Trial Outcomes & Findings for Neurodevelopmental Assessment of Children in Uganda and Malawi Using a Software Package (NCT NCT03878147)

NCT ID: NCT03878147

Last Updated: 2025-04-20

Results Overview

The KABC mental processing index (MPI) is a summary score across domains. The normative mean 100 and standard deviation 15 are based on American norms. Range is 43 to 160. Higher score reflects better outcome.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

599 participants

Primary outcome timeframe

Month 2, month 6

Results posted on

2025-04-20

Participant Flow

Randomization was stratified by HIV exposure status (infected, exposed uninfected, unexposed uninfected) to ensure the same distribution of HIV exposure by trial arm (BPG or waitlist control). The study hypotheses were based on comparisons of BPG versus waitlist control arm across all children separately in Uganda and Malawi.

Participant milestones

Participant milestones
Measure
BPG, Uganda
Children in Uganda randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Uganda
Children in Uganda randomized to waitlist control
BPG, Malawi
Children in Malawi randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Malawi
Children in Malawi randomized to waitlist control
Overall Study
STARTED
149
150
149
151
Overall Study
COMPLETED
146
146
147
149
Overall Study
NOT COMPLETED
3
4
2
2

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Neurodevelopmental Assessment of Children in Uganda and Malawi Using a Software Package

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
BPG, Uganda
n=149 Participants
Children in Uganda randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Uganda
n=150 Participants
Children in Uganda randomized to waitlist control
BPG, Malawi
n=149 Participants
Children in Malawi randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Malawi
n=151 Participants
Children in Malawi randomized to waitlist control
Total
n=599 Participants
Total of all reporting groups
Age, Continuous
8.71 years
STANDARD_DEVIATION 2.41 • n=93 Participants
9.01 years
STANDARD_DEVIATION 2.33 • n=4 Participants
8.87 years
STANDARD_DEVIATION 2.12 • n=27 Participants
9.03 years
STANDARD_DEVIATION 2.30 • n=483 Participants
8.95 years
STANDARD_DEVIATION 2.21 • n=36 Participants
Sex: Female, Male
Female
71 Participants
n=93 Participants
76 Participants
n=4 Participants
82 Participants
n=27 Participants
75 Participants
n=483 Participants
304 Participants
n=36 Participants
Sex: Female, Male
Male
78 Participants
n=93 Participants
74 Participants
n=4 Participants
67 Participants
n=27 Participants
76 Participants
n=483 Participants
295 Participants
n=36 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Race (NIH/OMB)
Asian
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Race (NIH/OMB)
Black or African American
149 Participants
n=93 Participants
150 Participants
n=4 Participants
149 Participants
n=27 Participants
151 Participants
n=483 Participants
599 Participants
n=36 Participants
Race (NIH/OMB)
White
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
n=93 Participants
0 Participants
n=4 Participants
0 Participants
n=27 Participants
0 Participants
n=483 Participants
0 Participants
n=36 Participants
Region of Enrollment
Malawi
0 participants
n=93 Participants
0 participants
n=4 Participants
149 participants
n=27 Participants
151 participants
n=483 Participants
300 participants
n=36 Participants
Region of Enrollment
Uganda
149 participants
n=93 Participants
150 participants
n=4 Participants
0 participants
n=27 Participants
0 participants
n=483 Participants
299 participants
n=36 Participants
HIV status
HIV unexposed uninfected
59 Participants
n=93 Participants
61 Participants
n=4 Participants
61 Participants
n=27 Participants
59 Participants
n=483 Participants
240 Participants
n=36 Participants
HIV status
HIV exposed uninfected
60 Participants
n=93 Participants
59 Participants
n=4 Participants
59 Participants
n=27 Participants
61 Participants
n=483 Participants
239 Participants
n=36 Participants
HIV status
HIV infected
30 Participants
n=93 Participants
30 Participants
n=4 Participants
29 Participants
n=27 Participants
31 Participants
n=483 Participants
120 Participants
n=36 Participants
Kaufman Assessment Battery for Children 2nd Edition (KABC-II) Mental Processing Index (MPI)
71.54 units on a scale
STANDARD_DEVIATION 9.83 • n=93 Participants
71.65 units on a scale
STANDARD_DEVIATION 11.05 • n=4 Participants
70.47 units on a scale
STANDARD_DEVIATION 10.03 • n=27 Participants
68.82 units on a scale
STANDARD_DEVIATION 11.59 • n=483 Participants
69.64 units on a scale
STANDARD_DEVIATION 10.86 • n=36 Participants
Test of Variables of Attention (TOVA) attention deficit hyperactivity disorder (ADHD) index
-1.72 units on a scale
STANDARD_DEVIATION 3.12 • n=93 Participants
-1.50 units on a scale
STANDARD_DEVIATION 2.96 • n=4 Participants
-3.14 units on a scale
STANDARD_DEVIATION 3.30 • n=27 Participants
-3.16 units on a scale
STANDARD_DEVIATION 3.10 • n=483 Participants
-3.15 units on a scale
STANDARD_DEVIATION 3.20 • n=36 Participants
Cognitive State (CogState) correct moves per second
0.13 number of moves per second
STANDARD_DEVIATION 0.10 • n=93 Participants
0.15 number of moves per second
STANDARD_DEVIATION 0.09 • n=4 Participants
0.14 number of moves per second
STANDARD_DEVIATION 0.17 • n=27 Participants
0.16 number of moves per second
STANDARD_DEVIATION 0.20 • n=483 Participants
0.15 number of moves per second
STANDARD_DEVIATION 0.18 • n=36 Participants

PRIMARY outcome

Timeframe: Month 2, month 6

Population: Children in Uganda and Malawi

The KABC mental processing index (MPI) is a summary score across domains. The normative mean 100 and standard deviation 15 are based on American norms. Range is 43 to 160. Higher score reflects better outcome.

