Trial Outcomes & Findings for Computer-based Social Skills Training for Autism Spectrum Disorder (NCT NCT03672344)
NCT ID: NCT03672344
Last Updated: 2022-07-15
Results Overview
The Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.
COMPLETED
NA
54 participants
6 Weeks
2022-07-15
Participant Flow
No individuals who were enrolled in the study were subsequently excluded from the study.
Participant milestones
| Measure |
Lookware TM
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
|
Lookware TM Control Module
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
|
|---|---|---|
|
Overall Study
STARTED
|
25
|
29
|
|
Overall Study
COMPLETED
|
25
|
29
|
|
Overall Study
NOT COMPLETED
|
0
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Race and Ethnicity were not collected from any participant.
Baseline characteristics by cohort
| Measure |
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
|
Lookware TM Control Module
n=29 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
|
Total
n=54 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Continuous
|
7.88 years
STANDARD_DEVIATION 2.37 • n=25 Participants
|
9.14 years
STANDARD_DEVIATION 3.11 • n=29 Participants
|
8.56 years
STANDARD_DEVIATION 2.84 • n=54 Participants
|
|
Sex: Female, Male
Female
|
1 Participants
n=25 Participants
|
6 Participants
n=29 Participants
|
7 Participants
n=54 Participants
|
|
Sex: Female, Male
Male
|
24 Participants
n=25 Participants
|
23 Participants
n=29 Participants
|
47 Participants
n=54 Participants
|
|
Race and Ethnicity Not Collected
|
—
|
—
|
0 Participants
Race and Ethnicity were not collected from any participant.
|
|
Region of Enrollment
United States
|
25 participants
n=25 Participants
|
29 participants
n=29 Participants
|
54 participants
n=54 Participants
|
|
Ekman 60 Faces Test
|
30.84 units on a scale
STANDARD_DEVIATION 10.9 • n=25 Participants
|
31.34 units on a scale
STANDARD_DEVIATION 12.94 • n=29 Participants
|
31.11 units on a scale
STANDARD_DEVIATION 11.93 • n=54 Participants
|
|
Social Responsiveness Scale
|
103.28 units on a scale
STANDARD_DEVIATION 28.25 • n=25 Participants
|
108.69 units on a scale
STANDARD_DEVIATION 20.92 • n=29 Participants
|
106.04 units on a scale
STANDARD_DEVIATION 24.68 • n=54 Participants
|
|
Childhood Joint Attention Rating Scale
|
28.09 units on a scale
STANDARD_DEVIATION 10.42 • n=25 Participants
|
30.28 units on a scale
STANDARD_DEVIATION 5.93 • n=29 Participants
|
29.23 units on a scale
STANDARD_DEVIATION 8.37 • n=54 Participants
|
|
Peabody Picture Vocabulary Test
|
87.5 units on a scale
STANDARD_DEVIATION 15.41 • n=25 Participants
|
86.33 units on a scale
STANDARD_DEVIATION 19.30 • n=29 Participants
|
86.88 units on a scale
STANDARD_DEVIATION 17.42 • n=54 Participants
|
PRIMARY outcome
Timeframe: 6 WeeksThe Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.
Outcome measures
| Measure |
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
|
Lookware TM Control Module
n=29 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
|
|---|---|---|
|
Ekman-60 Faces Test
|
38.56 score on a scale
Standard Deviation 12.66
|
32.03 score on a scale
Standard Deviation 13.16
|
PRIMARY outcome
Timeframe: 6 WeeksPopulation: Missing data were not imputed for the Social Responsiveness Scale so the analysis sample for these measures differs from the other primary outcome measure.
The Social Responsiveness Scale is used to identify social impairment in children with autism spectrum disorder. The measure consists of five subscales: social motivation; social awareness; social cognition; social communication; and restricted interests and repetitive behavior, each with items scored on a scale from 1 to 4. A total score can be computed by summing scores across subscales, including, or excluding the restricted interests and repetitive behavior subscale. In this study, response options were re-coded from a scale of 1 to 4, to 0 to 3. Scores were then summed across four subscales, excluding the restrictive and repetitive behavior subscale. Possible scores ranged from 0 to 195, with higher scores meaning a better outcome.
Outcome measures
| Measure |
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
|
Lookware TM Control Module
n=26 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
|
|---|---|---|
|
Social Responsiveness Scale
|
90.44 score on a scale
Standard Deviation 19.93
|
96.38 score on a scale
Standard Deviation 20.11
|
SECONDARY outcome
Timeframe: 6 WeeksPopulation: Missing data were not imputed for the Childhood Joint Attention Rating Scale, so the analysis sample for these measures differs from the Ekman-60 Faces Test primary outcome measure.
The Childhood Joint Attention Rating Scale is used to assess joint attention in children with autism spectrum disorder. In this study, we used the asocial subscale, which consists of 14 items on a scale from 0 to 4. Scores were then summed, with a possible range from 0 to 56, and higher scores meant worse joint attention.
Outcome measures
| Measure |
Lookware TM
n=24 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
|
Lookware TM Control Module
n=26 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
|
|---|---|---|
|
Childhood Joint Attention Rating Scale
|
27.17 score on a scale
Standard Deviation 8.05
|
28.62 score on a scale
Standard Deviation 7.7
|
Adverse Events
Lookware TM
Lookware TM Control Module
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee Research sites that employed the PIs agreed not to disclose the trial results without the sponsor's prior written consent.
- Publication restrictions are in place
Restriction type: OTHER