Trial Outcomes & Findings for Virtual Reality in the Operating Room (NCT NCT03614325)

NCT ID: NCT03614325

Last Updated: 2024-04-08

Results Overview

Total propofol dose (mg/kg/min) administered intraoperatively will be measured for the duration of the procedure.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

40 participants

Primary outcome timeframe

60 minutes

Results posted on

2024-04-08

Participant Flow

Participant milestones

Participant milestones
Measure
Usual Anesthesia Care
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Overall Study
STARTED
20
20
Overall Study
Completed Intervention
17
17
Overall Study
COMPLETED
15
16
Overall Study
NOT COMPLETED
5
4

Reasons for withdrawal

Reasons for withdrawal
Measure
Usual Anesthesia Care
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Overall Study
Withdrawal by Subject
0
2
Overall Study
Surgery Cancelled
2
1
Overall Study
Lost to Follow-up
2
1
Overall Study
Surgery never scheduled
1
0

Baseline Characteristics

Virtual Reality in the Operating Room

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Total
n=34 Participants
Total of all reporting groups
Age, Continuous
50.1 years
STANDARD_DEVIATION 11.1 • n=5 Participants
48.7 years
STANDARD_DEVIATION 19.0 • n=7 Participants
49.4 years
STANDARD_DEVIATION 0.09 • n=5 Participants
Sex: Female, Male
Female
8 Participants
n=5 Participants
5 Participants
n=7 Participants
13 Participants
n=5 Participants
Sex: Female, Male
Male
9 Participants
n=5 Participants
12 Participants
n=7 Participants
21 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
n=5 Participants
2 Participants
n=7 Participants
4 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
15 Participants
n=5 Participants
15 Participants
n=7 Participants
30 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Body Mass Index
28.7 Kg/m^2
STANDARD_DEVIATION 5.2 • n=5 Participants
28.1 Kg/m^2
STANDARD_DEVIATION 4.8 • n=7 Participants
28.4 Kg/m^2
STANDARD_DEVIATION .12 • n=5 Participants
Diabetes
4 Participants
n=5 Participants
2 Participants
n=7 Participants
6 Participants
n=5 Participants
Hypertension
6 Participants
n=5 Participants
9 Participants
n=7 Participants
15 Participants
n=5 Participants
Dyslipidemia
6 Participants
n=5 Participants
5 Participants
n=7 Participants
11 Participants
n=5 Participants
Obesity
7 Participants
n=5 Participants
3 Participants
n=7 Participants
10 Participants
n=5 Participants
COPD
4 Participants
n=5 Participants
3 Participants
n=7 Participants
7 Participants
n=5 Participants
Depression
6 Participants
n=5 Participants
3 Participants
n=7 Participants
9 Participants
n=5 Participants
Anxiety
3 Participants
n=5 Participants
2 Participants
n=7 Participants
5 Participants
n=5 Participants
Previous Use of VR
Never
13 Participants
n=5 Participants
10 Participants
n=7 Participants
23 Participants
n=5 Participants
Previous Use of VR
Once
2 Participants
n=5 Participants
3 Participants
n=7 Participants
5 Participants
n=5 Participants
Previous Use of VR
A few times
1 Participants
n=5 Participants
4 Participants
n=7 Participants
5 Participants
n=5 Participants
Previous Use of VR
Many times
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Procedure Type
Carpal Tunnel
4 Participants
n=5 Participants
4 Participants
n=7 Participants
8 Participants
n=5 Participants
Procedure Type
Dupuytren's contracture
1 Participants
n=5 Participants
2 Participants
n=7 Participants
3 Participants
n=5 Participants
Procedure Type
Tendon/ligament repair
5 Participants
n=5 Participants
3 Participants
n=7 Participants
8 Participants
n=5 Participants
Procedure Type
Ganglion removal
3 Participants
n=5 Participants
3 Participants
n=7 Participants
6 Participants
n=5 Participants
Procedure Type
Ulnar neurolysis/decompression
2 Participants
n=5 Participants
4 Participants
n=7 Participants
6 Participants
n=5 Participants
Procedure Type
Mass/cyst excision
3 Participants
n=5 Participants
1 Participants
n=7 Participants
4 Participants
n=5 Participants
Procedure Type
Reduction and/or internal fixation
2 Participants
n=5 Participants
3 Participants
n=7 Participants
5 Participants
n=5 Participants
Procedure Type
Other
4 Participants
n=5 Participants
2 Participants
n=7 Participants
6 Participants
n=5 Participants
Surgery Length
27.0 minutes
n=5 Participants
19.0 minutes
n=7 Participants
23 minutes
n=5 Participants
Regional Anesthetic
Supraclavicular
4 Participants
n=5 Participants
7 Participants
n=7 Participants
11 Participants
n=5 Participants
Regional Anesthetic
Infraclavicular
11 Participants
n=5 Participants
8 Participants
n=7 Participants
19 Participants
n=5 Participants
Regional Anesthetic
None/data missing
2 Participants
n=5 Participants
2 Participants
n=7 Participants
4 Participants
n=5 Participants
Regional Anesthetic
Bupivacaine
100 mg
n=5 Participants
100 mg
n=7 Participants
100 mg
n=5 Participants
Regional Anesthetic
Mepivacaine
240 mg
n=5 Participants
200 mg
n=7 Participants
220 mg
n=5 Participants
Regional Anesthetic
17 Participants
n=5 Participants
13 Participants
n=7 Participants
30 Participants
n=5 Participants

