Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
55 participants
INTERVENTIONAL
2016-05-05
2017-04-18
Brief Summary
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Detailed Description
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This study explores the effects of the Back to Reality video games compared to control video games (no content about mental health and addiction). Street involved and homeless youth registered with Good Shepherd services between the ages of 16 and 19 years of age will be recruited. The results will be assessed using quantitative questionnaires and qualitative interviews. The data will be statistically analyzed for significant differences in knowledge about the risk of psychosis linked to marijuana use among vulnerable youth. The qualitative interview assesses the participants understanding and views of potential emotional, social, and psychiatric sequelae associated with excessive marijuana use during.
Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Psychoeducational video games
Participants in this group will play the Back to Reality Series video games: (1) Harry's Journey which delivers experiential knowledge about psychosis and marijuana use; (2) Harry's Journal which challenges their understanding of 12 psychiatric symptoms associated with psychosis and (3) the PathwaysToCare Map which uses colourful 3D images and voice-overs to depict actual mental health and addictions services for youth available in Hamilton. These in
Back to Reality Series Video Games
Back to Reality Series are a psycho-educational video games that provide information about psychosis and marijuana use from the perspective of 'Harry': a character who experiences problems with both issues. The aim is for players to learn how to detect some signs of psychosis and where to seek help for mental health and addictions problems.
Control video game
The control video game is a spelling/memory quiz involving with themes from pop culture. The control game will not provide any education about mental health and addictions issues It should be noted that all participants will play both sets of games during their initial and only visit. Participants are randomized to determine which game they will play first during this visit. This is not an RCT or a crossover design. There is no follow up or clinical assessments.
Control Video Game
The control video game consists of digital puzzles and spelling game about pop culture. The control games does not have any content related to mental health and addictions problems
Interventions
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Back to Reality Series Video Games
Back to Reality Series are a psycho-educational video games that provide information about psychosis and marijuana use from the perspective of 'Harry': a character who experiences problems with both issues. The aim is for players to learn how to detect some signs of psychosis and where to seek help for mental health and addictions problems.
Control Video Game
The control video game consists of digital puzzles and spelling game about pop culture. The control games does not have any content related to mental health and addictions problems
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Registered at any of the Good Shepherd Hamilton Youth programs
* Male, female, or transgender youth from 16-19 years of age as of visit 1.
* Outpatient status
* Each youth must understand the nature this study and sign informed consent
Exclusion Criteria
* Youth who are being discharged from Good Shepherd programming.
* Youth who are currently admitted in an in-patient unit at a hospital.
* Youth who scores 5 or more on the Video Game Playing Problems questionnaire (Teijeiro Salguero \& Bersabé-Morán, 2002).
* Youth who do not have the capacity to provide informed consent.
16 Years
19 Years
ALL
Yes
Sponsors
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Good Shepherd Health Centre
OTHER
McMaster University
OTHER
Responsible Party
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Principal Investigators
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Suzanne Archie, MD
Role: PRINCIPAL_INVESTIGATOR
McMaster University
Locations
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Good Shepherd
Hamilton, Ontario, Canada
Countries
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References
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Roberts MT, Lloyd J, Valimaki M, Ho GW, Freemantle M, Bekefi AZ. Video games for people with schizophrenia. Cochrane Database Syst Rev. 2021 Feb 4;2(2):CD012844. doi: 10.1002/14651858.CD012844.pub2.
Other Identifiers
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McMaster_University
Identifier Type: -
Identifier Source: org_study_id