Trial Outcomes & Findings for Binocular Dig Rush Game Treatment for Amblyopia (NCT NCT02983552)
NCT ID: NCT02983552
Last Updated: 2021-06-11
Results Overview
The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.
COMPLETED
NA
320 participants
Baseline and 4 weeks
2021-06-11
Participant Flow
138 is the number of subjects from the older cohort study. 182 is the number of subjects from the younger cohort.
Participant milestones
| Measure |
Binocular Computer Game Treatment- Older Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction- Older Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment- Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction- Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Overall Study
STARTED
|
69
|
69
|
92
|
90
|
|
Overall Study
4 Week Visit
|
69
|
67
|
85
|
84
|
|
Overall Study
8 Week Visit
|
67
|
68
|
85
|
84
|
|
Overall Study
16 Week Visit
|
0
|
66
|
0
|
72
|
|
Overall Study
COMPLETED
|
69
|
67
|
92
|
90
|
|
Overall Study
NOT COMPLETED
|
0
|
2
|
0
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Binocular Dig Rush Game Treatment for Amblyopia
Baseline characteristics by cohort
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=69 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=92 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=90 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Total
n=320 Participants
Total of all reporting groups
|
|---|---|---|---|---|---|
|
Age, Categorical
<=18 years
|
69 Participants
n=5 Participants
|
69 Participants
n=7 Participants
|
92 Participants
n=5 Participants
|
90 Participants
n=4 Participants
|
320 Participants
n=21 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=21 Participants
|
|
Age, Categorical
>=65 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
0 Participants
n=21 Participants
|
|
Age, Continuous
|
9.6 years
STANDARD_DEVIATION 1.6 • n=5 Participants
|
9.6 years
STANDARD_DEVIATION 1.5 • n=7 Participants
|
5.8 years
STANDARD_DEVIATION 0.7 • n=5 Participants
|
5.7 years
STANDARD_DEVIATION 0.7 • n=4 Participants
|
7.4 years
STANDARD_DEVIATION 2.2 • n=21 Participants
|
|
Age, Customized
Age Range · 7 to <10 years
|
45 Participants
n=5 Participants
|
45 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
90 Participants
n=21 Participants
|
|
Age, Customized
Age Range · 10 to <13 years
|
24 Participants
n=5 Participants
|
24 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
48 Participants
n=21 Participants
|
|
Age, Customized
Age Range · 4 to <5 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
12 Participants
n=5 Participants
|
17 Participants
n=4 Participants
|
29 Participants
n=21 Participants
|
|
Age, Customized
Age Range · 5 to <6 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
39 Participants
n=5 Participants
|
41 Participants
n=4 Participants
|
80 Participants
n=21 Participants
|
|
Age, Customized
Age Range · 6 to <7 years
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
41 Participants
n=5 Participants
|
32 Participants
n=4 Participants
|
73 Participants
n=21 Participants
|
|
Sex: Female, Male
Female
|
30 Participants
n=5 Participants
|
35 Participants
n=7 Participants
|
50 Participants
n=5 Participants
|
46 Participants
n=4 Participants
|
161 Participants
n=21 Participants
|
|
Sex: Female, Male
Male
|
39 Participants
n=5 Participants
|
34 Participants
n=7 Participants
|
42 Participants
n=5 Participants
|
44 Participants
n=4 Participants
|
159 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
White
|
50 Participants
n=5 Participants
|
55 Participants
n=7 Participants
|
75 Participants
n=5 Participants
|
74 Participants
n=4 Participants
|
254 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
Black/African American
|
3 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
5 Participants
n=4 Participants
|
12 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
Hispanic
|
9 Participants
n=5 Participants
|
8 Participants
n=7 Participants
|
12 Participants
n=5 Participants
|
8 Participants
n=4 Participants
|
37 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
Asian
|
6 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
2 Participants
n=4 Participants
|
10 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
More than one race
|
1 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
1 Participants
n=4 Participants
|
6 Participants
n=21 Participants
|
|
Race/Ethnicity, Customized
Unknown/not reported
|
0 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
1 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
None
|
4 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
33 Participants
n=5 Participants
|
32 Participants
n=4 Participants
|
71 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
Patching
|
34 Participants
n=5 Participants
|
36 Participants
n=7 Participants
|
39 Participants
n=5 Participants
|
40 Participants
n=4 Participants
|
149 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
Atropine
|
0 Participants
n=5 Participants
|
1 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