Outcome measures

Outcome measures
Measure
BPG, Uganda
n=149 Participants
Children in Uganda randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Uganda
n=150 Participants
Children in Uganda randomized to waitlist control
BPG, Malawi
n=149 Participants
Children in Malawi randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Malawi
n=151 Participants
Children in Malawi randomized to waitlist control
Kaufman Assessment Battery for Children 2nd Edition (KABC-II) Mental Processing Index (MPI)
Month 2
77.18 units on a scale
Standard Error 0.60
74.79 units on a scale
Standard Error 0.61
71.79 units on a scale
Standard Error 0.71
73.72 units on a scale
Standard Error 0.72
Kaufman Assessment Battery for Children 2nd Edition (KABC-II) Mental Processing Index (MPI)
Month 6
77.27 units on a scale
Standard Error 0.60
76.46 units on a scale
Standard Error 0.61
73.40 units on a scale
Standard Error 0.69
73.61 units on a scale
Standard Error 0.70

SECONDARY outcome

Timeframe: Month 2, month 6

Population: Children in Uganda and Malawi.

TOVA is a computerized visual continuous performance test used in to screen, diagnose and monitor children and adults at risk for ADHD. TOVA consists of the rapid (tachistoscopic) presentation of a large geometric square on the computer screen with a smaller dark box either in the upper position (signal) or lower position (non-signal). The child is asked to press a switch in response to the signal (measuring vigilance attention), but to withhold responding to the non-signal (measuring impulsivity). The potential range of the TOVA ADHD index is from -10 to 10, higher score is better.

Outcome measures

Outcome measures
Measure
BPG, Uganda
n=149 Participants
Children in Uganda randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Uganda
n=150 Participants
Children in Uganda randomized to waitlist control
BPG, Malawi
n=149 Participants
Children in Malawi randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Malawi
n=151 Participants
Children in Malawi randomized to waitlist control
Test of Variables of Attention (TOVA) Attention Deficit Hyperactivity Disorder (ADHD) Index
Month 2
-1.21 units on a scale
Standard Error 0.21
-1.08 units on a scale
Standard Error 0.21
-2.63 units on a scale
Standard Error 0.25
-2.35 units on a scale
Standard Error 0.25
Test of Variables of Attention (TOVA) Attention Deficit Hyperactivity Disorder (ADHD) Index
Month 6
-0.81 units on a scale
Standard Error 0.21
-0.83 units on a scale
Standard Error 0.21
-2.23 units on a scale
Standard Error 0.24
-2.15 units on a scale
Standard Error 0.24

SECONDARY outcome

Timeframe: Month 2, month 6

Population: Children in Uganda and Malawi.

CogState presents a 30-minute session that includes playing cards in a game-like manner to assess memory, attention, discrimination learning, and executive function that is non-language dependent. The number of correct moves per second during maze learning reflects executive functioning/planning. The range is from 0 to 5. Higher number reflects better outcome.

Outcome measures

Outcome measures
Measure
BPG, Uganda
n=149 Participants
Children in Uganda randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Uganda
n=150 Participants
Children in Uganda randomized to waitlist control
BPG, Malawi
n=149 Participants
Children in Malawi randomized to BPG Cognitive Games Training: Brain Powered Games (BPG) uses games for neurocognitive assessment and training, using images and sounds more familiar to African children. As a computerized cognitive rehabilitation training (CCRT) program designed for Sub-Saharan African school-age children, it can help children infected affected directly or indirectly by HIV. BPG consists of 5 core games evaluating different cognitive abilities (learning, memory, language, attention). Each game includes a visual tutorial, several adjustable settings on the administrative side (Admin), and records game play data for research purposes. Village Builder (VB) is a pro-social reasoning/planning world building strategy type game intended to evaluate frontal lobe executive functions in a culture-friendly and enjoyable game manner. It consists of many of the village artistic components as used in BPG but orchestrated into a village setting where children must gather resources and protect them in order to expand the capacity of the village.
Waitlist Control, Malawi
n=151 Participants
Children in Malawi randomized to waitlist control
Cognitive State (CogState) Correct Moves Per Second
Month 2
0.23 moves per second
Standard Error 0.01
0.21 moves per second
Standard Error 0.01
0.20 moves per second
Standard Error 0.01
0.18 moves per second
Standard Error 0.01
Cognitive State (CogState) Correct Moves Per Second
Month 6
0.27 moves per second
Standard Error 0.01
0.25 moves per second
Standard Error 0.01
0.23 moves per second
Standard Error 0.01
0.22 moves per second
Standard Error 0.01

Adverse Events

BPG, Uganda

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Waitlist Control, Uganda

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

BPG, Malawi

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Waitlist Control, Malawi

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Michael J. Boivin

Michigan State University

Phone: +15178840281

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place