Leap Motion Based Exercises in Upper Extremity Rehabilitation of The Children
NCT ID: NCT03078998
Last Updated: 2018-04-20
Study Results
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Basic Information
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COMPLETED
NA
60 participants
INTERVENTIONAL
2016-04-01
2017-07-15
Brief Summary
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By utilizing exciting new sensor technologies, such as Microsoft Kinect, Nintendo Wii and Leap Motion, practical game based rehabilitation applications have been becoming popular. Video Based Games (VBG) that adopt the these technologies as Human Computer Interaction (HCI) interfaces are recently used successfully for the task of rehabilitation. The Leap Motion device, one of the new examples of these technologies, has a very small form factor. It includes two near infrared stereoscopic cameras to capture hand images of patients to produce 3 Dimensional (3D) positions of hand joints at a very fast rate with a sufficient positional precision.
There have been examples that use motion sensor based VBG's for the rehabilitation of different types of patient groups. Compared to classical rehabilitation practices, these applications provide many advantages such as ease of use, repeatableness, and instantaneous measurable feedback. In addition, the young patients involved in these applications demonstrated willingness to participate in these activities and they showed considerable progress in upper extremity rehabilitation. However, these VBG's were mostly developed for general public and it was often suggested to develop VBG's for the specific task of upper extremity rehabilitation of children. It is known that upper extremity specific VBG's and their applications are very limited both at the global and domestic levels.
With this project, we plan to design and develop specialized Leap Motion based VBG's for the children diagnosed with JIA, CP, and OBPI. These VBG's will be designed to be easy to use and motivating for the children. They will automatically lead the patients to correct hand exercises and they will provide mechanisms for online performance measurements of the patients. The performance results from the patients will be compared with the results from the classical rehabilitation applications by the standards of The International Classification of Functioning (ICF). These games will provide complete Turkish language support for the extended national dissemination of the project outputs.
The proposed project is inherently a multi disciplinary work that requires very close interaction of phisiotherapists, software experts, and HCI specialists and efficient application of the these games for the patients. There will be specialized games for each disorder. These games will utilize the outputs from the Leap Motion device that will produce 3D hand joint positions and joint angles. Realistic animations of hand and virtual environments will provide a motivating exercise game platform for the patients.The performance measurements of the patients will be repeated for each game session. There will be game parameters for the game duration, difficulty level, and hand joints in focus. The game hand movements will reflect daily life activities for the rehabilitation purposes which would make our games different from the general public games. The project findings at end of the project on best game usage frequency and durations, the effectiveness of the designed VBG's and other results will be shared with the scientific community through publications and seminars.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Juvenile idiopathic Arthritis
Leap Motion Based Exercises
Game based exercise
Obstetric Brachial Plexus Palsy
Leap Motion Based Exercises
Game based exercise
Cerebral Palsy
Leap Motion Based Exercises
Game based exercise
Interventions
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Leap Motion Based Exercises
Game based exercise
Eligibility Criteria
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Inclusion Criteria
* 5-17 years of age,
* In the last 6 months, no other treatment, such as Botarinium Toxin (BOTOX) injection, intraarticular injection, surgery, which can affect extremity rehabilitation,
* Upper extremity Modified Ashworth Scale (0), (1), (1+) for children wtih Cerebral palsy
* Having the ability to adapt to exercises
Exclusion Criteria
* Having a mental problem
5 Years
17 Years
ALL
No
Sponsors
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The Scientific and Technological Research Council of Turkey
OTHER
Istanbul University
OTHER
Responsible Party
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Ela Tarakci
Assoc.Prof.
Principal Investigators
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Ela Tarakci
Role: PRINCIPAL_INVESTIGATOR
Istanbul University
Nilay Arman
Role: STUDY_DIRECTOR
Istanbul University
Devrim Tarakci
Role: STUDY_DIRECTOR
Medipol University
Yusuf Sinan Akgul
Role: STUDY_CHAIR
Gebze Institute of High Technology
Other Identifiers
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108400987275
Identifier Type: -
Identifier Source: org_study_id
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