2 Participants
n=4 Participants
|
5 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
Patching/Atropine
|
26 Participants
n=5 Participants
|
21 Participants
n=7 Participants
|
15 Participants
n=5 Participants
|
15 Participants
n=4 Participants
|
77 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
Patching/Other
|
3 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
1 Participants
n=4 Participants
|
7 Participants
n=21 Participants
|
|
Prior Amblyopia Treatment
Patching/Atropine/Other
|
2 Participants
n=5 Participants
|
7 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
11 Participants
n=21 Participants
|
|
Prior Binocular Treatment
|
1 Participants
n=5 Participants
|
4 Participants
n=7 Participants
|
0 Participants
n=5 Participants
|
0 Participants
n=4 Participants
|
5 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/160
|
2 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
2 Participants
n=5 Participants
|
3 Participants
n=4 Participants
|
9 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/125
|
3 Participants
n=5 Participants
|
3 Participants
n=7 Participants
|
7 Participants
n=5 Participants
|
3 Participants
n=4 Participants
|
16 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/100
|
8 Participants
n=5 Participants
|
8 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
4 Participants
n=4 Participants
|
23 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/80
|
10 Participants
n=5 Participants
|
17 Participants
n=7 Participants
|
9 Participants
n=5 Participants
|
9 Participants
n=4 Participants
|
45 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/63
|
19 Participants
n=5 Participants
|
14 Participants
n=7 Participants
|
24 Participants
n=5 Participants
|
24 Participants
n=4 Participants
|
81 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/50
|
11 Participants
n=5 Participants
|
10 Participants
n=7 Participants
|
27 Participants
n=5 Participants
|
26 Participants
n=4 Participants
|
74 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/40
|
16 Participants
n=5 Participants
|
15 Participants
n=7 Participants
|
19 Participants
n=5 Participants
|
19 Participants
n=4 Participants
|
69 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA (Letter Score)
20/200
|
0 Participants
n=5 Participants
|
0 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
2 Participants
n=4 Participants
|
3 Participants
n=21 Participants
|
|
Distance Amblyopic-eye VA
|
0.50 logMAR
STANDARD_DEVIATION 0.16 • n=5 Participants
|
0.52 logMAR
STANDARD_DEVIATION 0.16 • n=7 Participants
|
0.48 logMAR
STANDARD_DEVIATION 0.16 • n=5 Participants
|
0.48 logMAR
STANDARD_DEVIATION 0.17 • n=4 Participants
|
0.49 logMAR
STANDARD_DEVIATION 0.16 • n=21 Participants
|
|
Distance Fellow-eye VA
|
-0.058 logMAR
STANDARD_DEVIATION 0.079 • n=5 Participants
|
-0.058 logMAR
STANDARD_DEVIATION 0.074 • n=7 Participants
|
0.002 logMAR
STANDARD_DEVIATION 0.083 • n=5 Participants
|
-0.003 logMAR
STANDARD_DEVIATION 0.085 • n=4 Participants
|
-0.025 logMAR
STANDARD_DEVIATION 0.086 • n=21 Participants
|
|
Interocular Difference (Lines)
|
5.57 Lines
STANDARD_DEVIATION 1.83 • n=5 Participants
|
5.75 Lines
STANDARD_DEVIATION 1.86 • n=7 Participants
|
4.80 Lines
STANDARD_DEVIATION 4.86 • n=5 Participants
|
1.71 Lines
STANDARD_DEVIATION 1.70 • n=4 Participants
|
5.19 Lines
STANDARD_DEVIATION 1.81 • n=21 Participants
|
|
Stereoacuity: Nil
|
33 Participants
n=5 Participants
|
33 Participants
n=7 Participants
|
29 Participants
n=5 Participants
|
28 Participants
n=4 Participants
|
123 Participants
n=21 Participants
|
|
Stereoacuity (Seconds of Arc)
|
2000 Seconds of Arc
n=5 Participants
|
2000 Seconds of Arc
n=7 Participants
|
800 Seconds of Arc
n=5 Participants
|
800 Seconds of Arc
n=4 Participants
|
2000 Seconds of Arc
n=21 Participants
|
|
Amblyopia Cause
Strabismus
|
15 Participants
n=5 Participants
|
11 Participants
n=7 Participants
|
15 Participants
n=5 Participants
|
15 Participants
n=4 Participants
|
56 Participants
n=21 Participants
|
|
Amblyopia Cause
Anisometropia
|
27 Participants
n=5 Participants
|
39 Participants
n=7 Participants
|
61 Participants
n=5 Participants
|
54 Participants
n=4 Participants
|
181 Participants
n=21 Participants
|
|
Amblyopia Cause
Combined-mechanism
|
27 Participants
n=5 Participants
|
19 Participants
n=7 Participants
|
16 Participants
n=5 Participants
|
21 Participants
n=4 Participants
|
83 Participants
n=21 Participants
|
|
Distance SPCT: Maximum angle of deviation
Orthotropic
|
47 Participants
n=5 Participants
|
50 Participants
n=7 Participants
|
73 Participants
n=5 Participants
|
76 Participants
n=4 Participants
|
246 Participants
n=21 Participants
|
|
Distance SPCT: Maximum angle of deviation
1 to 4 prism diopters
|
18 Participants
n=5 Participants
|
15 Participants
n=7 Participants
|
15 Participants
n=5 Participants
|
11 Participants
n=4 Participants
|
59 Participants
n=21 Participants
|
|
Distance SPCT: Maximum angle of deviation
5 to 9 prism diopters
|
2 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
