Using an Interactive Game to Reduce Fear and Increase Spine Motion in Low Back Pain
NCT ID: NCT02301741
Last Updated: 2016-06-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
53 participants
INTERVENTIONAL
2015-01-31
2016-04-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
BASIC_SCIENCE
SINGLE
Study Groups
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Game Condition
Participants in the GAME condition will complete laboratory sessions on five consecutive days. Session 1 (baseline) and Session 5 (post-test) will be used to assess lumbar spine motion and expectations of pain and harm during standardized reaching tasks. In sessions 2 through 4 they will play the virtual dodge ball game.
Game
We will assess the influence of participation in a computer game of virtual dodge ball that requires whole-body reaching movements to manipulate an on-screen avatar. We will gradually reduce the gain of lumbar spine motion of the participant's on-screen avatar across the three game sessions such that participants will need to produce progressively larger excursions of the lumbar spine to manipulate their avatar's spinal motion. Specifically, in game session 1, the spine motion of the avatar is equal to that of the participant (gain=1); in session 2 spine motion of the avatar is 5% less than the participant (gain=0.95); in session 3 spine motion of the avatar is 10% less than the participant (gain=0.90).
Control Condition
Participants in the CONTROL condition will complete baseline and post-test standardized reaching tasks, but will not play the game in the intervening three days.
No interventions assigned to this group
Interventions
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Game
We will assess the influence of participation in a computer game of virtual dodge ball that requires whole-body reaching movements to manipulate an on-screen avatar. We will gradually reduce the gain of lumbar spine motion of the participant's on-screen avatar across the three game sessions such that participants will need to produce progressively larger excursions of the lumbar spine to manipulate their avatar's spinal motion. Specifically, in game session 1, the spine motion of the avatar is equal to that of the participant (gain=1); in session 2 spine motion of the avatar is 5% less than the participant (gain=0.95); in session 3 spine motion of the avatar is 10% less than the participant (gain=0.90).
Eligibility Criteria
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Inclusion Criteria
* Have you had low back pain constantly or on most days for the last 3 months?
* Has your back pain caused you to seek medical care?
2. Low back pain is classified from category 1 (back pain that does not radiate) through category 3 (back pain that radiates beyond the knee, but without neurological signs) on the Classification System of the Quebec Task Force on Spinal Disorders.
3. Report elevated levels of kinesiophobia.
4. Report no health conditions that may restrict movement or preclude safe participation.
Exclusion Criteria
1. Have a personal history of the following neurological disorders: Alzheimer's, Amyotrophic Lateral Sclerosis, Multiple Sclerosis, Parkinson's, Stroke
2. Have a personal history of the following cardiorespiratory disorders: Congestive heart failure, Heart attack in past 24 months
3. Have a personal history of the following musculoskeletal disorders: Rheumatoid Arthritis, pathologic fractures of the spine, avascular necrosis or osteonecrosis, severe osteoarthritis.
4. Have a personal history of spine surgery or a hip arthroplasty
5. Have active cancer or recent, unexplained weight loss
6. Report being blind
7. Report being pregnant
8. Report current or pending litigation related to back pain
9. Currently be taking narcotic medication
10. Score in the clinically significant range for substance abuse (Drug Abuse Screening Test (DAST) \> 6), alcohol abuse (Alcohol Use Disorders Identification Test (AUDIT-C) \> 4), or depression (Center for Epidemiological Studies-Depression (CES-D) \> 16).
18 Years
50 Years
ALL
No
Sponsors
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Ohio University
OTHER
Responsible Party
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Locations
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Ohio University
Athens, Ohio, United States
Countries
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References
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Thomas JS, France CR, Applegate ME, Leitkam ST, Walkowski S. Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial. J Pain. 2016 Dec;17(12):1302-1317. doi: 10.1016/j.jpain.2016.08.011. Epub 2016 Sep 9.
Other Identifiers
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