Trial Outcomes & Findings for Development of An Exergame for Caregivers of Individuals With Alzheimer's Disease or Related Dementias (NCT NCT03124550)
NCT ID: NCT03124550
Last Updated: 2020-10-22
Results Overview
Number of steps recorded daily from the Fitbit, weekly step averages
COMPLETED
NA
18 participants
Daily for six weeks
2020-10-22
Participant Flow
Participant milestones
| Measure |
Exergame Experience
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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|---|---|
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Overall Study
STARTED
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18
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Overall Study
COMPLETED
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18
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Overall Study
NOT COMPLETED
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0
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Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Development of An Exergame for Caregivers of Individuals With Alzheimer's Disease or Related Dementias
Baseline characteristics by cohort
| Measure |
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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Age, Continuous
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49 years
STANDARD_DEVIATION 15 • n=5 Participants
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Sex: Female, Male
Female
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16 Participants
n=5 Participants
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Sex: Female, Male
Male
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2 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Hispanic or Latino
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2 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Not Hispanic or Latino
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16 Participants
n=5 Participants
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Ethnicity (NIH/OMB)
Unknown or Not Reported
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0 Participants
n=5 Participants
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Race (NIH/OMB)
American Indian or Alaska Native
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Asian
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3 Participants
n=5 Participants
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Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Black or African American
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5 Participants
n=5 Participants
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Race (NIH/OMB)
White
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8 Participants
n=5 Participants
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Race (NIH/OMB)
More than one race
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0 Participants
n=5 Participants
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Race (NIH/OMB)
Unknown or Not Reported
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2 Participants
n=5 Participants
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Region of Enrollment
United States
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18 participants
n=5 Participants
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Education
Less Than 7th Grade
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0 Participants
n=5 Participants
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Education
Junior high/middle school
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0 Participants
n=5 Participants
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Education
Some high school
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2 Participants
n=5 Participants
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Education
Completed high school or GED
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4 Participants
n=5 Participants
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Education
Some college or Vocational training
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1 Participants
n=5 Participants
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Education
Completed 2 years of college, Associate Degree
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1 Participants
n=5 Participants
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Education
Completed 4 years college, College Degree
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7 Participants
n=5 Participants
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Education
Completed graduate school degree
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3 Participants
n=5 Participants
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Care Recipient
Parent
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10 Participants
n=5 Participants
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Care Recipient
Other family members
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6 Participants
n=5 Participants
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Care Recipient
Friend
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2 Participants
n=5 Participants
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Age of Care Recipient
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80 years
STANDARD_DEVIATION 8 • n=5 Participants
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Caregiving Length
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45 Months
STANDARD_DEVIATION 33 • n=5 Participants
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Caregiving Time
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5 Days per Week
STANDARD_DEVIATION 2 • n=5 Participants
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PRIMARY outcome
Timeframe: Daily for six weeksPopulation: Daily step averages less than 500 steps were classified as a missing day of data. Weekly step averages were calculated for weeks with 4 or more days of valid data.
Number of steps recorded daily from the Fitbit, weekly step averages
Outcome measures
| Measure |
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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Number of Steps
Week 1
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8857 Daily Steps
Standard Deviation 5132
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Number of Steps
Week 2
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8179 Daily Steps
Standard Deviation 4263
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Number of Steps
Week 3
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8659 Daily Steps
Standard Deviation 5280
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Number of Steps
Week 4
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7867 Daily Steps
Standard Deviation 5428
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Number of Steps
Week 5
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6554 Daily Steps
Standard Deviation 4301
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Number of Steps
Week 6
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6837 Daily Steps
Standard Deviation 4413
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SECONDARY outcome
Timeframe: Baseline (pretest) and 6 weeks from the start of the intervention (posttest)Population: Because of participant family emergencies, one of the participant did not get to complete the posttest. Therefore, we missed the pre and post test comparison for one participant.
Caregiver's management of distress was measured with the amount of time caregivers spent on themselves doing leisure activities when they were under stress from caregiving. Answer choices ranged from never (1) to very often (4). A higher score indicated better management of distress.
Outcome measures
| Measure |
Exergame Experience
n=17 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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Caregiver's Management of Distress
Pre-test
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2.1 units on a scale
Standard Deviation .39
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Caregiver's Management of Distress
Post-test
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2.4 units on a scale
Standard Deviation .30
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SECONDARY outcome
Timeframe: Baseline (pretest) and 6 weeks from the start of the intervention (posttest)Population: Because of participant family emergencies, one of the participant did not get to complete the posttest. Therefore, we missed the pre and post test comparison for one participant. Another participant did not fill out the pretest for the exercise self-efficacy section. Thus, we only analyzed 16 participants for exercise self-efficacy.
A modified version of Bandura's Exercise Self-Efficacy scale (Bandura, 1997) was used in the current study. This 8-item scale assesses how sure one is that they would exercise under different conditions or constraints (e.g. How sure are you that you will exercise when you are feeling down or depressed?), with answer choices ranging from not sure at all (1) to very sure (4). The 8 items are averaged to create a composite score, where a higher score indicates greater exercise self-efficacy (Neupert et al., 2009).
Outcome measures
| Measure |
Exergame Experience
n=16 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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Exercise Self-efficacy
Pre-test
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2.59 units on a scale
Standard Deviation 1.02
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Exercise Self-efficacy
Post-test
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2.61 units on a scale
Standard Deviation 1.06
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SECONDARY outcome
Timeframe: Daily for six weeksPopulation: Social contact is measured daily by the sum of number of times participants viewed, liked, added, and replied to stories, and viewed other caregivers' gardens.
Average daily number of social contacts with other caregivers using the exergame in a week
Outcome measures
| Measure |
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
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Number of Social Contacts
Week 1
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5.7 Daily number of social contact
Standard Deviation 7.4
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Number of Social Contacts
Week 2
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4.8 Daily number of social contact
Standard Deviation 5.0
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Number of Social Contacts
Week 3
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4.7 Daily number of social contact
Standard Deviation 5.1
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Number of Social Contacts
Week 4
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3.7 Daily number of social contact
Standard Deviation 4.6
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Number of Social Contacts
Week 5
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3.9 Daily number of social contact
Standard Deviation 7.2
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Number of Social Contacts
Week 6
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3.4 Daily number of social contact
Standard Deviation 6.2
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Adverse Events
Exergame Experience
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place