Trial Outcomes & Findings for Development of An Exergame for Caregivers of Individuals With Alzheimer's Disease or Related Dementias (NCT NCT03124550)

NCT ID: NCT03124550

Last Updated: 2020-10-22

Results Overview

Number of steps recorded daily from the Fitbit, weekly step averages

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

18 participants

Primary outcome timeframe

Daily for six weeks

Results posted on

2020-10-22

Participant Flow

Participant milestones

Participant milestones
Measure
Exergame Experience
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Overall Study
STARTED
18
Overall Study
COMPLETED
18
Overall Study
NOT COMPLETED
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Development of An Exergame for Caregivers of Individuals With Alzheimer's Disease or Related Dementias

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Age, Continuous
49 years
STANDARD_DEVIATION 15 • n=5 Participants
Sex: Female, Male
Female
16 Participants
n=5 Participants
Sex: Female, Male
Male
2 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
16 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
Race (NIH/OMB)
Asian
3 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
5 Participants
n=5 Participants
Race (NIH/OMB)
White
8 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
0 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants
n=5 Participants
Region of Enrollment
United States
18 participants
n=5 Participants
Education
Less Than 7th Grade
0 Participants
n=5 Participants
Education
Junior high/middle school
0 Participants
n=5 Participants
Education
Some high school
2 Participants
n=5 Participants
Education
Completed high school or GED
4 Participants
n=5 Participants
Education
Some college or Vocational training
1 Participants
n=5 Participants
Education
Completed 2 years of college, Associate Degree
1 Participants
n=5 Participants
Education
Completed 4 years college, College Degree
7 Participants
n=5 Participants
Education
Completed graduate school degree
3 Participants
n=5 Participants
Care Recipient
Parent
10 Participants
n=5 Participants
Care Recipient
Other family members
6 Participants
n=5 Participants
Care Recipient
Friend
2 Participants
n=5 Participants
Age of Care Recipient
80 years
STANDARD_DEVIATION 8 • n=5 Participants
Caregiving Length
45 Months
STANDARD_DEVIATION 33 • n=5 Participants
Caregiving Time
5 Days per Week
STANDARD_DEVIATION 2 • n=5 Participants

PRIMARY outcome

Timeframe: Daily for six weeks

Population: Daily step averages less than 500 steps were classified as a missing day of data. Weekly step averages were calculated for weeks with 4 or more days of valid data.

Number of steps recorded daily from the Fitbit, weekly step averages

Outcome measures

Outcome measures
Measure
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Number of Steps
Week 1
8857 Daily Steps
Standard Deviation 5132
Number of Steps
Week 2
8179 Daily Steps
Standard Deviation 4263
Number of Steps
Week 3
8659 Daily Steps
Standard Deviation 5280
Number of Steps
Week 4
7867 Daily Steps
Standard Deviation 5428
Number of Steps
Week 5
6554 Daily Steps
Standard Deviation 4301
Number of Steps
Week 6
6837 Daily Steps
Standard Deviation 4413

SECONDARY outcome

Timeframe: Baseline (pretest) and 6 weeks from the start of the intervention (posttest)

Population: Because of participant family emergencies, one of the participant did not get to complete the posttest. Therefore, we missed the pre and post test comparison for one participant.

Caregiver's management of distress was measured with the amount of time caregivers spent on themselves doing leisure activities when they were under stress from caregiving. Answer choices ranged from never (1) to very often (4). A higher score indicated better management of distress.

Outcome measures

Outcome measures
Measure
Exergame Experience
n=17 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Caregiver's Management of Distress
Pre-test
2.1 units on a scale
Standard Deviation .39
Caregiver's Management of Distress
Post-test
2.4 units on a scale
Standard Deviation .30

SECONDARY outcome

Timeframe: Baseline (pretest) and 6 weeks from the start of the intervention (posttest)

Population: Because of participant family emergencies, one of the participant did not get to complete the posttest. Therefore, we missed the pre and post test comparison for one participant. Another participant did not fill out the pretest for the exercise self-efficacy section. Thus, we only analyzed 16 participants for exercise self-efficacy.

A modified version of Bandura's Exercise Self-Efficacy scale (Bandura, 1997) was used in the current study. This 8-item scale assesses how sure one is that they would exercise under different conditions or constraints (e.g. How sure are you that you will exercise when you are feeling down or depressed?), with answer choices ranging from not sure at all (1) to very sure (4). The 8 items are averaged to create a composite score, where a higher score indicates greater exercise self-efficacy (Neupert et al., 2009).

Outcome measures

Outcome measures
Measure
Exergame Experience
n=16 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Exercise Self-efficacy
Pre-test
2.59 units on a scale
Standard Deviation 1.02
Exercise Self-efficacy
Post-test
2.61 units on a scale
Standard Deviation 1.06

SECONDARY outcome

Timeframe: Daily for six weeks

Population: Social contact is measured daily by the sum of number of times participants viewed, liked, added, and replied to stories, and viewed other caregivers' gardens.

Average daily number of social contacts with other caregivers using the exergame in a week

Outcome measures

Outcome measures
Measure
Exergame Experience
n=18 Participants
Participants will use the exergame for 6 weeks, during which time game telemetry data (all interactions with the software) will be automatically logged by the system. The participants will be asked to use the game at least every other day. Caregivers will be sent an email or text message to remind them to use the system if they have not done so within three days. Utilizing two-way text messaging, an experience sampling protocol will be employed: once per week, participants will be sent brief questions probing their level of satisfaction with the exergame and their level of perceived connectedness to the community of other caregivers using the exergame.
Number of Social Contacts
Week 1
5.7 Daily number of social contact
Standard Deviation 7.4
Number of Social Contacts
Week 2
4.8 Daily number of social contact
Standard Deviation 5.0
Number of Social Contacts
Week 3
4.7 Daily number of social contact
Standard Deviation 5.1
Number of Social Contacts
Week 4
3.7 Daily number of social contact
Standard Deviation 4.6
Number of Social Contacts
Week 5
3.9 Daily number of social contact
Standard Deviation 7.2
Number of Social Contacts
Week 6
3.4 Daily number of social contact
Standard Deviation 6.2

Adverse Events

Exergame Experience

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Margie E. Lachman

Brandeis University

Phone: 7817363255

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place