Lifestyle Intervention With an Interactive Video Game for Type 2 Diabetes Patients
NCT ID: NCT01735643
Last Updated: 2012-11-28
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
EARLY_PHASE1
220 participants
INTERVENTIONAL
2011-01-31
2012-09-30
Brief Summary
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Detailed Description
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Conditions
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Keywords
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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interactive videogame intervention
interactive videogame Wii Fit Plus
Use of the interactive videogame Wii Fit Plus für 12 weeks.
waiting group
waiting
waiting for 12 weeks
Interventions
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interactive videogame Wii Fit Plus
Use of the interactive videogame Wii Fit Plus für 12 weeks.
waiting
waiting for 12 weeks
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* diabetes duration \< 5 years
* age 50-75 years
* body mass index \> or equal to 27 kg/m2
* participating in the disease management programme type 2 diabetes mellitus
* physical and mental able for study participation
Exclusion Criteria
* regular physical activity
* depression
* tumors
* change of smoking status during the past 6 months or during the study
* participation in other studies during the past 6 months
50 Years
75 Years
ALL
No
Sponsors
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Novartis Pharmaceuticals
INDUSTRY
Nintendo of Europe GmbH
UNKNOWN
West German Center of Diabetes and Health
OTHER
Responsible Party
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Stephan Martin
MD
Principal Investigators
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Stephan Martin, MD
Role: PRINCIPAL_INVESTIGATOR
West German Center of Diabetes and Health
Locations
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West German Center of Diabetes and Health
Düsseldorf, , Germany
Countries
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References
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Kempf K, Martin S. Autonomous exercise game use improves metabolic control and quality of life in type 2 diabetes patients - a randomized controlled trial. BMC Endocr Disord. 2013 Dec 10;13:57. doi: 10.1186/1472-6823-13-57.
Related Links
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Affiliation homepage
Other Identifiers
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Wii study
Identifier Type: -
Identifier Source: org_study_id