Trial Outcomes & Findings for A Psychotherapy Development Study for Internet Gaming (NCT NCT03220581)
NCT ID: NCT03220581
Last Updated: 2022-02-07
Results Overview
Completion of sessions is an indicator of treatment acceptability and feasibility
COMPLETED
NA
60 participants
12 weeks
2022-02-07
Participant Flow
Children were required to participate with a parent; therefore, all children had a parent enrolled in the study. A total of 60 dyads were enrolled in the study. The participant flow table represents the number of children enrolled in the study, as they were the primary target of the intervention.
Participant milestones
| Measure |
Referral for Care
Referral for mental health issues and family support services
Referral for care: referral for addictions support
|
Behavioral Therapy
8-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Overall Study
STARTED
|
28
|
32
|
|
Overall Study
COMPLETED
|
25
|
25
|
|
Overall Study
NOT COMPLETED
|
3
|
7
|
Reasons for withdrawal
| Measure |
Referral for Care
Referral for mental health issues and family support services
Referral for care: referral for addictions support
|
Behavioral Therapy
8-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Overall Study
Withdrawal by Subject
|
0
|
1
|
|
Overall Study
Lost to Follow-up
|
3
|
6
|
Baseline Characteristics
A Psychotherapy Development Study for Internet Gaming
Baseline characteristics by cohort
| Measure |
Referral for Care
n=28 Participants
Referral for mental health issues and family support services
Referral for care: referral for addictions support
|
Behavioral Therapy
n=32 Participants
8-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Total
n=60 Participants
Total of all reporting groups
|
|---|---|---|---|
|
Age, Categorical
<=18 years
|
27 Participants
n=5 Participants
|
31 Participants
n=7 Participants
|
58 Participants
n=5 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
1 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Age, Continuous
|
13.18 years
STANDARD_DEVIATION 2.29 • n=5 Participants
|
13.84 years
STANDARD_DEVIATION 2.20 • n=7 Participants
|
13.53 years
STANDARD_DEVIATION 2.25 • n=5 Participants
|
|
Sex: Female, Male
Female
|
1 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
27 Participants
n=5 Participants
|
32 Participants
n=7 Participants
|
59 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Hispanic or Latino
|
7 Participants
n=5 Participants
|
5 Participants
n=7 Participants
|
12 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Not Hispanic or Latino
|
21 Participants
n=5 Participants
|
27 Participants
n=7 Participants
|
48 Participants
n=5 Participants
|
|
Ethnicity (NIH/OMB)
Unknown or Not Reported
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
American Indian or Alaska Native
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Asian
|
1 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Black or African American
|
4 Participants
n=5 Participants
|
5 Participants
n=7 Participants
|
9 Participants
n=5 Participants
|
|
Race (NIH/OMB)
White
|
21 Participants
n=5 Participants
|
20 Participants
n=7 Participants
|
41 Participants
n=5 Participants
|
|
Race (NIH/OMB)
More than one race
|
0 Participants
n=5 Participants
|
4 Participants
n=7 Participants
|
4 Participants
n=5 Participants
|
|
Race (NIH/OMB)
Unknown or Not Reported
|
2 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
|
Region of Enrollment
United States
|
28 participants
n=5 Participants
|
32 participants
n=7 Participants
|
60 participants
n=5 Participants
|
PRIMARY outcome
Timeframe: 12 weeksPopulation: This outcome is only reported for the Behavioral Therapy group because it is not relevant to the Referral to Care group. The Referral to Care group was not assigned to a structured 6 session intervention; thus, this outcome could not be measured in that group.
Completion of sessions is an indicator of treatment acceptability and feasibility
Outcome measures
| Measure |
Behavioral Therapy
n=32 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Behavioral Therapy
6 session behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Percentage of Participants Who Completed All 6 Sessions
|
40.6 percentage of participants
|
—
|
PRIMARY outcome
Timeframe: 12 weeksNumber of days of game playing in past week is an indicator of severity of the gaming problem.
Outcome measures
| Measure |
Behavioral Therapy
n=25 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Behavioral Therapy
n=25 Participants
6 session behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Number of Days of Gaming in Past Week - Reported by Child
|
5.04 days/week
Standard Deviation 1.81
|
3.24 days/week
Standard Deviation 2.28
|
PRIMARY outcome
Timeframe: 12 weeksPopulation: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.
Number of days of gaming is an indicator of the severity of the gaming problem.
Outcome measures
| Measure |
Behavioral Therapy
n=26 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Behavioral Therapy
n=25 Participants
6 session behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Number of Days of Gaming in the Past Week - Reported by Parent
|
6.19 days/week
Standard Deviation 1.58
|
4.04 days/week
Standard Deviation 3.02
|
PRIMARY outcome
Timeframe: 12 weeksPopulation: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.
Examines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the child, conducted by trained assessors blind to treatment condition.
Outcome measures
| Measure |
Behavioral Therapy
n=25 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Behavioral Therapy
n=26 Participants
6 session behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Child
|
1.28 Symptoms at post-treatment
Standard Deviation 1.34
|
0.65 Symptoms at post-treatment
Standard Deviation 1.09
|
PRIMARY outcome
Timeframe: 12 weeksPopulation: The participants included in these analyses were all participants who completed the post-treatment (12 week) assessment. This number differs from the Participant Flow module, which reports the number of participants who completed the final follow-up at 24 weeks.
Examines whether the treatment group showed greater reductions in symptoms of Internet gaming disorder than the control group. Ratings of Internet gaming disorder symptoms were assessed using a clinical interview with the parent, conducted by trained assessors blind to treatment condition.
Outcome measures
| Measure |
Behavioral Therapy
n=26 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
Behavioral Therapy
n=25 Participants
6 session behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Number of Symptoms of Internet Gaming Disorder - Assessed Through a Clinical Interview With Parent
|
2.81 Symptoms at post-treatment
Standard Deviation 1.81
|
1.84 Symptoms at post-treatment
Standard Deviation 1.65
|
Adverse Events
Referral for Care
Behavioral Therapy
Serious adverse events
| Measure |
Referral for Care
n=28 participants at risk
Referral for mental health issues and family support services
Referral for care: referral for addictions support
|
Behavioral Therapy
n=32 participants at risk
8-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Referral for care: referral for addictions support
Behavioral therapy: therapy focused on monitoring gaming behavior and replacing it with other activities and communication skills
|
|---|---|---|
|
Injury, poisoning and procedural complications
Inpatient Hospitalization
|
3.6%
1/28 • Number of events 1 • From baseline to 24 week follow-up
|
0.00%
0/32 • From baseline to 24 week follow-up
|
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place