Trial Outcomes & Findings for Virtual Reality Distraction for Procedural Pain Management and Anxiety in Children With Burn Injuries : A Pilot Study (NCT NCT02794103)
NCT ID: NCT02794103
Last Updated: 2019-09-26
Results Overview
To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR prototype during the hydrotherapy session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).
COMPLETED
NA
18 participants
T4, immediately after the procedure before leaving the hydrotherapy room
2019-09-26
Participant Flow
Data were collected at the pediatric burn unit of the CHU Sainte-Justine, in Montreal (Quebec, Canada) from June 14, 2016, to January 31, 2017.
Participants sedation levels were assessed after enrolment in the study and the patient was excluded if he/she was too sedated to participate in the experimental intervention.
Participant milestones
| Measure |
Projector-based Virtual Reality Distraction
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Overall Study
STARTED
|
18
|
|
Overall Study
COMPLETED
|
15
|
|
Overall Study
NOT COMPLETED
|
3
|
Reasons for withdrawal
| Measure |
Projector-based Virtual Reality Distraction
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Overall Study
Loss to follow up due to high sedation
|
3
|
Baseline Characteristics
Virtual Reality Distraction for Procedural Pain Management and Anxiety in Children With Burn Injuries : A Pilot Study
Baseline characteristics by cohort
| Measure |
Projector-based Virtual Reality Distraction
n=15 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Age, Continuous
|
2.2 years
STANDARD_DEVIATION 2.1 • n=5 Participants
|
|
Sex: Female, Male
Female
|
6 Participants
n=5 Participants
|
|
Sex: Female, Male
Male
|
9 Participants
n=5 Participants
|
|
Race/Ethnicity, Customized
Caucasian
|
13 Participants
n=5 Participants
|
|
Race/Ethnicity, Customized
Other
|
2 Participants
n=5 Participants
|
|
Previous experience of procedural pain excluding vaccination
Yes
|
5 Participants
n=5 Participants
|
|
Previous experience of procedural pain excluding vaccination
No
|
10 Participants
n=5 Participants
|
|
Cause of burn injury
Thermal
|
14 Participants
n=5 Participants
|
|
Cause of burn injury
Chemical
|
1 Participants
n=5 Participants
|
|
Cause of burn injury
Electrical
|
0 Participants
n=5 Participants
|
|
Burn type
Superficial (1st degree)
|
1 Participants
n=5 Participants
|
|
Burn type
Superficial partial-thickness (2nd degree)
|
2 Participants
n=5 Participants
|
|
Burn type
Deep partial-thickness (2nd degree)
|
8 Participants
n=5 Participants
|
|
Burn type
Full thickness (3rd-degree)
|
3 Participants
n=5 Participants
|
|
Burn type
4th-degree
|
0 Participants
n=5 Participants
|
|
Burn type
missing data
|
1 Participants
n=5 Participants
|
|
Extent of the burn (total body surface area- TBSA)
|
5 percentage of burned surface area
STANDARD_DEVIATION 4 • n=5 Participants
|
|
Number of days since injury
|
4.5 days
STANDARD_DEVIATION 3.7 • n=5 Participants
|
|
Number of hydrotherapy sessions before enrollment in the study
None
|
11 Participants
n=5 Participants
|
|
Number of hydrotherapy sessions before enrollment in the study
1 session
|
2 Participants
n=5 Participants
|
|
Number of hydrotherapy sessions before enrollment in the study
2 sessions
|
1 Participants
n=5 Participants
|
|
Number of hydrotherapy sessions before enrollment in the study
3 sessions
|
1 Participants
n=5 Participants
|
|
Baseline anxiety
Anxiety level 0 (least anxious, smiling, relaxed)
|
8 Participants
n=5 Participants
|
|
Baseline anxiety
Anxiety level 1 (tense)
|
5 Participants
n=5 Participants
|
|
Baseline anxiety
Anxiety level 2 (grumpy, apprehensive)
|
1 Participants
n=5 Participants
|
|
Baseline anxiety
Anxiety level 3 (most anxious, shouting)
|
1 Participants
n=5 Participants
|
PRIMARY outcome
Timeframe: T4, immediately after the procedure before leaving the hydrotherapy roomPopulation: Questionnaires for healthcare professionals present during the hydrotherapy session
To assess the acceptability including the satisfaction of healthcare professionals regarding the use of the VR prototype during the hydrotherapy session. Pre-tested tailored questionnaire including satisfaction and acceptability outcomes (tolerance, positive and negative aspects, secondary effects).
