Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
146 participants
INTERVENTIONAL
2016-09-01
2017-04-01
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Fitbit-only Group
Participants received a Fitbit Zip activity monitor to wear daily for 10 weeks.
Fitbit only
Users receive a Fitbit Zip to wear daily.
Fitbit + MapTrek Group
Participants received a Fitbit Zip activity monitor to wear daily for 10 weeks. Participants also received access to an mHealth game called MapTrek for 10 weeks. MapTrek places users in weekly walking races and sends automated text messages to participants on a daily basis. Messages include a link to the online game as well as motivational messages designed to increase physical activity.
Fitbit + Maptrek
Users receive a Fitbit Zip to wear daily. Users aslo receive the mHealth MapTrek game that places users in weekly walking races and sends automated text messages to users on a daily basis for the purpose of increasing daily physical activity.
Interventions
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Fitbit + Maptrek
Users receive a Fitbit Zip to wear daily. Users aslo receive the mHealth MapTrek game that places users in weekly walking races and sends automated text messages to users on a daily basis for the purpose of increasing daily physical activity.
Fitbit only
Users receive a Fitbit Zip to wear daily.
Eligibility Criteria
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Inclusion Criteria
21 Years
65 Years
ALL
Yes
Sponsors
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University of Iowa
OTHER
Responsible Party
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Lucas Carr
Assistant Professor
References
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Gremaud AL, Carr LJ, Simmering JE, Evans NJ, Cremer JF, Segre AM, Polgreen LA, Polgreen PM. Gamifying Accelerometer Use Increases Physical Activity Levels of Sedentary Office Workers. J Am Heart Assoc. 2018 Jul 2;7(13):e007735. doi: 10.1161/JAHA.117.007735.
Other Identifiers
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201608733
Identifier Type: -
Identifier Source: org_study_id