Trial Outcomes & Findings for Virtual Reality for Phantom Limb Pain (NCT NCT02784548)
NCT ID: NCT02784548
Last Updated: 2019-09-17
Results Overview
The PLPQ assesses the severity of PLP, stump pain and phantom limb sensation. Severity is assessed on a standard 11-point Likert scale pain measure, range 0-10 with higher scores indicating greater PLP.
COMPLETED
NA
15 participants
PLPQ scores before versus after initial use of the VR treatment in the laboratory
2019-09-17
Participant Flow
Participant milestones
| Measure |
Virtual Reality
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
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|---|---|
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Overall Study
STARTED
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15
|
|
Overall Study
COMPLETED
|
15
|
|
Overall Study
NOT COMPLETED
|
0
|
Reasons for withdrawal
Withdrawal data not reported
Baseline Characteristics
Race and Ethnicity were not collected from any participant.
Baseline characteristics by cohort
| Measure |
Virtual Reality
n=15 Participants
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
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|---|---|
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Age, Categorical
<=18 years
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0 Participants
n=15 Participants
|
|
Age, Categorical
Between 18 and 65 years
|
12 Participants
n=15 Participants
|
|
Age, Categorical
>=65 years
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3 Participants
n=15 Participants
|
|
Age, Continuous
|
63.0 years
STANDARD_DEVIATION 12.6 • n=15 Participants
|
|
Sex: Female, Male
Female
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1 Participants
n=15 Participants
|
|
Sex: Female, Male
Male
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14 Participants
n=15 Participants
|
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Region of Enrollment
United States
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15 Participants
n=15 Participants
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PRIMARY outcome
Timeframe: PLPQ scores before versus after initial use of the VR treatment in the laboratoryPopulation: Veterans with PLP. The mirror therapy group was a pre-specified control group that was not completed due to recruitment challenges.
The PLPQ assesses the severity of PLP, stump pain and phantom limb sensation. Severity is assessed on a standard 11-point Likert scale pain measure, range 0-10 with higher scores indicating greater PLP.
Outcome measures
| Measure |
Virtual Reality
n=15 Participants
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
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Mirror Therapy
Mirror Therapy comparison group
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|---|---|---|
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Phantom Limb Pain Questionnaire (PLPQ)
Pre-VR use
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1.2 units on a scale
Standard Deviation 1.6
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—
|
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Phantom Limb Pain Questionnaire (PLPQ)
Post-VR use
|
.5 units on a scale
Standard Deviation .94
|
—
|
Adverse Events
Virtual Reality
Serious adverse events
Adverse event data not reported
Other adverse events
Adverse event data not reported
Additional Information
Results disclosure agreements
- Principal investigator is a sponsor employee
- Publication restrictions are in place