many as 30 million Indians are overweight, and obesity continues to rise. The National Family Health Survey (NFHS) found that 20% of school children are overweight. NFHS is a large-scale, multi-round survey conducted in a representative sample of households throughout India. The findings from the survey indicate that the prevalence of obesity is increasing in India along with the epidemic proportions worldwide especially in developed countries.

Overweight or obesity is the leading cause of type 2 diabetes, gestational diabetes, hypertension, osteoarthritis, various types of cancers in women like breast cancer and uterine cancer, menstrual disorder and infertility and many more diseases.

To decrease prevalence you have to decrease incidence. More and more young people are at risk of developing diseases like diabetes and if the number of children living with these diseases has to come down, focus has to be on addressing the risk factors and moving the population to a healthier lifestyle through health education/ communication and motivation. To design appropriate interventions for behaviour formation and change, we need to learn more about the underlying factors affecting these unhealthy behaviours.

This study was conducted by the Center for Communication and Change - India, in partnership with the Johns Hopkins Bloomberg School of Public Health Center for Communication Programs, and FriendsLearn (California).

Study Purpose

The specific aim of this research study is to assess the awareness levels among urban, Indian children, with respect to diet and lifestyle behaviours, while also evaluating the influence of a digital health education intervention - fooya!™ among school-age children in India. Specifically, the study objectives will be:

1. Quantify the effectiveness of a digital health education intervention- fooya (an application) on health awareness around eating right and physical activity
2. Find out the current diet and physical activity among urban, children in India and the factors that affect them
3. Assess the extent of their awareness about eating right and physical activity

Detailed Description

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Conditions

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Pediatric Nutrition

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

DOUBLE

Participants Outcome Assessors

Study Groups

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Fooya mobile game

An arm that receives a mobile-app-based treatment.

Group Type EXPERIMENTAL

Fooya mobile game

Intervention Type OTHER

An application that incorporates the science and technology of immersive gaming, neuropsychology and cognitive behavior therapy in a mobile health game to target early childhood nutrition literacy and health promotion in a fun and exciting way.

Uno board game

An arm that receives a non mobile-app-based treatment.

Group Type ACTIVE_COMPARATOR

Uno board game

Intervention Type OTHER

A popular board game which is not a mobile app.

Interventions

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Fooya mobile game

An application that incorporates the science and technology of immersive gaming, neuropsychology and cognitive behavior therapy in a mobile health game to target early childhood nutrition literacy and health promotion in a fun and exciting way.

Intervention Type OTHER

Uno board game

A popular board game which is not a mobile app.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* class (grade) 5 students

Exclusion Criteria

* none
Minimum Eligible Age

10 Years

Maximum Eligible Age

11 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Johns Hopkins University

OTHER

Sponsor Role collaborator

Carnegie Mellon University

OTHER

Sponsor Role collaborator

Hofstra University

OTHER

Sponsor Role collaborator

FriendsLearn Inc.

UNKNOWN

Sponsor Role collaborator

The Mithra Trust

UNKNOWN

Sponsor Role collaborator

Mind in Motion

UNKNOWN

Sponsor Role collaborator

Seethapathy Clinic & Hospital

UNKNOWN

Sponsor Role collaborator

Center for Communication and Change India

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

References

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Kato-Lin YC, Kumar UB, Sri Prakash B, Prakash B, Varadan V, Agnihotri S, Subramanyam N, Krishnatray P, Padman R. Impact of Pediatric Mobile Game Play on Healthy Eating Behavior: Randomized Controlled Trial. JMIR Mhealth Uhealth. 2020 Nov 18;8(11):e15717. doi: 10.2196/15717.

Reference Type DERIVED
PMID: 33206054 (View on PubMed)

Other Identifiers

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IRB00006230

Identifier Type: -

Identifier Source: org_study_id

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