Trial Outcomes & Findings for Reducing Internet Gaming (NCT NCT02726880)

NCT ID: NCT02726880

Last Updated: 2022-01-28

Results Overview

Completion of sessions is an indicator of treatment acceptability and feasibility

Recruitment status

COMPLETED

Study phase

NA

Target enrollment

36 participants

Primary outcome timeframe

12 weeks

Results posted on

2022-01-28

Participant Flow

Participant milestones

Participant milestones
Measure
Referral for Care
Referral for care: Referral for mental health issues and family support services
Behavioral Therapy
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Overall Study
STARTED
17
19
Overall Study
COMPLETED
14
16
Overall Study
NOT COMPLETED
3
3

Reasons for withdrawal

Reasons for withdrawal
Measure
Referral for Care
Referral for care: Referral for mental health issues and family support services
Behavioral Therapy
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Overall Study
Withdrawal by Subject
2
0
Overall Study
Lost to Follow-up
1
3

Baseline Characteristics

Reducing Internet Gaming

Baseline characteristics by cohort

Baseline characteristics by cohort
Measure
Referral for Care
n=17 Participants
Referral for care: Referral for mental health issues and family support services
Behavioral Therapy
n=19 Participants
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Total
n=36 Participants
Total of all reporting groups
Race (NIH/OMB)
Asian
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
Black or African American
4 Participants
n=5 Participants
1 Participants
n=7 Participants
5 Participants
n=5 Participants
Race (NIH/OMB)
White
10 Participants
n=5 Participants
16 Participants
n=7 Participants
26 Participants
n=5 Participants
Race (NIH/OMB)
More than one race
1 Participants
n=5 Participants
1 Participants
n=7 Participants
2 Participants
n=5 Participants
Race (NIH/OMB)
Unknown or Not Reported
1 Participants
n=5 Participants
0 Participants
n=7 Participants
1 Participants
n=5 Participants
Age, Categorical
<=18 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Categorical
Between 18 and 65 years
17 Participants
n=5 Participants
19 Participants
n=7 Participants
36 Participants
n=5 Participants
Age, Categorical
>=65 years
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Age, Continuous
45.06 years
STANDARD_DEVIATION 9.28 • n=5 Participants
50.58 years
STANDARD_DEVIATION 6.05 • n=7 Participants
47.97 years
STANDARD_DEVIATION 8.12 • n=5 Participants
Sex: Female, Male
Female
17 Participants
n=5 Participants
17 Participants
n=7 Participants
34 Participants
n=5 Participants
Sex: Female, Male
Male
0 Participants
n=5 Participants
2 Participants
n=7 Participants
2 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
n=5 Participants
0 Participants
n=7 Participants
2 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
15 Participants
n=5 Participants
19 Participants
n=7 Participants
34 Participants
n=5 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
n=5 Participants
0 Participants
n=7 Participants
0 Participants
n=5 Participants
Region of Enrollment
United States
17 Participants
n=5 Participants
19 Participants
n=7 Participants
36 Participants
n=5 Participants
Number of days of gaming in the past week - reported by parent
6.41 days
STANDARD_DEVIATION 1.73 • n=5 Participants
6.42 days
STANDARD_DEVIATION 1.73 • n=7 Participants
6.42 days
STANDARD_DEVIATION 1.46 • n=5 Participants

PRIMARY outcome

Timeframe: 12 weeks

Population: This outcome is only reported for the Behavioral Therapy group because it is not relevant to the Referral to Care group. The Referral to Care group was not assigned to a structured 6 session intervention; thus, this outcome could not be measured in that group.

Completion of sessions is an indicator of treatment acceptability and feasibility

Outcome measures

Outcome measures
Measure
Behavioral Therapy
n=19 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Behavioral Therapy
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Percentage of Participants Who Complete All 6 Sessions
78.9 percentage of participants

PRIMARY outcome

Timeframe: 12 weeks

Population: The sample size for this analysis is smaller than the overall sample because several participants were lost to follow up.

Number of days of gaming is an indicator of the severity of the gaming problem.

Outcome measures

Outcome measures
Measure
Behavioral Therapy
n=14 Participants
6 session behavioral therapy intervention designed to assist with better monitoring and regulating the child's game playing behaviors
Behavioral Therapy
n=18 Participants
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Number of Days of Gaming in the Past Week - Reported by Parent
5.79 days
Standard Deviation 2.19
5.06 days
Standard Deviation 2.34

Adverse Events

Referral for Care

Serious events: 1 serious events
Other events: 0 other events
Deaths: 0 deaths

Behavioral Therapy

Serious events: 0 serious events
Other events: 1 other events
Deaths: 0 deaths

Serious adverse events

Serious adverse events
Measure
Referral for Care
n=17 participants at risk
Referral for care: Referral for mental health issues and family support services
Behavioral Therapy
n=19 participants at risk
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Surgical and medical procedures
hernia operation
5.9%
1/17 • Number of events 1 • 16 weeks
0.00%
0/19 • 16 weeks

Other adverse events

Other adverse events
Measure
Referral for Care
n=17 participants at risk
Referral for care: Referral for mental health issues and family support services
Behavioral Therapy
n=19 participants at risk
Behavioral therapy: 6-week behavioral intervention designed to assist with better monitoring and regulating the child's game playing behaviors.
Injury, poisoning and procedural complications
ER visit for car accident
0.00%
0/17 • 16 weeks
5.3%
1/19 • Number of events 1 • 16 weeks

Additional Information

Kristyn Zajac, PhD

UConn Health

Phone: 860-679-8572

Results disclosure agreements

  • Principal investigator is a sponsor employee
  • Publication restrictions are in place