Augmenting Virtual Reality Exposure Therapy for Acrophobia

NCT ID: NCT03917433

Last Updated: 2022-05-18

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

SUSPENDED

Clinical Phase

NA

Total Enrollment

128 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-04-10

Study Completion Date

2023-01-01

Brief Summary

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This study will examine whether tactile feedback and point-based rewards can be used to improve outcomes from virtual reality exposure therapy for acrophobia.

Detailed Description

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Exposure therapy is one of the most potent techniques available for treating anxiety-related disorders, including specific phobia. However, estimates suggest that 10-48% of anxiety patients do not fully respond to exposure therapy. Meta-analyses demonstrate that virtual reality exposure therapy (VRET) is equally effective as traditional, in vivo ('in life') exposure therapy. Furthermore, individuals with anxiety disorders report greater preference (and lower likelihood of treatment refusal) for VR, rather than in vivo, exposure therapy. Although VRET has well-established efficacy and is rapidly growing in popularity, there has been very little research evaluating how specific elements of VR game design might be used to improve outcomes from VRET. This study evaluates two game design elements that we hypothesize will improve VRET outcomes: tactile feedback and a point-based reward system. Tactile feedback (TF; i.e., touching a real object that matches an element in the VR environment) enhances sense of presence in VR. Higher presence activates anxiety during VRET, which is essential for promoting the active mechanisms of exposure therapy and may also improve treatment retention. On the other hand, point-based rewards (PR) in games enhance sense of competence (i.e., sense of progress and achievement), and increase both enjoyment and likelihood of future use of games. Furthermore, several studies demonstrate that PR improves traditionally difficult-to-change health behaviors, such as increasing exercise frequency and reducing misuse of pain medications. Although this research is promising, the impact of PR on VRET is unknown. To test the influence of TF and PR on VRET outcomes, we will randomize participants with acrophobia to receive (a) standard virtual reality exposure therapy, (b) VRET with tactile feedback, (c) VRET with a point-based reward system, or (d) VRET with tactile feedback and a point-based reward system. Participants' fear reactivity will be assessed with behavioral, physiological, and subjective/self-report measures at baseline, post-treatment, and follow-up.

Conditions

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Specific Phobia Anxiety Disorders Fear of Heights Acrophobia

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Participants will be randomly assigned to receive virtual reality exposure therapy with tactile feedback, point-based rewards, both tactile feedback and point-based rewards, or neither tactile feedback nor point-based rewards.
Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Exposure with Tactile Feedback

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.

Group Type EXPERIMENTAL

Virtual Reality Exposure Therapy

Intervention Type BEHAVIORAL

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Tactile Feedback

Intervention Type BEHAVIORAL

In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.

Exposure with Point-based Rewards

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. The participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Group Type EXPERIMENTAL

Virtual Reality Exposure Therapy

Intervention Type BEHAVIORAL

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Point-based Rewards

Intervention Type BEHAVIORAL

Participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Exposure with Tactile Feedback and Point-based Rewards

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment. In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world. Also, the participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Group Type EXPERIMENTAL

Virtual Reality Exposure Therapy

Intervention Type BEHAVIORAL

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Tactile Feedback

Intervention Type BEHAVIORAL

In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.

Point-based Rewards

Intervention Type BEHAVIORAL

Participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Virtual Reality Exposure Therapy Alone

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Group Type OTHER

Virtual Reality Exposure Therapy

Intervention Type BEHAVIORAL

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Interventions

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Virtual Reality Exposure Therapy

Participant completes virtual reality exposure therapy for acrophobia involving walking across a plank at higher and higher levels in a virtual city environment.

Intervention Type BEHAVIORAL

Tactile Feedback

In the real world, the participant walks across an actual wooden plank on the floor, which mirrors the plank in the virtual world.

Intervention Type BEHAVIORAL

Point-based Rewards

Participant has the opportunity to pop balloons upon reaching the ends of the plank to gain points. Participant's popping instrument in the virtual world upgrades as more points are accumulated.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Fluent in English
* Indicates sufficient fear of heights based on responses (a) on a self-report questionnaire (the Acrophobia Questionnaire) administered at prescreening, and (b) on Behavioral Avoidance Tests administered at baseline.

Exclusion Criteria

* Already receiving exposure therapy for height phobia
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University of Nevada, Reno

OTHER

Sponsor Role lead

Responsible Party

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Cynthia Lancaster

Assistant Professor, Clinical Psychology

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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University of Nevada Reno

Reno, Nevada, United States

Site Status

Countries

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United States

Other Identifiers

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1345559-1

Identifier Type: -

Identifier Source: org_study_id

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