Tablet Distraction for Pain Control During Venipuncture

NCT ID: NCT02614391

Last Updated: 2015-11-30

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

PHASE3

Total Enrollment

200 participants

Study Classification

INTERVENTIONAL

Study Start Date

2013-03-31

Study Completion Date

2013-06-30

Brief Summary

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Venipuncture is one of the painful procedures most frequently performed in children. Pain and distress management in children, during needle related procedures, is warranted.

The base for pain management starts with behavioural and environmental support and distraction. Distraction is a cognitive strategy trying to divert the child's attention from a noxious stimulus. Active distraction involves the child in a different performance, e.g. playing, during pain procedures. Passive distraction redirects the child's attention to visual or auditory stimuli using toys, songs, movies or blowing bubbles.

Blood-drawing centre is a peculiar setting in which many procedures have to be performed in a limited time. Patients usually arrive without a pharmacological premedication and go away immediately after procedure. In this context distraction is an excellent pain relief tool.

The aim of the study is to compare the effectiveness of an active distraction (playing a videogame using a computer tablet) with a passive distraction technique in pain relief during venipuncture in a blood-drawing centre.

Detailed Description

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Conditions

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Pain Relief

Keywords

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Procedural pain Phlebotomy Distraction Videogame Computer tablet Child

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

NONE

Study Groups

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Active distraction using a tablet

Children were admitted in a comfortable room with a parent and started to play with a videogame suitable for their age three minutes before procedure. They continued to play the videogame during venipuncture. The use of a computer tablet permitted to play with one hand only.

Group Type EXPERIMENTAL

Active distraction using a tablet

Intervention Type OTHER

Playing a videogame using a computer tablet

Passive distracion

Children were admitted in a comfortable room with a parent and received various kinds of passive distractions: nurses singing a song, reading a book, blowing bubbles and playing a puppet show. The technique that most engaged the child, was continued during procedure.

Group Type ACTIVE_COMPARATOR

Passive distraction

Intervention Type OTHER

A nurses singing a song, reading a book, blowing bubbles and playing a puppet show

Interventions

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Active distraction using a tablet

Playing a videogame using a computer tablet

Intervention Type OTHER

Passive distraction

A nurses singing a song, reading a book, blowing bubbles and playing a puppet show

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Age 4 to 13 years
* Need for venipuncture
* Informed consent signed by parents or legal guardians

Exclusion Criteria

* Children with epilepsy
* Use of topical, enteral or parenteral analgesics within 8 hours before the procedure
* Inability to perform venipuncture on hand or arm
* Children with cognitive impairment or unable to report their pain verbally
Minimum Eligible Age

4 Years

Maximum Eligible Age

13 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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IRCCS Burlo Garofolo

OTHER

Sponsor Role lead

Responsible Party

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Ronfani Luca

MD, PhD

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Franca Crevatin, RN

Role: STUDY_CHAIR

IRCCS Burlo Garofolo

Franca Crevatin, RN

Role: PRINCIPAL_INVESTIGATOR

IRCCS Burlo Garofolo

Locations

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IRCCS Burlo Garofolo

Trieste, Friuli Venezia Giulia, Italy

Site Status

Countries

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Italy

Other Identifiers

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RC 38/12

Identifier Type: -

Identifier Source: org_study_id