Trial Outcomes & Findings for Mixed Reality Gaming for Chronic Low Back Pain (NCT NCT03603028)
NCT ID: NCT03603028
Last Updated: 2020-01-22
Results Overview
How far participants walk while playing the game as measured by a meter on the instrumented treadmill.
COMPLETED
NA
13 participants
Day 1 through Day 3 of study
2020-01-22
Participant Flow
One individual was unable to participate in Days 2, 3, and followup of the protocol.
Participant milestones
| Measure |
Exergaming
Exergaming: Mixed Reality Gaming for Chronic Low Back Pain
|
|---|---|
|
Overall Study
STARTED
|
13
|
|
Overall Study
COMPLETED
|
12
|
|
Overall Study
NOT COMPLETED
|
1
|
Reasons for withdrawal
| Measure |
Exergaming
Exergaming: Mixed Reality Gaming for Chronic Low Back Pain
|
|---|---|
|
Overall Study
Withdrawal by Subject
|
1
|
Baseline Characteristics
Mixed Reality Gaming for Chronic Low Back Pain
Baseline characteristics by cohort
| Measure |
Exergaming
n=13 Participants
Exergaming: Mixed Reality Gaming for Chronic Low Back Pain
|
|---|---|
|
Age, Categorical
<=18 years
|
0 Participants
n=93 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
13 Participants
n=93 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=93 Participants
|
|
Age, Continuous
|
53.9 years
STANDARD_DEVIATION 5.1 • n=93 Participants
|
|
Sex: Female, Male
Female
|
8 Participants
n=93 Participants
|
|
Sex: Female, Male
Male
|
5 Participants
n=93 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
0 Participants
n=93 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
13 Participants
n=93 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
Asian
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
Black or African American
|
13 Participants
n=93 Participants
|
|
Race (NIH/OMB)
White
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=93 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=93 Participants
|
|
Region of Enrollment
United States
|
13 participants
n=93 Participants
|
PRIMARY outcome
Timeframe: Day 1 through Day 3 of studyPopulation: One participant withdrew from the study
How far participants walk while playing the game as measured by a meter on the instrumented treadmill.
Outcome measures
| Measure |
Exergaming
n=12 Participants
Exergaming: Mixed Reality Gaming for Chronic Low Back Pain
|
|---|---|
|
Walking Distance
|
1,134.24 meters
Standard Deviation 200.14
|
SECONDARY outcome
Timeframe: Day 1 - Day 3 of studyPopulation: One participant withdrew from the study
How fast participants walk while playing the game by dividing the distance people walked by the amount of time that they walked
Outcome measures
| Measure |
Exergaming
n=12 Participants
Exergaming: Mixed Reality Gaming for Chronic Low Back Pain
|
|---|---|
|
Walking Speed
|
1.05 meters per second
Standard Deviation 0.19
|
Adverse Events
Exergaming
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place