3 Participants
n=5 Participants
|
2 Participants
n=4 Participants
|
9 Participants
n=21 Participants
|
|
Distance SPCT: Maximum angle of deviation
>=10 prism diopters
|
2 Participants
n=5 Participants
|
2 Participants
n=7 Participants
|
1 Participants
n=5 Participants
|
1 Participants
n=4 Participants
|
6 Participants
n=21 Participants
|
|
Near SPCT: Maximum angle of deviation
Orthotropic
|
44 Participants
n=5 Participants
|
47 Participants
n=7 Participants
|
72 Participants
n=5 Participants
|
75 Participants
n=4 Participants
|
238 Participants
n=21 Participants
|
|
Near SPCT: Maximum angle of deviation
1 to 4 prism diopters
|
25 Participants
n=5 Participants
|
22 Participants
n=7 Participants
|
20 Participants
n=5 Participants
|
15 Participants
n=4 Participants
|
82 Participants
n=21 Participants
|
|
Amblyopic-eye Spherical Equivalent (Diopters)
|
4.35 Diopters
STANDARD_DEVIATION 2.42 • n=5 Participants
|
4.40 Diopters
STANDARD_DEVIATION 2.28 • n=7 Participants
|
4.49 Diopters
STANDARD_DEVIATION 1.75 • n=5 Participants
|
4.45 Diopters
STANDARD_DEVIATION 2.76 • n=4 Participants
|
4.43 Diopters
STANDARD_DEVIATION 2.32 • n=21 Participants
|
|
Fellow-eye Spherical Equivalent (Diopters)
|
2.10 Diopters
STANDARD_DEVIATION 2.12 • n=5 Participants
|
2.22 Diopters
STANDARD_DEVIATION 1.99 • n=7 Participants
|
2.41 Diopters
STANDARD_DEVIATION 1.67 • n=5 Participants
|
2.67 Diopters
STANDARD_DEVIATION 1.99 • n=4 Participants
|
2.38 Diopters
STANDARD_DEVIATION 1.93 • n=21 Participants
|
|
Spherical Equivalent Anisometropia (Diopters)
|
2.29 Diopters
STANDARD_DEVIATION 1.79 • n=5 Participants
|
2.27 Diopters
STANDARD_DEVIATION 1.62 • n=7 Participants
|
2.12 Diopters
STANDARD_DEVIATION 1.52 • n=5 Participants
|
2.25 Diopters
STANDARD_DEVIATION 1.51 • n=4 Participants
|
2.22 Diopters
STANDARD_DEVIATION 1.59 • n=21 Participants
|
PRIMARY outcome
Timeframe: Baseline and 4 weeksThe primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) Older Cohort
Adjusted
|
1.3 Letter score
Interval 0.1 to 2.6
|
1.7 Letter score
Interval 0.4 to 3.0
|
—
|
—
|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) Older Cohort
Unadjusted
|
1.3 Letter score
Interval 0.1 to 2.6
|
1.7 Letter score
Interval 0.4 to 3.0
|
—
|
—
|
PRIMARY outcome
Timeframe: 4 weeksMonocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort)
|
26.6 Letter score
Standard Deviation 10.5
|
28.0 Letter score
Standard Deviation 10.7
|
—
|
—
|
PRIMARY outcome
Timeframe: Baseline and 8 weeksPopulation: Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to \<105 days from randomization).
Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) in Older Cohort
Adjusted
|
2.3 Letters
Interval 0.7 to 3.9
|
2.4 Letters
Interval 0.8 to 4.0
|
—
|
—
|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) in Older Cohort
Unadjusted
|
2.3 Letters
Interval 0.6 to 4.0
|
2.4 Letters
Interval 0.9 to 4.0
|
—
|
—
|
PRIMARY outcome
Timeframe: 8 weeksPopulation: Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to \<105 days from randomization).
Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort)
|
25.9 Letter score
Standard Deviation 9.9
|
27.7 Letter score
Standard Deviation 10.4
|
—
|
—
|
PRIMARY outcome
Timeframe: baseline and 4 weeksThe primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) Younger Cohort
Adjusted
|
1.0724 logMAR Lines
Interval 0.8 to 1.4
|
0.6053 logMAR Lines
Interval 0.3 to 0.9
|
—
|
—
|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) Younger Cohort
Unadjusted
|
1.0706 logMAR Lines
Interval 0.8 to 1.4
|
0.6071 logMAR Lines
Interval 0.3 to 0.9
|
—
|
—
|
PRIMARY outcome
Timeframe: 4 weeksMonocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort)
|
0.38 LogMAR
Standard Deviation 0.22
|
0.42 LogMAR
Standard Deviation 0.21
|
—
|
—
|
PRIMARY outcome
Timeframe: Baseline and 8 weeksPopulation: Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to \<105 days from randomization).
Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) in Younger Cohort
Adjusted
|
1.2614 logMAR Lines
Interval 1.0 to 1.6
|
0.9855 logMAR Lines
Interval 0.7 to 1.3
|
—
|
—
|
|
Mean Change in Amblyopic-eye Visual Acuity (VA) in Younger Cohort
Unadjusted
|
1.2588 logMAR Lines
Interval 1.0 to 1.6
|
0.9981 logMAR Lines
Interval 0.7 to 1.3
|
—
|
—
|
PRIMARY outcome
Timeframe: 8 weeksPopulation: Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to \<105 days from randomization).
Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort)
|
0.36 LogMAR
Standard Deviation 0.22
|
0.38 LogMAR
Standard Deviation 0.22
|
—
|
—
|
SECONDARY outcome
Timeframe: At 4 weeksA secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 4 weeks after baseline.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
VA Improvement at 4 Weeks Defined as a Binary Outcome
|
2 Participants
|
3 Participants
|
31 Participants
|
16 Participants
|
SECONDARY outcome
Timeframe: At 8 weeksPopulation: Of 68 participants in the continued spectacle correction older cohort, only 67 visits were completed in the analysis window.