PRIMARY outcome

Timeframe: 60 minutes

Total propofol dose (mg/kg/min) administered intraoperatively will be measured for the duration of the procedure.

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Intraoperative Propofol Dose
0.14 mg/kg/min
Interval 0.12 to 0.21
0.00 mg/kg/min
Interval 0.0 to 0.01

SECONDARY outcome

Timeframe: 60 minutes

Total dose of additional anesthetics (other than propofol) or analgesics administered intraoperatively will be measured for the duration of the procedure.

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Other Intraoperative Anesthetics or Analgesics Administered
Ketamine
1 Participants
2 Participants
Other Intraoperative Anesthetics or Analgesics Administered
Fentanyl
2 Participants
1 Participants
Other Intraoperative Anesthetics or Analgesics Administered
Ketorolac
4 Participants
2 Participants
Other Intraoperative Anesthetics or Analgesics Administered
Supplemental local block
1 Participants
7 Participants

SECONDARY outcome

Timeframe: 60 minutes

Total propofol dose (mg bolus, mg infusion, and mg total) administered intraoperatively will be measured for the duration of the procedure.

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Total Intraoperative Propofol Administered
Protofol bolus
50 mg
Interval 0.0 to 65.0
0 mg
Interval 0.0 to 20.0
Total Intraoperative Propofol Administered
Propofol infusion
223 mg
Interval 162.0 to 384.0
0 mg
Interval 0.0 to 0.0
Total Intraoperative Propofol Administered
Propofol total dose
260 mg
Interval 203.0 to 469.0
0 mg
Interval 0.0 to 30.0

SECONDARY outcome

Timeframe: Duration of the patient's stay in the post anesthesia care unit, 100 minutes

The length of the patients stay in the Post Anesthesia Care Unit will be measured in minutes

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Length of PACU Stay
75.0 minutes
Interval 57.5 to 89.0
53.0 minutes
Interval 43.0 to 72.0

SECONDARY outcome

Timeframe: Duration of stay in the post anesthesia care unit, 100 minutes

Clinically documented pain scores will be recorded on a scale from 0 (best outcome) to 10 (worst outcome).

