Social and Financial Incentives to Increase Physical Activity Among Overweight and Obese Veterans

NCT ID: NCT03563027

Last Updated: 2021-09-28

Study Results

Results available

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Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

180 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-03-19

Study Completion Date

2020-08-09

Brief Summary

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In this randomized, controlled trial the investigators will compare the use of social and financial incentive-based interventions to increase physical activity among overweight and obese Veterans during a 12-week intervention with 8 weeks of follow-up.

Detailed Description

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In this 3-arm randomized trial, the investigators will compare the effectiveness of a social incentive-based gamification intervention with and without loss-framed financial incentives to increase physical activity relative to a control among overweight and obese adults Veterans. All Veterans will use a Fitbit wearable device to establish a baseline step count, select a step goal increase of 33% to 50% above baseline and then participate in a 12-week intervention and 8-week follow-up period. The two intervention arms will be entered into a game with points and levels designed using insights from behavioral economics. They will be asked to select a social support partner who will receive weekly updates on their progress in the game. Veterans in one arm will also receive loss-framed financial incentives allocated to an account each week during the intervention and financial incentives taken away each day the step goal was not achieved.

Conditions

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Physical Activity

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Parallel 3-arm randomized, controlled trial
Primary Study Purpose

HEALTH_SERVICES_RESEARCH

Blinding Strategy

DOUBLE

Investigators Outcome Assessors
Investigator and Outcomes assessor will be masked until the trial is completed and all analyses are finished.

Study Groups

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Control

This arm serves as control and uses a wearable device to track daily step counts

Group Type NO_INTERVENTION

No interventions assigned to this group

Social Incentive Gamification

This arm uses a wearable device to track daily step counts, is entered into social incentive gamification, and selects a support sponsor

Group Type EXPERIMENTAL

Social Incentive Gamification

Intervention Type BEHAVIORAL

Game-based intervention with points and levels

Support Sponsor

Intervention Type BEHAVIORAL

Participants select a support sponsor to receive weekly updates on progress in the game

Social Incentive Gamification and Financial Incentive

This arm uses a wearable device to track daily step counts, is entered into social incentive gamification, selects a support sponsor, and receives a financial incentive

Group Type EXPERIMENTAL

Social Incentive Gamification

Intervention Type BEHAVIORAL

Game-based intervention with points and levels

Support Sponsor

Intervention Type BEHAVIORAL

Participants select a support sponsor to receive weekly updates on progress in the game

Financial Incentive

Intervention Type BEHAVIORAL

Participants receive a loss-framed financial incentive allocated upfront each week and financial incentives taken away each day the goal is not met

Interventions

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Social Incentive Gamification

Game-based intervention with points and levels

Intervention Type BEHAVIORAL

Support Sponsor

Participants select a support sponsor to receive weekly updates on progress in the game

Intervention Type BEHAVIORAL

Financial Incentive

Participants receive a loss-framed financial incentive allocated upfront each week and financial incentives taken away each day the goal is not met

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Veterans
* Body mass index of 25 or greater
* Access to smartphone or tablet to sync wearable device data
* Interest in participating in a 20-week physical activity program

Exclusion Criteria

* Already participating in a physical activity research study
* Unable to provide informed consent
* Unsafe or infeasible to participate
* No access to smartphone or table to sync wearable device data
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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VA Office of Research and Development

FED

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Mitesh S. Patel, MD MBA MS

Role: PRINCIPAL_INVESTIGATOR

Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA

Locations

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Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA

Philadelphia, Pennsylvania, United States

Site Status

Philadelphia MultiService Center, Philadelphia, PA

Philadelphia, Pennsylvania, United States

Site Status

Countries

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United States

References

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Agarwal AK, Waddell KJ, Small DS, Evans C, Harrington TO, Djaraher R, Oon AL, Patel MS. Effect of Gamification With and Without Financial Incentives to Increase Physical Activity Among Veterans Classified as Having Obesity or Overweight: A Randomized Clinical Trial. JAMA Netw Open. 2021 Jul 1;4(7):e2116256. doi: 10.1001/jamanetworkopen.2021.16256.

Reference Type DERIVED
PMID: 34241628 (View on PubMed)

Provided Documents

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Document Type: Study Protocol

View Document

Document Type: Statistical Analysis Plan

View Document

Other Identifiers

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HX-001922-01

Identifier Type: OTHER_GRANT

Identifier Source: secondary_id

CDX 18-003

Identifier Type: -

Identifier Source: org_study_id

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