A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 8 weeks after baseline.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
VA Improvement at 8 Weeks Defined as a Binary Outcome
|
5 Participants
|
6 Participants
|
35 Participants
|
25 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: Limited to those with follow-up visits completed within the pre-specified analysis window
Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Stereoacuity Scores at 4 Weeks
40
|
2 Participants
|
1 Participants
|
2 Participants
|
3 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
Missing/Not done
|
0 Participants
|
0 Participants
|
6 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
Nil
|
31 Participants
|
25 Participants
|
24 Participants
|
21 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
2000
|
11 Participants
|
11 Participants
|
8 Participants
|
10 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
800
|
9 Participants
|
5 Participants
|
13 Participants
|
7 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
400
|
7 Participants
|
6 Participants
|
10 Participants
|
15 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
200
|
3 Participants
|
5 Participants
|
9 Participants
|
9 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
100
|
4 Participants
|
12 Participants
|
10 Participants
|
6 Participants
|
|
Distribution of Stereoacuity Scores at 4 Weeks
60
|
2 Participants
|
2 Participants
|
3 Participants
|
5 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=78 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=73 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Stereoacuity Scores From Baseline
2 or more levels worse
|
8 Participants
|
6 Participants
|
11 Participants
|
8 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline
Within 1 level
|
53 Participants
|
50 Participants
|
56 Participants
|
57 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline
2 or more levels better
|
8 Participants
|
11 Participants
|
11 Participants
|
8 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: Limited to those with follow-up visits completed within the pre-specified analysis window
Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Stereoacuity Scores at 8 Weeks
Nil
|
31 Participants
|
24 Participants
|
28 Participants
|
25 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
2000
|
11 Participants
|
10 Participants
|
11 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
800
|
5 Participants
|
8 Participants
|
10 Participants
|
15 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
400
|
4 Participants
|
2 Participants
|
9 Participants
|
12 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
200
|
5 Participants
|
11 Participants
|
12 Participants
|
9 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
100
|
6 Participants
|
9 Participants
|
10 Participants
|
7 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
60
|
2 Participants
|
3 Participants
|
2 Participants
|
3 Participants
|
|
Distribution of Stereoacuity Scores at 8 Weeks
40
|
3 Participants
|
1 Participants
|
3 Participants
|
5 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 8-week stereoacuity scores.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=72 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Stereoacuity Scores From Baseline
Within 1 level
|
53 Participants
|
51 Participants
|
65 Participants
|
54 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline
2 or more levels worse
|
6 Participants
|
3 Participants
|
8 Participants
|
3 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline
2 or more levels better
|
8 Participants
|
14 Participants
|
12 Participants
|
15 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=27 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=37 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=58 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=51 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
Nil
|
8 Participants
|
7 Participants
|
11 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
400
|
5 Participants
|
4 Participants
|
8 Participants
|
10 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
60
|
2 Participants
|
1 Participants
|
3 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
Missing/Not Done
|
0 Participants
|
0 Participants
|
4 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
2000
|
3 Participants
|
5 Participants
|
5 Participants
|
7 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
800
|
2 Participants
|
3 Participants
|
8 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
200
|
1 Participants
|
4 Participants
|
9 Participants
|
9 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
100
|
4 Participants
|
12 Participants
|
10 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
40
|
2 Participants
|
1 Participants
|
0 Participants
|
1 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=27 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=37 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=54 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=45 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
2 or more levels worse
|
5 Participants
|
2 Participants
|
8 Participants
|
6 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
Within 1 level
|
17 Participants
|
27 Participants
|
37 Participants
|
34 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
2 or more levels better
|
5 Participants
|
8 Participants
|
9 Participants
|
5 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=27 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=38 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=57 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=51 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
800
|
1 Participants
|
1 Participants
|
5 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
200
|
5 Participants
|
9 Participants
|
11 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
100
|
4 Participants
|
9 Participants
|
9 Participants
|
6 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
40
|
3 Participants
|
0 Participants
|
3 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
Nil
|
8 Participants
|
8 Participants
|
14 Participants
|
11 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
2000
|
3 Participants
|
7 Participants
|
8 Participants
|
4 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
400
|
1 Participants
|
1 Participants
|
5 Participants
|
8 Participants
|
|
Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
60
|
2 Participants
|
3 Participants
|
2 Participants
|
2 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=27 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=38 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=57 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=51 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
Within 1 level
|
19 Participants
|
31 Participants
|
44 Participants
|
34 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
2 or more levels better
|
5 Participants
|
7 Participants
|
8 Participants
|
13 Participants
|
|
Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
2 or more levels worse
|
3 Participants
|
0 Participants
|
5 Participants
|
4 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: The control group was not prescribed binocular therapy, which is why they were not included here.
Data from the automated iPad log files will be used to provide an objective measure of compliance with binocular treatment (participants completion of \>75% of prescribed game play). The total amount of game play will be computed for the initial 4 weeks of treatment for the binocular treatment group, as well as throughout 8 weeks. Secondary analyses will evaluate the relationship between the total amount of game play with (1) change in VA and (2) change in stereoacuity after the first 4 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Completed >75% prescribed game play
|
40 Participants
|
37 Participants
|
—
|
—
|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Fellow-eye contrast of 100%
|
30 Participants
|
32 Participants
|
—
|
—
|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Fellow-eye contrast of 20% or worse
|
1 Participants
|
3 Participants
|
—
|
—
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: Data from automated iPad log files were only able to be retrieved successfully for 81 of 85 participants in the younger cohort.
