Inspired: Smartphone Videogame-Based Smoking Cessation Intervention

NCT ID: NCT03929003

Last Updated: 2020-03-10

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

48 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-04-05

Study Completion Date

2020-01-20

Brief Summary

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The investigators are testing a new, smartphone videogame-based intervention for smoking cessation.

Detailed Description

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The investigators have developed a novel smartphone videogame, where smokers are required to submit breath carbon monoxide samples to demonstrate smoking abstinence, and where they will earn game-based rewards contingent on meeting CO goals. Players will be working with teams to earn group and social rewards to help advance their game.

Conditions

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Smoking Cessation

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Two group randomization
Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Participants
Participants will not be told whether they are in the control or experimental group.

Study Groups

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Contingent

Participants in this arm will be required to meet CO goals in order to earn game-based rewards.

Group Type EXPERIMENTAL

Inspired

Intervention Type BEHAVIORAL

The investigators will be studying the ability of using videogame-based rewards to increase smoking abstinence when they are made contingent on meeting abstinence goals.

Non-contingent

Participants in this arm will submit CO verifications but will earn game-based rewards independent of meeting CO goals.

Group Type ACTIVE_COMPARATOR

Inspired

Intervention Type BEHAVIORAL

The investigators will be studying the ability of using videogame-based rewards to increase smoking abstinence when they are made contingent on meeting abstinence goals.

Interventions

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Inspired

The investigators will be studying the ability of using videogame-based rewards to increase smoking abstinence when they are made contingent on meeting abstinence goals.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Inclusionary criteria: Participants will be required to be of legal smoking age (\>19 in Alabama, Alaska, New Jersey, Utah, and in Onondaga, Nassau and Suffolk Counties in New York, \> 18 years of age in the remainder of the United States). Participants must also report smoking \>10 cigarettes per day, report smoking for \>2 years, answer 8 or higher on a Likert scale asking how much the person wishes to quit smoking right now (1 = not at all, 10 =very much), have a smartphone with a data plan and active contract extending for at least two months from the enrollment date (i.e., the duration of the study), and reside in the U.S. Participants in the study must submit an initial CO reading \> 10ppm (to prevent nonsmokers from enrolling in the study), Literacy will be assessed by having the participant read the first few lines of the consent form out loud, and will be an inclusion criterion because elements of "Breathe Free" will require reading.

Exclusion Criteria

* Individuals will be excluded from the study if they report smoking any combustible products \>2 times per month, report unstable medical/psychiatric conditions that might interfere with the study objectives (e.g., asthma), report living with someone who smokes in the house, or has a career that results in excessive exposure to CO. All excluded participants will be emailed the following smoking cessation information: the "Clearing the Air" packet developed by the National Cancer Institute, Smokefree.gov, Quitsmokinghelpline.com, and the National Academies Press "Dying to quit."
Minimum Eligible Age

18 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Rowan University

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Rowan University

Glassboro, New Jersey, United States

Site Status

Countries

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United States

References

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Goodwin S, Nastasi JA, Newman ST, Rapoza D, Raiff BR. Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study. JMIR Serious Games. 2024 Aug 21;12:e54684. doi: 10.2196/54684.

Reference Type DERIVED
PMID: 39167443 (View on PubMed)

Upton CR, Nastasi JA, Raiff BR. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games. 2022 Mar 24;10(1):e30949. doi: 10.2196/30949.

Reference Type DERIVED
PMID: 35323116 (View on PubMed)

Other Identifiers

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ProG0520140170

Identifier Type: -

Identifier Source: org_study_id

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