Sensorimotor Training for Injury Prevention in Collegiate Soccer Players II

NCT ID: NCT04036916

Last Updated: 2020-03-24

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

130 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-08-12

Study Completion Date

2019-12-10

Brief Summary

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The purpose of this project is to evaluate the effectiveness of an injury prevention intervention delivered primarily using headset virtual reality for collegiate soccer players. The hypothesis is that measures of sensorimotor control will improve, injury incidence rate will decrease and on-field soccer performance will improve.

Detailed Description

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Conditions

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Concussion, Mild Sport Injury

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Virtual Reality Training (Experimental)

Participants will receive multi-modal sensorimotor training interventions, including activities training the vestibular system, oculomotor control and visual perception, neuromotor control and strengthening of the cervical spine, postural control/ balance exercises, and exercises integrating the use of multiple types of sensory information for controlled motor output, including speed and accuracy. Novel headset virtual reality (VR) games/activities; compliant balance surfaces; resistance bands/weight; and biofeedback devices will be utilized to deliver the training intervention. The exercises delivered at each intervention will be delivered in a group format, using a circuit of exercises that each athlete will complete in a session. Subsequent sessions will build upon previous sessions to work the sensorimotor control system in progressively more challenging and sport-specific scenarios. This present study will complete 12 sessions over 6 weeks.

Group Type EXPERIMENTAL

Virtual Reality Sensorimotor Training

Intervention Type OTHER

Games/activities specifically developed to train the sensorimotor system in headset virtual reality + strengthening of the neck

No Virtual Reality Training (Control)

True control.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Virtual Reality Sensorimotor Training

Games/activities specifically developed to train the sensorimotor system in headset virtual reality + strengthening of the neck

Intervention Type OTHER

Other Intervention Names

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Cervical strength training

Eligibility Criteria

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Inclusion Criteria

* Male and female athletes
* 18 years of age or older
* on the soccer roster who are eligible to play in the fall 2019 season at the participating institutions.

Exclusion Criteria

* Current diagnosis of concussion (i.e. a non-medically cleared concussion)
* Current lower-extremity musculoskeletal injury,
* Seizure disorder with photo sensitivity
* Other medical diagnosis that will prevent participation in the intervention.
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of West Alabama

UNKNOWN

Sponsor Role collaborator

Mississippi College

UNKNOWN

Sponsor Role collaborator

University of Mississippi Medical Center

OTHER

Sponsor Role lead

Responsible Party

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Jennifer C. Reneker

Associate Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Jennifer C Reneker, PT, PhD

Role: PRINCIPAL_INVESTIGATOR

University of Mississippi Medical Center

Locations

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University of Mississippi Medical Center

Jackson, Mississippi, United States

Site Status

Countries

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United States

Other Identifiers

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2019-0157

Identifier Type: -

Identifier Source: org_study_id

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