Data from the automated iPad log files will be used to assess game performance as measured by the fellow-eye contrast. The level and change in fellow-eye contrast will be computed for the initial 4 weeks of treatment for the binocular treatment group. Secondary analyses will evaluate the relationship between the change in fellow-eye contrast with (1) change in VA and (2) change in stereoacuity after the first 8 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=81 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Completed >75% prescribed game play
|
38 Participants
|
35 Participants
|
—
|
—
|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Fellow-eye contrast of 100%
|
59 Participants
|
50 Participants
|
—
|
—
|
|
Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Fellow-eye contrast of 20% or worse
|
1 Participants
|
2 Participants
|
—
|
—
|
SECONDARY outcome
Timeframe: 4 weeksParent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') for the initial 4 weeks. Patient reported to have completed \>75% of spectacle wear at 4 weeks.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=78 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Treatment Compliance With Spectacle Wear
|
57 Participants
|
57 Participants
|
66 Participants
|
74 Participants
|
SECONDARY outcome
Timeframe: 8 weeksParent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') across 8 weeks. Patient reported to have completed \>75% of spectacle wear at 8 weeks.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=89 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=82 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Treatment Compliance With Spectacle Wear
|
61 Participants
|
62 Participants
|
69 Participants
|
78 Participants
|
SECONDARY outcome
Timeframe: Baseline and 4 weeksThe mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Older Cohort)
Adjusted
|
0.1 Letters
Interval -1.1 to 1.1
|
1.1 Letters
Interval 0.1 to 2.2
|
—
|
—
|
|
Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Older Cohort)
Unadjusted
|
0.1 Letters
Interval -1.1 to 1.3
|
1.1 Letters
Interval 0.2 to 2.1
|
—
|
—
|
SECONDARY outcome
Timeframe: Baseline and 8 weeksThe mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=68 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Fellow Eye VA at 8 Weeks (Older Cohort)
Adjusted
|
0.5 Letters
Interval -0.5 to 1.4
|
1.5 Letters
Interval 0.5 to 2.4
|
—
|
—
|
|
Mean Change in Fellow Eye VA at 8 Weeks (Older Cohort)
Unadjusted
|
0.5 Letters
Interval -0.6 to 1.6
|
1.5 Letters
Interval 0.7 to 2.3
|
—
|
—
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 4 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 4 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 4-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Ocular Alignment at 4 Weeks
|
10 Participants
|
6 Participants
|
7 Participants
|
7 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 8 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 8 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 8-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Ocular Alignment at 8 Weeks
|
9 Participants
|
9 Participants
|
6 Participants
|
7 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=87 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Never
|
62 Participants
|
64 Participants
|
78 Participants
|
79 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Less than once a week
|
1 Participants
|
0 Participants
|
2 Participants
|
2 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Once a week
|
2 Participants
|
2 Participants
|
4 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Once a day
|
2 Participants
|
1 Participants
|
3 Participants
|
3 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Up to 10 times a day
|
2 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
More than 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
All the time
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=68 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Never
|
63 Participants
|
65 Participants
|
78 Participants
|
78 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Less than once a week
|
5 Participants
|
2 Participants
|
4 Participants
|
4 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Once a week
|
0 Participants
|
0 Participants
|
1 Participants
|
1 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Once a day
|
0 Participants
|
1 Participants
|
2 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Up to 10 times a day
|
0 Participants
|
0 Participants
|
1 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
More than 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
All the time
|
0 Participants
|
0 Participants
|
0 Participants
|
1 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort.
A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported)
Increased frequency (≥ 2 levels)
|
3 Participants
|
2 Participants
|
6 Participants
|
2 Participants
|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported)
Similar frequency (within 1 level)
|
64 Participants
|
64 Participants
|
79 Participants
|
80 Participants
|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported)
Reduced frequency (≥ 2 levels)
|
2 Participants
|
1 Participants
|
1 Participants
|
2 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort.
A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=68 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported)
Increased frequency (≥ 2 levels)
|
0 Participants
|
1 Participants
|
2 Participants
|
1 Participants
|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported)
Similar frequency (within 1 level)
|
64 Participants
|
66 Participants
|
82 Participants
|
80 Participants
|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported)
Reduced frequency (≥ 2 levels)
|
4 Participants
|
1 Participants
|
1 Participants
|
3 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=66 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=83 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Never
|
65 Participants
|
66 Participants
|
87 Participants
|
83 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Less than once a week
|
3 Participants
|
0 Participants
|
1 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Once a week
|
1 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Once a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Up to 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
More than 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
All the time
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
More than 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
All the time
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Never
|
66 Participants
|
67 Participants
|
84 Participants
|
84 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Less than once a week
|
1 Participants
|
1 Participants
|
2 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Once a week
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Once a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Up to 10 times a day
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=66 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=83 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported)
Increased frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported)
Similar frequency (within 1 level)
|
69 Participants
|
66 Participants
|
88 Participants
|
82 Participants
|
|
Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported)
Reduced frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
0 Participants
|
1 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported)
Increased frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported)
Similar frequency (within 1 level)
|
67 Participants
|
68 Participants
|
86 Participants
|
83 Participants
|
|
Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported)
Reduced frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
0 Participants
|
1 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: There were 3 participants in the older cohort control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items.
