Brain Training in Preterm Children at Risk for Inattention, Hyperactivity, and Executive Function Impairment
NCT ID: NCT02588391
Last Updated: 2019-08-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
57 participants
INTERVENTIONAL
2015-10-31
2018-12-30
Brief Summary
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Detailed Description
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* Investigators will talk to you by telephone to determine if your child might be eligible for the study.
* Children complete two baseline testing sessions to evaluate executive function (EF) and related skills
* Parents complete a packet of information, including questionnaires about the child's behavior, EF, and functional skills.
* After completion of the baseline testing, we will inform you of eligibility for the "Brain Training" phase.
* During "Brain Training" children play online computer games for 25-30 minutes/day (can range from 15-45 minutes/day depending on your child's attention, training version received, number and length of breaks needed), 5 days a week, for 5-7 weeks to complete a total of 25 sessions.
* Children return for 3 more time points, immediately after the completion of "Brain Training" (1 session), and also at 3 months (1 session) and 6 months (2 sessions) after completion of "Brain Training."
Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
TRIPLE
Study Groups
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Active Brain Training
The children in this arm receive one type of "Brain Training" with online computer games that actively matches their skill level.
Brain Training (Active)
Online computer games targeting attention, EF, and problem-solving match the child's skill level.
Passive Brain Training
The children in this arm receive one type of "Brain Training" with online computer games that are at a consistent skill level.
Brain Training (Passive)
Online computer games targeting attention, EF, and problem solving are set to a consistent level.
Cross-over
Following completion of the 6-month follow-up sessions after completion of "Brain Training", each group is allowed to cross-over to the other arm of "Brain Training" (open-label extension).
Brain Training (Active or Passive)
Online computer games targeting attention, EF, and problem-solving either match the child's level or are set to a consistent level depending on which version the child has already completed.
Interventions
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Brain Training (Active)
Online computer games targeting attention, EF, and problem-solving match the child's skill level.
Brain Training (Passive)
Online computer games targeting attention, EF, and problem solving are set to a consistent level.
Brain Training (Active or Passive)
Online computer games targeting attention, EF, and problem-solving either match the child's level or are set to a consistent level depending on which version the child has already completed.
Eligibility Criteria
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Inclusion Criteria
* Born prematurely at \<33 weeks gestation
* Able to comprehend task instructions
* EF impairment on standardized questionnaire (t-score of 60 or greater) or EF battery (lower quartile)
Exclusion Criteria
* Genetic syndrome
* Inability to comprehend task instructions
4 Years
5 Years
ALL
Yes
Sponsors
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Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
NIH
Stanford University
OTHER
Responsible Party
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Irene M. Loe, MD
Principal Investigator
Principal Investigators
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Irene M Loe, MD
Role: PRINCIPAL_INVESTIGATOR
Stanford University
Locations
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Stanford University School of Medicine
Stanford, California, United States
Countries
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Other Identifiers
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30874
Identifier Type: -
Identifier Source: org_study_id
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