Trial Outcomes & Findings for Computer-based Social Skills Training for Autism Spectrum Disorder (NCT NCT03672344)

NCT ID: NCT03672344

Last Updated: 2022-07-15

Results Overview

The Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

54 participants

Primary outcome timeframe

6 Weeks

Results posted on

2022-07-15

Participant Flow

No individuals who were enrolled in the study were subsequently excluded from the study.

Participant milestones

Participant milestones
Measure
Lookware TM
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
Lookware TM Control Module
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
Overall Study
STARTED
25
29
Overall Study
COMPLETED
25
29
Overall Study
NOT COMPLETED
0
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Race and Ethnicity were not collected from any participant.

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
Lookware TM Control Module
n=29 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
Total
n=54 Participants
Total of all reporting groups
Age, Continuous
7.88 years
STANDARD_DEVIATION 2.37 • n=25 Participants
9.14 years
STANDARD_DEVIATION 3.11 • n=29 Participants
8.56 years
STANDARD_DEVIATION 2.84 • n=54 Participants
Sex: Female, Male
Female
1 Participants
n=25 Participants
6 Participants
n=29 Participants
7 Participants
n=54 Participants
Sex: Female, Male
Male
24 Participants
n=25 Participants
23 Participants
n=29 Participants
47 Participants
n=54 Participants
Race and Ethnicity Not Collected
0 Participants
Race and Ethnicity were not collected from any participant.
Region of Enrollment
United States
25 participants
n=25 Participants
29 participants
n=29 Participants
54 participants
n=54 Participants
Ekman 60 Faces Test
30.84 units on a scale
STANDARD_DEVIATION 10.9 • n=25 Participants
31.34 units on a scale
STANDARD_DEVIATION 12.94 • n=29 Participants
31.11 units on a scale
STANDARD_DEVIATION 11.93 • n=54 Participants
Social Responsiveness Scale
103.28 units on a scale
STANDARD_DEVIATION 28.25 • n=25 Participants
108.69 units on a scale
STANDARD_DEVIATION 20.92 • n=29 Participants
106.04 units on a scale
STANDARD_DEVIATION 24.68 • n=54 Participants
Childhood Joint Attention Rating Scale
28.09 units on a scale
STANDARD_DEVIATION 10.42 • n=25 Participants
30.28 units on a scale
STANDARD_DEVIATION 5.93 • n=29 Participants
29.23 units on a scale
STANDARD_DEVIATION 8.37 • n=54 Participants
Peabody Picture Vocabulary Test
87.5 units on a scale
STANDARD_DEVIATION 15.41 • n=25 Participants
86.33 units on a scale
STANDARD_DEVIATION 19.30 • n=29 Participants
86.88 units on a scale
STANDARD_DEVIATION 17.42 • n=54 Participants

PRIMARY outcome

Timeframe: 6 Weeks

The Ekman-60 Faces Test is used to assesses emotion recognition using pictures. In this study, children were presented with 60 faces across 10 actors displaying six basic emotions (i.e., happiness, sadness, disgust, fear, surprise, and anger). Facial expressions are displayed on the computer for five seconds, after which the image disappears, and participants select from a list of emotions which best described the facial expression shown. Correct responses are summed to create a total score with a possible range from 0-60, and higher scores indicate better emotion recognition.

Outcome measures

Outcome measures
Measure
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
Lookware TM Control Module
n=29 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
Ekman-60 Faces Test
38.56 score on a scale
Standard Deviation 12.66
32.03 score on a scale
Standard Deviation 13.16

PRIMARY outcome

Timeframe: 6 Weeks

Population: Missing data were not imputed for the Social Responsiveness Scale so the analysis sample for these measures differs from the other primary outcome measure.

The Social Responsiveness Scale is used to identify social impairment in children with autism spectrum disorder. The measure consists of five subscales: social motivation; social awareness; social cognition; social communication; and restricted interests and repetitive behavior, each with items scored on a scale from 1 to 4. A total score can be computed by summing scores across subscales, including, or excluding the restricted interests and repetitive behavior subscale. In this study, response options were re-coded from a scale of 1 to 4, to 0 to 3. Scores were then summed across four subscales, excluding the restrictive and repetitive behavior subscale. Possible scores ranged from 0 to 195, with higher scores meaning a better outcome.

Outcome measures

Outcome measures
Measure
Lookware TM
n=25 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
Lookware TM Control Module
n=26 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
Social Responsiveness Scale
90.44 score on a scale
Standard Deviation 19.93
96.38 score on a scale
Standard Deviation 20.11

SECONDARY outcome

Timeframe: 6 Weeks

Population: Missing data were not imputed for the Childhood Joint Attention Rating Scale, so the analysis sample for these measures differs from the Ekman-60 Faces Test primary outcome measure.

The Childhood Joint Attention Rating Scale is used to assess joint attention in children with autism spectrum disorder. In this study, we used the asocial subscale, which consists of 14 items on a scale from 0 to 4. Scores were then summed, with a possible range from 0 to 56, and higher scores meant worse joint attention.

Outcome measures

Outcome measures
Measure
Lookware TM
n=24 Participants
Lookware TM computer-based video game that requires the subject to engage in social skills related exercises during simulated social interactions with game characters.
Lookware TM Control Module
n=26 Participants
Lookware TM Control Module is a version of the Lookware TM computer-based video game that excludes the social skills related exercises.
Childhood Joint Attention Rating Scale
27.17 score on a scale
Standard Deviation 8.05
28.62 score on a scale
Standard Deviation 7.7

Adverse Events

Lookware TM

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Lookware TM Control Module

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Michael Farber

BioStream Technologies, LLC

Phone: 856-222-1122

Results disclosure agreements

  • Principal investigator is a sponsor employee Research sites that employed the PIs agreed not to disclose the trial results without the sponsor's prior written consent.
  • Publication restrictions are in place

Restriction type: OTHER