The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=83 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Frequency of Adverse Symptoms (Symptom Survey)
Blurred Vision · Never
|
61 Participants
|
57 Participants
|
72 Participants
|
71 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Blurred Vision · Almost Never
|
3 Participants
|
8 Participants
|
10 Participants
|
6 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Blurred Vision · Sometimes
|
5 Participants
|
1 Participants
|
5 Participants
|
4 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Blurred Vision · Often
|
0 Participants
|
1 Participants
|
1 Participants
|
2 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Blurred Vision · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Eyestrain · Never
|
50 Participants
|
46 Participants
|
53 Participants
|
58 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Eyestrain · Almost Never
|
7 Participants
|
13 Participants
|
15 Participants
|
19 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Eyestrain · Sometimes
|
9 Participants
|
7 Participants
|
17 Participants
|
6 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Eyestrain · Often
|
2 Participants
|
1 Participants
|
3 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Eyestrain · Almost Always
|
1 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Headache · Never
|
38 Participants
|
38 Participants
|
60 Participants
|
68 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Headache · Almost Never
|
20 Participants
|
14 Participants
|
14 Participants
|
13 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Headache · Sometimes
|
8 Participants
|
12 Participants
|
9 Participants
|
1 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Headache · Often
|
3 Participants
|
3 Participants
|
5 Participants
|
1 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Headache · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Look Over Spectacles · Never
|
44 Participants
|
39 Participants
|
44 Participants
|
40 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Look Over Spectacles · Almost Never
|
11 Participants
|
9 Participants
|
17 Participants
|
19 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Look Over Spectacles · Sometimes
|
13 Participants
|
11 Participants
|
19 Participants
|
17 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Look Over Spectacles · Often
|
1 Participants
|
5 Participants
|
6 Participants
|
6 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Look Over Spectacles · Almost Always
|
0 Participants
|
0 Participants
|
2 Participants
|
1 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Take Off Spectacles · Never
|
43 Participants
|
41 Participants
|
43 Participants
|
46 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Take Off Spectacles · Almost Never
|
13 Participants
|
14 Participants
|
26 Participants
|
24 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Take Off Spectacles · Sometimes
|
12 Participants
|
9 Participants
|
15 Participants
|
11 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Take Off Spectacles · Often
|
1 Participants
|
0 Participants
|
4 Participants
|
1 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey)
Take Off Spectacles · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
1 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items.
The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Blurred Vision · Never
|
58 Participants
|
61 Participants
|
74 Participants
|
62 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Blurred Vision · Almost Never
|
7 Participants
|
4 Participants
|
5 Participants
|
17 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Blurred Vision · Sometimes
|
2 Participants
|
2 Participants
|
7 Participants
|
5 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Blurred Vision · Often
|
0 Participants
|
1 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Blurred Vision · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Eyestrain · Never
|
48 Participants
|
47 Participants
|
58 Participants
|
58 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Eyestrain · Almost Never
|
9 Participants
|
13 Participants
|
16 Participants
|
20 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Eyestrain · Sometimes
|
9 Participants
|
7 Participants
|
12 Participants
|
6 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Eyestrain · Often
|
1 Participants
|
1 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Eyestrain · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Headache · Almost Never
|
13 Participants
|
17 Participants
|
13 Participants
|
17 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Headache · Sometimes
|
8 Participants
|
6 Participants
|
10 Participants
|
2 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Headache · Often
|
2 Participants
|
1 Participants
|
1 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Headache · Almost Always
|
0 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Look Over Spectacles · Never
|
42 Participants
|
41 Participants
|
38 Participants
|
40 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Look Over Spectacles · Almost Never
|
15 Participants
|
11 Participants
|
16 Participants
|
17 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Look Over Spectacles · Sometimes
|
9 Participants
|
10 Participants
|
26 Participants
|
23 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Look Over Spectacles · Often
|
1 Participants
|
2 Participants
|
5 Participants
|
2 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Look Over Spectacles · Almost Always
|
0 Participants
|
1 Participants
|
1 Participants
|
2 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Take Off Spectacles · Almost Never
|
16 Participants
|
17 Participants
|
28 Participants
|
30 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Take Off Spectacles · Sometimes
|
10 Participants
|
4 Participants
|
8 Participants
|
7 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Take Off Spectacles · Often
|
0 Participants
|
1 Participants
|
5 Participants
|
3 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Take Off Spectacles · Almost Always
|
1 Participants
|
0 Participants
|
0 Participants
|
0 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Headache · Never
|
44 Participants
|
44 Participants
|
62 Participants
|
65 Participants
|
|
Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Take Off Spectacles · Never
|
40 Participants
|
43 Participants
|
45 Participants
|
44 Participants
|
SECONDARY outcome
Timeframe: 4 weeksPopulation: There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items.
