Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
5 participants
INTERVENTIONAL
2018-01-10
2019-09-24
Brief Summary
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Detailed Description
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The FEATHERS project at the RREACH Lab at The University of British Columbia focuses on developing and evaluating novel physical exercise technologies for kids with motor disabilities. The study team would like to study how immersive virtual reality (VR) technology can be used to benefit upper limb rehabilitation for persons with hemiplegia. The purpose of the experiment is to see how the use of error augmentation (i.e. adding visual or game element feedback to accentuate deviation from the desired exercise motion) might encourage persons with hemiplegia to engage their affected side more effectively by comparing the symmetry between the stronger and weaker limbs. It is also hypothesized that the immersive environment of VR and the ability to provide 1:1 direct visual feedback will increase active engagement to rehabilitative exercises in these populations. The study will address the question of whether error augmentation aids in the rehabilitation of the affected upper limb movement quality in hemiparesis when practicing bilateral reaching tasks. Specifically, can visual amplification of paretic asymmetry in an immersive VR environment improve movement quality in the affected side?
Adolescents and young adults with hemiplegia (i.e. due to ABI, CP, etc.) and their adjoining therapists will be recruited for from the community. We will conduct testing in a single-session setup at the participant chosen location with an easily transportable system including a standard 2-3 sensor Oculus system hardware setup and software developed by the research team. Sessions conducted outside the research lab rooms will require a minimum of a 2m x 1.5m space for calibration. The participants will test all augmentation factors in a randomized order and the sessions are expected to take between 90-120 minutes. A short post-session usability survey will be administered and sample population demographic data will be recorded including age, gender, and handedness. Manual Ability Classification System (MACS) and Bimanual Fine Motor Function (BFMF) scores will be recorded or assessed to classify the upper limb motor ability of the sample set.
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
BASIC_SCIENCE
SINGLE
Study Groups
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Actual - Augmented
Reaching task as a physical therapy intervention. First with 1:1 visual feedback, then with augmented forward symmetry.
Physical Therapy
Repetitive bimanual task training for upper limb motor function recovery.
Augmented - Actual
Reaching task as a physical therapy intervention. First with augmented forward symmetry, then with 1:1 visual feedback.
Physical Therapy
Repetitive bimanual task training for upper limb motor function recovery.
Interventions
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Physical Therapy
Repetitive bimanual task training for upper limb motor function recovery.
Eligibility Criteria
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Inclusion Criteria
ii. Use both eyes and visually interact using a stereoscopic device that allows a minimum interpupillary distance of 58mm
iii. Comfortably support regular head motion while wearing a 470g head-mounted display
iv. Ability to lift arms against gravity at least some distance away from their body (some shoulder and elbow flexion and extension) as reported by participant, consenting guardian, or adjoining therapist
v. Ability to stand or sit independently for 15 minutes at a time in a chair without arm supports for a total of up to 120 minutes
vi. Ability to follow instructions and verbally communicate in basic English (as determined by referring therapist)
Exclusion Criteria
ii. Known susceptibility to cybersickness
13 Years
21 Years
ALL
No
Sponsors
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Kids Brain Health Network
UNKNOWN
University of British Columbia
OTHER
Responsible Party
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Hendrik F. Machiel Van der Loos
Associate Professor, Dept. Mechanical Engineering
Principal Investigators
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Hendrik FM Van der Loos, PhD, P.Eng
Role: PRINCIPAL_INVESTIGATOR
The University of British Columbia
Locations
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Physiotherapy, BC Children's Hospital
Vancouver, British Columbia, Canada
RREACH Lab, The University of British Columbia
Vancouver, British Columbia, Canada
Countries
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References
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Shum LC, Valdes BA, Hodges NJ, Van der Loos HFM. Error Augmentation in Immersive Virtual Reality for Bimanual Upper-Limb Rehabilitation in Individuals With and Without Hemiplegic Cerebral Palsy. IEEE Trans Neural Syst Rehabil Eng. 2020 Feb;28(2):541-549. doi: 10.1109/TNSRE.2019.2959621. Epub 2019 Dec 13.
Other Identifiers
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H17-01126
Identifier Type: -
Identifier Source: org_study_id