MapTrek for Sedentary Workers

NCT ID: NCT03109535

Last Updated: 2017-04-28

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

146 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-09-01

Study Completion Date

2017-04-01

Brief Summary

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The aim of this study is to determine if participants randomized to our mHealth MapTrek game increases daily physical activity (average steps/day, active minutes/day) compared to a control group among sedentary office workers over 10 weeks. The investigators hypothesize the MapTrek intervention group will significantly increase their daily steps and active minutes compared to the control group over 10 weeks.

Detailed Description

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Conditions

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Sedentary Lifestyle

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Fitbit-only Group

Participants received a Fitbit Zip activity monitor to wear daily for 10 weeks.

Group Type ACTIVE_COMPARATOR

Fitbit only

Intervention Type BEHAVIORAL

Users receive a Fitbit Zip to wear daily.

Fitbit + MapTrek Group

Participants received a Fitbit Zip activity monitor to wear daily for 10 weeks. Participants also received access to an mHealth game called MapTrek for 10 weeks. MapTrek places users in weekly walking races and sends automated text messages to participants on a daily basis. Messages include a link to the online game as well as motivational messages designed to increase physical activity.

Group Type EXPERIMENTAL

Fitbit + Maptrek

Intervention Type BEHAVIORAL

Users receive a Fitbit Zip to wear daily. Users aslo receive the mHealth MapTrek game that places users in weekly walking races and sends automated text messages to users on a daily basis for the purpose of increasing daily physical activity.

Interventions

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Fitbit + Maptrek

Users receive a Fitbit Zip to wear daily. Users aslo receive the mHealth MapTrek game that places users in weekly walking races and sends automated text messages to users on a daily basis for the purpose of increasing daily physical activity.

Intervention Type BEHAVIORAL

Fitbit only

Users receive a Fitbit Zip to wear daily.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Eligible participants were 21 to 65 year of age, working full-time (at least 35 hours/week) in a desk-dependent job (self-report sitting \>75% of work day), who owned a smart phone.
Minimum Eligible Age

21 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Iowa

OTHER

Sponsor Role lead

Responsible Party

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Lucas Carr

Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

References

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Gremaud AL, Carr LJ, Simmering JE, Evans NJ, Cremer JF, Segre AM, Polgreen LA, Polgreen PM. Gamifying Accelerometer Use Increases Physical Activity Levels of Sedentary Office Workers. J Am Heart Assoc. 2018 Jul 2;7(13):e007735. doi: 10.1161/JAHA.117.007735.

Reference Type DERIVED
PMID: 29967221 (View on PubMed)

Other Identifiers

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201608733

Identifier Type: -

Identifier Source: org_study_id