The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=83 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Blurred Vision · Increased frequency (≥ 2 levels)
|
1 Participants
|
1 Participants
|
4 Participants
|
0 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Blurred Vision · Similar frequency (within 1 level)
|
62 Participants
|
59 Participants
|
73 Participants
|
72 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Blurred Vision · Reduced frequency (≥ 2 levels)
|
6 Participants
|
7 Participants
|
11 Participants
|
11 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Eyestrain · Increased frequency (≥ 2 levels)
|
1 Participants
|
3 Participants
|
9 Participants
|
0 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Eyestrain · Similar frequency (within 1 level)
|
61 Participants
|
52 Participants
|
73 Participants
|
73 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Eyestrain · Reduced frequency (≥ 2 levels)
|
7 Participants
|
12 Participants
|
6 Participants
|
10 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Headache · Increased frequency (≥ 2 levels)
|
2 Participants
|
2 Participants
|
7 Participants
|
0 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Headache · Similar frequency (within 1 level)
|
60 Participants
|
58 Participants
|
76 Participants
|
72 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Headache · Reduced frequency (≥ 2 levels)
|
7 Participants
|
7 Participants
|
5 Participants
|
11 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Look Over Spectacles · Increased frequency (≥ 2 levels)
|
2 Participants
|
5 Participants
|
4 Participants
|
2 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Look Over Spectacles · Similar frequency (within 1 level)
|
60 Participants
|
46 Participants
|
72 Participants
|
73 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Look Over Spectacles · Reduced frequency (≥ 2 levels)
|
7 Participants
|
13 Participants
|
12 Participants
|
8 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Take Off Spectacles · Increased frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
1 Participants
|
0 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Take Off Spectacles · Similar frequency (within 1 level)
|
64 Participants
|
54 Participants
|
78 Participants
|
80 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Take Off Spectacles · Reduced frequency (≥ 2 levels)
|
5 Participants
|
10 Participants
|
9 Participants
|
3 Participants
|
SECONDARY outcome
Timeframe: 8 weeksPopulation: There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items. One participant in the binocular treatment group did not have a completed Symptom Survey at the 8-week visit.
The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 8-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=67 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=68 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Blurred Vision · Increased frequency (≥ 2 levels)
|
1 Participants
|
2 Participants
|
4 Participants
|
2 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Blurred Vision · Similar frequency (within 1 level)
|
61 Participants
|
57 Participants
|
67 Participants
|
71 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Blurred Vision · Reduced frequency (≥ 2 levels)
|
5 Participants
|
9 Participants
|
15 Participants
|
11 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Eyestrain · Increased frequency (≥ 2 levels)
|
1 Participants
|
1 Participants
|
5 Participants
|
1 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Eyestrain · Similar frequency (within 1 level)
|
60 Participants
|
55 Participants
|
75 Participants
|
72 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Eyestrain · Reduced frequency (≥ 2 levels)
|
6 Participants
|
12 Participants
|
6 Participants
|
11 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Headache · Increased frequency (≥ 2 levels)
|
2 Participants
|
0 Participants
|
5 Participants
|
0 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Headache · Similar frequency (within 1 level)
|
60 Participants
|
59 Participants
|
76 Participants
|
77 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Headache · Reduced frequency (≥ 2 levels)
|
5 Participants
|
9 Participants
|
5 Participants
|
7 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Look Over Spectacles · Increased frequency (≥ 2 levels)
|
3 Participants
|
0 Participants
|
6 Participants
|
3 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Look Over Spectacles · Similar frequency (within 1 level)
|
54 Participants
|
50 Participants
|
70 Participants
|
76 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Look Over Spectacles · Reduced frequency (≥ 2 levels)
|
10 Participants
|
15 Participants
|
10 Participants
|
5 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Take Off Spectacles · Increased frequency (≥ 2 levels)
|
0 Participants
|
0 Participants
|
0 Participants
|
2 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Take Off Spectacles · Similar frequency (within 1 level)
|
62 Participants
|
55 Participants
|
76 Participants
|
77 Participants
|
|
Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Take Off Spectacles · Reduced frequency (≥ 2 levels)
|
5 Participants
|
10 Participants
|
10 Participants
|
5 Participants
|
SECONDARY outcome
Timeframe: Baseline and 4 weeksThe mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=88 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Younger Cohort)
Adjusted
|
0.0536 logMAR Lines
Interval -0.1 to 0.2
|
0.1939 logMAR Lines
Interval 0.02 to 0.4
|
—
|
—
|
|
Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Younger Cohort)
Unadjusted
|
0.0682 logMAR Lines
Interval -0.1 to 0.2
|
0.1786 logMAR Lines
Interval 0.02 to 0.4
|
—
|
—
|
SECONDARY outcome
Timeframe: baseline and 8 weeksThe mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=86 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Mean Change in Fellow Eye VA at 8 Weeks (Younger Cohort)
Adjusted
|
0.3160 logMAR Lines
Interval 0.1 to 0.5
|
0.2122 logMAR Lines
Interval 0.04 to 0.4
|
—
|
—
|
|
Mean Change in Fellow Eye VA at 8 Weeks (Younger Cohort)
Unadjusted
|
0.3256 logMAR Lines
Interval 0.1 to 0.5
|
0.2024 logMAR Lines
Interval -0.1 to 0.3
|
—
|
—
|
OTHER_PRE_SPECIFIED outcome
Timeframe: Baseline and 4 weeksPopulation: Analyses were limited to participants who completed the 4-week visit within the pre-defined analysis window (21 to \<49 days after randomization).
The treatment effect after 4 weeks in subgroups based on baseline factors will be assessed in exploratory analyses and used to suggest hypotheses for further investigation in future studies. The following baseline factors are of interest: amblyopic-eye VA, stereoacuity, the presence of a tropia at near, and prior amblyopia treatment (other than spectacle correction). In accordance with NIH guidelines, subgroup analyses of treatment effect according to gender and race/ethnicity will be conducted. Positive values for visual acuity change indicate improvement.
Outcome measures
| Measure |
Binocular Computer Game Treatment Older Cohort
n=69 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Older Cohort
n=67 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
Binocular Computer Game Treatment Younger Cohort
n=85 Participants
Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)
iPad®: Binocular therapy using a Dig Rush application on an iPad®
|
Continued Spectacle Correction Younger Cohort
n=84 Participants
Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.
