Trial Outcomes & Findings for Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting (NCT NCT03578536)
NCT ID: NCT03578536
Last Updated: 2024-01-16
Results Overview
The ARAT is a 19-item observational method used to assess upper extremity function on four subscales (grasp, pinch, gross movement, and grip). ARAT scores range from 0-57 points, with 57 points indicating no upper extremity impairment, and 0 points indicating no upper extremity movement.
COMPLETED
NA
3 participants
The ARAT was administered by OT at Day 0 (Enrollment), and discharge at 6 weeks post-enrollment for subject 1 and at 4 weeks post-enrollment for subject 2
2024-01-16
Participant Flow
Participant milestones
| Measure |
CIT With Recovery Rapids
This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.
A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Veterans will be recruited from the inpatient Stroke Specialty Program and be assigned to receive the intervention. Outcome measures will include motor function tests that evaluate upper extremity function.
Recovery Rapids: This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.
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|---|---|
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Overall Study
STARTED
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3
|
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Overall Study
COMPLETED
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2
|
|
Overall Study
NOT COMPLETED
|
1
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Reasons for withdrawal
| Measure |
CIT With Recovery Rapids
This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.
A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Veterans will be recruited from the inpatient Stroke Specialty Program and be assigned to receive the intervention. Outcome measures will include motor function tests that evaluate upper extremity function.
Recovery Rapids: This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.
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|---|---|
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Overall Study
Lost to Follow-up
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1
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Baseline Characteristics
Effect of Constraint-Induced Gaming Therapy in an Acute Care Setting
Baseline characteristics by cohort
| Measure |
CIT With Recovery Rapids
n=3 Participants
This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.
A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Veterans will be recruited from the inpatient Stroke Specialty Program and be assigned to receive the intervention. Outcome measures will include motor function tests that evaluate upper extremity function.
Recovery Rapids: This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.
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|---|---|
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Age, Continuous
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72 years
STANDARD_DEVIATION 16 • n=5 Participants
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Sex: Female, Male
Female
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0 Participants
n=5 Participants
|
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Sex: Female, Male
Male
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3 Participants
n=5 Participants
|
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Ethnicity (NIH/OMB)
Hispanic or Latino
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0 Participants
n=5 Participants
|
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Ethnicity (NIH/OMB)
Not Hispanic or Latino
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3 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
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0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
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0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
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0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
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0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
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3 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
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0 Participants
n=5 Participants
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|
Race (NIH/OMB)
Unknown or Not Reported
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0 Participants
n=5 Participants
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Action Research Arm Test (ARAT)
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36 units on a scale
n=5 Participants
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PRIMARY outcome
Timeframe: The ARAT was administered by OT at Day 0 (Enrollment), and discharge at 6 weeks post-enrollment for subject 1 and at 4 weeks post-enrollment for subject 2Population: Veterans with stroke and impaired upper extremity function
The ARAT is a 19-item observational method used to assess upper extremity function on four subscales (grasp, pinch, gross movement, and grip). ARAT scores range from 0-57 points, with 57 points indicating no upper extremity impairment, and 0 points indicating no upper extremity movement.
Outcome measures
| Measure |
CIT With Recovery Rapids
n=2 Participants
This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.
A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Veterans will be recruited from the inpatient Stroke Specialty Program and be assigned to receive the intervention. Outcome measures will include motor function tests that evaluate upper extremity function.
Recovery Rapids: This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.
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|---|---|
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Action Research Arm Test (ARAT)
Baseline ARAT
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37.5 units on a scale
Interval 37.0 to 38.0
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Action Research Arm Test (ARAT)
Discharge ARAT
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47 units on a scale
Interval 42.0 to 52.0
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PRIMARY outcome
Timeframe: Performed at Day 0 (enrollment) and at discharge (at 6 weeks post-enrollment for subject 1 and 4 weeks post-enrollment for subject 2)Population: Veterans with stroke and impaired upper extremity function.
The Motor Activity Log (MAL) is a motivational tool to assist stroke survivors in identifying goal movements and tracking progress. The Quality of Movement (QOM) subscale has participants rate themselves on how well they perform various activities of daily living with their more affected arm on a 0-5 scale. Scores are averaged across items and range from 0-5, with higher scores indicating the participant's ability to use their affected arm just as well as before their stroke.
Outcome measures
| Measure |
CIT With Recovery Rapids
n=2 Participants
This project will develop a therapeutic model that promotes use of the impaired arm and hand. Researchers often call this type of therapy "constraint induced therapy". In this study, participants focus on using the impaired limb rather than the unaffected limb. Study participants will only be able to play the game using the impaired limb.
A small group of patients will participate in a question and answer session about preferences for activities which make up transfer tasks. Veterans will be recruited from the inpatient Stroke Specialty Program and be assigned to receive the intervention. Outcome measures will include motor function tests that evaluate upper extremity function.
Recovery Rapids: This project utilizes a new gaming system technology called Recovery Rapids. The game is custom-made by Games That Move You, LLC and runs on an XBOX platform with motion input via a Kinect system.
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|---|---|
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Motor Activity Log (MAL) Change (Discharge MAL - Enrollment MAL)
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2.7 units on a scale
Interval 2.42 to 3.0
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SECONDARY outcome
Timeframe: The WMFT may be administered by OT at at Day 0 (Enrollment), discharge, and potentially at 3 months post-discharge.Population: Veterans with stroke and impaired upper extremity function. Participants were room bound due to COVID and there was not enough space in their rooms to perform the assessment.
The Wolf Motor Function Test (WMFT) is a time-limited method to evaluate upper extremity performance while providing insight into joint-specific and total limb movements.
Outcome measures
Outcome data not reported
Adverse Events
CIT With Recovery Rapids
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place