Trial Outcomes & Findings for Virtual Reality for Phantom Limb Pain (NCT NCT02784548)

NCT ID: NCT02784548

Last Updated: 2019-09-17

Results Overview

The PLPQ assesses the severity of PLP, stump pain and phantom limb sensation. Severity is assessed on a standard 11-point Likert scale pain measure, range 0-10 with higher scores indicating greater PLP.

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

15 participants

Primary outcome timeframe

PLPQ scores before versus after initial use of the VR treatment in the laboratory

Results posted on

2019-09-17

Participant Flow

Participant milestones

Participant milestones
Measure
Virtual Reality
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
Overall Study
STARTED
15
Overall Study
COMPLETED
15
Overall Study
NOT COMPLETED
0

Reasons for withdrawal

Withdrawal data not reported

Baseline Characteristics

Race and Ethnicity were not collected from any participant.

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Virtual Reality
n=15 Participants
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
Age, Categorical
<=18 years
0 Participants
n=15 Participants
Age, Categorical
Between 18 and 65 years
12 Participants
n=15 Participants
Age, Categorical
>=65 years
3 Participants
n=15 Participants
Age, Continuous
63.0 years
STANDARD_DEVIATION 12.6 • n=15 Participants
Sex: Female, Male
Female
1 Participants
n=15 Participants
Sex: Female, Male
Male
14 Participants
n=15 Participants
Region of Enrollment
United States
15 Participants
n=15 Participants

PRIMARY outcome

Timeframe: PLPQ scores before versus after initial use of the VR treatment in the laboratory

Population: Veterans with PLP. The mirror therapy group was a pre-specified control group that was not completed due to recruitment challenges.

The PLPQ assesses the severity of PLP, stump pain and phantom limb sensation. Severity is assessed on a standard 11-point Likert scale pain measure, range 0-10 with higher scores indicating greater PLP.

Outcome measures

Outcome measures
Measure
Virtual Reality
n=15 Participants
Using a Virtual reality (VR) headset, motion sensors, and VR software, the investigators will create a customized VR treatment for each participant that engages them in movements and exercises involving their missing limb in a game-like environment. For example, participants may use the headset to engage in activities such as driving a race car around a course requiring both arms, ski down simulated slopes, or manipulate objects.
Mirror Therapy
Mirror Therapy comparison group
Phantom Limb Pain Questionnaire (PLPQ)
Pre-VR use
1.2 units on a scale
Standard Deviation 1.6
Phantom Limb Pain Questionnaire (PLPQ)
Post-VR use
.5 units on a scale
Standard Deviation .94

Adverse Events

Virtual Reality

Serious events: 0 serious events
Other events: 0 other events
Deaths: 0 deaths

Serious adverse events

Adverse event data not reported

Other adverse events

Adverse event data not reported

Additional Information

Dr. Thomas Rutledge

VA San Diego Healthcare System

Phone: 8585528585

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place