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=81 questionnaires
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Acceptability
Satisfaction with intervention
|
68.7 percentage of healthcare responses
|
|
Acceptability
Allowed child to better cooperate with care
|
55.6 percentage of healthcare responses
|
|
Acceptability
Intervention helped control pain
|
68.7 percentage of healthcare responses
|
|
Acceptability
Intervention did not interfere with treatment/care
|
85.9 percentage of healthcare responses
|
|
Acceptability
Prototype adapted to setting (hydrotherapy room)
|
91.3 percentage of healthcare responses
|
|
Acceptability
Intervention adapted to age
|
90.2 percentage of healthcare responses
|
|
Acceptability
Would use intervention in future procedures
|
100 percentage of healthcare responses
|
SECONDARY outcome
Timeframe: T1, 30 minutes before the procedure (patient's room); T2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the sessionPopulation: Missing data due to high sedation levels before or after the procedure
Face, Legs, Activity, Cry and Consolability (FLACC)- Behavioral pain assessment scale for children from 0 to 18 years old that includes five separate items with each item scored on a range from 0 to 2 to provide a total score of pain from 0 to 10. Interpretation: 0= relaxed and comfortable, 1-3= Mild discomfort, 4-6= Moderate pain, and 7-10 = severe discomfort/pain.
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=15 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Pain Intensity
T1
|
2.0 units on a scale from 0-10
Standard Deviation 2.4
|
|
Pain Intensity
T2
|
2.1 units on a scale from 0-10
Standard Deviation 2.7
|
|
Pain Intensity
T3
|
2.9 units on a scale from 0-10
Standard Deviation 3.0
|
|
Pain Intensity
T4
|
2.6 units on a scale from 0-10
Standard Deviation 2.9
|
|
Pain Intensity
T5
|
1.0 units on a scale from 0-10
Standard Deviation 1.7
|
SECONDARY outcome
Timeframe: T2, upon arrival at the hydrotherapy room; T3, 10 min after the beginning of the hydrotherapy session; T4, immediately after the session before leaving hydrotherapy room; T5, 30 min. after the sessionPopulation: Missing data due to either high sedation level after the procedure or to the inability to verbalize anxiety which is required for measurement
Procedure Behaviour Check List (PBCL)- a behavioral scale that assesses anxiety based on 8 behaviors: muscular tension, screaming, crying, use of restraints, verbalization of pain, verbalization of anxiety, verbal stalling, and physical resistance. Each behavior is evaluated on a scale ranging from 1 (very slightly) to 5 (extremely intense) for a possible final score between 8 and 40, with a value of 8 meaning least anxious and 40 = most anxious.
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=7 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Anxiety Level
T2
|
14.0 units on a scale from 8-40
Standard Deviation 9.4
|
|
Anxiety Level
T3
|
11.7 units on a scale from 8-40
Standard Deviation 5.6
|
|
Anxiety Level
T4
|
12.3 units on a scale from 8-40
Standard Deviation 6.0
|
|
Anxiety Level
T5
|
8.0 units on a scale from 8-40
Standard Deviation 0.0
|
SECONDARY outcome
Timeframe: T3, during the procedure (10 min after the beginning of the hydrotherapy session)Behavioural observation scale of comfort level for child burn victims (OCCEB- BECCO) - an observational scale that assesses comfort during hydrotherapy procedure with scores ranging from 0 to 10: 0 = most comfortable, 10 = least comfortable.
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=15 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Comfort Level
|
2.9 units on a scale from 0-10
Standard Deviation 2.8
|
SECONDARY outcome
Timeframe: T3, during the procedure (10 min after the beginning of the hydrotherapy session)Number of Participants who needed additional (rescue dose) medication administration
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=15 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Number of Participants With Additional Analgesic Requirement
|
3 Participants
|
SECONDARY outcome
Timeframe: T2, before the procedure, upon arrival in the hydrotherapy room, T3, during the procedure (10 min after the beginning of the hydrotherapy session), T4, immediately after the procedure before leaving the hydrotherapy roomRamsay sedation scale - ranging from 1 (anxious or restless or both) to 6 (no response to stimulus)
Outcome measures
| Measure |
Projector-based Virtual Reality Distraction
n=15 Participants
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Sedation Level
T2
|
2 units on the RSS
Interval 1.0 to 4.5
|
|
Sedation Level
T3
|
2 units on the RSS
Interval 1.0 to 3.5
|
|
Sedation Level
T4
|
2 units on the RSS
Interval 1.0 to 3.5
|
Adverse Events
Projector-based Virtual Reality Distraction
Serious adverse events
Adverse event data not reported
Other adverse events
| Measure |
Projector-based Virtual Reality Distraction
n=15 participants at risk
Children received distraction in a virtual environment throughout the hydrotherapy session using a projector-based virtual reality dome environment. A video game (Bubbles®) developed for the purposes of the study was adapted to the prototype with a predefined speed of movement to avoid motion sickness.
|
|---|---|
|
Gastrointestinal disorders
Vomiting
|
6.7%
1/15 • Number of events 1 • During and after the hydrotherapy procedure
We didn't find any data in the literature stating that there were cases of Serious Adverse Events or Mortalities following the use of virtual reality in children. That is why we indicated that we didn't expect any cases.
|
Additional Information
Dr. Sylvie Le May, Professor & Researcher
Université de Montréal
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place