Spectacle correction: Spectacle correction for all waking hours, 7 days per week
|
|---|---|---|---|---|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Overall
|
1.3 Letters
Standard Deviation 5.3
|
1.7 Letters
Standard Deviation 5.5
|
1.1 Letters
Standard Deviation 1.4
|
0.6 Letters
Standard Deviation 1.3
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Sex: Female
|
1.5 Letters
Standard Deviation 4.6
|
1.8 Letters
Standard Deviation 6.0
|
1.2 Letters
Standard Deviation 1.4
|
0.7 Letters
Standard Deviation 1.4
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Sex: Male
|
1.2 Letters
Standard Deviation 5.8
|
1.6 Letters
Standard Deviation 4.9
|
1.0 Letters
Standard Deviation 1.4
|
0.5 Letters
Standard Deviation 1.1
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Age at Randomization: 4 to <5
|
—
|
—
|
0.8 Letters
Standard Deviation 1.2
|
0.8 Letters
Standard Deviation 1.2
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Age at Randomization: 5 to <7
|
—
|
—
|
1.1 Letters
Standard Deviation 1.5
|
0.6 Letters
Standard Deviation 1.3
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Age at Randomization: 7 to <10
|
1.6 Letters
Standard Deviation 6.0
|
2.0 Letters
Standard Deviation 5.4
|
—
|
—
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Age at Randomization: 10 to <13
|
0.9 Letters
Standard Deviation 3.8
|
1.2 Letters
Standard Deviation 5.6
|
—
|
—
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Race: Non-white/Hispanic
|
2.5 Letters
Standard Deviation 6.8
|
3.7 Letters
Standard Deviation 7.2
|
1.1 Letters
Standard Deviation 1.3
|
0.5 Letters
Standard Deviation 0.8
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Race: White/Non-Hispanic
|
0.9 Letters
Standard Deviation 4.6
|
1.2 Letters
Standard Deviation 4.8
|
1.1 Letters
Standard Deviation 1.5
|
0.6 Letters
Standard Deviation 1.3
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline VA: 20/080 to 20/200
|
3.2 Letters
Standard Deviation 5.9
|
1.3 Letters
Standard Deviation 6.5
|
1.0 Letters
Standard Deviation 1.3
|
0.7 Letters
Standard Deviation 1.4
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline VA: 20/063
|
1.5 Letters
Standard Deviation 3.7
|
2.5 Letters
Standard Deviation 5.5
|
0.9 Letters
Standard Deviation 1.5
|
0.5 Letters
Standard Deviation 1.2
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline VA: 20/050
|
1.6 Letters
Standard Deviation 4.2
|
0.9 Letters
Standard Deviation 3.3
|
1.4 Letters
Standard Deviation 1.5
|
0.5 Letters
Standard Deviation 1.1
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline VA: 20/040
|
-1.7 Letters
Standard Deviation 5.9
|
2.2 Letters
Standard Deviation 4.5
|
1.1 Letters
Standard Deviation 1.5
|
0.9 Letters
Standard Deviation 1.4
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Prior Amblyopia Treatment: No
|
0.5 Letters
Standard Deviation 3.0
|
5.0 Letters
Standard Deviation 5.7
|
0.9 Letters
Standard Deviation 1.1
|
0.6 Letters
Standard Deviation 1.1
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Prior Amblyopia Treatment: Yes
|
1.4 Letters
Standard Deviation 5.4
|
1.6 Letters
Standard Deviation 5.5
|
1.2 Letters
Standard Deviation 1.6
|
0.6 Letters
Standard Deviation 1.4
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Prior Binocular Treatment: No
|
1.3 Letters
Standard Deviation 5.3
|
2.2 Letters
Standard Deviation 5.2
|
—
|
—
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Prior Binocular Treatment: Yes
|
3.0 Letters
Standard Deviation 0
|
-5.8 Letters
Standard Deviation 3.1
|
—
|
—
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline stereoacuity at near: Nil
|
1.6 Letters
Standard Deviation 5.5
|
0.7 Letters
Standard Deviation 5.6
|
0.9 Letters
Standard Deviation 1.6
|
0.3 Letters
Standard Deviation 1.2
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Baseline stereoacuity at near: Better than Nil
|
1.1 Letters
Standard Deviation 5.2
|
2.5 Letters
Standard Deviation 5.2
|
1.2 Letters
Standard Deviation 1.4
|
0.8 Letters
Standard Deviation 1.3
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Near Heterotropia at Randomization: No
|
2.0 Letters
Standard Deviation 5.2
|
2.2 Letters
Standard Deviation 5.6
|
1.1 Letters
Standard Deviation 1.5
|
0.7 Letters
Standard Deviation 1.3
|
|
Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Near Heterotropia at Randomization: Yes
|
0.1 Letters
Standard Deviation 5.4
|
0.7 Letters
Standard Deviation 5.1
|
1.1 Letters
Standard Deviation 1.2
|
0.4 Letters
Standard Deviation 1.3
|
Adverse Events
Binocular Computer Game Treatment Older Cohort
Continued Spectacle Correction Older Cohort
Binocular Computer Game Treatment Younger Cohort
Continued Spectacle Correction Younger Cohort
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Raymond Kraker, M.S.P.H., Director of PEDIG Coordinating Center
Jaeb Center for Health Research
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place