Feasibility & Characterization of Project: EVO Monitor Cognitive Measurements
NCT ID: NCT02792296
Last Updated: 2016-11-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
71 participants
INTERVENTIONAL
2016-06-30
2016-11-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
BASIC_SCIENCE
NONE
Study Groups
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Daily measurement
This arm will be asked to use the Project: EVO Monitor once a day for four weeks..
Project: EVO Monitor
Project: EVO Monitor was designed to incorporate a proprietary multi-tasking assessment into a state-of-the-art mobile video game-like platform, which deploys modern videogame graphics, engaging reward loops, and real-time adaptive mechanics to dynamically personalize difficulty in order to assess the user's ability.
Multiple times per day measurement
This arm will be asked to use the Project: EVO Monitor at least once per day and six times over the day every three days for four weeks.
Project: EVO Monitor
Project: EVO Monitor was designed to incorporate a proprietary multi-tasking assessment into a state-of-the-art mobile video game-like platform, which deploys modern videogame graphics, engaging reward loops, and real-time adaptive mechanics to dynamically personalize difficulty in order to assess the user's ability.
Weekly measurement
This arm will be asked to use the Project: EVO Monitor once a week for eight weeks.
Project: EVO Monitor
Project: EVO Monitor was designed to incorporate a proprietary multi-tasking assessment into a state-of-the-art mobile video game-like platform, which deploys modern videogame graphics, engaging reward loops, and real-time adaptive mechanics to dynamically personalize difficulty in order to assess the user's ability.
Interventions
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Project: EVO Monitor
Project: EVO Monitor was designed to incorporate a proprietary multi-tasking assessment into a state-of-the-art mobile video game-like platform, which deploys modern videogame graphics, engaging reward loops, and real-time adaptive mechanics to dynamically personalize difficulty in order to assess the user's ability.
Eligibility Criteria
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Inclusion Criteria
* Ability to follow written and verbal instructions (English).
* Male and Female (Gender-matched).
* Ability to comply with all the testing and requirements.
Exclusion Criteria
* Current self-reported community diagnosis of cognitive ailments such as dementia, Alzheimer's disease, stroke, traumatic brain injury, or other diseases that in the opinion of the Investigator that may confound study data/assessments.
* Current diagnosis of severe learning disorder, dyslexia, or dyscalculia.
* Current subjective complaints of inattention or memory loss.
* Current use of psychotropic medication, prescription or otherwise.
* Currently undergoing psychotherapy, behavioral therapy, or occupational therapy.
* Motor condition that prevents game playing, as observed by investigator.
* Impaired visual acuity, as defined by difficulty reading the informed consent even with corrective lenses.
* Recent history (within the past 6 months) of suspected substance abuse or dependence.
* History of seizures (exclusive of febrile seizures), a tic disorder, significant tics, a current diagnosis of Tourette's Disorder.
* Taken part in a clinical trial within 30 days prior to screening.
* Diagnosis of color blindness.
* Regular use of psychoactive drugs that in the opinion of the Investigator may confound study data/assessments
* Any other medical condition that in the opinion of the investigator may confound study data/assessments.
40 Years
55 Years
ALL
Yes
Sponsors
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Akili Interactive Labs, Inc.
INDUSTRY
Responsible Party
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Principal Investigators
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Ted Riley
Role: STUDY_DIRECTOR
Promedica International
Locations
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Preferred Research Partners
Little Rock, Arkansas, United States
Clinical Trials of Texas
San Antonio, Texas, United States
Countries
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Other Identifiers
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Akili-026
Identifier Type: -
Identifier Source: org_study_id