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Pain Assessed by Eleven Point Numerical Rating Scale
0 units on a scale
Interval 0.0 to 0.0
0 units on a scale
Interval 0.0 to 0.0

SECONDARY outcome

Timeframe: PACU discharge

Population: Modified intention to treat (those randomized who completed study protocol)

Patient satisfaction will be assessed using a survey which asks about ease of use, programming preferences and overall study satisfaction. The satisfaction score will be reported on a scale from 0 (worst outcome; very unsatisfied) to 100 (best outcome; very satisfied).

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Overall Patient Satisfaction
100 units on a scale
Interval 100.0 to 100.0
92 units on a scale
Interval 77.0 to 100.0

SECONDARY outcome

Timeframe: PACU discharge

Patients are asked their level of agreement with statements about how well their pain was controlled, whether they felt anxious, whether they felt relaxed, whether they could remember their time in surgery, and whether they would be interested in using VR for another surgery. The total score will be reported on a scale from 0 (worst outcome, no agreement) to 100 (best outcome, total agreement).

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Patient Survey: Agreement With the Following Statements (0-100)
My pain was controlled
100 units on a scale
Interval 100.0 to 100.0
100 units on a scale
Interval 76.0 to 100.0
Patient Survey: Agreement With the Following Statements (0-100)
I felt relaxed
100 units on a scale
Interval 100.0 to 100.0
99 units on a scale
Interval 79.0 to 100.0
Patient Survey: Agreement With the Following Statements (0-100)
I felt anxious
0 units on a scale
Interval 0.0 to 2.0
0 units on a scale
Interval 0.0 to 30.0
Patient Survey: Agreement With the Following Statements (0-100)
I remember being aware of how I felt in the OR
0 units on a scale
Interval 0.0 to 0.0
97 units on a scale
Interval 79.0 to 100.0
Patient Survey: Agreement With the Following Statements (0-100)
I would be interested in VR for future surgery
100 units on a scale
Interval 68.0 to 100.0
100 units on a scale
Interval 69.0 to 100.0

SECONDARY outcome

Timeframe: One month postoperatively

As assessed by the Quick Disabilities of the Arm, Shoulder, and Hand (DASH) score; a patient reported outcome scale regarding hand disability. Scores range from 0 (no disability) to 100 (most severe disability).

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Hand Disability (QuickDASH)
40.9 score on a scale, 0 - 100
Interval 27.3 to 59.1
20.5 score on a scale, 0 - 100
Interval 9.1 to 40.9

SECONDARY outcome

Timeframe: One month postoperatively

As assessed by the QuickDASH score, a patient reported outcome scale regarding hand disability. Higher scores indicate a patient's worse disability. This is to measure the difference in patient's disability before vs after their surgery.

Outcome measures

Outcome measures
Measure
Usual Anesthesia Care
n=17 Participants
Patients in the usual care arm will undergo the current standard of care for hand/wrist surgery and postoperative recovery. They will be asked to refrain from using a virtual reality headset during their surgery.
Virtual Reality Immersive Relaxation
n=17 Participants
Patients in the experimental group will wear a headset and be immersed in a virtual reality environment during their surgery. There are various short videos and environments such as sitting on a beach that are designed to promote relaxation and calmness. Throughout their surgery patients will be monitored according to current anesthesia standards. The relaxation programming will run for the duration of the operative procedure. At the end of the procedure the headset will be removed and standard postoperative care will commence. Virtual Reality Immersive Relaxation: The software developed by VRHealth allows patients to select from scenery such as mountains, the beach or from a selection of short videos, which are intended to promote relaxation.
Difference Between Preoperative and Postoperative QuickDASH Scores
4.3 score on a scale, 0 - 100
Interval -11.4 to 16.9
7.9 score on a scale, 0 - 100
Interval -5.0 to 24.9

Adverse Events

Usual Anesthesia Care

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Virtual Reality Immersive Relaxation

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Brian P. O'Gara

Beth Israel Deaconess Medical Center

Phone: 6177543189

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place